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The dead zone range in the editors matches an 8bit axis. It is scaled internally according to the axis resolution of the emulated controller type.
The dead zone range in the editors should be adjusted according to the axis resolution of the emulated controller. For example the Xbox 360/One have 16bit axes for sticks.
The text was updated successfully, but these errors were encountered:
matlo
changed the title
Adjust dead zone ranges to controller type
Adjust dead zone ranges to controller type in editors
Nov 26, 2016
matlo
changed the title
Adjust dead zone ranges to controller type in editors
Adjust dead zone ranges to controller type
Nov 26, 2016
The dead zone range in the editors matches an 8bit axis. It is scaled internally according to the axis resolution of the emulated controller type.
The dead zone range in the editors should be adjusted according to the axis resolution of the emulated controller. For example the Xbox 360/One have 16bit axes for sticks.
The text was updated successfully, but these errors were encountered: