Big Black Book of Magic
Programming, game design, level design: guladam
Sound design, music: Luan Conzett
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Made for Godot Wild Jam #57
Known Issues:
The game might randomly crash because it was made in Godot 4.0.2. I've experienced some random, Vulkan-related crashes when playtesting.
Source Code: https://github.com/guladam/BigBlackBookOfMagic




Comments
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Cool little game. I ended up spamming the starting spell because it was very efficient, lol.
What method did you use for the gesture system? I'm using one from a plugin for my current game, but it has problems detecting differences between similar shapes.
Hey, I used my own implemention of the $1 algorithm, described here:
https://depts.washington.edu/acelab/proj/dollar/index.html
You can find the relevant source code here:
https://github.com/guladam/BigBlackBookOfMagic/tree/main/spellcasting
But I know multiple existing plugins have the implementation of these algorithm as well:
https://github.com/angrychill/q-dollar-gesture-godot
Hope that helps!
Huh, I think it's exactly the one from the plugin I use. I'll need to make more accurate samples then. Thanks for the info!
It might also help that you can add multiple samples for the same shape!
To me that was not straightforward at all when I was playing with it, but it works really well.
Mikor tecik jönni májnkráftozni?
ui. Feri
Írj Discordon Feri, aztán valamikor mehet egy kis játék! ^^