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Quaternion to rotation matrix

Submitted by Hauke Strasdat

Assigned to Nobody

Link to original bugzilla bug (#458)
Version: 3.4 (development)

Description

Created attachment 266
patch

I find it quite counter-intuitive that Quaternion::toRotationMatrix only returns an orthogonal matrix, if the quaternion is normalized, but something meaningless
otherwise.
Using a single division, this conversion can be performed for general non-zero quaternions (see patch).

Patch 266, "patch":
quaternion_to_rotation.patch

Depends on

#560

Blocking

#1318 (closed)

Edited by Eigen Bugzilla