You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
New telnet interface that takes advantage of the vt_tiledata patch #109
I seem to recall a problem with the patch where not all prompts (maybe at start of game?) got that extra escape code. Looked in a few places but couldn't find anything mentioning that problem.
I only mention it here in case someone does implement it and sees weird problems. :)
Oh, right - I did look into this in the past, and the tricky part was that dgamelaunch doesn't use the escape codes, so logging in is hard. There's probably a way to work around this if we fiddle with it enough though.
Activity
sartak commentedon Dec 18, 2013
I seem to recall a problem with the patch where not all prompts (maybe at start of game?) got that extra escape code. Looked in a few places but couldn't find anything mentioning that problem.
I only mention it here in case someone does implement it and sees weird problems. :)
doy commentedon Dec 18, 2013
Oh, right - I did look into this in the past, and the tricky part was that dgamelaunch doesn't use the escape codes, so logging in is hard. There's probably a way to work around this if we fiddle with it enough though.