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Adjust dead zone ranges to controller type #415

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matlo opened this issue Nov 26, 2016 · 2 comments
Open

Adjust dead zone ranges to controller type #415

matlo opened this issue Nov 26, 2016 · 2 comments
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@matlo
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matlo commented Nov 26, 2016

The dead zone range in the editors matches an 8bit axis. It is scaled internally according to the axis resolution of the emulated controller type.

The dead zone range in the editors should be adjusted according to the axis resolution of the emulated controller. For example the Xbox 360/One have 16bit axes for sticks.

@matlo matlo changed the title Adjust dead zone ranges to controller type Adjust dead zone ranges to controller type in editors Nov 26, 2016
@matlo matlo changed the title Adjust dead zone ranges to controller type in editors Adjust dead zone ranges to controller type Nov 26, 2016
@matlo
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matlo commented Nov 26, 2016

A configuration format version has to be introduced so that old configurations can be correctly handled.

@matlo matlo added this to the GIMX 7.0 milestone Nov 26, 2016
@matlo matlo removed the GIMX 8.0 label Sep 26, 2018
@matlo matlo modified the milestones: GIMX 8.0, GIMX 9 Sep 26, 2018
@matlo
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matlo commented Feb 22, 2019

Requires #561.

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