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US20070142114A1 - Fantasy Celebrity Game - Google Patents

Fantasy Celebrity Game Download PDF

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Publication number
US20070142114A1
US20070142114A1 US11/548,608 US54860806A US2007142114A1 US 20070142114 A1 US20070142114 A1 US 20070142114A1 US 54860806 A US54860806 A US 54860806A US 2007142114 A1 US2007142114 A1 US 2007142114A1
Authority
US
United States
Prior art keywords
celebrities
team
scoring
celebrity
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/548,608
Inventor
Joseph Blaszczak
Andrew Blaszczak
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/548,608 priority Critical patent/US20070142114A1/en
Publication of US20070142114A1 publication Critical patent/US20070142114A1/en
Abandoned legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q90/00Systems or methods specially adapted for administrative, commercial, financial, managerial or supervisory purposes, not involving significant data processing

Definitions

  • the invention relates to the field of online games similar in style to Fantasy Football.
  • one object of the present invention is to use the mechanism of an online game to allow people to compete against each other to form the best celebrity team.
  • Fantasy Celebrity is an online game in which the participants, called “owners”, each assemble a team of real life celebrities from mainstream movie, music, television, fashion, and sports. The owners score points based on personal and professional events in the lives of the celebrities on their teams.
  • Leagues can be arranged in which the winner is the owner whose team scored the most total points at the end of a game period.
  • the teams can play each other in a head-to-head format, in which each owner's team plays against a single opponent at a time. At the end of a game period, the winner is the owner whose team has the best win-loss record.
  • a central website would keep track of all owners, the celebrities on their teams, the score of each celebrity, and handle all aspects relative to the game.
  • Each owner would have an account on the website, and the webmaster would enforce the rules of the game.
  • the number of points to be awarded for a specific event could be determined by a vote or poll of the team owners. A weighted average would be calculated to ensure the points awarded would not be skewed by a few players.
  • the celebrities would be drafted by each owner at the start of each game period.
  • the length of a game period will be variable and determined by the webmaster and players.
  • the webmaster has the option of allowing owners to keep a certain number of celebrities on each team, or starting each owner with a blank roster. To fill a roster, the owners would need to draft or auction free agent or rookie celebrities onto their teams. Owners may also trade celebrities among teams based on agreements among the owners.
  • the game would be played online via the world wide web (www).
  • the player, celebrity, league, and team information would all be stored in a database.
  • This database would be interfaced with a webpage front end where players would interact.
  • the front-end would use (but is not limited to) a combination of Java applets, Javascript, and PHP programs to control game-play and user interaction.
  • PHP scripts would run at specified times to determine league winners and notify players of imminent drafts. This would preclude the need for a player to download any special software to play the game. All user interaction would be conducted via their web browser.
  • Players would create an account with the website, and then join leagues with other players. Each player would then draft the celebrities they wanted onto their team. Players would rely on the website programming to manage all technical aspects of the draft, team management, and player ranking. At the end of the game, the website scripts would determine the league's winner.

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  • Business, Economics & Management (AREA)
  • Economics (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

An online game in which the participants, called “owners”, each assemble a team of real life celebrities from mainstream movie, music, television, fashion, and sports. The owners score points based on personal and professional events in the lives of the celebrities on their team.

Description

    FIELD AND BACKGROUND OF THE INVENTION
  • The invention relates to the field of online games similar in style to Fantasy Football.
  • People are often interested in the personal and professional lives of celebrities in movie, music, television, fashion, and sporting roles. They keep track of who has personal and professional success and failure.
  • As will be clear from the following, one object of the present invention is to use the mechanism of an online game to allow people to compete against each other to form the best celebrity team.
  • SUMMARY OF THE INVENTION
  • Fantasy Celebrity is an online game in which the participants, called “owners”, each assemble a team of real life celebrities from mainstream movie, music, television, fashion, and sports. The owners score points based on personal and professional events in the lives of the celebrities on their teams.
  • Leagues can be arranged in which the winner is the owner whose team scored the most total points at the end of a game period.
  • Alternatively, the teams can play each other in a head-to-head format, in which each owner's team plays against a single opponent at a time. At the end of a game period, the winner is the owner whose team has the best win-loss record.
  • An alternate league where the winner is the owner whose team scored the most negative points at the end of a game period.
  • A central website would keep track of all owners, the celebrities on their teams, the score of each celebrity, and handle all aspects relative to the game. Each owner would have an account on the website, and the webmaster would enforce the rules of the game.
  • The scoring aspects of each celebrity would be based in part on (but not limited to):
    • Movie success or failure
    • Music album success or failure
    • Television show success or cancellation
    • Marriage, divorce
    • Inclusion on best and worst dressed lists
    • New boy/girlfriend or breakup of relationship
    • Legal decisions for or against the celebrity (arrest, convictions, jail time, sentence)
    • Awards won (Emmy, Grammy, Oscar, Golden Globe, etc.)
    • Pregnancy, birth of a child
    • Significant behavior deemed appropriate by webmaster
      The number of points awarded for each event in a celebrity's life would be determined by the webmaster or website administrators.
  • Alternatively, the number of points to be awarded for a specific event could be determined by a vote or poll of the team owners. A weighted average would be calculated to ensure the points awarded would not be skewed by a few players.
  • The celebrities would be drafted by each owner at the start of each game period. The length of a game period will be variable and determined by the webmaster and players.
  • At the start of each game period, the webmaster has the option of allowing owners to keep a certain number of celebrities on each team, or starting each owner with a blank roster. To fill a roster, the owners would need to draft or auction free agent or rookie celebrities onto their teams. Owners may also trade celebrities among teams based on agreements among the owners.
  • Unwanted celebrities in the draft are placed on waivers and become free agents. These celebrities can be taken by any owner's team.
  • The game would be played online via the world wide web (www). The player, celebrity, league, and team information would all be stored in a database. This database would be interfaced with a webpage front end where players would interact. The front-end would use (but is not limited to) a combination of Java applets, Javascript, and PHP programs to control game-play and user interaction. PHP scripts would run at specified times to determine league winners and notify players of imminent drafts. This would preclude the need for a player to download any special software to play the game. All user interaction would be conducted via their web browser.
  • Players would create an account with the website, and then join leagues with other players. Each player would then draft the celebrities they wanted onto their team. Players would rely on the website programming to manage all technical aspects of the draft, team management, and player ranking. At the end of the game, the website scripts would determine the league's winner.

