8000 Potential bug in text rendering · Issue #313 · mini2Dx/mini2Dx · GitHub
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Potential bug in text rendering #313

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@GTP95

I'm experimenting with ScreenBasedGame. I have created a loading screen exactly as described here, with the only difference that I changed the text that gets displayed as follows:

g.drawString("A GTPware game", 32, 32);

Note the space between the first two words. When I launch the game, that space is not there:
font error

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