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Transparent windows don't work due to hardcoded alpha mode #370

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analog-hors opened this issue Jul 9, 2023 · 2 comments
Open

Transparent windows don't work due to hardcoded alpha mode #370

analog-hors opened this issue Jul 9, 2023 · 2 comments
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enhancement New feature or request

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@analog-hors
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This is more or less the same as #274, which I believe was falsely closed. When that issue was filed, CompositeAlphaMode was not yet exposed in wgpu, which meant that pixels could not configure it to make transparent windows work. #274 was then closed when the upstream wgpu issue was resolved. However, pixels was never actually updated to use the now-exposed CompositeAlphaMode API, and it is still hardcoded to use the first one (which appears to be Opaque all the time):

let alpha_mode = surface_capabilities.alpha_modes[0];

Therefore, the issue with transparency still persists.

@parasyte parasyte added the enhancement New feature or request label Jul 9, 2023
@parasyte
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parasyte commented Jul 9, 2023

I'll accept a PR to allow setting the alpha mode in the builder.

@parasyte
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parasyte commented Feb 7, 2024

See also #274: wgpu still only supports opaque surfaces, at least on Windows 11/Nvidia.

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