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Copy pathdominion.go
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78 lines (67 loc) · 1.3 KB
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package dominion
import (
"fmt"
"strings"
)
type Game struct {
Players []*Player
active int // index into slice above
Trash Cards
Kingdom *Kingdom
Turn int
}
func NewGame(players int) *Game {
result := &Game{}
for i := 0; i < players; i++ {
result.Players = append(result.Players, NewPlayer(StartDeck))
result.Players[i].Shuffle()
result.Players[i].Draw(5)
}
result.Kingdom = &Kingdom{Piles: StartKingdom}
return result
}
func (g *Game) String() string {
var result string
for i, p := range g.Players {
result += fmt.Sprintf("Player %d:\n", i) + p.String() + "\n"
}
result += "Kingdom:\n"
result += g.Kingdom.String() + "\n"
return result
}
func (g *Game) ActivePlayer() *Player {
return g.Players[g.active]
}
func (g *Game) EndTurn() {
g.ActivePlayer().Cleanup()
g.ActivePlayer().Draw(5)
g.active++
if g.active == 2 {
g.active = 0
g.Turn++
}
}
type Type int64
const (
Victory Type = 1 << iota
Treasure
Action
Curse
)
func (t Type) Is(u Type) bool {
return t&u != 0
}
type Kingdom struct {
Piles []Cards
}
func (k *Kingdom) String() string {
var piles []string
for _, p := range k.Piles {
if len(p) > 0 {
piles = append(piles, fmt.Sprintf("[%s x %d]", p[0].String(), len(p)))
} else {
piles = append(piles, "[ ]")
}
}
return strings.Join(piles, "\n")
}