<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Fyne.io</title><link>http://fyne.io/</link><description>Recent content on Fyne.io</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026</copyright><lastBuildDate>Tue, 03 Nov 2026 17:00:00 +0200</lastBuildDate><atom:link href="http://fyne.io/feed.xml" rel="self" type="application/rss+xml"/><item><title>GoLab</title><link/><pubDate>Tue, 03 Nov 2026 17:00:00 +0200</pubDate><guid/><description>&lt;p&gt;Creating a full desktop environment with Go!&lt;/p&gt;</description></item><item><title>Fyne Conf 2026</title><link/><pubDate>Fri, 11 Sep 2026 00:09:30 +0200</pubDate><guid/><description/></item><item><title>London Gophers</title><link/><pubDate>Thu, 13 Aug 2026 18:30:00 +0000</pubDate><guid/><description>&lt;p&gt;Creating a full Desktop Environment with Go!&lt;/p&gt;&#10;&lt;p&gt;Looking at how the Tyde project and FyshOS distribution make it possible to build a complete desktop experience entirely in Go. The talk covers the design, architecture and technical considerations involved, with visual examples of the desktop and its applications, showing how Go is a great fit for this problem and inspiring developers to create native apps in Go.&lt;/p&gt;</description></item><item><title>GopherCon UK</title><link/><pubDate>Wed, 12 Aug 2026 10:00:00 +0100</pubDate><guid/><description>&lt;p&gt;Creating a full desktop environment with Go!&lt;/p&gt;&#10;&lt;p&gt;Looking at how the Tyde project and FyshOS distribution make it possible to&#10;build a complete desktop experience entirely in Go. The talk covers the design,&#10;architecture and technical considerations involved, with visual examples of the&#10;desktop and its applications, showing how Go is a great fit for this problem and&#10;inspiring developers to create native apps in Go.&lt;/p&gt;</description></item><item><title>GopherCon</title><link/><pubDate>Mon, 03 Aug 2026 15:00:00 -0600</pubDate><guid/><description>&lt;p&gt;Building a Full Desktop in Go! (Lightning talk)&lt;/p&gt;</description></item><item><title>Fyne v2.8 released with GPU shapes, richer text and lots more...</title><link>http://fyne.io/blog/2026/07/13/fyne-v2.8-released/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0100</pubDate><guid>http://fyne.io/blog/2026/07/13/fyne-v2.8-released/</guid><description>&lt;p&gt;We are delighted to announce the release of Fyne v2.8.0!&#10;This is our biggest release for some time - more than 1,000 commits from 39 contributors,&#10;touching over 800 files across the toolkit.&lt;/p&gt;&#10;&lt;p&gt;Three headline features lead the way: a much richer set of GPU accelerated drawing primitives,&#10;a &lt;code&gt;RichText&lt;/code&gt; widget that understands far more Markdown, and new window APIs&#10;for developers building on multi-monitor desktops.&#10;Let&amp;rsquo;s take a look.&lt;/p&gt;</description></item><item><title>GopherCon Europe</title><link/><pubDate>Wed, 17 Jun 2026 14:00:00 +0200</pubDate><guid/><description>&lt;p&gt;Build your Dream Apps with Fyne&lt;/p&gt;</description></item><item><title>GopherCon Singapore</title><link/><pubDate>Fri, 22 May 2026 14:00:00 +0800</pubDate><guid/><description>&lt;p&gt;Building a Full Desktop in Go! (Lightning talk)&lt;/p&gt;</description></item><item><title>200 Open Source Apps</title><link>http://fyne.io/blog/2026/03/08/200-open-source-apps/</link><pubDate>Sun, 08 Mar 2026 17:10:00 +0000</pubDate><guid>http://fyne.io/blog/2026/03/08/200-open-source-apps/</guid><description>&lt;p&gt;Yes, it is true - we now have more than 200 apps listed in our open source listing at&#10;&lt;a href="https://apps.fyne.io" target="_blank" rel="noreferrer"&gt;apps.fyne.io&lt;/a&gt;.&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Be inspired and learn&#10; &lt;div id="be-inspired-and-learn" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#be-inspired-and-learn" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;The app listing aims to be a place to showcase and also to inspire - you can see what is possible&#10;and understand how the apps were built.&lt;/p&gt;&#10;&lt;p&gt;Every app is open source and freely available to use, modify and enhance.&#10;So why not check them out - and if you build a cool app consider submitting it to be added to the list.&lt;/p&gt;</description></item><item><title>Go Podcast</title><link/><pubDate>Thu, 05 Mar 2026 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Andy, the creator of the Fyne toolkit returns and talk about a new visual designer for Fyne apps and a service to make building to all platform very easy. We talk about the state of Fyne, AppTrix Andy&amp;rsquo;s product and how it&amp;rsquo;s now possible to use a visual designer to create Fyne UI if you&amp;rsquo;re more of a visual person than defining the UI via code.&lt;/p&gt;</description></item><item><title>FOSDEM 2026 - Go devroom</title><link/><pubDate>Sun, 01 Feb 2026 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Re-imagining the Tamagotchi with Go by Andy Williams&lt;/p&gt;</description></item><item><title>Edinburgh TechMeetup</title><link/><pubDate>Tue, 02 Dec 2025 17:30:00 +0000</pubDate><guid/><description>&lt;p&gt;Building mobile apps with Go (and Fyne)!&lt;/p&gt;</description></item><item><title>Fyne Conf 2025</title><link/><pubDate>Fri, 19 Sep 2025 00:00:00 +0000</pubDate><guid/><description/></item><item><title>GopherCon</title><link/><pubDate>Tue, 26 Aug 2025 00:00:00 +0000</pubDate><guid/><description/></item><item><title>Sharing sponsorship</title><link>http://fyne.io/blog/2025/06/23/sharing-sponsorship/</link><pubDate>Mon, 23 Jun 2025 14:19:00 +0100</pubDate><guid>http://fyne.io/blog/2025/06/23/sharing-sponsorship/</guid><description>&lt;p&gt;The Fyne project and community continues to grow thanks to the many contributions from people around the world.&#10;Of course an endeavour of this size would not be possible without the hard work of teams that have created essential re-usable components that we can build upon.&#10;It&amp;rsquo;s for that reason that we want to be able to give something back to those projects that make each of our releases possible.&lt;/p&gt;</description></item><item><title>Golang Bristol</title><link/><pubDate>Wed, 26 Mar 2025 00:00:00 +0000</pubDate><guid/><description/></item><item><title>Fyne v2.6 alpha1</title><link>http://fyne.io/blog/2025/02/11/fyne-v2.6-alpha1/</link><pubDate>Tue, 11 Feb 2025 09:21:00 +0000</pubDate><guid>http://fyne.io/blog/2025/02/11/fyne-v2.6-alpha1/</guid><description>&lt;p&gt;Something big is coming to the Fyne universe - better performance, smoother animations&#10;and removing race conditions all in one bumper release!&lt;/p&gt;&#10;&lt;p&gt;All this goodness requires substantial change internally and we have done a lot of work to make this happen.&#10;It could have been a breaking release - but we have created a migration path that should mean&#10;that all apps just continue to work.