Potential memory leak of map textures
Summary
I suspect there is a memory leak of map/layer textures because the amount of textures only goes up and never goes back to the initial amount, even when zoomint out.
Steps to reproduce
- Open the inspector > processing > memory
- Open any example with a map
- Zoom in to load additional data
- Zoom out so that only 1 root tile is displayed.
Expected behaviour:
The number of textures goes down to its initial value (or close to it) when we zoom out.
Actual behaviour:
The number of textures remains abnormally high.
Informations
- Giro3D version: 0.34
- Browser (Firefox, Chrome, Opera, Safari...) and version: Chrome
- OS (Linux, MacOS, Windows...) Linux