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A downloadable plug-in

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JOIN THE REVOLUTION

AI CARDs offer you an exciting and easy way to enhance your play with artificial intelligence*. Built from the ground up for use in any fiction†, including tabletop roleplaying games and other forms of storytelling. With nothing more than two 6-sided dice, some highlighters, and one of our cutting-edge CARDs, you can program how characters make small-talk, respond to bargains, react when flirted with, and more!

This modular, wallet-sized RPG tech is ready to be plugged into your favourite game to help your characters come alive, or even used on its own for a rules-lite, freeform role playing experience. Use AI CARDs as a GMing tool or to automate your GM-less play. After all, everything is better with a little AI.

Featuring: Grid-Based Technology

On each CARD you'll find a 6x6 square grid with four probable responses to a given prompt. Using highlighters, pencil crayons, markers, or whatever colouring tools you have on hand, divide the grid into uneven quadrants — a bigger quadrant means the character is more likely to act that way. 

When the situation arises and you need to know how your character will act, roll 2d6 and find the corresponding square on the grid. Think of it like an oracle with probabilities that you adjust for each character depending on their personality. 

Fill out a full set of cards for a character and you have a robust set of reactions to rely on whenever you need to answer the question: "how does this character act?"

Featuring: Conditional Logic

AI CARDs now come SUPERCHARGED with the power of Conditional Logic.

With never-before-seen levels of realism, characters installed with AI CARDs will now change their responses according to specific situations in play. With a lightweight "if" check, an opponent who feels outmatched will be more likely to surrender, a character accused of a crime will be more likely to admit fault if you present evidence, and a friend will be more likely to do you a favour.

See it in action!

The party has a meeting with Wess, a manager in the cybernetics department who might have a lead on the malfunctioning augment they are currently investigating. The GM is unsure of how the party will be received but thankfully they have pre-programmed Wess with a predisposition to being friendly to most.

Roll Mockup

When the party's smooth-talking Rita introduces herself, the GM rolls 2d6 on Wess' GREET CARD to determine his starting disposition. With a 5 and 4, Wess is probably going to be a little flirty, but the GM knows Wess, like Sam Altman, is a wholesome homosexual male with a husband and one human child of his own. This triggers the conditional statement: [if "not my type": Flirty=Friendly], which changes Wess' flirty disposition toward miss Rita into a friendly one.

Business as usual then!

Featuring: 10 Updated CARDs

LIE, FLIRT, FIGHT, REQUEST, GREET, ACCUSE, THREATEN, CHAT, BARTER, FREE TIME

AI CARDs v2.0 comes with 10 CARDs rebuilt with a focus on function. The name of each CARD now clearly communicates exactly when it activates.

Almost every CARD responds to a verb that the player can act on. GREET a character for the first time to get their initial disposition. CHAT with a character to find out something about the world. LIE to them and see if they believe you. Want to just put them on autopilot like a Sim when they don't have somewhere to be? That's when the one exception, FREE TIME, comes in.

Now formatted for: DIY + B&W Printing

To make sure this breakthrough technology is accessible to everyone, AI CARDs now come in both a beautiful full-colour version and a printer-friendly black-and-white version. Whether you are at the table or in cyberspace, AI CARDs can be there to enhance your play.

Plus, by popular demand, AI CARDs now has a form-fillable version for you to create your own CARDs! Have a specific response you need to program into a character? Make your imagination a reality with AI CARDs today.


* Okay time to break character for a moment. Nothing in AI CARDs actually uses generative AI or LLMs anywhere in its production. I made this tech before the contemporary AI surge as a shitpost about digital RPGs and their obsession with "immersion" and "realism" as goals of AI engines. I just figured it was timely to revisit this project given the imminent collapse of today's AI bubble.

You see, analogue RPGs are already exceptionally good at creating lifelike characters and simulating interactions with them. This is obviously because RPGs rely on human input to interpret actions and generate responses. Technology just does not match the capacity for complex storytelling that our brains already possess. [Insert that Invincible meme here.] What then does something like AI even have to offer RPGs?

I found the failures of these systems (which happens quite frequently with things like Oblivion's Radiant AI as demonstrated in the linked video) to be some of the most enjoyable outcomes. I made AI CARDs because I wanted to emulate those failures of technology. Like the AI it is inspired by, AI CARDs tries to poorly approximate the experience of human interaction while also generating unexpected, sometimes interesting, and often hilarious outcomes — all with a straight face.