&lt;/p&gt;&#10;&lt;p&gt;However this is a big jump and we are asking the community to help us test - using your apps.&#10;This is the first time we have ever tagged a release from our development branch.&lt;/p&gt;</description></item><item><title>GoLab Workshop</title><link/><pubDate>Mon, 11 Nov 2024 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Fyne Apps From Start to Store&lt;/p&gt;&#10;&lt;p&gt;For folk looking to get a hands-on intro to graphical app development with Go and Fyne this session is for you.&lt;/p&gt;&#10;&lt;p&gt;Everything from getting started, through building an app onto your computer and on to customising the toolkit and building your own widgets. You&amp;rsquo;ll learn everything you need to build the app of your dreams. :)&lt;/p&gt;</description></item><item><title>Fyne Conf 2024</title><link/><pubDate>Fri, 20 Sep 2024 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Fyne Conf 2024 will be our biggest ever event - to be held in Berlin, Germany and streamed online.&lt;/p&gt;&#10;&lt;p&gt;This event is a chance to learn more about Fyne and how it can be used to easily build robust and performant cross platform applications. We will showcase useful techniques, best practices, new features and existing applications from around the community.&lt;/p&gt;</description></item><item><title>GopherCon UK</title><link/><pubDate>Fri, 16 Aug 2024 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Building Graphical Go apps is Fyne :)&lt;/p&gt;&#10;&lt;p&gt;I will show you how to get up and running quickly by building an initial app using barely 10 lines of Go code. From there, I will show off the tooling that Fyne provides to build out a more complete graphical app.&lt;/p&gt;&#10;&lt;p&gt;After this talk, you will have the knowledge you need to start using Go to build graphical apps for any platform!&lt;/p&gt;</description></item><item><title>Fyne v2.5 released with internationalisation and great new widgets</title><link>http://fyne.io/blog/2024/08/14/fyne-v2.5-released-with-internationalisation-and-great-new-widgets/</link><pubDate>Wed, 14 Aug 2024 13:15:00 +1000</pubDate><guid>http://fyne.io/blog/2024/08/14/fyne-v2.5-released-with-internationalisation-and-great-new-widgets/</guid><description>&lt;p&gt;We are excited to announce the release of Fyne v2.5.0! This version is packed with new features, enhancements, and fixes that will significantly improve your experience in developing cross-platform applications. Whether you&amp;rsquo;re building desktop, mobile or web apps, this release brings powerful new tools and optimizations to help you create better, more polished software.&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;What’s New in Fyne v2.5.0?&#10; &lt;div id="whats-new-in-fyne-v250" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#whats-new-in-fyne-v250" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;New Features and Additions&lt;/p&gt;</description></item><item><title>Manchester Go Meetup</title><link/><pubDate>Wed, 03 Jul 2024 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Andrew introduces the Fyne toolkit, starting with the background of the project, its aims, and how to get started.&lt;/p&gt;&#10;&lt;p&gt;We will step through code for a simple app and show how to build it for desktop and mobile devices. The presentation concludes with a demonstration of some of the cool projects built with the toolkit.&lt;/p&gt;</description></item><item><title>Go Tell: Fyne.io, Building Apps that work Anywhere</title><link/><pubDate>Wed, 05 Jun 2024 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Fyne.io is an easy-to-use UI toolkit and app API written in Go and Andy Williams is the creator of the Fyne toolkit.&lt;/p&gt;&#10;&lt;p&gt;Andy will run through the background of the Fyne project and its aims, then cover how to get started with it. There will be some code and we&amp;rsquo;ll build a simple app. He will wrap up with a demonstration of some of the cool projects built with the toolkit.&lt;/p&gt;</description></item><item><title>Conf42 - Golang 2024</title><link/><pubDate>Sun, 04 Feb 2024 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Building Cross-platform GUI apps with ease (and Go) - desktop, mobile and beyond!&lt;/p&gt;&#10;&lt;p&gt;Building apps is tough and involves lots of languages to reach multiple platforms - unless you build with Go and let the tools do the hard work! This talk covers the joy I experienced when starting to build graphical apps using Go and how any developer can feel the same with the Fyne toolkit.&lt;/p&gt;</description></item><item><title>FOSDEM 2024 - Graphics devroom</title><link/><pubDate>Sun, 04 Feb 2024 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Building Cross-platform GUI apps with ease (and Go) - desktop, mobile and beyond!&lt;/p&gt;&#10;&lt;p&gt;This talk will look at getting started through building first complete app, and show how it will run on desktop and mobile devices. It will also introduce advanced tooling and low-code options available for the ecosystem to support wider adoption in this exciting area of development.&lt;/p&gt;</description></item><item><title>FOSDEM 2024 - Go devroom</title><link/><pubDate>Sat, 03 Feb 2024 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Low code graphical apps with Go top to bottom!&lt;/p&gt;&#10;&lt;p&gt;Building apps is hard and addressing multiple platforms is even worse. But with Go, Fyne and Fysion we can get built in no time and distribute for all devices easier than ever. And best is that all the functionality is built with Go, enabling creators to upskill and even learn development whilst building their app.&lt;/p&gt;</description></item><item><title>GoLab</title><link/><pubDate>Sun, 19 Nov 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;How Go taught me to love building apps again&lt;/p&gt;&#10;&lt;p&gt;Building apps is tough and involves lots of languages to reach multiple platforms - unless you build with Go and let the tools do the hard work! This talk covers the joy I experienced when starting to build graphical apps using Go and how any developer can feel the same with the Fyne toolkit.&lt;/p&gt;</description></item><item><title>FyneConf Hybrid Fun</title><link>http://fyne.io/blog/2023/11/15/fyneconf-hybrid-fun/</link><pubDate>Wed, 15 Nov 2023 19:10:00 +0000</pubDate><guid>http://fyne.io/blog/2023/11/15/fyneconf-hybrid-fun/</guid><description>&lt;p&gt;For anyone who is new to the Fyne community you might not know that earlier this month we held the 2023 &lt;a href="https://conf.fyne.io" target="_blank" rel="noreferrer"&gt;Fyne Conf&lt;/a&gt; event.&#10;What was super exciting was that this year we held the first hybrid event, with people joining us in person and online.&#10;It was a fantastic opportunity to gather with the community. We had half of the&#10;core contributor team, around 10 people in person and over 200 joining us live online!&#10;Everyone who arrived in person (or presented remotely) was treated to one of&#10;our limited edition Fyne Conf 2023 t-shirts (only 3 people have one from each&#10;year they were produced!).&lt;/p&gt;</description></item><item><title>Fyne Conf 2023</title><link/><pubDate>Fri, 03 Nov 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Join the team and community as we explore the latest from Fyne and explore the road ahead.&lt;/p&gt;&#10;&lt;p&gt;Fyne Conf is back and bigger than ever in November 2023. We are holding a full day of talks and workshops.&lt;/p&gt;</description></item><item><title>v2.4 bumper release</title><link>http://fyne.io/blog/2023/09/18/v2.4-bumper-release/</link><pubDate>Mon, 18 Sep 2023 11:28:00 +0100</pubDate><guid>http://fyne.io/blog/2023/09/18/v2.4-bumper-release/</guid><description>&lt;p&gt;We are excited to announce the bumper v2.4.0 release - later than we hoped, but well worth the delay.&#10;With the introduction of rounded rectangles we have updated the look and feel to remove a lot of the sharp corners,&#10;Smoother edges to input and buttons primarily make the UI feel a lot more friendly.&#10;Check out the full release below and let us know what you think :)&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Added features&#10; &lt;div id="added-features" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#added-features" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;We have some great new features for your app like rounded rectangles, emoji support in text,&#10;a new &lt;code&gt;GridWrap&lt;/code&gt; collection widget, truncation with ellipses and support for layout debugging as well (use &lt;code&gt;-tags debug&lt;/code&gt;).&lt;/p&gt;</description></item><item><title>GopherCon UK</title><link/><pubDate>Thu, 17 Aug 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Discussion group for graphical app development.&#10;Bring your thoughts, questions, or favourite project to discuss with like-minded gophers during the mid-conference social.&lt;/p&gt;</description></item><item><title>Boston Golang</title><link/><pubDate>Tue, 25 Jul 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Building graphical apps that work anywhere&lt;/p&gt;&#10;&lt;p&gt;A gentle introduction to harnessing the power of Go in a Graphical User Interface framework like Fyne.&lt;/p&gt;</description></item><item><title>GopherCon EU</title><link/><pubDate>Mon, 26 Jun 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Giuseppe Scaramuzzino - Unleashing Desktop App Development with Go and Fyne&lt;/p&gt;</description></item><item><title>Dubai Gophers</title><link/><pubDate>Thu, 22 Jun 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Building Graphical Apps that Work Anywhere&lt;/p&gt;&#10;&lt;p&gt;Andrew explores how easy it is to build cross-platform graphical applications for desktop, mobile and beyond.&lt;/p&gt;</description></item><item><title>Cup-O-Go Podcast</title><link/><pubDate>Fri, 16 Jun 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;An interview with Fyne Creator, Andy Williams&lt;/p&gt;</description></item><item><title>Edinburgh Golang Meetup</title><link/><pubDate>Wed, 14 Jun 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Building mobile apps with Go (and Fyne)!&lt;/p&gt;</description></item><item><title>OpenUK State of Open Subset</title><link/><pubDate>Tue, 13 Jun 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Fyne and Go: Native graphical apps for all platforms with a single codebase&lt;/p&gt;</description></item><item><title>2.4 release teasers</title><link>http://fyne.io/blog/2023/05/19/2.4-release-teasers/</link><pubDate>Fri, 19 May 2023 21:18:00 +0100</pubDate><guid>http://fyne.io/blog/2023/05/19/2.4-release-teasers/</guid><description>&lt;p&gt;The team are hard at work pulling in exciting new features for v2.4.0, and it is coming along well.&#10;However it will be a few more weeks before we have something ready to announce or to start public testing, so it seemed like a good opportunity to share some teasers of what will be coming in the next big release!&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Rounded Rectangles&#10; &lt;div id="rounded-rectangles" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#rounded-rectangles" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;Thanks to the hard work of &lt;a href="https://github.com/renlite" target="_blank" rel="noreferrer"&gt;Renlite&lt;/a&gt; we have finally been&#10;able to add rounded radius to the rectangle primitive in our canvas package.&#10;In addition this means that rectangles are drawn faster than ever, speeding up all Fyne applications as a bonus!&lt;/p&gt;</description></item><item><title>Open Source Summit North America 2023</title><link/><pubDate>Thu, 11 May 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Cedric Bail presents an introduction to Go and its ecosystem to quickly write native command line tools, before introducing Fyne and writing a graphical application.&lt;/p&gt;</description></item><item><title>20k Stargazers!</title><link>http://fyne.io/blog/2023/04/14/20k-stargazers/</link><pubDate>Fri, 14 Apr 2023 11:14:00 +0100</pubDate><guid>http://fyne.io/blog/2023/04/14/20k-stargazers/</guid><description>&lt;p&gt;Can you believe it?! Our humble GUI project has reached 20'000 stargazers?&#10;What a journey this has been. In the last 5 years we have created something incredible.&#10;Fyne is now the most popular GUI toolkit for Go; the 6th most used of all open source GUI toolkits from any language; and if you want to avoid using HTML/CSS/JS in your app then we are third behind only Flutter and React Native!&#10;(See OSS Insight month-to-month &lt;a href="https://ossinsight.io/collections/cross-platform-gui-tool/" target="_blank" rel="noreferrer"&gt;Cross-Platform GUI tool&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Go Time Podcast</title><link/><pubDate>Thu, 30 Mar 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Cross-platform graphical user interfaces&lt;/p&gt;&#10;&lt;p&gt;Andy Williams from Fyne and Lea Anthony from Wails join the Go Time podcast.&lt;/p&gt;</description></item><item><title>Edinburgh Gophers</title><link/><pubDate>Wed, 08 Mar 2023 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Building Graphical apps that work anywhere&lt;/p&gt;</description></item><item><title>A fresh new look, richer text and cloud integration delivers Christmas cheer!</title><link>http://fyne.io/blog/2022/12/24/a-fresh-new-look-richer-text-and-cloud-integration-delivers-christmas-cheer/</link><pubDate>Sat, 24 Dec 2022 16:21:00 +0100</pubDate><guid>http://fyne.io/blog/2022/12/24/a-fresh-new-look-richer-text-and-cloud-integration-delivers-christmas-cheer/</guid><description>&lt;p&gt;Whatever you celebrate at this time of year we hope you will enjoy this exciting, shiny new look release of the Fyne toolkit.