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                            <title><![CDATA[ Latest from TechRadar in Gaming ]]></title>
                <link>https://www.techradar.com/gaming</link>
        <description><![CDATA[ All the latest gaming content from the TechRadar team ]]></description>
                                    <lastBuildDate>Sun, 06 Sep 2026 17:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ ‘Thanks to that superior sensing tech, its responsiveness really wowed me’ — Scuf’s new wired controller draws close to some of the best Xbox controllers on the market, even if it can’t fully eclipse them ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-scuf-valor-wired-two-minute-review"><span>Scuf Valor Wired: two-minute review</span></h2><p>The Scuf Valor Wired is a mid-range wired PC and Xbox controller. It’s actually the second controller to bear this moniker, with the previous version equipped with the less-sensitive Hall-effect thumbsticks rather than the TMR ones here. But is a wired controller worth the investment right now, when there are so many cheap wireless alternatives to pick from?</p><p>Despite its mid-market price, the Valor Wired feels suitably premium in the hand. Thanks to its lightly textured grips and thumbsticks, I always felt like I had a firm grasp on it, even with sweaty palms during particularly stress-filled FPS tournaments. I also love the silky-smooth plastic of its faceplate, while the Smoke colorway I tested looked gorgeous, with its translucent gray body and orange highlights.</p><p>The Valor Wired isn't a poser, though: many of its features equal those of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a> on the market, even if it can’t fully eclipse them.</p><p>Rocking the TMR thumbsticks more usually seen in premium pads, the Valor Wired won’t succumb to stick drift and should prove more sensitive than Hall-effect alternatives. Meanwhile, its dual-mode shoulder triggers allow you to switch between full-range analog movement and clicky micro-switches — sadly, they’re not quite as sensitive as the more premium TMR triggers of some pads  — and provide discrete vibrations from the grips for more immersive gameplay. Remappable back buttons deliver plenty of options for in-game shortcuts, although I’d rather its face buttons were of the faster micro-switch variety than the more spongy ones here.</p><p>Many of these inputs are customizable in Scuf’s flexible and easy-to-use companion app, available for both Windows and Xbox. Whipping up personal profiles for shooting and racing games took barely any time at all — I was able to tweak dead zones and set custom curves based on my needs, as well as remap buttons to suit my requirements. Saving my preferred profiles to one of three slots on the controller was simple, and I could rapidly flip between them in-game with a single press of a button.</p><p>But how does all of this translate to performance? Pretty efficiently, it turns out.</p><p>Not only do those TMR thumbsticks offer better durability, but they felt sensitive and responsive, delivering great control over the steering wheel in <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>. I’m already fully converted to the benefits of dual-mode triggers, and they’re fantastic here, enabling me to fire off effective parries in <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a>, even if it wasn’t quite as snappy as on my more premium <a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review">Asus ROG Raikiri II Xbox Wireless</a>. And the separate rumble function in the triggers is a fun addition, even if I wouldn’t say it's a revolution in immersion.</p><p>And those custom profiles I created definitely seemed to have a material impact on my performance. With its dynamic response curves and trimmed dead zones for the triggers, my racing profile felt like it offered more granular control over the gas and brake pedals, enabling me go from seventh in some races to first place. Meanwhile, aggressive trigger curves in <a href="https://www.techradar.com/gaming/call-of-duty-modern-warfare-3-review"><em>Call of Duty: Modern Warfare 3</em></a><em> </em>made squeezing off headshots faster — although not quite as fast as when using the triggers’ micro-switch mode.</p><p>All things being equal, the Scuf Valor Wired is a strong PC and Xbox controller. Its TMR thumbsticks, dual-mode triggers, and sheer customizability are impressive. Its lack of wireless connectivity, TMR triggers, and micro-switch buttons stop it from being truly top-tier, though. Having said that, it's the price that makes it truly compelling. Getting so many features in a pad for $89.99 / £69.99 / AU$179.99 is fantastic, even if that means sacrificing the flexibility of wireless connectivity and the most premium features.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8bbFG9G2uYbvyDTfzcRmKE" name="Scuf Valor Wired with TMR" alt="A closeup of the front of the left grip of the Scuf Valor Wired with TMR." src="https://cdn.mos.cms.futurecdn.net/8bbFG9G2uYbvyDTfzcRmKE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-price-availability"><span>Scuf Valor Wired review: price & availability</span></h2><ul><li><strong>Launched on March 31, 2026</strong></li><li><strong>Available from $89.99 / £69.99 / AU$179.99</strong></li></ul><p>Released on March 31, 2026, the Scuf Valor Wired is available now. While its list price is $99.99 / £94.99 / AU$179.99, we're already seeing reductions in some markets, seeing it go down to $89.99 / £69.99 in the US and UK.</p><p>Rather than a bunch of different versions for different platforms, the one-size-fits-all Scuf Valor Wired is just for Xbox and PC, so if you’re a PlayStation gamer this isn't for you. </p><p>On the plus side, it's available in a huge range of colorways — from the ash-colored body and orange detailing of the Light Grey to the red-and-black, dragon-bedecked Prosperity. Plus, removable face plates mean you can purchase multiple colorways to switch things up when you fancy a new look.</p><h2 class="article-body__section" id="section-scuf-valor-wired-review-specs"><span>Scuf Valor Wired review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £69.99</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (Detachable 10ft / 3.6m braided USB-C to USB-A cable)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>Endurance TMR (Tunnel Magnetoresistance) thumbsticks, 4 customizable rear paddles, adjustable instant triggers, onboard audio control system, 3 onboard profile slots, wraparound bumpers, removable faceplate, textured performance grip, 3.5mm headset jack, 1,000Hz polling rate on PC</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Scuf Companion App</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y4qJNZpPymyRAtGsLDCUQE" name="Scuf Valor Wired with TMR" alt="The Scuf Valor Wired with TMR in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/y4qJNZpPymyRAtGsLDCUQE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-design-features"><span>Scuf Valor Wired review: Design & features</span></h2><p>As soon as I got my hands on the Scuf Valor Wired, I was struck by how comfortable it is to hold. It’s pleasingly ergonomic, perfectly tailored to the shape of my palms, and using it feels effortless even over longer gaming sessions. The satin-smooth finish of its faceplate is wonderfully tactile, too, giving a distinctly premium vibe despite its mid-market price.</p><p>While I don’t always love coarser textures for controller grips, the hexagonal print on the rubber here meant the Valor Wired had decent traction in my hands. On top of this, the light texturing on its triggers and around its stock thumbsticks prevents either feeling slippery, even during the sweatiest shootouts I encountered while playing FPS games.</p><p>But the Valor Wired tickled more of my senses than touch alone. Visually, I’d say it’s a knockout — I legit love the translucent charcoal casing and orange highlights of the Smoke colorway I tested here. If that isn't your cup of tea, there are plenty of alternative options, such as the sakura-bedecked Cherry Blossom or the cyberpunk-coded purple and magenta Respawn. And if you’re perennially indecisive like me, its faceplate is easily removable, meaning you can buy a bunch of options to switch out depending on your mood on a given day.</p><p>Let’s talk inputs. Probably the most immediate attention grabber is its thumbsticks. Unlike Scuf’s previous Valor Wired controller, this incarnation comes with TMR sticks, rather than Hall-effect ones. So not only can you breathe easy knowing your controller won’t eventually succumb to the dreaded stick drift, but it should also offer far better sensitivity, more granular tracking, and better centering.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPCEqxhsEo2y9ehiYV2TQE" name="Scuf Valor Wired with TMR" alt="A closeup of the rear of the right grip of the Scuf Valor Wired with TMR." src="https://cdn.mos.cms.futurecdn.net/WPCEqxhsEo2y9ehiYV2TQE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Like some of the more premium pads on the market, each of the Valor Wired’s triggers has a toggle that allows you to switch between full-range analog movement and micro-switches, giving you more rapid response for games such as shooters. While these aren’t the super-precise TMR triggers you’ll see on controllers such as the ROG Raikiri II, they do have their own discrete rumble function, which at least promises to add to the in-game immersion.</p><p>Perhaps a little less premium-feeling are the Valor Wired’s buttons. I’ll admit it took me a while to warm up to snappier micro-switch face buttons on my controllers, but now I find that the spongier buttons featured on this pad feel a bit less precise. </p><p>On the plus side, the mappable back buttons trigger with a satisfying click. However, their horizontal arrangement is a little unorthodox, forcing you to hold the pad in a certain way. When I rested just my index fingers on the pad’s triggers, the rest of my digits naturally found their way to these switches — but if you prefer to double up your index and middle fingers on the shoulder buttons and triggers, activating these switches feels more awkward. A vertical alignment would make the pad feel a little more grip-agnostic.</p><p>An equally novel — but definitely less controversial — design decision Scuf has made here is to include two distinct volume controls on either side of the 3.5mm headphone jack, one for controlling the volume of your mic and the other for in-game sound.</p><p>Admittedly, I don’t play a lot of online games — a skill issue more than a lack-of-friends issue — but I can absolutely still see the appeal here for those who do. Despite the fact that both dials are lightly notched, I’d say they still feel a little loose to offer super-precise control. Fortunately, though, their position at the base of the controller means you’re unlikely to knock them accidentally, so this is unlikely to cause you too much stress during day-to-day use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dY3CUW6H8To7zURk4xppPE" name="Scuf Valor Wired with TMR" alt="A closeup of the Scuf Valor Wired with TMR, showing its dual volume dials and headset port." src="https://cdn.mos.cms.futurecdn.net/dY3CUW6H8To7zURk4xppPE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>So that’s it as far as hardware goes. But what about software?</p><p>Honestly, the Scuf Valor companion app is very strong. Not only is it easy to download and use on both PC and Xbox, but it also delivers a lot of granular control over various settings on the Valor Wired, which you can then save to custom profiles. You can remap all of its inputs, customize trigger and thumbstick curves and dead zones, and tweak the intensity of trigger or grip vibration. Once you’ve saved the resulting profile, you can then save it to one of three slots on the pad as either red, green, or blue.</p><p>Switching between these profiles on-the-fly is super easy. Any time I wanted to change to a different profile, I just had to tap the profile button on the back to cycle through them. Reaching this button can sometimes feel like a bit of a stretch — but, being charitable, this might be an intentional move on Scuf's part to reduce the risk of an accidental knock in the midst of a heated gun battle.</p><p>All things considered, the Scuf Valor Wired is well-featured and designed for its price. It may not come with cutting-edge tech such as TMR triggers or micro-switch face buttons, and — spoiler alert — it’s not wireless. But in return for sacrificing a few of those premium features, you get a seriously solid spec for a much lower price. So where’s the downside?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ygsvC8s3Z34g9zhiE7dUNE" name="Scuf Valor Wired with TMR" alt="A closeup of the front of the Scuf Valor Wired with TMR, showing its offset thumbsticks, D-pad, face buttons, Xbox, Menu, View and Share buttons." src="https://cdn.mos.cms.futurecdn.net/ygsvC8s3Z34g9zhiE7dUNE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-performance"><span>Scuf Valor Wired review: performance</span></h2><p>Well, a major downside would be that the features the Scuf Valor Wired offers don’t translate to great performance. Fortunately, this isn't the case — while it can’t quite compete with the best Xbox and PC controllers I’ve ever used, it still does a pretty decent job.</p><p>First off, let’s start with those TMR thumbsticks. Not only did their action feel nice and smooth, but they rapidly spring back to their dead zone, making gentle steering corrections in <em>Forza Horizon 6</em> a breeze. And thanks to that superior sensing tech, their responsiveness really wowed me, always feeling smooth and in control.</p><p>In addition, the discrete trigger vibration delivered some decent additional feedback for racing titles, offering a bit of haptic response as my tires locked when drifting around corners. I wouldn’t expect too much here, though — we’re not talking about a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">PlayStation DualSense</a> level of immersive haptic feedback; it’s not going to substantially up the realism.</p><p>In my mind, there’s only one game that provides a worthy test of how responsive shoulder triggers can be: <em>Clair Obscur: Expedition 33</em>. Using the analog triggers, parrying attacks from new enemies could still be punishingly difficult, but after switching them to micro-switch mode, I found the Catapult Sakapatate's cannon attack in the Endless Night Sanctuary much easier to rebuff. That said, during some of the game's more complex combos, I still found myself flailing around like strips of flypaper glued to an electric drill, suggesting these triggers aren’t quite as responsive as some of the TMR options on the market.</p><p>But I wasn’t satisfied simply testing the Valor Wired’s stock settings. I wanted to get to the nitty-gritty of how you can really customize the controller to suit your play style. So I whipped up a couple of custom profiles: a Racing profile and my Pew Pew! profile (FPSes, for anyone with an emotional age of more than eight).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qgu25WPrJDa9xr4wRHosME" name="Scuf Valor Wired with TMR" alt="A closeup of the top of the Scuf Valor Wired with TMR, showing its triggers, shoulder buttons and USB-C port." src="https://cdn.mos.cms.futurecdn.net/qgu25WPrJDa9xr4wRHosME.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Trying out the pad’s default profile in <em>Forza Horizon 6</em>, I found I was regularly finishing center of the pack. Basically the only way I could keep control of my 2022 Toyota GR86 was to feather the accelerator approaching the bends, then pump the brake trigger to prevent my wheels from locking. But once I’d activated my Racing profile with reduced trigger dead zones and dynamic response curves, it was far easier to reduce the throttle in a controlled way before easing on the brakes for far more controlled drifts. After this, I happily netted several first-place spots on the podium.</p><p>By contrast, for my tailor-made profile for <em>Call of Duty: Modern Warfare 3</em>, I remapped the faceplate buttons to the rear paddles and stuck the triggers to an aggressive response curve. While it took some getting used to, the remapped controls made it easy to control the in-game action without ever taking my thumb off the stick. By contrast, the sharper trigger curve made a small difference, but it was switching on the Valor Wired’s micro-switches that really helped me click some heads.