<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Vivid Devlog - itch.io</title><link>https://nnesk.itch.io/vivid</link><description>Draw, describe, decide - action!</description><item><guid>https://nnesk.itch.io/vivid/devlog/818378/october-development-summary</guid><title>October development summary</title><link>https://nnesk.itch.io/vivid/devlog/818378/october-development-summary</link><pubDate>Sat, 19 Oct 2024 16:39:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m pretty excited with how action scenes work! They&#039;ve been pretty awesome for about two years of development, but now they&#039;re finally starting to feel... finished. Here it is, copied from the draft:...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/680903/many-small-improvements-bundled-up</guid><title>Many small improvements, bundled up</title><link>https://nnesk.itch.io/vivid/devlog/680903/many-small-improvements-bundled-up</link><pubDate>Mon, 12 Feb 2024 13:12:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Had a few months off due to Son of Oak stuff, but now I&#039;m re-equipping Vivid (it goes in the helm slot) and I have some thoughts. A vague idea for fun crafting You draw three cards, and choose each to...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/611473/september-playtest-summary</guid><title>September playtest summary</title><link>https://nnesk.itch.io/vivid/devlog/611473/september-playtest-summary</link><pubDate>Mon, 25 Sep 2023 09:35:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two brave groups of adventurers are exploring the area around Maisie’s Fall , a small village under threat from a brigand king, strange turtle-people, a haunted castle, and a 5-stories tall stone sc...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/530988/three-and-a-half-humans-goblinorcs-and-wyrms</guid><title>Three and a half humans, goblinorcs and wyrms</title><link>https://nnesk.itch.io/vivid/devlog/530988/three-and-a-half-humans-goblinorcs-and-wyrms</link><pubDate>Mon, 07 Aug 2023 07:23:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There are three core species in (the current world being developed for) Vivid, with humans being the most common - and ethnicities are a big thing. Cambri are the most plentiful human ethnicity in the...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/561587/signature-and-motivation-to-focus-your-character</guid><title>Signature and motivation to focus your character</title><link>https://nnesk.itch.io/vivid/devlog/561587/signature-and-motivation-to-focus-your-character</link><pubDate>Mon, 17 Jul 2023 07:44:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This weekend I ran the first character creation session, and I&#039;ve got thoughts. The main issue to tackle is &quot;where to begin visualising&quot;. In D&amp;D and Pathfinder you usually start imagine your character...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/559844/magic-items-turn-to-dust-and-thats-a-good-thing</guid><title>Magic items turn to dust, and that&#039;s a good thing</title><link>https://nnesk.itch.io/vivid/devlog/559844/magic-items-turn-to-dust-and-thats-a-good-thing</link><pubDate>Thu, 13 Jul 2023 12:35:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There&#039;s an expectation behind the words &quot;magic items&quot; that has been ingrained into us by years of D&amp;D and Pathfinder , that gear = permanent increase in power. The problem is that this is how video ga...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/551197/june-playtest-summary</guid><title>June playtest summary</title><link>https://nnesk.itch.io/vivid/devlog/551197/june-playtest-summary</link><pubDate>Mon, 26 Jun 2023 07:29:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A good month for Vivid , with two big steps forward. 1. At the start of the month I ran several playtests in UKGE using my small, go-to dungeon adventure, One Last Tribute ( available here as a one-pa...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/540137/emulating-the-fight-of-balins-tomb</guid><title>Emulating the fight of Balin&#039;s Tomb</title><link>https://nnesk.itch.io/vivid/devlog/540137/emulating-the-fight-of-balins-tomb</link><pubDate>Fri, 02 Jun 2023 09:46:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>What is the experience I am aiming for? It&#039;s a wide question, but to narrow it down - to have the players and GM make choices that would make them enact dramatic and dynamic scenes such as the fight a...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/534932/colour-coded-challenge-ranks</guid><title>Colour-coded challenge ranks</title><link>https://nnesk.itch.io/vivid/devlog/534932/colour-coded-challenge-ranks</link><pubDate>Mon, 22 May 2023 10:28:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here&#039;s a brilliant idea: Let&#039;s segment &quot;getting better&quot; into several clear ranks. Your skills start at &quot;Green&quot;, the simplest level, and have a +1 against other Green challenges. When you get better at...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/530946/come-dream-with-me-tonight</guid><title>Come dream with me tonight</title><link>https://nnesk.itch.io/vivid/devlog/530946/come-dream-with-me-tonight</link><pubDate>Mon, 15 May 2023 09:40:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Last time we talked about how Vivid should feel - &quot;being skilled is about not wasting effort&quot; - and it&#039;s main design goal, to be an ultimate gateway game. But I wanted a lot more, actually. First, I w...</p>]]></description></item><item><guid>https://nnesk.itch.io/vivid/devlog/528316/a-skill-for-every-weapon-and-spell</guid><title>A skill for every weapon and spell</title><link>https://nnesk.itch.io/vivid/devlog/528316/a-skill-for-every-weapon-and-spell</link><pubDate>Tue, 09 May 2023 07:02:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In 2014 someone posted somewhere &quot;I want a game about skill , about being skillful , like, maybe there&#039;s a different skill for each weapon and spell&quot;. That sounds like Rolemaster or something, I thoug...</p>]]></description></item></channel></rss>