STUMBLESWORD (Demo)
Demo
Hi, this is a rough demo of my current project STUMBLESWORD. If you play it, I would really appreciate if you took the time to leave some qualitative feedback or report any bugs you find.
Credits
Roadmap
- MVP ✅
- 1 class ✅
- 1 biome ✅
- 1 boss ✅
- Demo
- 2 total classes ✅
- 1 biome ✅
- 2 bosses ✅
- Early Access
- 2nd job advancement
- 3 total starting classes ✅
- 3 biomes
- 1.0
- 3rd job advancement
- 15+ total classes
- 4+ total starting classes
- Stretch goals
- Story mode
- Secret endings
- Day/night cycle
- Summer/fall/winter/spring cycle
| Status | In development |
| Platforms | HTML5 |
| Author | cornfab |
| Genre | Role Playing |
| Made with | Unity |
| Tags | 2D, Pixel Art, Roguelite, Singleplayer, Top-Down |
| Average session | About a half-hour |
| Content | No generative AI was used |





Comments
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spiked ball ability doesn't actually give you the ability to equip it, just gets equipped at the start of the level and is lost until next level if unequipped.
also in some stages it spawn outside the stage boundary and since you cant just switch to something else and then back toi it you cant use it on that level.
hammer sprite never goes away after you equip it, even when you unequip it.
Allow audio to be adjusted (Way too loud)
Health bar needs to be more protonate/ Better UI
Hard to read font in opening scenes
Put code up on Github to allow issues to be documented and others to contribute
Class/Job selection is a bit janky
Implement A* path finding/ any other path traversal algorithm for enemies as they get stuck in the walls easily
Overall, love where this is heading
Thank you for the feedback!