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Potential memory leak of map textures

Summary

I suspect there is a memory leak of map/layer textures because the amount of textures only goes up and never goes back to the initial amount, even when zoomint out.

Steps to reproduce

  1. Open the inspector > processing > memory
  2. Open any example with a map
  3. Zoom in to load additional data
  4. Zoom out so that only 1 root tile is displayed.

Expected behaviour:

The number of textures goes down to its initial value (or close to it) when we zoom out.

Actual behaviour:

The number of textures remains abnormally high.

Informations

  • Giro3D version: 0.34
  • Browser (Firefox, Chrome, Opera, Safari...) and version: Chrome
  • OS (Linux, MacOS, Windows...) Linux