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flwmxd/README.md

Hi there πŸ‘‹

Game Engine Developer and Committed to telling good stories with 3A games.

Interested in Global illumination / Ray Tracing / GPU-Driven and Cross-Platform development.

Community Contribution

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  1. LuxGI LuxGI Public

    Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

    C++ 252 23

  2. librw-vulkan-RT librw-vulkan-RT Public

    Forked from aap/librw

    A re-implementation of the RenderWare Graphics engine(vulkan porting and Raytracing support)

    C++ 13 4

  3. WzTools WzTools Public

    MapleStory Client-Resources C++ Reader Tool

    C++ 65 19

  4. MapleStory-Porting MapleStory-Porting Public

    MapleStory implementation build with early stage MapleEngine

    Lua 140 27