WO1998014898A3 - Latency effect in multi-player video game reduced by surrogate agent - Google Patents
Latency effect in multi-player video game reduced by surrogate agent Download PDFInfo
- Publication number
- WO1998014898A3 WO1998014898A3 PCT/IB1997/001128 IB9701128W WO9814898A3 WO 1998014898 A3 WO1998014898 A3 WO 1998014898A3 IB 9701128 W IB9701128 W IB 9701128W WO 9814898 A3 WO9814898 A3 WO 9814898A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- video game
- users
- machines
- player video
- user
- Prior art date
Links
Classifications
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/04—Inference or reasoning models
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Artificial Intelligence (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computational Linguistics (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Physics & Mathematics (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Mathematical Physics (AREA)
- Software Systems (AREA)
- Computer Security & Cryptography (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Multi Processors (AREA)
- Computer And Data Communications (AREA)
Abstract
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP10516339A JP2000502276A (en) | 1996-10-01 | 1997-09-19 | Influence of Latency on Multiplayer Video Games Reduced by Agents |
| EP97939121A EP0870268A2 (en) | 1996-10-01 | 1997-09-19 | Latency effect in multi-player video game reduced by surrogate agent |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US72241396A | 1996-10-01 | 1996-10-01 | |
| US08/722,413 | 1996-10-01 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO1998014898A2 WO1998014898A2 (en) | 1998-04-09 |
| WO1998014898A3 true WO1998014898A3 (en) | 1998-06-18 |
Family
ID=24901723
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/IB1997/001128 WO1998014898A2 (en) | 1996-10-01 | 1997-09-19 | Latency effect in multi-player video game reduced by surrogate agent |
Country Status (3)
| Country | Link |
|---|---|
| EP (1) | EP0870268A2 (en) |
| JP (1) | JP2000502276A (en) |
| WO (1) | WO1998014898A2 (en) |
Families Citing this family (26)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2599357B2 (en) * | 1985-09-11 | 1997-04-09 | カシオ計算機株式会社 | Waveform reading device |
| US6356288B1 (en) * | 1997-12-22 | 2002-03-12 | U.S. Philips Corporation | Diversion agent uses cinematographic techniques to mask latency |
| JP4283397B2 (en) * | 1999-08-26 | 2009-06-24 | 任天堂株式会社 | Communication game system, game machine, and information storage medium |
| JP4372289B2 (en) | 1999-08-26 | 2009-11-25 | 任天堂株式会社 | Game device and storage medium thereof |
| JP2001129255A (en) | 1999-08-26 | 2001-05-15 | Nintendo Co Ltd | Game device and its storage medium |
| JP4372290B2 (en) | 1999-08-26 | 2009-11-25 | 任天堂株式会社 | Game machine and computer-readable information storage medium |
| KR20020075394A (en) * | 2000-09-28 | 2002-10-04 | 에누.티.티. 코무웨아 가부시키가이샤 | Computer system, computer system control method, and terminal and recording medium |
| JP2002233664A (en) * | 2001-02-08 | 2002-08-20 | Konami Computer Entertainment Osaka:Kk | Game progress control program, server for game, and method of controlling game progress |
| US6475090B2 (en) | 2001-03-29 | 2002-11-05 | Koninklijke Philips Electronics N.V. | Compensating for network latency in a multi-player game |
| JP3495032B1 (en) | 2002-07-24 | 2004-02-09 | コナミ株式会社 | Game progress management device, game server device, terminal device, game progress management method, and game progress management program |
| US20040139159A1 (en) * | 2002-08-23 | 2004-07-15 | Aleta Ricciardi | System and method for multiplayer mobile games using device surrogates |
| JP3708537B1 (en) * | 2004-04-09 | 2005-10-19 | コナミ株式会社 | GAME METHOD AND GAME SYSTEM |
| JP3958773B2 (en) | 2005-03-31 | 2007-08-15 | 株式会社コナミデジタルエンタテインメント | Battle game system and game device |
| JP4001896B2 (en) * | 2005-11-30 | 2007-10-31 | 株式会社コナミデジタルエンタテインメント | Game system, server and terminal |
| US8888592B1 (en) | 2009-06-01 | 2014-11-18 | Sony Computer Entertainment America Llc | Voice overlay |
| US8079907B2 (en) * | 2006-11-15 | 2011-12-20 | Harmonix Music Systems, Inc. | Method and apparatus for facilitating group musical interaction over a network |
| US8968087B1 (en) | 2009-06-01 | 2015-03-03 | Sony Computer Entertainment America Llc | Video game overlay |
| JP5519130B2 (en) | 2008-07-16 | 2014-06-11 | 株式会社バンダイナムコゲームス | Program, game console |
| JP5579189B2 (en) * | 2008-11-05 | 2014-08-27 | テレフオンアクチーボラゲット エル エム エリクソン(パブル) | Method and apparatus for enabling a game in a communication network |
| US8926435B2 (en) | 2008-12-15 | 2015-01-06 | Sony Computer Entertainment America Llc | Dual-mode program execution |
| US8506402B2 (en) | 2009-06-01 | 2013-08-13 | Sony Computer Entertainment America Llc | Game execution environments |
| WO2012037165A2 (en) | 2010-09-13 | 2012-03-22 | Gaikai, Inc. | Add-on management |
| KR102003007B1 (en) | 2010-09-13 | 2019-07-23 | 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 | A Method and System of Providing a Computer Game at a Computer Game System Including a Video Server and a Game Server |
| JP6151527B2 (en) * | 2013-02-07 | 2017-06-21 | 任天堂株式会社 | Music game program, game device, game device control method, and game system |
| JP6719405B2 (en) * | 2017-03-10 | 2020-07-08 | 三菱電機株式会社 | Distributed simulation system |
| JP6748281B1 (en) * | 2019-12-10 | 2020-08-26 | 株式会社Cygames | Server, processing system, processing method and program |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0691146A1 (en) * | 1994-07-08 | 1996-01-10 | Sega Enterprises, Ltd. | A game apparatus using a video display device |
| WO1996025989A2 (en) * | 1995-02-24 | 1996-08-29 | Velocity, Inc. | Method and apparatus for minimizing the impact of network delays |
-
1997
- 1997-09-19 JP JP10516339A patent/JP2000502276A/en active Pending
- 1997-09-19 WO PCT/IB1997/001128 patent/WO1998014898A2/en not_active Application Discontinuation
- 1997-09-19 EP EP97939121A patent/EP0870268A2/en not_active Withdrawn
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0691146A1 (en) * | 1994-07-08 | 1996-01-10 | Sega Enterprises, Ltd. | A game apparatus using a video display device |
| WO1996025989A2 (en) * | 1995-02-24 | 1996-08-29 | Velocity, Inc. | Method and apparatus for minimizing the impact of network delays |
Also Published As
| Publication number | Publication date |
|---|---|
| WO1998014898A2 (en) | 1998-04-09 |
| EP0870268A2 (en) | 1998-10-14 |
| JP2000502276A (en) | 2000-02-29 |
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