Snoot (2020)
Implementing
Inventory and Crafting
Inspired by games like Little Alchemy, where combining elements unlocks new discoveries, and Animal Crossing: New Horizons, the team wanted players to craft the very life that would populate a desolate world. I built the inventory, crafting, and world interaction systems in Unity, enabling players to combine items and watch the world react as rain, grass, insects, birds, and bees gradually appear.
Implementing the
World Warp Shader
To give the tiny world a sense of scale and roundness, I created a shader that bends the terrain geometry over the horizon like a miniature planet.
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