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Prototype Instructions

Run the local server yourself and open the preview in the browser available to this environment. Do not give the user server-start instructions when you can run it.

Before making substantial visual changes, use the Product Design plugin's get-context skill when the visual source is unclear or no longer matches the current goal. When the user gives durable prototype-specific design feedback, preferences, or decisions, record them in AGENTS.md.

When implementing from a selected generated mock, treat that image as the source of truth for layout, component anatomy, density, spacing, color, typography, visible content, and hierarchy.

Build app UI in src/. Keep .openai/hosting.json, worker/index.js, scripts/prepare-sites-build.mjs, and tests/sites-worker.test.mjs intact so the same local prototype can be handed to Sites. Before a Sites handoff, run npm run build and npm run test:sites; the build must leave dist/client/index.html, dist/server/index.js, and dist/.openai/hosting.json.

RELIC design direction

  • The selected visual target is docs/design/selected-peripheral-focus.png.
  • Preserve a mostly empty center so the real world remains readable.
  • Use a black/off background and monochrome green only.
  • The static hardware prototype phase is complete. Connect live location, weather, OSM map data, and RSS news without changing the hardware-proven /hud-canvas-fast layout or image transport contract.
  • Render the selected visual as one 576 x 288 Canvas frame, split it into four 288 x 144 image containers, and keep the required event-capture text layer visually blank.
  • The physical G2 checkpoint confirmed that the four-tile 576 x 288 HUD is clearly visible and fills the maximum SDK raster area. Adjust future visual scale and density inside this fixed frame rather than enlarging the canvas.
  • Default to a non-navigation overview: keep the map, replace the center route and lower intersection cards with news, and show navigation only on its own page.
  • Distribute the dense HUD across four circular scroll pages in this order: overview, navigation, news, and TODO/status. G2 and R1 bottom scroll advances; top scroll goes back.
  • Keep the four image containers alive during page changes. Redraw the same Canvas and update container IDs 2–5 serially instead of rebuilding the page.
  • Preserve /hud-canvas as the proven all-Canvas baseline. Test faster native text paging only on /hud-hybrid: send a text-free four-tile background once, then reuse the full-screen event-capture Text container for one in-place text update per scroll.
  • Preserve /hud-canvas unchanged when testing /hud-canvas-fast. The fast route keeps the left 288 x 288 map identical on every page, puts every page-dependent pixel on the right, sends full frames in right-top, right-bottom, left-top, left-bottom order (IDs 3/5/2/4), and sends only right-side container IDs 3 and 5 after scroll.
  • Use the high-contrast Canvas palette #ffffff, #d0d0d0, #808080, and #000000 on /hud-canvas-fast, with 20–28 px core information.
  • Hardware feedback approves the /hud-canvas-fast structure: preserve its large fixed map on the left and page-focused information area on the right.
  • Hardware confirms the two-right-tile scroll transition feels very fast. Preserve the fast full-frame IDs 3/5/2/4 and navigation IDs 3/5 transport contract.
  • Hardware accepts fast-canvas-008 as the technical and visual baseline. Do not alter the split layout or transport contract without new hardware evidence.
  • On /hud-canvas-fast, use the circular order overview, news, TODO, and navigation. User-forward scroll still advances pages 1→2→3→4, and no event-direction inversion is needed. Keep /hud-canvas on its original order.
  • Show minute-only time plus YYYY.MM.DD and the Korean weekday. Fetch one SDK 0.0.11 DeviceInfo before initial fast-Canvas encoding and show its G1/G2/R1 battery on overview. Fall back to BATTERY -- without blocking image transmission. Do not resend tiles every second or on device-status events.
  • Keep six general-article samples on news, the three-item checklist plus daily progress on TODO, and the approved turn instruction on navigation.
  • On /hud-canvas-fast only, replace double-tap shutdown with a serialized display toggle: send black IDs 3/5/2/4 to hide, ignore scroll while hidden, and resend the current IDs 3/5/2/4 to restore. Keep the event layer and app alive, update visibility only after successful transmission, and preserve legacy shutdown behavior on every other route.
  • Tint only the WebView preview with a flat #91ff73 multiply layer. Keep the transmitted grayscale Canvas palette unchanged and do not add preview shadows or radial glow.
  • Keep general live features keyless: use the Even SDK for phone location, Open-Meteo for weather, allowlisted RSS feeds through the RELIC Worker, and OSM-derived road geometry rendered by RELIC's own Canvas code.
  • The physical G2 approves SDK 0.0.11 for bilateral fast startup, 3/5/2/4 full transfers, 3/5 paging, and double-tap hide/restore. Use it as the live-data baseline; keep SDK 0.0.12 blocked until separately proven on the physical G2.
  • Treat routing as optional. Enable OpenRouteService only when ORS_API_KEY exists in the server environment, keep the key out of WebView bundles and source control, and show a clear disabled state without breaking the keyless map, weather, or news experience.
  • Give every fast-HUD dashboard tab a one-tap fullscreen detail deck. Keep the existing map zoom deck; show one RSS title and summary at a time for news; make the persisted TODO list selectable and tappable; and show one ORS maneuver at a time for navigation.
  • In every fullscreen detail deck, scroll changes the page-specific selection and double tap returns to the originating dashboard tab. Dashboard double tap alone retains the black-frame display toggle.
  • Use only sanitized RSS title, description, and publication time for the G2 news reader. Do not fetch or render arbitrary article HTML.
  • Persist at most six TODO items through Even local storage. The first detail implementation toggles the three approved seeded tasks and does not add editing controls.
  • Preserve /hud-hybrid as the hardware-proven missing-z-order diagnosis. Test SDK 0.0.10 z-order backport only on /hud-hybrid-z: image layers 1–4, Text layer 5, and no image resend during scroll.
  • Hardware confirms /hud-hybrid-z keeps Text visible above Canvas and makes scroll text changes immediate. Align its single flowing Text block to one right-side (196, 8, 372, 272) console, keep the static map on the left, and avoid Canvas dividers that depend on native Text line height.
  • Keep each custom TypeScript/TSX/CSS implementation file at or below 450 lines. Split live providers, state, transport, and rendering by responsibility instead of extending the existing large modules.
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