- Maybe patternWidth is the amount of directions?
- Maybe patternHeight is the amount of addons(base_outfit, addon1, addon2)?
- Maybe patternDepth is the amount of distinct player positions (standing, mounted)?
Each FrameGroup holds one animation frame. The first FrameGroup holds the non-moving outfit. The sprites are (might vary depending on available directions, addons & player positions for the looktype):
- North
- North-T
- East
- East-T
- South
- South-T
- West
- West-T
- Addon1-North
- Addon1-North-T
- Addon1-East
- Addon1-East-T
- Addon1-South
- Addon1-South-T
- Addon1-West
- Addon1-West-T
- Addon2-North
- Addon2-North-T
- Addon2-East
- Addon2-East-T
- Addon2-South
- Addon2-South-T
- Addon2-West
- Addon2-West-T
- North-Mount
- North-Mount-T
- East-Mount
- East-Mount-T
- South-Mount
- South-Mount-T
- West-Mount
- West-Mount-T
- Addon1-Mount-North
- Addon1-Mount-North-T
- Addon1-Mount-East
- Addon1-Mount-East-T
- Addon1-Mount-South
- Addon1-Mount-South-T
- Addon1-Mount-West
- Addon1-Mount-West-T
- Addon2-Mount-North
- Addon2-Mount-North-T
- Addon2-Mount-East
- Addon2-Mount-East-T
- Addon2-Mount-South
- Addon2-Mount-South-T
- Addon2-Mount-West
- Addon2-Mount-West-T