&#10;With a refined design, cloud integration, images in rich text and a new text handling engine there is a lot to love in Fyne v2.3.0.&lt;/p&gt;&#10;&#10;&lt;h3 class="relative group"&gt;New Look&#10; &lt;div id="new-look" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#new-look" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h3&gt;&#10;&lt;p&gt;We have refined the visual design of Fyne in this release to give a better&#10;initial experience for app users. You can see the new design shown below&#10;in the fyne_demo app.&lt;/p&gt;</description></item><item><title>Fyne Conf 2022</title><link/><pubDate>Mon, 17 Oct 2022 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Fyne Conf is the world&amp;rsquo;s main conference focused on the Fyne toolkit, it&amp;rsquo;s community and the applications built around it.&lt;/p&gt;</description></item><item><title>Open Source Summit Europe 2022</title><link/><pubDate>Fri, 16 Sep 2022 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Building Cross-platform GUI apps with ease (and Go)&lt;/p&gt;</description></item><item><title>Golang Bristol: Go(ne online)</title><link/><pubDate>Wed, 20 Jul 2022 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Nick White - Using Fyne to create beautiful GUIs in idiomatic Go&lt;/p&gt;</description></item><item><title>v2.2 adds System Tray, App.Metadata and a preview of web driver</title><link>http://fyne.io/blog/2022/07/03/v2.2-adds-system-tray-app.metadata-and-a-preview-of-web-driver/</link><pubDate>Sun, 03 Jul 2022 21:52:00 +0100</pubDate><guid>http://fyne.io/blog/2022/07/03/v2.2-adds-system-tray-app.metadata-and-a-preview-of-web-driver/</guid><description>&lt;p&gt;It&amp;rsquo;s been a long time coming, but we are thrilled to share the v2.2.0 release.&#10;There are so many amazing features added this release, not least system tray&#10;for desktop apps, app metadata, iOS simulator support and initial version of&#10;a driver for running apps through a web browser.&#10;Also check out the improved menu experience and support for more BSD OSes&#10;as well as support for Google Play .aab file format.&lt;/p&gt;</description></item><item><title>GopherCon US</title><link/><pubDate>Tue, 07 Dec 2021 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;From first line to AppStore in 7 minutes&lt;/p&gt;</description></item><item><title>Go West Online</title><link/><pubDate>Fri, 22 Oct 2021 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;The beauty of Go for building cross-platform graphical applications.&lt;/p&gt;</description></item><item><title>Norrkoeping Software Development</title><link/><pubDate>Thu, 07 Oct 2021 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;How to Build: GUI interfaces - Fyne&lt;/p&gt;</description></item><item><title>ScotSoft 2021</title><link/><pubDate>Thu, 07 Oct 2021 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;The Journey to FyshOS&lt;/p&gt;</description></item><item><title>v2.1 for RichText and DocTabs goodness :)</title><link>http://fyne.io/blog/2021/09/21/v2.1-for-richtext-and-doctabs-goodness/</link><pubDate>Tue, 21 Sep 2021 16:32:00 +0100</pubDate><guid>http://fyne.io/blog/2021/09/21/v2.1-for-richtext-and-doctabs-goodness/</guid><description>&lt;p&gt;The v2.1.0 release represents a huge step forward since 2.0 - just as many commits as went into the v2.0.0 release!&#10;We added new widgets, a Lifecycle API, storage helpers, build metadata and lots of optimisations too.&#10;Check out the full release below and let us know what you think :)&lt;/p&gt;&#10;&lt;p&gt;Note that custom focusable widgets will not automatically be focussed on tap any more, you may wish to update your code so it requests focus on tapped (see &lt;a href="https://developer.fyne.io/api/v2.1/upgrading%29" target="_blank" rel="noreferrer"&gt;https://developer.fyne.io/api/v2.1/upgrading)&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Fyne Conf 2021</title><link/><pubDate>Fri, 17 Sep 2021 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Fyne Conf is the world&amp;rsquo;s main conference focused on the Fyne toolkit, it&amp;rsquo;s community and the applications built around it.&lt;/p&gt;</description></item><item><title>Golang in London</title><link/><pubDate>Wed, 19 May 2021 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Andy Williams discusses &amp;lsquo;Building cross platform graphical apps&amp;rsquo;&lt;/p&gt;</description></item><item><title>Announcing FyneDesk v0.2</title><link>http://fyne.io/blog/2021/03/23/announcing-fynedesk-v0.2/</link><pubDate>Tue, 23 Mar 2021 21:09:00 +0000</pubDate><guid>http://fyne.io/blog/2021/03/23/announcing-fynedesk-v0.2/</guid><description>&lt;p&gt;The FyneDesk team are excited to announce the second major release of their&#10;desktop environment for Linux and BSD. This version comes packed with new&#10;features like notifications, print screen and a new module API and is also&#10;updated to the new look of version 2.0.0 of the Fyne toolkit.&#10;Read on for more details and screenshots!&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Added features&#10; &lt;div id="added-features" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#added-features" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;We have been working hard over many months to re-work the desktop handling for&#10;better performance and higher reliability. But the main reason for a release is&#10;to get the latest cool features to our community - here are the highlights:&lt;/p&gt;</description></item><item><title>FOSDEM 2021</title><link/><pubDate>Sat, 06 Feb 2021 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;This talk explores the Fyne toolkit and what is new with the recently released version 2.0.&lt;/p&gt;</description></item><item><title>Fyne Book Published</title><link>http://fyne.io/blog/2021/01/27/fyne-book-published/</link><pubDate>Wed, 27 Jan 2021 18:47:00 +0000</pubDate><guid>http://fyne.io/blog/2021/01/27/fyne-book-published/</guid><description>&lt;p&gt;As well as the release of &lt;a href="http://fyne.io/blog/2021/01/25/introducing-fyne-v2.0.html#about" &gt;version 2.0.0&lt;/a&gt;&#10;this week brings exciting news that the first book dedicated to Fyne has been published! Pre-orders will be on their way to purchasers already and anyone who missed the chance to buy in advance can now get a copy &lt;a href="https://www.packtpub.com/product/building-cross-platform-gui-applications-with-fyne/9781800563162" target="_blank" rel="noreferrer"&gt;from the publisher&lt;/a&gt;.&lt;/p&gt;&#10;&lt;img src="http://fyne.io/img/fyne-book-cover.jpg" style="max-width: 202px; float:right; padding-left: 5pt" /&gt;&#10;&lt;p&gt;This book covers most aspects of building a Fyne app, including the &lt;a href="https://docs.fyne.io/api/v2.0/" target="_blank" rel="noreferrer"&gt;new APIs&lt;/a&gt;&#10;introduced in the recent release. It will step you through getting started with Fyne and&#10;how to build an app using the toolkit all the way through to uploading your software to&#10;market places and App Stores.