[go: up one dir, main page]

Snoot (2020)

Promotional material for the game 'Snoot'.

Restore life to a desolate world by exploring a sandbox of crafting recipes. On your adventure you will bring rain, grass, bugs, birds, and bees.

  • GitHub
  • YouTube
  • Implementing

    Inventory and Crafting

    Inspired by games like Little Alchemy, where combining elements unlocks new discoveries, and Animal Crossing: New Horizons, the team wanted players to craft the very life that would populate a desolate world. I built the inventory, crafting, and world interaction systems in Unity, enabling players to combine items and watch the world react as rain, grass, insects, birds, and bees gradually appear.

    Implementing the

    World Warp Shader

    To give the tiny world a sense of scale and roundness, I created a shader that bends the terrain geometry over the horizon like a miniature planet.

    Check
    This section of my website is currently under construction.
    An error has occurred.Reload