</p><p>And the nicest part about all of this is how easy it was to tweak these settings on the fly. My chief complaint about my beloved ROG Raikiri II is that I can’t access its Gear Link software on Xbox, meaning I have to fire up my PC whenever I want to tweak a setting. By contrast, updating my settings or swapping out the profile saved to the controller here was easy to do on either platform — I simply had to switch to the app mid-game, edit and save my profiles, and then I could leap back into the action.</p><p>Ultimately, the Scuf Valor Wired offers great performance. On many fronts, it comes close to many premium controllers in its performance, feeling highly responsive and customizable. While a physical umbilical cord connecting your pad to your console is a definite compromise, it’s one of the few sacrifices you have to make here to get snappy, pro-feeling performance without having to pay through the nose.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4449px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="z9sv8h2rAnzgyWgZC4mpqR" name="Scuf Valor Wired with TMR" alt="The Scuf Valor Wired with TMR in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/z9sv8h2rAnzgyWgZC4mpqR.jpg" mos="" align="middle" fullscreen="" width="4449" height="2503" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-scuf-valor-wired"><span>Should I buy the Scuf Valor Wired?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want impressive performance for a mid-range price</strong><br>With its more sensitive, drift-free TMR thumbsticks, dual-function micro-switch triggers and mappable rear buttons, the Scuf Valor Wired offers pro-level performance without the premium price tag.</p></div><div class="product"><p><strong>You want good looks and a solid build</strong><br>Not only does it come in a wide range of styles to suit pretty much every taste, the Valor Wired is beautifully built, whether it’s the textured grips or super-smooth satin-finish faceplate.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You want the best controller you can get your hands on</strong><br>The Scuf Valor Wired is a strong controller but that doesn’t mean there aren’t even more powerful pads out there. If you want premium features such as TMR triggers or mechanical buttons, it’s worth spending more.</p></div><div class="product"><p><strong>You want a wireless controller</strong><br>This one has a wire. But if you want low-latency connectivity, make sure you get one with 2.4GHz connectivity.</p></div><h2 class="article-body__section" id="section-scuf-valor-wired-review-also-consider"><span>Scuf Valor Wired review: also consider</span></h2><div ><table><thead><tr><th class="firstcol " ><p><strong></strong></p></th><th  ><p><strong>SCUF Valor Wired with TMR</strong></p></th><th  ><p><strong>Asus ROG Raikiri II Xbox Wireless</strong></p></th><th  ><p><strong>Thrustmaster eSwap X2</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$89.99 / £69.99</p></td><td  ><p>$149.99 / £139.99</p></td><td  ><p>$169.99 / £149.99</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired (detachable 10ft / 3.6m braided USB-C cable)</p></td><td  ><p>Tri-mode wireless (2.4GHz RF, Bluetooth 5.0, USB-C wired)</p></td><td  ><p>Wired (detachable USB-C cable)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td><td  ><p>Up to 50 hours (2.4GHz wireless with RGB/audio off)</p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Endurance TMR thumbsticks, 4 remappable rear paddles, adjustable instant triggers, onboard audio controls, 3 profile slots, wraparound bumpers, removable faceplate</p></td><td  ><p>Anti-drift TMR joysticks, dual-mode triggers (TMR/micro-switch), 4 micro-switch rear buttons, micro-switch face buttons/D-pad, 1,000Hz polling rate (PC)</p></td><td  ><p>Hot-Swap modular thumbstick/D-pad system, mechanical micro-switch face buttons, 4 remappable rear buttons, physical trigger locks</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Scuf Companion App</p></td><td  ><p>Armoury Crate / ROG Gear Link</p></td><td  ><p>ThrustmapperX software</p></td></tr></tbody></table></div><div class="product"><p><strong>Asus ROG Raikiri II Xbox Wireless</strong><br>There’s a reason the ROG Raikiri II has earned a place in my home setup. With both TMR thumbsticks and TMR dual-mode triggers, not to mention 1K polling and a minimum 3.5ms input latency, it offers blisteringly fast performance. It also offers wired, 2.4GHz wireless, and Bluetooth connectivity, and remappable back buttons. While it’s a touch frustrating that its software doesn’t run on Xbox and there are no saveable profiles on the pad itself, this pad still delivers serious punch. </p><p><strong>Read my full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review" data-dimension112="6df154a0-926c-11f1-91da-63869ee5824f" data-action="Deal Block" data-label="Read my full Asus ROG Raikiri II Xbox Wireless review" data-dimension48="Read my full Asus ROG Raikiri II Xbox Wireless review" data-dimension25=""><strong>Asus ROG Raikiri II Xbox Wireless review</strong></a><strong></strong></p></div><div class="product"><p><strong>Thrustmaster eSwap X2 H.E</strong><br>At $179.99 / £139.99, the Thrustmaster eSwap X2 H.E might feel decidedly pricey compared to the Scuf Valor Wired. It's wired, too, and also features slightly less fancy Hall-effect thumbsticks to boot. But it does have a pretty major trick up its sleeve: its modular design. You can hot-swap out its modules to replace them, upgrade them, or even switch up their layout, making it a flexible pad that’s in it for the long haul.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/thrustmaster-eswap-x2-h-e-review" data-dimension112="8a36166e-926c-11f1-9f47-574a9047a838" data-action="Deal Block" data-label="Read our full Thrustmaster eSwap X2 H.E review" data-dimension48="Read our full Thrustmaster eSwap X2 H.E review" data-dimension25=""><u><strong>Thrustmaster eSwap X2 H.E review</strong></u></a><strong>.</strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8RkPt2vXnuSTyATxCdvgNE" name="Scuf Valor Wired with TMR" alt="A man's handing holding the Scuf Valor Wired with TMR and pressing the B button." src="https://cdn.mos.cms.futurecdn.net/8RkPt2vXnuSTyATxCdvgNE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-scuf-valor-wired"><span>How I tested the Scuf Valor Wired</span></h2><ul><li><strong>Tested over four days</strong></li><li><strong>Tried out on a range of platforms and games</strong></li><li><strong>Many years experience writing about gadgets</strong></li></ul><p>I tested the Scuf Valor Wired over a long weekend. I tried it out on both my Xbox Series X and my gaming PC, as well as playing a range of games of different genres, including racing games, FPSes, and RPGs. I particularly focused on the sensitivity and responsiveness of the TMR thumbsticks, the triggers, and the buttons to see how they compared to other controllers.</p><p>To really test the Valor Wired’s capabilities, I customized its settings in multiple ways. I experimented with different dead zones, utilizing different response curves for its thumbsticks and triggers, saving them to multiple profiles to see how they impacted different styles of game. I also created various custom button mappings to gauge their impact on play.</p><p>Alongside working and writing about tech and gadgets for over seven years, I’ve been playing games all my life. I play across multiple platforms, on my desktop PC, Xbox Series X, Nintendo Switch 2, and Steam Deck.</p><ul><li><em>First reviewed: August 2026</em></li><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/thanks-to-that-superior-sensing-tech-its-responsiveness-really-wowed-me-scufs-new-wired-controller-draws-close-to-some-of-the-best-xbox-controllers-on-the-market-even-if-it-cant-fully-eclipse-them</link>
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                            <![CDATA[ The new Scuf Valor Wired controller I tested rocks great features such as TMR thumbsticks and dual-mode triggers for a truly fantastic price. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ josh.russell@futurenet.com (Josh Russell) ]]></author>                    <dc:creator><![CDATA[ Josh Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YPWYdoWTKnfU3wLMNrMj2E.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Scuf Valor Wired with TMR in front of a pink background.]]></media:description>                                                            <media:text><![CDATA[The Scuf Valor Wired with TMR in front of a pink background.]]></media:text>