&lt;/p&gt;</description></item><item><title>Introducing Fyne v2.0.0</title><link>http://fyne.io/blog/2021/01/25/introducing-fyne-v2.0.0/</link><pubDate>Mon, 25 Jan 2021 12:43:00 +0000</pubDate><guid>http://fyne.io/blog/2021/01/25/introducing-fyne-v2.0.0/</guid><description>&lt;p&gt;The v2.0.0 release of Fyne marks a big advance in the development of our project. This was a chance to step back, see what was working well and what could be improved - and then make the changes in a way that had not been possible whilst maintaining 1.0 API compatibility.&#10;As a result there are some breaking changes that help to point the toolkit in a better direction for the future. Additionally this means that the import path has now changed to &lt;code&gt;fyne.io/fyne/v2&lt;/code&gt; following the go module convention.&lt;/p&gt;</description></item><item><title>fyne-cross v1 Released</title><link>http://fyne.io/blog/2020/12/14/fyne-cross-v1-released/</link><pubDate>Mon, 14 Dec 2020 11:17:21 +0000</pubDate><guid>http://fyne.io/blog/2020/12/14/fyne-cross-v1-released/</guid><description>&lt;p&gt;An early holiday present from the Fyne team - the v1 release of fyne-cross.&#10;This excellent app has had a long history of development, but today marks the&#10;official 1.0.0 release following it&amp;rsquo;s recent promotion to an official Fyne project.&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Packaging for all platforms&#10; &lt;div id="packaging-for-all-platforms" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#packaging-for-all-platforms" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;The fyne-cross tool provides an easier way to compile your Fyne app for all&#10;possible target operating systems. Instead of manaing the toolchains manually&#10;on your development computer it uses the Docker environment to load the required&#10;development tools automatically.&lt;/p&gt;</description></item><item><title>v1.4 Released</title><link>http://fyne.io/blog/2020/11/01/v1.4-released/</link><pubDate>Sun, 01 Nov 2020 16:23:19 +0000</pubDate><guid>http://fyne.io/blog/2020/11/01/v1.4-released/</guid><description>&lt;p&gt;After a lot of hard work from a dedicated team we are excited to announce&#10;release 1.4 of the Fyne toolkit. This is a huge update with some&#10;great new functionality and it paves the way for some bigger changes&#10;in 2.0 early in 2021.&lt;/p&gt;&#10;&lt;p&gt;Nearly 700 commits from 15 different contributors has made this a bumper&#10;release. A comprehensive list of new features appears later, but first&#10;let&amp;rsquo;s explore two big changes.&lt;/p&gt;</description></item><item><title>Fyne Conf 2020</title><link/><pubDate>Thu, 18 Jun 2020 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Fyne Conf is the world&amp;rsquo;s main conference focused on the Fyne toolkit, it&amp;rsquo;s community and the applications built around it.&lt;/p&gt;</description></item><item><title>v1.3 Released</title><link>http://fyne.io/blog/2020/06/05/v1.3-released/</link><pubDate>Fri, 05 Jun 2020 18:39:32 +0100</pubDate><guid>http://fyne.io/blog/2020/06/05/v1.3-released/</guid><description>&lt;p&gt;It is finally here, the 1.3 release is out and ready for you to start building against!&#10;If you were waiting for file dialogs, notifications, accordion, splitter or textgrid widgets this is your lucky day. You can also find new APIs for showing splash windows, image scaling and the ability&#10;to set cursor and keyboard hints in custom widgets.&lt;/p&gt;&#10;&lt;p&gt;&lt;figure&gt;&lt;img&#10; class="my-0 rounded-md"&#10; loading="lazy"&#10; decoding="async"&#10; fetchpriority="low"&#10; alt=""&#10; src="http://fyne.io/blog/img/file-open.png"&#10; &gt;&lt;/figure&gt;&#10;&lt;/p&gt;&#10;&lt;p&gt;This release includes over 1000 commits and represents months of very hard work. Our dedicated&#10;contributors have balanced coding, testing and all the challenges that life in lockdown threw at them&#10;as well.&lt;/p&gt;</description></item><item><title>Thank You Sponsors!</title><link>http://fyne.io/blog/2020/05/20/thank-you-sponsors/</link><pubDate>Wed, 20 May 2020 19:30:21 +0100</pubDate><guid>http://fyne.io/blog/2020/05/20/thank-you-sponsors/</guid><description>&lt;p&gt;At this difficult time we wanted to take a moment to thank whole heartedly&#10;all the generous sponsors of our Fyne project.&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Releases&#10; &lt;div id="releases" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#releases" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;Since the &lt;a href="https://github.com/fyne-io/fyne/releases/tag/v1.2.4" target="_blank" rel="noreferrer"&gt;1.2.4 release&lt;/a&gt;&#10;back in April the team have been focusing on shaping up version 1.3.&#10;We are very excited with how this is progressing and look forward to publishing&#10;it early in June. The new features will include&lt;/p&gt;</description></item><item><title>Updated Release Schedule</title><link>http://fyne.io/blog/2020/04/06/updated-release-schedule/</link><pubDate>Mon, 06 Apr 2020 20:51:24 +0100</pubDate><guid>http://fyne.io/blog/2020/04/06/updated-release-schedule/</guid><description>&lt;p&gt;All of us in the Fyne community hope your friends, families, and colleagues are well.&#10;This is a difficult time for everyone and we appreciate the support of our&#10;sponsors and community members to keep the project pushing forward.&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Impact on planned releases&#10; &lt;div id="impact-on-planned-releases" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#impact-on-planned-releases" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;Unfortunately a number of our core development team have been unwell and/or had to look after&#10;family members over the last months. We know that a lot of teams have been impacted&#10;by the recent outbreaks around the world and our thoughts are with them.&#10;Hopefully those of you who are relying on Fyne for their software development will&#10;understand as we re-structure our plans to accommodate ongoing uncertainty.&lt;/p&gt;</description></item><item><title>Now on GitHub Sponsors</title><link>http://fyne.io/blog/2020/02/20/now-on-github-sponsors/</link><pubDate>Thu, 20 Feb 2020 12:58:33 +0000</pubDate><guid>http://fyne.io/blog/2020/02/20/now-on-github-sponsors/</guid><description>&lt;p&gt;Today the Fyne team are celebrating because we have been accepted onto the&#10;&lt;a href="https://github.com/sponsors" target="_blank" rel="noreferrer"&gt;GitHub Sponsors&lt;/a&gt; programme!&#10;A number of our developers have been receiving sponsorship for a few months&#10;(thanks very much to all of those who supported their time on the project).&#10;Now that we have organisation approval it means that you can&#10;&lt;a href="https://github.com/sponsors/fyne-io" target="_blank" rel="noreferrer"&gt;sponsor the whole team&lt;/a&gt;&#10;for the ongoing work we do as a group.