diff --git a/content/posts/debiased_rankings/presentation.html b/content/posts/debiased_rankings/presentation.html
new file mode 100644
index 0000000000000000000000000000000000000000..1bf03ce4d342dc6f6d834458760e9923f98a7e82
--- /dev/null
+++ b/content/posts/debiased_rankings/presentation.html
@@ -0,0 +1,190 @@
+
\ No newline at end of file
diff --git a/content/posts/debiased_rankings/presentation.md b/content/posts/debiased_rankings/presentation.md
new file mode 100644
index 0000000000000000000000000000000000000000..9e70e76a74fe51e06531fba587d1a58dfcf02722
--- /dev/null
+++ b/content/posts/debiased_rankings/presentation.md
@@ -0,0 +1,174 @@
+---
+marp: true
+theme: default
+paginate: true
+footer: "Debiasing BGG Rankings | Recommend.Games"
+---
+
+# Debiasing the BoardGameGeek (BGG) Ranking
+### Understanding and Adjusting for Biases in Game Ratings
+
+---
+
+## What is Bias?
+- **Bias in statistics**: A systematic deviation in data.
+- **BoardGameGeek Biases**:
+ - **Age Bias**: Newer games tend to be rated higher.
+ - **Complexity Bias**: Heavier games get higher ratings.
+ - **Playing Time Bias**: Longer games receive higher scores.
+ - **Game Type Bias**: Some categories are favoured over others.
+ - **Co-op Bias**: Cooperative games tend to score higher.
+
+---
+
+## Age Bias in BGG Rankings
+📊 **Observation**: Newer games receive higher ratings.
+
+🔍 **Data Insight**:
+- On average, a game's rating **drops by 0.03** per year since release.
+
+---
+
+## Age Bias - Visualization
+🖼️ **Scatter Plot**
+
+
+
+---
+
+## Adjusting for Age Bias
+✅ **Method**: Normalize ratings to remove age-based inflation.
+
+🎯 **Impact**: Older games regain prominence.
+
+🏆 **Revised Top 3 Games**:
+1. **Gloomhaven** (2017): 8.4
+2. **Twilight Struggle** (2005): 8.4
+3. **Pandemic Legacy: Season 1** (2015): 8.4
+
+---
+
+## Complexity Bias in BGG Rankings
+📊 **Observation**: Heavier games are often rated higher.
+
+🔍 **Data Insight**:
+- The heaviest games receive, on average, **2.5 points more** than the lightest.
+
+---
+
+## Complexity Bias - Visualization
+🖼️ **Scatter Plot**
+
+
+
+---
+
+## Adjusting for Complexity Bias
+✅ **Method**: Normalize ratings based on complexity.
+
+🎯 **Impact**: Lighter games receive a fairer ranking.
+
+🏆 **Revised Top 3 Games**:
+1. **Just One** (2018): 8.2
+2. **Codenames** (2015): 8.0
+3. **Cascadia** (2021): 8.0
+
+---
+
+## Playing Time Bias in BGG Rankings
+📊 **Observation**: Longer games tend to receive higher ratings.
+
+🔍 **Data Insight**:
+- A game's rating **increases by 0.0045 per minute of playing time**.
+
+---
+
+## Playing Time Bias - Visualization
+🖼️ **Scatter Plot**
+
+
+
+---
+
+## Adjusting for Playing Time Bias
+✅ **Method**: Normalize ratings based on game length.
+
+🎯 **Impact**: Shorter games receive adjusted scores.
+
+🏆 **Revised Top 3 Games**:
+1. **Game A**: Adjusted Rating
+2. **Game B**: Adjusted Rating
+3. **Game C**: Adjusted Rating
+
+---
+
+## Game Type Bias in BGG Rankings
+📊 **Observation**: Different game types are rated unequally.
+
+🔍 **Data Insight**:
+- Strategy and war games tend to dominate rankings, while party and family games lag.
+
+---
+
+## Game Type Bias - Visualization
+🖼️ **Category Plot**
+
+
+
+---
+
+## Adjusting for Game Type Bias
+✅ **Method**: Normalize ratings across game types.
+
+🎯 **Impact**: Categories are balanced to reflect game quality fairly.
+
+🏆 **Revised Top 3 Games**:
+1. **Brass: Birmingham** (2018): 8.2
+2. **Star Wars: Rebellion** (2016): 8.2
+3. **Ark Nova** (2021): 8.1
+
+---
+
+## Cooperative Game Bias in BGG Rankings
+📊 **Observation**: Cooperative games score higher than competitive ones.
+
+🔍 **Data Insight**:
+- Co-op games have **an average rating 0.48 points higher** than competitive ones.
+
+---
+
+## Cooperative Game Bias - Visualization
+🖼️ **Category Plot**
+
+
+
+---
+
+## Adjusting for All Biases
+✅ **Method**: Apply a multivariate model to adjust for all factors at once.
+
+🎯 **Impact**: The **ultimate debiased ranking** removes age, complexity, playing time, game type, and co-op bias simultaneously.
+
+🏆 **Revised Top 3 Games**:
+1. **Survive: Escape from Atlantis!** (1982): 8.2
+2. **Can't Stop** (1980): 8.2
+3. **For Sale** (1997): 7.9
+
+---
+
+## Conclusion
+📢 **Summary**:
+- BGG rankings contain **multiple biases** that affect game visibility.
+- **Debiasing reveals hidden classics** and rebalances rankings.
+
+🚀 **Implication**:
+- Players can discover great games without being influenced by trends.
+- A **more accurate and fair ranking** benefits the community.
+
+🎲 **Play more, discover better!**
+
+---
+
+## Thank You! 🎉
+### Questions?
+🔗 [blog.recommend.games](https://blog.recommend.games/posts/debiasing-boardgamegeek-ranking/)