Overview
- Presents the forefront of XR and metaverse advancements with this state-of-the-art compilation
- Demonstrates the extensive application of XR across industries and disciplines
- Discusses strategic opportunities, challenges, and best practices associated with integrating XR technologies
Part of the book series: Springer Proceedings in Business and Economics (SPBE)
Included in the following conference series:
Conference proceedings info: XR 2023.
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About this book
This book offers a comprehensive collection of the latest research presented at the 8th International XR-Metaverse Conference, held in Las Vegas, USA in 2023. Its goal is to bridge the gap between academia and industry by advancing the state of the art in metaverse, XR, AI-based AR and VR technologies, and by exploring their applications in various fields such as business, marketing, education, health care, tourism, events, fashion, entertainment, retail, and the gaming industry.
Including contributions by prominent XR scholars from around the globe, the book addresses a wide range of significant topics concerning XR and the metaverse. Showcasing cutting-edge research outputs, it will be of interest to both academics and practitioners eager to catch up on the latest developments in this rapidly evolving field.
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Table of contents (22 papers)
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Front Matter
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XR in Marketing and Business
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Front Matter
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XR Health and Well-being
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Front Matter
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XR Applications and Development
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Front Matter
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XR for Tourism, Cultural Heritage and Storytelling
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Front Matter
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XR Culture and Law
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Front Matter
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Other volumes
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XR and Metaverse
Editors and Affiliations
About the editors
Dr. M. Claudia tom Dieck is a Reader at the Creative Augmented and Virtual Reality Hub at Manchester Metropolitan University (UK), and the Programme Chair of the annual International XR Conference. Her research interests include immersive technologies in the creative industries.
Prof. Timothy Jung is Chair Professor of XR (eXtended Reality) and Director of Creative AR & VR Hub at Manchester Metropolitan University (UK) and President of the International Association of Immersive Technology Innovation (IAITI). His research interests include AI, IoT, Big Data, 5G and Digital Twin powered immersive technology innovation for well-being, quality of life and happiness.
Prof. Yen-Soon Kim, an accomplished scholar at the University of Nevada Las Vegas, USA, serves as an associate professor in the Department of Food & Beverage and Event Management. She is vice president of the International Association of Immersive Technology Innovation (IAITI). Her research focuses on pioneering and innovative robot technology, with applications ranging from the hospitality sector to the medical industry.Accessibility Information
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Bibliographic Information
Book Title: XR and Metaverse
Book Subtitle: Proceedings of the 8th International XR-Metaverse Conference 2023, Las Vegas, USA
Editors: M. Claudia tom Dieck, Timothy Jung, Yen-Soon Kim
Series Title: Springer Proceedings in Business and Economics
DOI: https://doi.org/10.1007/978-3-031-50559-1
Publisher: Springer Cham
eBook Packages: Business and Management, Business and Management (R0), Springer Nature Proceedings excluding Computer Science
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2024
Hardcover ISBN: 978-3-031-50558-4Published: 23 January 2024
Softcover ISBN: 978-3-031-50561-4Published: 24 January 2025
eBook ISBN: 978-3-031-50559-1Published: 22 January 2024
Series ISSN: 2198-7246
Series E-ISSN: 2198-7254
Edition Number: 1
Number of Pages: XI, 272
Number of Illustrations: 7 b/w illustrations, 80 illustrations in colour
Topics: IT in Business, Computer Imaging, Vision, Pattern Recognition and Graphics, Business and Management, general