&lt;/p&gt;&#10;&lt;p&gt;For small contributions your funding will support general expenses of the&#10;project - web hosting, event costs and promotional materials (and stickers!).&#10;For sponsors who are kind enough to support feature development or bug fixing&#10;we will make sure that 75% of your contribution goes to the core developers&#10;who do the work, making sure that everyone benefits.&lt;/p&gt;</description></item><item><title>Build an App in Just Hours (not Days or Weeks)</title><link>http://fyne.io/blog/2020/02/10/build-an-app-in-just-hours-not-days-or-weeks/</link><pubDate>Mon, 10 Feb 2020 18:43:21 +0000</pubDate><guid>http://fyne.io/blog/2020/02/10/build-an-app-in-just-hours-not-days-or-weeks/</guid><description>&lt;p&gt;We have posted many times about how &lt;a href="http://fyne.io/" &gt;Fyne&lt;/a&gt; is designed to be easy to learn&#10;and fast to develop with. Presentations, meetups and our own &lt;a href="https://conf.fyne.io" target="_blank" rel="noreferrer"&gt;conference&lt;/a&gt;&#10;have discussed the topic and it remains very important to the design of the toolkit.&lt;/p&gt;&#10;&lt;p&gt;That said there has not been much time put in to showing how to build more than&#10;simple demo applications, so it seemed wise to rectify the imbalance.&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;PixelEdit&#10; &lt;div id="pixeledit" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#pixeledit" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;And so in preparation for the Go developer room at &lt;a href="https://fosdem.org" target="_blank" rel="noreferrer"&gt;FOSDEM&lt;/a&gt; we spent&#10;4 hours creating a simple application. This application, PixelEdit, was designed&#10;to show how to use built in functionality, with a single custom widget to expand&#10;on the builtin components. As well as this it should have good test coverage and&#10;a well organised project showing how to keep separation of concerns in a graphical&#10;application context. And here is what 4 hours work created:&lt;/p&gt;</description></item><item><title>What a Fyne Year!</title><link>http://fyne.io/blog/2020/01/03/what-a-fyne-year/</link><pubDate>Fri, 03 Jan 2020 11:49:17 +0000</pubDate><guid>http://fyne.io/blog/2020/01/03/what-a-fyne-year/</guid><description>&lt;p&gt;Goodness, 2019 was such a big year that we thought it would be worth&#10;a quick reflection. 9 releases (3 major), 37 contributors, 7300 stargazers&#10;on GitHub and a conference live streamed on YouTube - this year had it all!&#10;And maybe 2020 could be even bigger&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;&lt;figure&gt;&lt;img&#10; class="my-0 rounded-md"&#10; loading="lazy"&#10; decoding="async"&#10; fetchpriority="low"&#10; alt=""&#10; src="http://fyne.io/blog/img/fireworks.jpg"&#10; &gt;&lt;/figure&gt;&#10;&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;First release&#10; &lt;div id="first-release" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#first-release" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;That&amp;rsquo;s right - 2019 was the year of our first release, 1.0.&#10;It was the first time that &lt;a href="golang.org" &gt;Go&lt;/a&gt; had a full widget library built&#10;specifically for the language that delivered native speed for desktop&#10;applications across macOS, Windows and Linux.&lt;/p&gt;</description></item><item><title>1.2 Mobile Support</title><link>http://fyne.io/blog/2019/12/13/1.2-mobile-support/</link><pubDate>Fri, 13 Dec 2019 15:53:07 +0000</pubDate><guid>http://fyne.io/blog/2019/12/13/1.2-mobile-support/</guid><description>&lt;p&gt;The 1.2 release of the fyne toolkit marks an exciting milestone in the project as we now support building&#10;for iOS and Android devices as well as macOS, Windows, Linux and BSD. We also vastly improved the developer&#10;experience for creating your own widgets and extending existing widgets to add custom functionality.&lt;/p&gt;&#10;&lt;p&gt;It&amp;rsquo;s been a massive journey to get to this point and nearly 500 commits of work from our community got us&#10;there. We hope that you are as excited as us to be able to easily build beautiful native apps for both&#10;desktop and mobile devices with simple Fyne code.&lt;/p&gt;</description></item><item><title>Fyne Conf 2019</title><link/><pubDate>Fri, 22 Nov 2019 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Fyne Conf is the world&amp;rsquo;s first conference focused on the Fyne toolkit, it&amp;rsquo;s community and the applications built around it.&lt;/p&gt;</description></item><item><title>Fun + No Constraints + High Performance = Creativity</title><link/><pubDate>Thu, 31 Oct 2019 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Steve introduces the Fyne GUI toolkit and it&amp;rsquo;s targeting of cross platform desktop applications, as well as Mobile (Android / iOS) and more.&lt;/p&gt;</description></item><item><title>Easily build cross platform graphical applications with Fyne</title><link/><pubDate>Mon, 21 Oct 2019 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;With the growing popularity of Go many people are asking how to build a solid GUI.&lt;/p&gt;</description></item><item><title>A Fyne User Interface</title><link/><pubDate>Mon, 16 Sep 2019 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;Introduction to the Fyne toolkit for building cross platform GUIs.&lt;/p&gt;</description></item><item><title>Fyne Goes Mobile</title><link>http://fyne.io/blog/2019/08/02/fyne-goes-mobile/</link><pubDate>Fri, 02 Aug 2019 15:07:27 +0100</pubDate><guid>http://fyne.io/blog/2019/08/02/fyne-goes-mobile/</guid><description>&lt;p&gt;We don&amp;rsquo;t normally post about work in progress but on this&#10;&amp;ldquo;Fyne Friday&amp;rdquo; it was just too good to share.&#10;To date we have been building an easy to use (as a developer&#10;and an end user) toolkit for desktop apps. Of course we have&#10;already had ambitions to help make apps across all popular&#10;operating systems&amp;hellip; but that was some time away right?&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Mobile&#10; &lt;div id="mobile" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#mobile" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;Well today the exciting news is that we have the Fyne toolkit&#10;working on iOS and Android devices. That means that any Fyne&#10;based application can be run on these mobile devices by simply&#10;compiling additional binaries from the same source code.&lt;/p&gt;</description></item><item><title>A Fyne Update</title><link/><pubDate>Wed, 31 Jul 2019 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;An update on the Fyne GUI framework.&lt;/p&gt;</description></item><item><title>v1.1 Released</title><link>http://fyne.io/blog/2019/06/21/v1.1-released/</link><pubDate>Fri, 21 Jun 2019 10:44:31 +0100</pubDate><guid>http://fyne.io/blog/2019/06/21/v1.1-released/</guid><description>&lt;p&gt;The 1.1 release of Fyne brings us a step closer to a complete cross-platform UI toolkit.&#10;We have new widgets and great enhancements to the look and feel of the overall platform that will make all apps built with Fyne look that much more attractive.&#10;We have also fixed over 50 bugs that help make these apps even more reliable than before.&lt;/p&gt;&#10;&lt;p&gt;The highlights of this release include new widgets:&lt;/p&gt;</description></item><item><title>v1.0.1 Released</title><link>http://fyne.io/blog/2019/04/20/v1.0.1-released/</link><pubDate>Sat, 20 Apr 2019 22:48:23 +0100</pubDate><guid>http://fyne.io/blog/2019/04/20/v1.0.1-released/</guid><description>&lt;p&gt;The v1.0.1 release available today is primarily a bugfix release from feedback and patches received after initial announcement. The following functionality was also added:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Add support for go modules&lt;/li&gt;&#10;&lt;li&gt;Allow transparent backgrounds for widgets&lt;/li&gt;&#10;&lt;li&gt;Add Entry.OnCursorChanged()&lt;/li&gt;&#10;&lt;li&gt;Add Radio.Append() and Radio.SetSelected() (#229)&lt;/li&gt;&#10;&lt;li&gt;Remove duplicate options from a Radio widget (#230)&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The bug fixes are primarily relating to clearing caches and avoiding race conditions (#194, #217, #209).&#10;The list of fixes includes the following:&lt;/p&gt;</description></item><item><title>First Major Release</title><link>http://fyne.io/blog/2019/03/20/first-major-release/</link><pubDate>Wed, 20 Mar 2019 10:05:02 +0000</pubDate><guid>http://fyne.io/blog/2019/03/20/first-major-release/</guid><description>&lt;p&gt;The first release of Fyne marks a milestone for the project. We now have a stable and performant base API. Moving forward we are excited to add new features and enhancements that have been requested over the months of development.&lt;/p&gt;&#10;&lt;p&gt;The main features of Fyne at this time are:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Canvas API (rect, line, circle, text, image)&lt;/li&gt;&#10;&lt;li&gt;Widget API (box, button, check, entry, form, group, hyperlink, icon, label, progress bar, radio, scroller, tabs and toolbar)&lt;/li&gt;&#10;&lt;li&gt;Light and dark themes&lt;/li&gt;&#10;&lt;li&gt;Pointer, key and shortcut APIs (generic and desktop extension)&lt;/li&gt;&#10;&lt;li&gt;OpenGL driver for Linux, macOS and Windows&lt;/li&gt;&#10;&lt;li&gt;Tools for embedding data and packaging releases&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The entire toolkit is developed using scalable graphics so that it looks clean and crisp on different devices and screen densities. This release only supports desktop applications but watch this space :).&lt;/p&gt;</description></item><item><title>Building a Cross Platform GUI with Go</title><link>http://fyne.io/blog/2019/03/19/building-a-cross-platform-gui-with-go/</link><pubDate>Tue, 19 Mar 2019 11:53:12 +0000</pubDate><guid>http://fyne.io/blog/2019/03/19/building-a-cross-platform-gui-with-go/</guid><description>&lt;p&gt;There are many tutorials available online for how to use web technologies and &lt;a href="https://golang.org" target="_blank" rel="noreferrer"&gt;Go&lt;/a&gt; - but what if you want to create something in pure Go? Whether it&amp;rsquo;s for performance reasons, to keep all of your application in just one programming language or simply because you like Go over Javascript and HTML there are solutions available. Go bindings exist for &lt;a href="https://mattn.github.io/go-gtk/" target="_blank" rel="noreferrer"&gt;GTK+&lt;/a&gt;, &lt;a href="https://github.com/therecipe/qt" target="_blank" rel="noreferrer"&gt;Qt&lt;/a&gt;, &lt;a href="https://github.com/lxn/walk" target="_blank" rel="noreferrer"&gt;Windows&lt;/a&gt;, &lt;a href="https://github.com/golang-ui/nuklear" target="_blank" rel="noreferrer"&gt;Nuklear&lt;/a&gt; and also platform abstraction bindings like &lt;a href="https://github.com/andlabs/ui" target="_blank" rel="noreferrer"&gt;andlabs UI&lt;/a&gt;.&lt;/p&gt;&#10;&lt;p&gt;In this tutorial we look at a newer approach - building a graphical application using a toolkit built specifically for go using a modern interpretation of the desktop user interface. The &lt;a href="https://fyne.io" target="_blank" rel="noreferrer"&gt;Fyne&lt;/a&gt; toolkit is a simple to learn graphical toolkit that we can use to build cross platform applications that will compile for macOS, Windows and Linux from the same code. We will explore how to get set up, write a basic application and then package it for distribution. Let&amp;rsquo;s get started!&lt;/p&gt;</description></item><item><title>2 Drivers and other Statistics</title><link>http://fyne.io/blog/2018/11/29/2-drivers-and-other-statistics/</link><pubDate>Thu, 29 Nov 2018 21:21:34 +0600</pubDate><guid>http://fyne.io/blog/2018/11/29/2-drivers-and-other-statistics/</guid><description>&lt;p&gt;As GitHub recently emailed me with congratulations on 500 commits in Fyne&#10;I thought it was time for a quick review of statistics&amp;hellip; The project has&#10;been under way now for 9 months and we have come a long way from the initial&#10;idea. In fact we have:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;500 Commits&lt;/li&gt;&#10;&lt;li&gt;215 Star gazers&lt;/li&gt;&#10;&lt;li&gt;13 Forks&lt;/li&gt;&#10;&lt;li&gt;4 Contributors&lt;/li&gt;&#10;&lt;li&gt;2 &lt;strong&gt;Drivers&lt;/strong&gt;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;What a few months it&amp;rsquo;s been! Yes the project is gaining momentum and we&amp;rsquo;re&#10;seeing cool new example apps - but the biggest news is the additional driver.&#10;We now have a fully functioning OpenGL based driver that can replace the EFL&#10;dependency.&lt;/p&gt;</description></item><item><title>100 Stargazers</title><link>http://fyne.io/blog/2018/10/10/100-stargazers/</link><pubDate>Wed, 10 Oct 2018 15:53:52 +0100</pubDate><guid>http://fyne.io/blog/2018/10/10/100-stargazers/</guid><description>&lt;p&gt;It&amp;rsquo;s been a while since posting on the Fyne blog so I thought I should update&#10;on progress. I went to the GitHub page to check the issues, pull requests and&#10;project status to see where everything was at. And then I noticed a much larger&#10;number than I remember in the repository summary.&lt;/p&gt;&#10;&lt;p&gt;Yup, it was the &amp;ldquo;Stargazers&amp;rdquo; number - how many GitHub users have starred the&#10;repository. We hit 100 when I wasn&amp;rsquo;t looking :). 8 months after the project started and there are 115 people have marked the project as one they are&#10;interested in. It may not be the largest number by any means, and there is a&#10;long way to go before we have got the engagement that we reckon can be&#10;achieved with this project&amp;hellip; But hey - it&amp;rsquo;s faster than any other project I have worked on (including some larger community efforts too!).&lt;/p&gt;</description></item><item><title>Running on Gemini</title><link>http://fyne.io/blog/2018/08/19/running-on-gemini/</link><pubDate>Sun, 19 Aug 2018 22:52:25 +0100</pubDate><guid>http://fyne.io/blog/2018/08/19/running-on-gemini/</guid><description>&lt;p&gt;Sorry there have not been many updated here recently - we are looking at lots&#10;of other GUI toolkits in Go to get inspiration for the best Fyne possible.&#10;Part of this project is looking at bundling, distribution and embedded platforms. And luckily my Gemini &lt;a href="https://www.indiegogo.com/projects/gemini-pda-android-linux-keyboard-mobile-device--2#/" target="_blank" rel="noreferrer"&gt;indigogo purchase&lt;/a&gt; just arrived!&lt;/p&gt;&#10;&lt;p&gt;And so I wanted to share with you the Fyne example application running on this&#10;fantastic piece of hardware. The base OS is Debian so there was not a log of&#10;adaptation necessary. With the next updated to the platform this should work&#10;out of the box, but for now it did require a little tweaking for old Go and&#10;EFL packages. We&amp;rsquo;re not sure if this backport is valuable to anyone or if the&#10;proof of concept is all we need to push forward toward the release date of&#10;the next &lt;a href="https://github.com/gemian" target="_blank" rel="noreferrer"&gt;Gemini Debian Linux&lt;/a&gt; release.&lt;/p&gt;</description></item><item><title>Introducing Fyne</title><link/><pubDate>Wed, 18 Jul 2018 00:00:00 +0000</pubDate><guid/><description>&lt;p&gt;An introduction to Fyne.io, the UI toolkit and app API written in Go.&lt;/p&gt;</description></item><item><title>Drawing a Desktop</title><link>http://fyne.io/blog/2018/07/12/drawing-a-desktop/</link><pubDate>Thu, 12 Jul 2018 22:03:15 +0100</pubDate><guid>http://fyne.io/blog/2018/07/12/drawing-a-desktop/</guid><description>&lt;p&gt;As part of our vision to create a beautiful desktop experience we have spent&#10;a lot of time setting up the new Fyne graphical toolkit. That project has&#10;got to a point now where we can start to use it&amp;rsquo;s capability to start work on&#10;the desktop we&amp;rsquo;ve been dreaming of! Not only is it part of our goals it is&#10;also a great way to test the graphical toolkit as it builds out.&lt;/p&gt;</description></item><item><title>Fun with Fractals: Multithreading for Free!</title><link>http://fyne.io/blog/2018/06/26/fun-with-fractals-multithreading-for-free/</link><pubDate>Tue, 26 Jun 2018 12:06:46 +0000</pubDate><guid>http://fyne.io/blog/2018/06/26/fun-with-fractals-multithreading-for-free/</guid><description>&lt;p&gt;One of the challenges of using (or writing) a GUI toolkit is concurrency and&#10;thread safety. It may not be immediately obvious but threads and concurrent&#10;execution are everywhere: you need a renderer to keep the interface looking&#10;correct, some event handling to manage user input, a main thread to control the&#10;lifecycle of the application and probably more&amp;hellip; Even the simplest of apps -&#10;a hello world window with a quit button - would potentially spawn a thread to&#10;handle the click event.&lt;/p&gt;</description></item><item><title>Looking for Contributors</title><link>http://fyne.io/blog/2018/03/24/looking-for-contributors/</link><pubDate>Sat, 24 Mar 2018 22:41:27 +0000</pubDate><guid>http://fyne.io/blog/2018/03/24/looking-for-contributors/</guid><description>&lt;p&gt;Six weeks into the Fyne project and the basics are all in place!&#10;We were tracking the initial phases through the GitHub project&#10;&lt;a href="https://github.com/fyne-io/fyne/projects/1" target="_blank" rel="noreferrer"&gt;Walking Skeleton&lt;/a&gt; and the tasks&#10;completed a short while ago. Since then the work has been focussed on&#10;&lt;a href="https://github.com/fyne-io/fyne/wiki" target="_blank" rel="noreferrer"&gt;documentation&lt;/a&gt;, the project&#10;&lt;a href="https://github.com/fyne-io/fyne/wiki/Roadmap" target="_blank" rel="noreferrer"&gt;roadmap&lt;/a&gt; and API documentation.&lt;/p&gt;&#10;&lt;p&gt;Now things are up and running there&amp;rsquo;s so much to do. Design, widgets, layout&#10;and a richer canvas are all needed to get to the first milestone &amp;ldquo;UI Toolkit&amp;rdquo;.&#10;With our outlined vision and the documentation in place it should be&#10;easy for new developers, designers and testers to get involved.&lt;/p&gt;</description></item><item><title>Platform Trifecta</title><link>http://fyne.io/blog/2018/03/02/platform-trifecta/</link><pubDate>Fri, 02 Mar 2018 21:55:43 +0000</pubDate><guid>http://fyne.io/blog/2018/03/02/platform-trifecta/</guid><description>&lt;p&gt;You heard right - 3 platforms in only 3 weeks. Fyne now &lt;a href="https://github.com/fyne-io/fyne/wiki/Supported-Platforms" target="_blank" rel="noreferrer"&gt;supports&lt;/a&gt;&#10;Linux, Mac OS X and Windows! Using the &lt;a href="https://enlightenment.org" target="_blank" rel="noreferrer"&gt;EFL&lt;/a&gt; for&#10;rendering has meant that getting up and running across multiple platforms has&#10;been possible even before our first milestone. Having all of them under our&#10;belt already means that we&amp;rsquo;re already in a good position to welcome developers&#10;from many backgrounds.&lt;/p&gt;&#10;&lt;p&gt;To show off the progress so far the &lt;a href="https://github.com/fyne-io/examples" target="_blank" rel="noreferrer"&gt;examples&lt;/a&gt;&#10;repository has now got a calculator app. This works exactly as expected across&#10;all supported platfors (well it would - the code is identical!) and looks pretty decent as well. A basic colour scheme was loaded from the &lt;a href="https://material.io" target="_blank" rel="noreferrer"&gt;material design&lt;/a&gt; guidelines in 2 variants - light and dark. So any Fyne app&#10;can look great on a light or a dark themed desktop.&lt;/p&gt;</description></item><item><title>The First 10 Days of Fyne</title><link>http://fyne.io/blog/2018/02/17/the-first-10-days-of-fyne/</link><pubDate>Sat, 17 Feb 2018 20:18:05 +0000</pubDate><guid>http://fyne.io/blog/2018/02/17/the-first-10-days-of-fyne/</guid><description>&lt;p&gt;It&amp;rsquo;s been just 10 days since the Fyne project was announced and in that time we&amp;rsquo;ve had a lot of support! The IRC channel, which we added only a week ago, now has a core group of developers helping to discuss and guide the design of the toolkit.&#10;The &lt;a href="https://fyne.io" target="_blank" rel="noreferrer"&gt;website&lt;/a&gt; is up and running to help visitors understand what the project is about and see our progress. For the more developer oriented there is now a &lt;a href="https://github.com/fyne-io/fyne/projects/1" target="_blank" rel="noreferrer"&gt;walking skeleton&lt;/a&gt; project which is tracking progress towards our first milestone.&lt;/p&gt;</description></item></channel></rss>