# Retrieve the value of a text field

> How to retrieve text from a text field.



<?code-excerpt path-base="cookbook/forms/retrieve_input"?>

In this recipe,
learn how to retrieve the text a user has entered into a text field
using the following steps:

1.  Create a `TextEditingController`.
1.  Supply the `TextEditingController` to a `TextField`.
1.  Display the current value of the text field.

## 1. Create a `TextEditingController`

To retrieve the text a user has entered into a text field,
create a [`TextEditingController`][]
and supply it to a `TextField` or `TextFormField`.

:::important
Call `dispose()` on the `TextEditingController` when
you've finished using it.
This ensures that you discard any resources used by the object.
:::

<?code-excerpt "lib/starter.dart (Starter)" remove="return Container();"?>
```dart
// Define a custom Form widget.
class MyCustomForm extends StatefulWidget {
  const MyCustomForm({super.key});

  @override
  State<MyCustomForm> createState() => _MyCustomFormState();
}

// Define a corresponding State class.
// This class holds the data related to the Form.
class _MyCustomFormState extends State<MyCustomForm> {
  // Create a text controller and use it to retrieve the current value
  // of the TextField.
  final myController = TextEditingController();

  @override
  void dispose() {
    // Clean up the controller when the widget is disposed.
    myController.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    // Fill this out in the next step.
  }
}
```

## 2. Supply the `TextEditingController` to a `TextField`

Now that you have a `TextEditingController`, wire it up
to a text field using the `controller` property:

<?code-excerpt "lib/step2.dart (TextFieldController)"?>
```dart
return TextField(controller: myController);
```

## 3. Display the current value of the text field

After supplying the `TextEditingController` to the text field,
begin reading values.
Use the [`text`][] property provided by the `TextEditingController`
to retrieve the `String` that the user has entered into the text field.

The following code displays an alert dialog with the current
value of the text field when the user taps a floating action button.

<?code-excerpt "lib/step3.dart (FloatingActionButton)" replace="/^floatingActionButton\: //g"?>
```dart
FloatingActionButton(
  // When the user presses the button, show an alert dialog containing
  // the text that the user has entered into the text field.
  onPressed: () {
    showDialog<void>(
      context: context,
      builder: (context) {
        return AlertDialog(
          // Retrieve the text that the user has entered by
          // using the TextEditingController.
          content: Text(myController.text),
        );
      },
    );
  },
  tooltip: 'Show me the value!',
  child: const Icon(Icons.text_fields),
),
```

## Interactive example

<?code-excerpt "lib/main.dart"?>
```dartpad title="Flutter retrieve input hands-on example in DartPad" run="true"
import 'package:flutter/material.dart';

void main() => runApp(const MyApp());

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return const MaterialApp(
      title: 'Retrieve Text Input',
      home: MyCustomForm(),
    );
  }
}

// Define a custom Form widget.
class MyCustomForm extends StatefulWidget {
  const MyCustomForm({super.key});

  @override
  State<MyCustomForm> createState() => _MyCustomFormState();
}

// Define a corresponding State class.
// This class holds the data related to the Form.
class _MyCustomFormState extends State<MyCustomForm> {
  // Create a text controller and use it to retrieve the current value
  // of the TextField.
  final myController = TextEditingController();

  @override
  void dispose() {
    // Clean up the controller when the widget is disposed.
    myController.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Retrieve Text Input')),
      body: Padding(
        padding: const EdgeInsets.all(16),
        child: TextField(controller: myController),
      ),
      floatingActionButton: FloatingActionButton(
        // When the user presses the button, show an alert dialog containing
        // the text that the user has entered into the text field.
        onPressed: () {
          showDialog<void>(
            context: context,
            builder: (context) {
              return AlertDialog(
                // Retrieve the text that the user has entered by using the
                // TextEditingController.
                content: Text(myController.text),
              );
            },
          );
        },
        tooltip: 'Show me the value!',
        child: const Icon(Icons.text_fields),
      ),
    );
  }
}
```

<noscript>
  <img src="/assets/images/docs/cookbook/retrieve-input.png" alt="Retrieve Text Input Demo" />
</noscript>


[`text`]: https://api.flutter.dev/flutter/widgets/TextEditingController/text.html
[`TextEditingController`]: https://api.flutter.dev/flutter/widgets/TextEditingController-class.html

