NestDialog
A downloadable tool for Windows
Design, validate, and test branching dialogues visually — before running them in-game.
Try the DEMO for free — test your dialogues now!
Why NestDialog
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Dialogue logic is split into clearly defined node types, improving readability and testability.
Built-in validation helps catch logic errors early, before running the dialogue at runtime.
A live dialogue preview allows you to test and debug flows directly inside the editor.
Includes a dedicated Godot API and a ready-to-use example project for immediate integration.
Visual flow
Link nodes to build branching dialogues visually.
Variables & Conditions
Define conditions to control branching and manage variables easily.
Live Preview
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Step through lines, see choices, track running nodes.
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What you build is exactly what you play.
Export-ready JSON
Save dialogues as structured JSON for game integration and tooling pipelines.
Early Beta / Feedback
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10-node demo: explore the editor, test workflows.
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Full: unlimited nodes, complete Godot API integration, sample project ready to use.
Your feedback is welcome to improve readability, workflow, and future features.
Godot API & Example Project
NestDialog includes a ready-to-use Godot API, along with a fully functional example project. This allows you to integrate and test dialogues immediately within Godot. The project demonstrates how to load, trigger, and manage dialogues, providing a practical reference for your own game integration.
You can find the example project and API usage guide in the documentation under the Godot integration section.
Documentation
I highly recommend reading the NestDialog documentation. It includes:
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Clear explanations of dialogue, choice, and condition nodes
Explanation of the invalidation rules adopted by the tool
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How the editor works and the recommended workflow
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Example JSON with explanations
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A practical Godot example demonstrating dialogue integration and API usage
Reading the documentation will help you quickly understand NestDialog and build dialogue flows without confusion.
Link to the full documentation:
Future Plans
I’m actively working on expanding NestDialog. Upcoming features include:
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New node types, such as SetVariable, Execute, and more, to expand dialogue logic.
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Enhanced editor performance and smoother workflow, aiming for faster navigation and better handling of larger graphs.
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Improvements to UI and overall user experience, making node management and multi-selection more intuitive.
Expanded export options, improving Godot integration and adding support for other engines like Unity.
For questions or feedback, contact me at lucysandboxsoftware@gmail.com
Support the project for future updates!
| Published | 6 days ago |
| Status | In development |
| Category | Tool |
| Platforms | Windows |
| Release date | 6 days ago |
| Author | LucySandbox |
| Tags | branching-dialogue, dialogue, Godot, Narrative, Nonlinear, tool, Unity |
Purchase
In order to download this tool you must purchase it at or above the minimum price of 5.00€ EUR. You will get access to the following files:


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