                                <media:title type="plain"><![CDATA[The Scuf Valor Wired with TMR in front of a pink background.]]></media:title>
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                                <h2 class="article-body__section" id="section-scuf-valor-wired-two-minute-review"><span>Scuf Valor Wired: two-minute review</span></h2><p>The Scuf Valor Wired is a mid-range wired PC and Xbox controller. It’s actually the second controller to bear this moniker, with the previous version equipped with the less-sensitive Hall-effect thumbsticks rather than the TMR ones here. But is a wired controller worth the investment right now, when there are so many cheap wireless alternatives to pick from?</p><p>Despite its mid-market price, the Valor Wired feels suitably premium in the hand. Thanks to its lightly textured grips and thumbsticks, I always felt like I had a firm grasp on it, even with sweaty palms during particularly stress-filled FPS tournaments. I also love the silky-smooth plastic of its faceplate, while the Smoke colorway I tested looked gorgeous, with its translucent gray body and orange highlights.</p><p>The Valor Wired isn't a poser, though: many of its features equal those of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a> on the market, even if it can’t fully eclipse them.</p><p>Rocking the TMR thumbsticks more usually seen in premium pads, the Valor Wired won’t succumb to stick drift and should prove more sensitive than Hall-effect alternatives. Meanwhile, its dual-mode shoulder triggers allow you to switch between full-range analog movement and clicky micro-switches — sadly, they’re not quite as sensitive as the more premium TMR triggers of some pads  — and provide discrete vibrations from the grips for more immersive gameplay. Remappable back buttons deliver plenty of options for in-game shortcuts, although I’d rather its face buttons were of the faster micro-switch variety than the more spongy ones here.</p><p>Many of these inputs are customizable in Scuf’s flexible and easy-to-use companion app, available for both Windows and Xbox. Whipping up personal profiles for shooting and racing games took barely any time at all — I was able to tweak dead zones and set custom curves based on my needs, as well as remap buttons to suit my requirements. Saving my preferred profiles to one of three slots on the controller was simple, and I could rapidly flip between them in-game with a single press of a button.</p><p>But how does all of this translate to performance? Pretty efficiently, it turns out.</p><p>Not only do those TMR thumbsticks offer better durability, but they felt sensitive and responsive, delivering great control over the steering wheel in <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>. I’m already fully converted to the benefits of dual-mode triggers, and they’re fantastic here, enabling me to fire off effective parries in <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a>, even if it wasn’t quite as snappy as on my more premium <a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review">Asus ROG Raikiri II Xbox Wireless</a>. And the separate rumble function in the triggers is a fun addition, even if I wouldn’t say it's a revolution in immersion.</p><p>And those custom profiles I created definitely seemed to have a material impact on my performance. With its dynamic response curves and trimmed dead zones for the triggers, my racing profile felt like it offered more granular control over the gas and brake pedals, enabling me go from seventh in some races to first place. Meanwhile, aggressive trigger curves in <a href="https://www.techradar.com/gaming/call-of-duty-modern-warfare-3-review"><em>Call of Duty: Modern Warfare 3</em></a><em> </em>made squeezing off headshots faster — although not quite as fast as when using the triggers’ micro-switch mode.</p><p>All things being equal, the Scuf Valor Wired is a strong PC and Xbox controller. Its TMR thumbsticks, dual-mode triggers, and sheer customizability are impressive. Its lack of wireless connectivity, TMR triggers, and micro-switch buttons stop it from being truly top-tier, though. Having said that, it's the price that makes it truly compelling. Getting so many features in a pad for $89.99 / £69.99 / AU$179.99 is fantastic, even if that means sacrificing the flexibility of wireless connectivity and the most premium features.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8bbFG9G2uYbvyDTfzcRmKE" name="Scuf Valor Wired with TMR" alt="A closeup of the front of the left grip of the Scuf Valor Wired with TMR." src="https://cdn.mos.cms.futurecdn.net/8bbFG9G2uYbvyDTfzcRmKE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-price-availability"><span>Scuf Valor Wired review: price & availability</span></h2><ul><li><strong>Launched on March 31, 2026</strong></li><li><strong>Available from $89.99 / £69.99 / AU$179.99</strong></li></ul><p>Released on March 31, 2026, the Scuf Valor Wired is available now. While its list price is $99.99 / £94.99 / AU$179.99, we're already seeing reductions in some markets, seeing it go down to $89.99 / £69.99 in the US and UK.</p><p>Rather than a bunch of different versions for different platforms, the one-size-fits-all Scuf Valor Wired is just for Xbox and PC, so if you’re a PlayStation gamer this isn't for you. </p><p>On the plus side, it's available in a huge range of colorways — from the ash-colored body and orange detailing of the Light Grey to the red-and-black, dragon-bedecked Prosperity. Plus, removable face plates mean you can purchase multiple colorways to switch things up when you fancy a new look.</p><h2 class="article-body__section" id="section-scuf-valor-wired-review-specs"><span>Scuf Valor Wired review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £69.99</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (Detachable 10ft / 3.6m braided USB-C to USB-A cable)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>Endurance TMR (Tunnel Magnetoresistance) thumbsticks, 4 customizable rear paddles, adjustable instant triggers, onboard audio control system, 3 onboard profile slots, wraparound bumpers, removable faceplate, textured performance grip, 3.5mm headset jack, 1,000Hz polling rate on PC</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Scuf Companion App</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y4qJNZpPymyRAtGsLDCUQE" name="Scuf Valor Wired with TMR" alt="The Scuf Valor Wired with TMR in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/y4qJNZpPymyRAtGsLDCUQE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-design-features"><span>Scuf Valor Wired review: Design & features</span></h2><p>As soon as I got my hands on the Scuf Valor Wired, I was struck by how comfortable it is to hold. It’s pleasingly ergonomic, perfectly tailored to the shape of my palms, and using it feels effortless even over longer gaming sessions. The satin-smooth finish of its faceplate is wonderfully tactile, too, giving a distinctly premium vibe despite its mid-market price.</p><p>While I don’t always love coarser textures for controller grips, the hexagonal print on the rubber here meant the Valor Wired had decent traction in my hands. On top of this, the light texturing on its triggers and around its stock thumbsticks prevents either feeling slippery, even during the sweatiest shootouts I encountered while playing FPS games.</p><p>But the Valor Wired tickled more of my senses than touch alone. Visually, I’d say it’s a knockout — I legit love the translucent charcoal casing and orange highlights of the Smoke colorway I tested here. If that isn't your cup of tea, there are plenty of alternative options, such as the sakura-bedecked Cherry Blossom or the cyberpunk-coded purple and magenta Respawn. And if you’re perennially indecisive like me, its faceplate is easily removable, meaning you can buy a bunch of options to switch out depending on your mood on a given day.</p><p>Let’s talk inputs. Probably the most immediate attention grabber is its thumbsticks. Unlike Scuf’s previous Valor Wired controller, this incarnation comes with TMR sticks, rather than Hall-effect ones. So not only can you breathe easy knowing your controller won’t eventually succumb to the dreaded stick drift, but it should also offer far better sensitivity, more granular tracking, and better centering.