WELCOME TO MY GITLAB! 🚀
Hi there! I’m a VFX artist by trade, but I also love coding—whether it’s to streamline my workflow or just to satisfy my curiosity. There’s something thrilling about diving into the APIs of 3D software, like peeking under the hood of a car to see how it all works. GitLab isn’t the most intuitive platform, so I’ve organized my projects into clear categories to make it easier for you (and me!) to navigate.
📚 MY PROJECTS
CUSTOM LIBS
A collection of language-specific libraries designed to enhance and simplify development tasks. Each project focuses on a specific language, providing reusable tools for automation, file parsing, and more.
- PowerShell – Scripts for system automation, ISO creation, and Hyper-V management.
- Python – Utilities for file parsing, metadata extraction, and workflow optimization.
TOOLKITS
Software extensions and modules tailored for specific applications. Here, you’ll find tools I’ve developed to extend the functionality of industry-standard software like Maya and PF Track.
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- Duplicate Shape – A tool to quickly duplicate shapes in Maya.
- Select Tool – A custom selection tool for Maya.
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- Nodes – Custom nodes for PF Track workflows.
TOOLS
Small but mighty utilities to simplify everyday tasks. These are the little helpers that save me time and headaches.
- Easy Open Scene – Quickly open scenes without the hassle.
- Backup Files – Automate file backups to avoid data loss.
- Calculator – A simple tool for quick calculations.
DEVOPS
Exploring the world of DevOps and pipeline automation. I’m fascinated by DevOps and how it can streamline VFX workflows. This section will grow as I develop more projects.
- VFX PIPELINE – My work-in-progress VFX pipeline project.
FUN
Because coding should also be fun! A space for experimental projects and creative ideas.
- The TDs Journey – A personal project documenting my adventures in technical direction.
Personal projects
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About
10+ years of experience in matchmove on international productions (HOD on JOHN WICK 4 and THE SERPENT QUEEN). Expert in 3D tracking, workflow optimization and technical preparation. Background as a generalist computer graphics artist and developer.