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WO1998014898A3 - Latency effect in multi-player video game reduced by surrogate agent - Google Patents

Latency effect in multi-player video game reduced by surrogate agent Download PDF

Info

Publication number
WO1998014898A3
WO1998014898A3 PCT/IB1997/001128 IB9701128W WO9814898A3 WO 1998014898 A3 WO1998014898 A3 WO 1998014898A3 IB 9701128 W IB9701128 W IB 9701128W WO 9814898 A3 WO9814898 A3 WO 9814898A3
Authority
WO
WIPO (PCT)
Prior art keywords
video game
users
machines
player video
user
Prior art date
Application number
PCT/IB1997/001128
Other languages
French (fr)
Other versions
WO1998014898A2 (en
Inventor
Bradley James Beitel
Original Assignee
Philips Electronics Nv
Philips Norden Ab
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Philips Electronics Nv, Philips Norden Ab filed Critical Philips Electronics Nv
Priority to JP10516339A priority Critical patent/JP2000502276A/en
Priority to EP97939121A priority patent/EP0870268A2/en
Publication of WO1998014898A2 publication Critical patent/WO1998014898A2/en
Publication of WO1998014898A3 publication Critical patent/WO1998014898A3/en

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00Computing arrangements using knowledge-based models
    • G06N5/04Inference or reasoning models
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Artificial Intelligence (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computational Linguistics (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Business, Economics & Management (AREA)
  • Mathematical Physics (AREA)
  • Software Systems (AREA)
  • Computer Security & Cryptography (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Multi Processors (AREA)
  • Computer And Data Communications (AREA)

Abstract

A data processing system processes an interactive software application for a competition between two or more users. The system comprises user-interface machines for actuation by respective ones of the users. The machines are interconnected via a network. In order to effectively eliminate latency, a user is represented at the other users' machines as an agent whose reaction to an action of the other user is governed by a rule base stored in the system.
PCT/IB1997/001128 1996-10-01 1997-09-19 Latency effect in multi-player video game reduced by surrogate agent WO1998014898A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP10516339A JP2000502276A (en) 1996-10-01 1997-09-19 Influence of Latency on Multiplayer Video Games Reduced by Agents
EP97939121A EP0870268A2 (en) 1996-10-01 1997-09-19 Latency effect in multi-player video game reduced by surrogate agent

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US72241396A 1996-10-01 1996-10-01
US08/722,413 1996-10-01

Publications (2)

Publication Number Publication Date
WO1998014898A2 WO1998014898A2 (en) 1998-04-09
WO1998014898A3 true WO1998014898A3 (en) 1998-06-18

Family

ID=24901723

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB1997/001128 WO1998014898A2 (en) 1996-10-01 1997-09-19 Latency effect in multi-player video game reduced by surrogate agent

Country Status (3)

Country Link
EP (1) EP0870268A2 (en)
JP (1) JP2000502276A (en)
WO (1) WO1998014898A2 (en)

Families Citing this family (26)

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JP2599357B2 (en) * 1985-09-11 1997-04-09 カシオ計算機株式会社 Waveform reading device
US6356288B1 (en) * 1997-12-22 2002-03-12 U.S. Philips Corporation Diversion agent uses cinematographic techniques to mask latency
JP4283397B2 (en) * 1999-08-26 2009-06-24 任天堂株式会社 Communication game system, game machine, and information storage medium
JP4372289B2 (en) 1999-08-26 2009-11-25 任天堂株式会社 Game device and storage medium thereof
JP2001129255A (en) 1999-08-26 2001-05-15 Nintendo Co Ltd Game device and its storage medium
JP4372290B2 (en) 1999-08-26 2009-11-25 任天堂株式会社 Game machine and computer-readable information storage medium
KR20020075394A (en) * 2000-09-28 2002-10-04 에누.티.티. 코무웨아 가부시키가이샤 Computer system, computer system control method, and terminal and recording medium
JP2002233664A (en) * 2001-02-08 2002-08-20 Konami Computer Entertainment Osaka:Kk Game progress control program, server for game, and method of controlling game progress
US6475090B2 (en) 2001-03-29 2002-11-05 Koninklijke Philips Electronics N.V. Compensating for network latency in a multi-player game
JP3495032B1 (en) 2002-07-24 2004-02-09 コナミ株式会社 Game progress management device, game server device, terminal device, game progress management method, and game progress management program
US20040139159A1 (en) * 2002-08-23 2004-07-15 Aleta Ricciardi System and method for multiplayer mobile games using device surrogates
JP3708537B1 (en) * 2004-04-09 2005-10-19 コナミ株式会社 GAME METHOD AND GAME SYSTEM
JP3958773B2 (en) 2005-03-31 2007-08-15 株式会社コナミデジタルエンタテインメント Battle game system and game device
JP4001896B2 (en) * 2005-11-30 2007-10-31 株式会社コナミデジタルエンタテインメント Game system, server and terminal
US8888592B1 (en) 2009-06-01 2014-11-18 Sony Computer Entertainment America Llc Voice overlay
US8079907B2 (en) * 2006-11-15 2011-12-20 Harmonix Music Systems, Inc. Method and apparatus for facilitating group musical interaction over a network
US8968087B1 (en) 2009-06-01 2015-03-03 Sony Computer Entertainment America Llc Video game overlay
JP5519130B2 (en) 2008-07-16 2014-06-11 株式会社バンダイナムコゲームス Program, game console
JP5579189B2 (en) * 2008-11-05 2014-08-27 テレフオンアクチーボラゲット エル エム エリクソン(パブル) Method and apparatus for enabling a game in a communication network
US8926435B2 (en) 2008-12-15 2015-01-06 Sony Computer Entertainment America Llc Dual-mode program execution
US8506402B2 (en) 2009-06-01 2013-08-13 Sony Computer Entertainment America Llc Game execution environments
WO2012037165A2 (en) 2010-09-13 2012-03-22 Gaikai, Inc. Add-on management
KR102003007B1 (en) 2010-09-13 2019-07-23 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 A Method and System of Providing a Computer Game at a Computer Game System Including a Video Server and a Game Server
JP6151527B2 (en) * 2013-02-07 2017-06-21 任天堂株式会社 Music game program, game device, game device control method, and game system
JP6719405B2 (en) * 2017-03-10 2020-07-08 三菱電機株式会社 Distributed simulation system
JP6748281B1 (en) * 2019-12-10 2020-08-26 株式会社Cygames Server, processing system, processing method and program

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0691146A1 (en) * 1994-07-08 1996-01-10 Sega Enterprises, Ltd. A game apparatus using a video display device
WO1996025989A2 (en) * 1995-02-24 1996-08-29 Velocity, Inc. Method and apparatus for minimizing the impact of network delays

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0691146A1 (en) * 1994-07-08 1996-01-10 Sega Enterprises, Ltd. A game apparatus using a video display device
WO1996025989A2 (en) * 1995-02-24 1996-08-29 Velocity, Inc. Method and apparatus for minimizing the impact of network delays

Also Published As

Publication number Publication date
WO1998014898A2 (en) 1998-04-09
EP0870268A2 (en) 1998-10-14
JP2000502276A (en) 2000-02-29

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