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPCEqxhsEo2y9ehiYV2TQE" name="Scuf Valor Wired with TMR" alt="A closeup of the rear of the right grip of the Scuf Valor Wired with TMR." src="https://cdn.mos.cms.futurecdn.net/WPCEqxhsEo2y9ehiYV2TQE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Like some of the more premium pads on the market, each of the Valor Wired’s triggers has a toggle that allows you to switch between full-range analog movement and micro-switches, giving you more rapid response for games such as shooters. While these aren’t the super-precise TMR triggers you’ll see on controllers such as the ROG Raikiri II, they do have their own discrete rumble function, which at least promises to add to the in-game immersion.</p><p>Perhaps a little less premium-feeling are the Valor Wired’s buttons. I’ll admit it took me a while to warm up to snappier micro-switch face buttons on my controllers, but now I find that the spongier buttons featured on this pad feel a bit less precise. </p><p>On the plus side, the mappable back buttons trigger with a satisfying click. However, their horizontal arrangement is a little unorthodox, forcing you to hold the pad in a certain way. When I rested just my index fingers on the pad’s triggers, the rest of my digits naturally found their way to these switches — but if you prefer to double up your index and middle fingers on the shoulder buttons and triggers, activating these switches feels more awkward. A vertical alignment would make the pad feel a little more grip-agnostic.</p><p>An equally novel — but definitely less controversial — design decision Scuf has made here is to include two distinct volume controls on either side of the 3.5mm headphone jack, one for controlling the volume of your mic and the other for in-game sound.</p><p>Admittedly, I don’t play a lot of online games — a skill issue more than a lack-of-friends issue — but I can absolutely still see the appeal here for those who do. Despite the fact that both dials are lightly notched, I’d say they still feel a little loose to offer super-precise control. Fortunately, though, their position at the base of the controller means you’re unlikely to knock them accidentally, so this is unlikely to cause you too much stress during day-to-day use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dY3CUW6H8To7zURk4xppPE" name="Scuf Valor Wired with TMR" alt="A closeup of the Scuf Valor Wired with TMR, showing its dual volume dials and headset port." src="https://cdn.mos.cms.futurecdn.net/dY3CUW6H8To7zURk4xppPE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>So that’s it as far as hardware goes. But what about software?</p><p>Honestly, the Scuf Valor companion app is very strong. Not only is it easy to download and use on both PC and Xbox, but it also delivers a lot of granular control over various settings on the Valor Wired, which you can then save to custom profiles. You can remap all of its inputs, customize trigger and thumbstick curves and dead zones, and tweak the intensity of trigger or grip vibration. Once you’ve saved the resulting profile, you can then save it to one of three slots on the pad as either red, green, or blue.</p><p>Switching between these profiles on-the-fly is super easy. Any time I wanted to change to a different profile, I just had to tap the profile button on the back to cycle through them. Reaching this button can sometimes feel like a bit of a stretch — but, being charitable, this might be an intentional move on Scuf's part to reduce the risk of an accidental knock in the midst of a heated gun battle.</p><p>All things considered, the Scuf Valor Wired is well-featured and designed for its price. It may not come with cutting-edge tech such as TMR triggers or micro-switch face buttons, and — spoiler alert — it’s not wireless. But in return for sacrificing a few of those premium features, you get a seriously solid spec for a much lower price. So where’s the downside?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ygsvC8s3Z34g9zhiE7dUNE" name="Scuf Valor Wired with TMR" alt="A closeup of the front of the Scuf Valor Wired with TMR, showing its offset thumbsticks, D-pad, face buttons, Xbox, Menu, View and Share buttons." src="https://cdn.mos.cms.futurecdn.net/ygsvC8s3Z34g9zhiE7dUNE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-performance"><span>Scuf Valor Wired review: performance</span></h2><p>Well, a major downside would be that the features the Scuf Valor Wired offers don’t translate to great performance. Fortunately, this isn't the case — while it can’t quite compete with the best Xbox and PC controllers I’ve ever used, it still does a pretty decent job.</p><p>First off, let’s start with those TMR thumbsticks. Not only did their action feel nice and smooth, but they rapidly spring back to their dead zone, making gentle steering corrections in <em>Forza Horizon 6</em> a breeze. And thanks to that superior sensing tech, their responsiveness really wowed me, always feeling smooth and in control.</p><p>In addition, the discrete trigger vibration delivered some decent additional feedback for racing titles, offering a bit of haptic response as my tires locked when drifting around corners. I wouldn’t expect too much here, though — we’re not talking about a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">PlayStation DualSense</a> level of immersive haptic feedback; it’s not going to substantially up the realism.</p><p>In my mind, there’s only one game that provides a worthy test of how responsive shoulder triggers can be: <em>Clair Obscur: Expedition 33</em>. Using the analog triggers, parrying attacks from new enemies could still be punishingly difficult, but after switching them to micro-switch mode, I found the Catapult Sakapatate's cannon attack in the Endless Night Sanctuary much easier to rebuff. That said, during some of the game's more complex combos, I still found myself flailing around like strips of flypaper glued to an electric drill, suggesting these triggers aren’t quite as responsive as some of the TMR options on the market.</p><p>But I wasn’t satisfied simply testing the Valor Wired’s stock settings. I wanted to get to the nitty-gritty of how you can really customize the controller to suit your play style. So I whipped up a couple of custom profiles: a Racing profile and my Pew Pew! profile (FPSes, for anyone with an emotional age of more than eight).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qgu25WPrJDa9xr4wRHosME" name="Scuf Valor Wired with TMR" alt="A closeup of the top of the Scuf Valor Wired with TMR, showing its triggers, shoulder buttons and USB-C port." src="https://cdn.mos.cms.futurecdn.net/qgu25WPrJDa9xr4wRHosME.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Trying out the pad’s default profile in <em>Forza Horizon 6</em>, I found I was regularly finishing center of the pack. Basically the only way I could keep control of my 2022 Toyota GR86 was to feather the accelerator approaching the bends, then pump the brake trigger to prevent my wheels from locking. But once I’d activated my Racing profile with reduced trigger dead zones and dynamic response curves, it was far easier to reduce the throttle in a controlled way before easing on the brakes for far more controlled drifts. After this, I happily netted several first-place spots on the podium.</p><p>By contrast, for my tailor-made profile for <em>Call of Duty: Modern Warfare 3</em>, I remapped the faceplate buttons to the rear paddles and stuck the triggers to an aggressive response curve. While it took some getting used to, the remapped controls made it easy to control the in-game action without ever taking my thumb off the stick. By contrast, the sharper trigger curve made a small difference, but it was switching on the Valor Wired’s micro-switches that really helped me click some heads.</p><p>And the nicest part about all of this is how easy it was to tweak these settings on the fly. My chief complaint about my beloved ROG Raikiri II is that I can’t access its Gear Link software on Xbox, meaning I have to fire up my PC whenever I want to tweak a setting. By contrast, updating my settings or swapping out the profile saved to the controller here was easy to do on either platform — I simply had to switch to the app mid-game, edit and save my profiles, and then I could leap back into the action.