Harkfell
A quiet little platformer about listening.
The stones on the fells used to ring, and now only the wind does. Wander, climb, and stand still long enough to hear where the missing notes went.
Every note you bring home changes how the whole world sounds, and every so often, in a room you've never seen, the world plays you a song!
Harkfell is a game of listening. Headphones bring it closest.
Read what's new in each release on the news page.
This is an early slice of Harkfell: the Hollow, Reedfen, Glasswood and the Pipes, the first four regions of the world. Everything you hear is synthesized live while you play, so no two walks through it sound quite the same.
How it was made
I designed Harkfell and I direct every part of how it's made. AI agents write the code, the rooms, the pixel art and the music from my direction, and I play every build, listen to every sound, and decide what stays. No image generator was used: an agent wrote the code that draws the pixel art, pixel for pixel. If the use of AI is a dealbreaker for you, I understand! The source and the commit history are public, so you can see exactly how it was made.