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Is where any possibility to request adding material information as texture file from .vox MATL?
like separate RGBA texture into main material? and assigning RGB channels to (emissive/metalines/spec/rough)?
after you updated plugin to UE5, i started to use more of it. but still trying to figure out better way with material properties.
as example this is how it looks one of mine materials (pardon my spaghetti) .
The text was updated successfully, but these errors were encountered:
Is where any possibility to request adding material information as texture file from .vox MATL?
like separate RGBA texture into main material? and assigning RGB channels to (emissive/metalines/spec/rough)?
after you updated plugin to UE5, i started to use more of it. but still trying to figure out better way with material properties.
as example this is how it looks one of mine materials (pardon my spaghetti) .
The text was updated successfully, but these errors were encountered: