pub struct Context {
pub hardware: HardwareContext,
pub runtime: RuntimeContext,
pub assets: Assets,
/* private fields */
}Expand description
Context holds the app context, including hardware, runtime, assets, theme, plugins, events, and state.
Fields§
§hardware: HardwareContext§runtime: RuntimeContext§assets: AssetsImplementations§
Source§impl Context
impl Context
Sourcepub fn new(
hardware: HardwareContext,
runtime: RuntimeContext,
state: Option<State>,
) -> Self
pub fn new( hardware: HardwareContext, runtime: RuntimeContext, state: Option<State>, ) -> Self
Creates a new Context instance and loads the default Pelican UI assets.
Sourcepub fn trigger_event(&mut self, event: impl Event + 'static)
pub fn trigger_event(&mut self, event: impl Event + 'static)
Adds an Event to the context’s event queue to be triggered.
pub fn get<P: Plugin + 'static>(&mut self) -> PluginGuard<'_, P>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Context
impl !RefUnwindSafe for Context
impl !Send for Context
impl !Sync for Context
impl Unpin for Context
impl !UnwindSafe for Context
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