</p><p>Ultimately, the Scuf Valor Wired offers great performance. On many fronts, it comes close to many premium controllers in its performance, feeling highly responsive and customizable. While a physical umbilical cord connecting your pad to your console is a definite compromise, it’s one of the few sacrifices you have to make here to get snappy, pro-feeling performance without having to pay through the nose.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4449px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="z9sv8h2rAnzgyWgZC4mpqR" name="Scuf Valor Wired with TMR" alt="The Scuf Valor Wired with TMR in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/z9sv8h2rAnzgyWgZC4mpqR.jpg" mos="" align="middle" fullscreen="" width="4449" height="2503" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-scuf-valor-wired"><span>Should I buy the Scuf Valor Wired?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want impressive performance for a mid-range price</strong><br>With its more sensitive, drift-free TMR thumbsticks, dual-function micro-switch triggers and mappable rear buttons, the Scuf Valor Wired offers pro-level performance without the premium price tag.</p></div><div class="product"><p><strong>You want good looks and a solid build</strong><br>Not only does it come in a wide range of styles to suit pretty much every taste, the Valor Wired is beautifully built, whether it’s the textured grips or super-smooth satin-finish faceplate.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You want the best controller you can get your hands on</strong><br>The Scuf Valor Wired is a strong controller but that doesn’t mean there aren’t even more powerful pads out there. If you want premium features such as TMR triggers or mechanical buttons, it’s worth spending more.</p></div><div class="product"><p><strong>You want a wireless controller</strong><br>This one has a wire. But if you want low-latency connectivity, make sure you get one with 2.4GHz connectivity.</p></div><h2 class="article-body__section" id="section-scuf-valor-wired-review-also-consider"><span>Scuf Valor Wired review: also consider</span></h2><div ><table><thead><tr><th class="firstcol " ><p><strong></strong></p></th><th  ><p><strong>SCUF Valor Wired with TMR</strong></p></th><th  ><p><strong>Asus ROG Raikiri II Xbox Wireless</strong></p></th><th  ><p><strong>Thrustmaster eSwap X2</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$89.99 / £69.99</p></td><td  ><p>$149.99 / £139.99</p></td><td  ><p>$169.99 / £149.99</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired (detachable 10ft / 3.6m braided USB-C cable)</p></td><td  ><p>Tri-mode wireless (2.4GHz RF, Bluetooth 5.0, USB-C wired)</p></td><td  ><p>Wired (detachable USB-C cable)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td><td  ><p>Up to 50 hours (2.4GHz wireless with RGB/audio off)</p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Endurance TMR thumbsticks, 4 remappable rear paddles, adjustable instant triggers, onboard audio controls, 3 profile slots, wraparound bumpers, removable faceplate</p></td><td  ><p>Anti-drift TMR joysticks, dual-mode triggers (TMR/micro-switch), 4 micro-switch rear buttons, micro-switch face buttons/D-pad, 1,000Hz polling rate (PC)</p></td><td  ><p>Hot-Swap modular thumbstick/D-pad system, mechanical micro-switch face buttons, 4 remappable rear buttons, physical trigger locks</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Scuf Companion App</p></td><td  ><p>Armoury Crate / ROG Gear Link</p></td><td  ><p>ThrustmapperX software</p></td></tr></tbody></table></div><div class="product"><p><strong>Asus ROG Raikiri II Xbox Wireless</strong><br>There’s a reason the ROG Raikiri II has earned a place in my home setup. With both TMR thumbsticks and TMR dual-mode triggers, not to mention 1K polling and a minimum 3.5ms input latency, it offers blisteringly fast performance. It also offers wired, 2.4GHz wireless, and Bluetooth connectivity, and remappable back buttons. While it’s a touch frustrating that its software doesn’t run on Xbox and there are no saveable profiles on the pad itself, this pad still delivers serious punch. </p><p><strong>Read my full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review" data-dimension112="6df154a0-926c-11f1-91da-63869ee5824f" data-action="Deal Block" data-label="Read my full Asus ROG Raikiri II Xbox Wireless review" data-dimension48="Read my full Asus ROG Raikiri II Xbox Wireless review" data-dimension25=""><strong>Asus ROG Raikiri II Xbox Wireless review</strong></a><strong></strong></p></div><div class="product"><p><strong>Thrustmaster eSwap X2 H.E</strong><br>At $179.99 / £139.99, the Thrustmaster eSwap X2 H.E might feel decidedly pricey compared to the Scuf Valor Wired. It's wired, too, and also features slightly less fancy Hall-effect thumbsticks to boot. But it does have a pretty major trick up its sleeve: its modular design. You can hot-swap out its modules to replace them, upgrade them, or even switch up their layout, making it a flexible pad that’s in it for the long haul.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/thrustmaster-eswap-x2-h-e-review" data-dimension112="8a36166e-926c-11f1-9f47-574a9047a838" data-action="Deal Block" data-label="Read our full Thrustmaster eSwap X2 H.E review" data-dimension48="Read our full Thrustmaster eSwap X2 H.E review" data-dimension25=""><u><strong>Thrustmaster eSwap X2 H.E review</strong></u></a><strong>.</strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8RkPt2vXnuSTyATxCdvgNE" name="Scuf Valor Wired with TMR" alt="A man's handing holding the Scuf Valor Wired with TMR and pressing the B button." src="https://cdn.mos.cms.futurecdn.net/8RkPt2vXnuSTyATxCdvgNE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-scuf-valor-wired"><span>How I tested the Scuf Valor Wired</span></h2><ul><li><strong>Tested over four days</strong></li><li><strong>Tried out on a range of platforms and games</strong></li><li><strong>Many years experience writing about gadgets</strong></li></ul><p>I tested the Scuf Valor Wired over a long weekend. I tried it out on both my Xbox Series X and my gaming PC, as well as playing a range of games of different genres, including racing games, FPSes, and RPGs. I particularly focused on the sensitivity and responsiveness of the TMR thumbsticks, the triggers, and the buttons to see how they compared to other controllers.</p><p>To really test the Valor Wired’s capabilities, I customized its settings in multiple ways. I experimented with different dead zones, utilizing different response curves for its thumbsticks and triggers, saving them to multiple profiles to see how they impacted different styles of game. I also created various custom button mappings to gauge their impact on play.</p><p>Alongside working and writing about tech and gadgets for over seven years, I’ve been playing games all my life. I play across multiple platforms, on my desktop PC, Xbox Series X, Nintendo Switch 2, and Steam Deck.</p><ul><li><em>First reviewed: August 2026</em></li><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li></ul>
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                                                            <title><![CDATA[ I played Lord Of The Rings: War In The North Legacy Edition, and 'Middling-Earth' best describes this average action RPG revamp ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Lord Of The Rings: War In The North Legacy Edition </em>(henceforth known as <em>WITN</em>) is a new version of the old action role-playing game (RPG) with a few quality-of-life fixes, tweaks, and improvements. </p><p>It ends up being diverting fun and well-priced for what it is, and gamers who loved the original (or perhaps loved games like it, such as <em>Dragon Age: Origins</em>) will enjoy the return to this sort of simple-but-satisfying gameplay loop of hitting orcs, looting gear, and upgrading your characters so they can hit orcs harder, faster, and for longer without falling over. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> Nintendo Switch<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Nintendo Switch<br><strong>Release date: </strong>11 August (PS5, Xbox, PC), 18 August (Nintendo)</p></div></div><p>But while much of the game is fine, if not spectacular, it's a shame there are a few technical problems and deeper issues. Swapping between characters on-the-fly is novel, and there has been an effort to incorporate this into all aspects of gameplay. However, hot-swapping is obviously not quite what the original game intended, so there is some awkwardness here, while glitches and bugs sometimes mar the game at key points. </p><h2 id="what-about-second-fellowship">What about second Fellowship?