Claims (9)

1. A method of playing a celebrity activity based game via the internet for a plurality of players, comprising the steps of providing a website where each player can construct a team of real-life celebrities; providing a webmaster, who would control all aspects of the game, enforce game rules, and determine game period length, celebrity team size, and scoring; providing a scoring of the positive and negative aspects of each celebrity's life as determined by the webmaster or a player vote; providing a game period, where celebrities would be drafted onto player's teams at the start. At the end of the game period, the winner would be proclaimed according to game rules.
2. A method according to claim 1, where each team will be comprised of a fixed number of celebrities to be determined by the webmaster.
3. A method according to claims 1-2, providing web based software to draft celebrities onto a player's team. Unwanted celebrities in the draft are placed on waivers and become free agents. These celebrities can be taken by any owner's team. At the start of each game period, the webmaster has the option of allowing owners to keep a certain number of celebrities on each team, or starting each owner with a blank roster. To fill a roster, the owners would need to draft or auction free agent or rookie celebrities onto their teams. Owners may also trade celebrities among teams based on agreements among the owners.
4. A method according to claim 1-3, whereby teams can play each other in a head-to-head format. The winner is decided by win-loss record.
5. A method according to claim 1-3, whereby teams are arranged in leagues and the winner is the team scoring the most points.
6. A method according to claims 4 and 5, whereby the winner is the team scoring the most negative points.
7. A method of scoring according to claims 1-6 based on events in the real life of each celebrity. The scoring will be determined by the webmaster based on the importance of the event in both the personal and professional life of the celebrity. More significant events will earn more points.
8. A method of scoring according to claims 1-6 based on events in the real life of each celebrity. The scoring will be determined by polling the website users and taking a weighted average result.
9. A method according to claim 1-8, providing web based software written in (but not limited to) Java, Javascript, and PHP to track the player's team and the associated rankings. This software would make use of relational databases to keep track of all game play activities and statistics.
US11/548,608 2005-10-12 2006-10-11 Fantasy Celebrity Game Abandoned US20070142114A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/548,608 US20070142114A1 (en) 2005-10-12 2006-10-11 Fantasy Celebrity Game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US72561905P 2005-10-12 2005-10-12
US11/548,608 US20070142114A1 (en) 2005-10-12 2006-10-11 Fantasy Celebrity Game

Publications (1)

Publication Number Publication Date
US20070142114A1 true US20070142114A1 (en) 2007-06-21

Family

ID=38197930

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/548,608 Abandoned US20070142114A1 (en) 2005-10-12 2006-10-11 Fantasy Celebrity Game

Country Status (1)

Country Link
US (1) US20070142114A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140162741A1 (en) * 2012-12-07 2014-06-12 Comcast Cable Communications, Llc Entertainment Fantasy League

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4918603A (en) * 1988-08-01 1990-04-17 Michael B. Hughes Computerized statistical football game
US5263723A (en) * 1989-10-27 1993-11-23 Wakeman & Deforrest Corporation Interactive contest system
US20030054885A1 (en) * 2001-09-17 2003-03-20 Pinto Albert Gregory Electronic community for trading information about fantasy sports leagues
US20040110552A1 (en) * 2002-12-09 2004-06-10 George Del Prado Fantasy sports auction system
US20050137728A1 (en) * 2003-12-22 2005-06-23 Guagliardo Anthony V. Interactive professional wrestling fantasy contest system
US20060040719A1 (en) * 2004-08-20 2006-02-23 Jason Plimi Fantasy sports league pre-draft logic method

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4918603A (en) * 1988-08-01 1990-04-17 Michael B. Hughes Computerized statistical football game
US5263723A (en) * 1989-10-27 1993-11-23 Wakeman & Deforrest Corporation Interactive contest system
US20030054885A1 (en) * 2001-09-17 2003-03-20 Pinto Albert Gregory Electronic community for trading information about fantasy sports leagues
US20040110552A1 (en) * 2002-12-09 2004-06-10 George Del Prado Fantasy sports auction system
US20050137728A1 (en) * 2003-12-22 2005-06-23 Guagliardo Anthony V. Interactive professional wrestling fantasy contest system
US20060040719A1 (en) * 2004-08-20 2006-02-23 Jason Plimi Fantasy sports league pre-draft logic method

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140162741A1 (en) * 2012-12-07 2014-06-12 Comcast Cable Communications, Llc Entertainment Fantasy League

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