Kadajah's Visual Loot: Physics, Rarity & Rewards for RPG Maker MZ
A downloadable tool
Kadajah's Visual Loot: Physics, Rarity & Rewards for RPG Maker MZ
Drop it. Bounce it. Loot it.
Kadajah’s Visual Loot breathes life into the reward systems of RPG Maker MZ. It replaces the sterile text logs of standard item acquisition with satisfying, physical interactions.
Unlike simple icon displays, this plugin introduces a physics-based drop engine. When an enemy is defeated or a chest is opened, items and gold don't just appear in the inventory—they physically burst onto the map, bounce realistically across the terrain, and hover in place waiting to be collected. It brings the tactile "game feel" of Action RPGs and Survival games (like Diablo, Minecraft, or Stardew Valley) directly into the RPG Maker engine.
Make every victory feel rewarding. Watch gold coins scatter across the floor, see legendary swords glow with distinct colored auras, and let players feel the rush of magnetism as loot flies toward them.
Features: True Physical Loot
Bouncing Physics Engine: Items don't just appear; they pop. The plugin calculates a trajectory, launching items away from the source (Enemy or Event).
- Smart Collision: Items detect valid tiles. They won't bounce into walls, off cliffs, or onto water (unless passable). They intelligently search for the nearest valid ground to land on.
- Idle Animation: Once landed, items bob up and down gently, signaling they are ready for pickup.
Rarity & Visual Clarity: Stop guessing what an item is.
- Rarity Glow: Define rarity tiers (Common, Rare, Legendary, etc.) in the parameters. Items will emit a customizable colored glow based on their rarity tag (e.g., <LootRarity: Legendary>).
- Gold Piles: Gold isn't just a single icon. Large amounts of gold are split into multiple "chunks" or piles, making a boss drop look like a veritable treasure hoard.
Magnet & Auto-Loot: Modernize your gameplay loop.
- Magnet System: You can enable a "Magnet" feature (globally or via Switch) that causes items to fly toward the player when they get close.
- Proximity Pickup: No need to press Action Button. Simply walk over (or near) the items to collect them automatically with a satisfying sound effect.
Controls & Configuration
The system is designed to integrate seamlessly with both standard battles and map events.
Parameter Setup
- Battle Loot Switch: Toggle visual loot for battles on or off. Set to 0 for always active, or assign a Switch ID to enable/disable it dynamically (e.g., disable inside small rooms).
- Pickup Distance: How close the player needs to be to grab the item.
- Rarity Settings: A JSON structure to define your loot colors (Name, Hex Color, and Glow Intensity).
Plugin Commands
- Spawn Loot: Manually spawn items from any event using the Plugin Command.
- Type: Item, Weapon, Armor, or Gold.
- Amount: Quantity of items or total value of Gold.
- Note: This is perfect for treasure chests, pots, or mining rocks.
Notetags
- : Place this in the Note box of an Item, Weapon, or Armor to assign its glow color (e.g., <LootRarity: Rare>).
Creative Gameplay Mechanics
Kadajah's Visual Loot allows for game loops previously lacking in "juice" within RPG Maker:
The "Pinata" Boss: Instead of a text box saying "Found 5000 Gold," watch as the boss explodes into 20 separate piles of gold and rare equipment, scattering across the arena.
Farming & Gathering: Create a mining system where hitting a rock spawns ores on the ground. The player then runs around to collect them. The physics engine ensures the ores land on the ground, not inside the rock or wall.
Risk vs. Reward: Since items drop on the map, you can design encounters where loot falls near dangerous traps or pits. The player sees the Shiny Rare Sword drop near a spike trap—do they risk the damage to grab it?
The "Magnet" Upgrade: Start the game with manual pickup required. Later, give the player a "Magnet Ring" (which turns on the Magnet Switch), making looting feel like a powerful upgrade.
Compatibility
- Battle Systems: Hooks into the standard BattleManager reward phase. Should be compatible with most turn-based battle systems (Sideview or Frontview) that use the default victory processing.
- Performance: Spawning hundreds of items simultaneously may impact performance on lower-end devices. The plugin automatically cleans up sprites when collected or changing maps.
- Audio: Custom sound effects for Item pickup and Gold pickup are configurable in the parameters.
Terms of Use
- Commercial and non-commercial projects.
- You are NOT permitted to resell or redistribute this plugin, either on its own or as part of a bundle.
- You ARE permitted to edit the plugin's code for your own project's use. However, you are NOT permitted to redistribute the edited version of the plugin.
Download
Click download now to get access to the following files:



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