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INFO.md

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Info

Structure of Appearance

For looktype atlases

  • Maybe patternWidth is the amount of directions?
  • Maybe patternHeight is the amount of addons(base_outfit, addon1, addon2)?
  • Maybe patternDepth is the amount of distinct player positions (standing, mounted)?

Each FrameGroup holds one animation frame. The first FrameGroup holds the non-moving outfit. The sprites are (might vary depending on available directions, addons & player positions for the looktype):

  • North
  • North-T
  • East
  • East-T
  • South
  • South-T
  • West
  • West-T
  • Addon1-North
  • Addon1-North-T
  • Addon1-East
  • Addon1-East-T
  • Addon1-South
  • Addon1-South-T
  • Addon1-West
  • Addon1-West-T
  • Addon2-North
  • Addon2-North-T
  • Addon2-East
  • Addon2-East-T
  • Addon2-South
  • Addon2-South-T
  • Addon2-West
  • Addon2-West-T
  • North-Mount
  • North-Mount-T
  • East-Mount
  • East-Mount-T
  • South-Mount
  • South-Mount-T
  • West-Mount
  • West-Mount-T
  • Addon1-Mount-North
  • Addon1-Mount-North-T
  • Addon1-Mount-East
  • Addon1-Mount-East-T
  • Addon1-Mount-South
  • Addon1-Mount-South-T
  • Addon1-Mount-West
  • Addon1-Mount-West-T
  • Addon2-Mount-North
  • Addon2-Mount-North-T
  • Addon2-Mount-East
  • Addon2-Mount-East-T
  • Addon2-Mount-South
  • Addon2-Mount-South-T
  • Addon2-Mount-West
  • Addon2-Mount-West-T
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