Interested in Global illumination / Ray Tracing / GPU-Driven and Cross-Platform development.
- π± I finished Hybrid GI solution, based on DDGI including Ray-Tracing and SDF-Tracing
- π Iβm currently working on Fake Nanite in my personal engine Video2.
- β In-depth understanding of the lock-free ECS/DOP/JobSystem.
- π€ With 5 years of game engine development experience.
- π I'm a third-rate guitarist, second-rate programmer, first-rate dreamer.