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Programming, game design, level design: guladam

Sound design, music: Luan Conzett

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Made for Godot Wild Jam #57

Known Issues: 

The game might randomly crash because it was made in Godot 4.0.2. I've experienced some random, Vulkan-related crashes when playtesting.

Source Code: https://github.com/guladam/BigBlackBookOfMagic

Download

Download
bbbom_win.zip 37 MB
Download
bbbom_mac.zip 61 MB
Download
bbbom_linux.zip 37 MB

Comments

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Cool little game. I ended up spamming the starting spell because it was very efficient, lol.

What method did you use for the gesture system? I'm using one from a plugin for my current game, but it has problems detecting differences between similar shapes.

(+1)

Hey, I used my own implemention of the $1 algorithm, described here:

https://depts.washington.edu/acelab/proj/dollar/index.html

You can find the relevant source code here:

https://github.com/guladam/BigBlackBookOfMagic/tree/main/spellcasting

But I know multiple existing plugins have the implementation of these algorithm as well:

https://github.com/angrychill/q-dollar-gesture-godot

Hope that helps!

Huh, I think it's exactly the one from the plugin I use. I'll need to make more accurate samples then. Thanks for the info!

It might also help that you can add multiple samples for the same shape

To me that was not straightforward at all when I was playing with it, but it works really well.

Mikor tecik jönni májnkráftozni?

ui. Feri

(+1)

Írj Discordon Feri, aztán valamikor mehet egy kis játék! ^^