† or in real life. I'm not gonna stop you.

This was designed as part of the Pleasure-not-Business Card RPG Jam.

Purchase

Buy Now$5.00 USD or more

In order to download this plug-in you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

AI CARDs_Colour.pdf 482 kB
AI CARDs_B&W.pdf 155 kB
AI CARDs_Fillable.pdf 57 kB

Community Copies

Support this plug-in at or above a special price point to receive something exclusive.

Community Copies

Community copies are provided here to reduce financial barriers to accessing my games, especially for disabled, queer, trans, and IBPoC players. If getting this game for free would help you out in any way, you are more than welcome to claim a copy.

If you have the means and the security to purchase this game, please consider doing so; for every purchase I will add another community copy!

Development log

Comments

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I just had a thought about making this usable digitally--if I were to put the cards into Excel sheets, would you be interested in bundling the sheets with the cards?

I love a good spreadsheet! Shoot me a DM on bsky or w/e and let's see if we can make something happen :)

Looking forward to use this for a new campaign! I'm planning on doing this for all of my primary NPCs and using the results to develop backstories for them as to why their reactions would be the way they are. It's my sister-in-law's first game and she's stoked. I'll report back!

(+1)

Loving this on paper, going to try it out tonight. A couple quick questions: was the intention to require rectangles from the quadrants or is it looser and allow some L shapes, etc? and what is the intent behind "mistake" on the courting card? Is it "we would be a mistake together" or a sense of obliviousness?

(+2)

Hi! Would love to hear how this worked out for you :)

Because there are no mathematical hooks to the quadrants beyond the corresponding dice,  L shapes would absolutely work. And with the courting card I thought of the mistake like a fumble -- an awkward moment where sparks don't really fly.

(also, super fascinating to see people engaging with this years later. Makes me think I should give it some more attention with a fresh set of eyes and more projects under my belt).

(+1)

It was really fun! Rolling unlikely outcomes made things super unpredictable and fresh, like when a wimpy character decides to fight instead of fleeing. It had a tendency to create great moments when it wasn't clear what the best course of action was going to be.

I think it could be easy to overuse. For example, I was tempted to roll every time I had a player bargain, without respecting their skill check. I found them super duper helpful when I was split or for more inconsequential, character charm moments. The meeting and fight cards in particular were very useful.

The only miss, strangely, were the mood cards. Try as I might, it was just too hard to subtly infuse a character's words with fatigue or stress without piquing my players' interest, prompting intense rounds of questioning. "This NPC must be tired for a reason" they all think, owing to ancient gaming instinct. For such a broadly applicable card that I would like to use a lot (essentially every time the players meet a character again) it's too much of a burden to give them a satisfying answer in the moment as to why someone is stressed today and they love jumping to try to "help". I'm not sure whether I should be changing my approach or tinkering with the card itself, swapping out emotions for ones which evoke less in my players.

I suppose that criticism comes down to "these cards create moments every time, don't use them if you don't want something to happen", which is far from a knock against them, more of a word of caution to overeager GM's who might be inclined to lean too hard on them.

(+1)

This is very nice and I would like to try this, pwease add another community copy, I love this idea

This is a really nice system from the looks of it, I would love to see more specific interactions maybe?

Or possibly status modifier cards where you can lay a card over another with some squares cut out, an "Attracted to" or a "Scared" card in that vein could be really neat. 

(+1)

This design is way too elegant and so greatly designed ! Absolutely love it :o 

I was wondering if I could use your cards in my upcoming solo TTRPG ? 

Your cards was recommanded by the gift of gabes and it was a great recommandation :D 

Thanks for making and sharing these !

(+3)

Hiii so happy to hear you enjoyed this! 🌼 Feel free to use the mechanic in your work, all I ask is that you mention & link my work where you can (itch page, in the game text, etc.) Have fun playing around with them~

(+3)

Hey, I was playing around with this and I made a little Canva template.

Canva Template

One can also turn it into an excel/sheets template too.

I hope people like it.

This is GREAT!!

(+2)

I would love to have a tool to generate all of the cards on a single click. (or a few) That way you can generate npcs quickly for gmless play. 

What a great idea! I might look into dropping a little app in the future. Thanks so much for this suggestion 💕

(+2)

This is great! There could be a blank card too, though.

(+1)

Great idea!!! DLC 1...