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eqXSUfZ94PMVkVgSPU8wHG" name="farin screen2" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/eqXSUfZ94PMVkVgSPU8wHG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you never played the old version, the basis of the game is this: as the Fellowship of the Ring embarks on their quest for Mount Doom, you play an adjacent, original party consisting of Eradan, a Dunedain ranger with all the skills of Aragorn; Farin, a dwarf warrior from the Lonely Mountain who looks an awful lot like Gimli with the serial numbers filed off; and Andriel, a Loremaster elf from Rivendell who can create magical blasts and forcefields. </p><p>Together, the 'other' Fellowship party chats with old friends like Aragorn, Arwen and Gandalf, visits familiar and new locations (book-readers will get a kick out of delving into the Barrow-Downs and fighting the famous Wights), and slices through hordes of orcs led by an evil man called Agandaûr, a fallen Numenorean like the Mouth of Sauron. Agandaûr is one of Sauron's trusted servants, one we've never heard of before or since. </p><p>So yes, it's all a bit fan-fictionesque, and it plays a lot like other action RPGs set in fantasy worlds, only this one takes the basic fantasy character set and plops them straight into Middle-Earth rather than a parallel-but-similar setting of elves, dwarves and dragons. It's even funnier when you get hold of special character weapon options, and you're controlling a random dwarf running around with legendary gear like Anduril or Sting. Dedicated Tolkien enthusiasts might find it a bit egregious, but it's all in the name of good fun and enabling the sort of repetitive hack-and-slash gameplay the genre is best at. </p><p>If you've played any other Lord Of The Rings games, whether the PlayStation 2's <em>Return of the King </em>or a more recent title like <a href="https://www.techradar.com/news/middle-earth-shadow-of-war-review"><em>Middle-earth: Shadow of War</em></a>, you'll be used to LOTR games taking these sorts of creative liberties. As a result, it works for what it is, and even as a die-hard hobbit-enjoyer I had fun scything through the dark lord's evil hordes and meeting characters never adapted like Elladan and Elrohir, Elrond's twin ranger sons.</p><h2 id="old-game-new-tactics">Old game, new tactics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EukCJKPa2KrbzNJgmrSsQG" name="eradan" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/EukCJKPa2KrbzNJgmrSsQG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you've played any action RPG, you'll know what to expect: you and your party are taking on wave after wave of mooks, weapons swinging with basic attacks, but you'll also trigger powerful maneuvers and spells that require cooldowns and replenishing a power meter, so tactical implementation of these moves is vital. Playing as Eradan, I would be skirting low on health and could use my disappearing skill, so I could make a break for it unharmed to Andriel's side, who can create a protective healing field. I'd quickly swap to Farin to unleash War Cry to up my party's health and durability.</p><p>It's this sort of synergy that creates tactical play beyond mashing light and heavy attacks until you see the 'Finish Him!' yellow triangle that pops up over an enemy's head. The ability to swap characters allows the quick-of-thumb to set up these combos without the use of the AI characters, who are otherwise competent enough to look after themselves and augment the main player. But you do need to be nimble, as the controls to do this are awkward on Switch: even ten hours in, I was accidentally drinking potions when I was trying to swap from elf to dwarf. Co-operative gameplay is available on most platforms (both online, in which you drop into someone else's game, and couch), but not on the original Switch.</p><p>There's a surprisingly steep learning curve once you learn the ropes: enemies come from all sides thick and fast, in numerous varieties, forcing you to switch from attack to defence, and then to ranged as explosive enemies approach, and implement your powers carefully. </p><p>You level up quickly too, and loot is plentiful, so there are plenty of regular rewards encouraging you to persevere through the samey waves of orcs and goblins, as PCs, enemies and environments begin to blend into various overlapping shades of brown and grey. I began the game thinking carefully about upgrading stats at each level, but after a while, I just pumped Stamina to keep myself alive while concentrating on that character's main attack stat, and that strategy seemed to work just fine too. I'm honestly not sure how much difference these RPG elements made. </p><h2 id="feeling-thin-sort-of-stretched">Feeling thin, sort of stretched...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S5jkmWjp2L43oNr2nz6MMG" name="arwen screen10" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/S5jkmWjp2L43oNr2nz6MMG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>While a simple-but-satisfying gameplay loop, it's still very much of its time, and parts haven't aged well. The target lock-on can get tricky, and you'll occasionally find your character engaged in a long, sluggish animation, swinging their weapon at empty air while you cringe as you watch orcs running at you from behind. </p><p>Despite the hot-swapping feature and inclusion of each character's unique secret-finding ability (the dwarf, for example, can detect treasure hidden behind stone walls), the game is clearly still geared for a single-character experience. Ammo drops are still linked to the character you're playing at the time, so you might find you swap to a character without any ranged capacity. You'll also need to visit shops with each character in turn to do a proper gear comparison before buying new equipment, which is tedious. </p><p>Your health and power replenish slowly on their own, but once you've cleared an encounter, you're under no pressure to carry on. Occasionally, I found myself putting the controller down unpaused, heading off to make a cup of tea, and returning with my beverage to a rested, unmolested party at full health. </p><p>There's no sheathing weapons, so you'll occasionally be wandering around Bree or Rivendell, incongruously with swords drawn ready for action. There's also no jumping, which is fine on its own, but the frustration of encountering a chest-high wall and having to find a set of stairs is a sensation I've almost forgotten about, a relic of level design marred by the technology of the time. </p><p>Worst of all are the bugs, Aspyr's revamp of the game delivering fresh technical glitches alongside the improvements. These are quite common complaints on threads about <em>WITN</em>, and my experience was no different: from flashing inventory tiles to small areas of the map that caused my entire screen to flip to solid green. At one stage I was fighting blind, looking at chequered green flashes, while I could still hear Eradan's shouts of 'You face a Dunedan now!'</p><p>Others report platform-specific glitches, such as an 0KB save file problem on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>. </p><h2 id="the-north-remembers">The North Remembers</h2><p>I think you already know if you want this game: you're either a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story, a fantasy action RPG junkie, or you played the original and remember loving it. At the reduced price it's selling for, it's worth getting if you fit two out of three of the above criteria.</p><p>Personally, even though I'm as Tolkien-mad as they come and I've got no shortage of love for the RPG genre, I think <em>The Lord Of The Rings: War In The North Legacy Edition</em> is... fine. Serviceable. Enjoyable at times, but without much to set it apart from all the other games in the space, even back when it was first released, other than its LOTR wrapper and nostalgia goggles.  </p><p>I liked my experience with the game, but I can't see myself going back to it once done. It's a poor man's bite of lembas compared to the previous generation's excellent <em>Return of the King</em> hack 'em up.</p><h2 id="should-you-play-the-lord-of-the-rings-war-in-the-north-legacy-edition">Should you play The Lord Of The Rings: War In The North Legacy Edition?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You love The Lord of the Rings</strong><br>You're a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story,</p></div><div class="product"><p><strong>You love action RPGs</strong><br>You're a fantasy action junkie who loves nothing more than fiddling with different armors in menus.</p></div><div class="product"><p><strong>You played the original</strong><br>Liked the old experience and jazzed about the concept of autosaves, better framerates and on-the-fly character switching? It's worth the buy.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You hate repetitive hack 'n' slash gameplay</strong><br>However you slice it, <em>War in the North </em>will have you performing the same few attacks against wave after wave of similar enemies.</p></div><h2 id="how-i-reviewed-lord-of-the-rings-war-in-the-north-legacy-edition">How I reviewed Lord of the Rings: War In The North Legacy Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n7doLX2YVFN2AzQoYFz7Rf" name="screen1 (1)" alt="Andriel kicks an Uruk in War In The North" src="https://cdn.mos.cms.futurecdn.net/n7doLX2YVFN2AzQoYFz7Rf.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>I played <em>Lord Of The Rings: War In The North Legacy Edition</em> on my <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> (generation 1) for 15 hours, trying each character's various combinations and progressing through the story mode. I used the Switch both in handheld mode and on my LG OLED TV. When I encountered glitches, I examined community pages and threads for similar reports. </p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-lord-of-the-rings-war-in-the-north-legacy-edition-review</link>
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                            <![CDATA[ Lord of the Rings: War In The North Legacy Edition is an inconsistent grey-brown mess at times, but a surprisingly deep action RPG experience at others. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ matt.evans@futurenet.com (Matt Evans) ]]></author>                    <dc:creator><![CDATA[ Matt Evans ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/PC6SDeYdcjEPS4ES8uLSDU.png ]]></dc:source>
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                                <p><em>The Lord Of The Rings: War In The North Legacy Edition </em>(henceforth known as <em>WITN</em>) is a new version of the old action role-playing game (RPG) with a few quality-of-life fixes, tweaks, and improvements. </p><p>It ends up being diverting fun and well-priced for what it is, and gamers who loved the original (or perhaps loved games like it, such as <em>Dragon Age: Origins</em>) will enjoy the return to this sort of simple-but-satisfying gameplay loop of hitting orcs, looting gear, and upgrading your characters so they can hit orcs harder, faster, and for longer without falling over. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> Nintendo Switch<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Nintendo Switch<br><strong>Release date: </strong>11 August (PS5, Xbox, PC), 18 August (Nintendo)</p></div></div><p>But while much of the game is fine, if not spectacular, it's a shame there are a few technical problems and deeper issues. Swapping between characters on-the-fly is novel, and there has been an effort to incorporate this into all aspects of gameplay. However, hot-swapping is obviously not quite what the original game intended, so there is some awkwardness here, while glitches and bugs sometimes mar the game at key points. </p><h2 id="what-about-second-fellowship">What about second Fellowship?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eqXSUfZ94PMVkVgSPU8wHG" name="farin screen2" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/eqXSUfZ94PMVkVgSPU8wHG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you never played the old version, the basis of the game is this: as the Fellowship of the Ring embarks on their quest for Mount Doom, you play an adjacent, original party consisting of Eradan, a Dunedain ranger with all the skills of Aragorn; Farin, a dwarf warrior from the Lonely Mountain who looks an awful lot like Gimli with the serial numbers filed off; and Andriel, a Loremaster elf from Rivendell who can create magical blasts and forcefields. </p><p>Together, the 'other' Fellowship party chats with old friends like Aragorn, Arwen and Gandalf, visits familiar and new locations (book-readers will get a kick out of delving into the Barrow-Downs and fighting the famous Wights), and slices through hordes of orcs led by an evil man called Agandaûr, a fallen Numenorean like the Mouth of Sauron. Agandaûr is one of Sauron's trusted servants, one we've never heard of before or since. </p><p>So yes, it's all a bit fan-fictionesque, and it plays a lot like other action RPGs set in fantasy worlds, only this one takes the basic fantasy character set and plops them straight into Middle-Earth rather than a parallel-but-similar setting of elves, dwarves and dragons. It's even funnier when you get hold of special character weapon options, and you're controlling a random dwarf running around with legendary gear like Anduril or Sting. Dedicated Tolkien enthusiasts might find it a bit egregious, but it's all in the name of good fun and enabling the sort of repetitive hack-and-slash gameplay the genre is best at. </p><p>If you've played any other Lord Of The Rings games, whether the PlayStation 2's <em>Return of the King </em>or a more recent title like <a href="https://www.techradar.com/news/middle-earth-shadow-of-war-review"><em>Middle-earth: Shadow of War</em></a>, you'll be used to LOTR games taking these sorts of creative liberties. As a result, it works for what it is, and even as a die-hard hobbit-enjoyer I had fun scything through the dark lord's evil hordes and meeting characters never adapted like Elladan and Elrohir, Elrond's twin ranger sons.</p><h2 id="old-game-new-tactics">Old game, new tactics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EukCJKPa2KrbzNJgmrSsQG" name="eradan" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/EukCJKPa2KrbzNJgmrSsQG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you've played any action RPG, you'll know what to expect: you and your party are taking on wave after wave of mooks, weapons swinging with basic attacks, but you'll also trigger powerful maneuvers and spells that require cooldowns and replenishing a power meter, so tactical implementation of these moves is vital. Playing as Eradan, I would be skirting low on health and could use my disappearing skill, so I could make a break for it unharmed to Andriel's side, who can create a protective healing field. I'd quickly swap to Farin to unleash War Cry to up my party's health and durability.</p><p>It's this sort of synergy that creates tactical play beyond mashing light and heavy attacks until you see the 'Finish Him!' yellow triangle that pops up over an enemy's head. The ability to swap characters allows the quick-of-thumb to set up these combos without the use of the AI characters, who are otherwise competent enough to look after themselves and augment the main player. But you do need to be nimble, as the controls to do this are awkward on Switch: even ten hours in, I was accidentally drinking potions when I was trying to swap from elf to dwarf. Co-operative gameplay is available on most platforms (both online, in which you drop into someone else's game, and couch), but not on the original Switch.</p><p>There's a surprisingly steep learning curve once you learn the ropes: enemies come from all sides thick and fast, in numerous varieties, forcing you to switch from attack to defence, and then to ranged as explosive enemies approach, and implement your powers carefully. </p><p>You level up quickly too, and loot is plentiful, so there are plenty of regular rewards encouraging you to persevere through the samey waves of orcs and goblins, as PCs, enemies and environments begin to blend into various overlapping shades of brown and grey. I began the game thinking carefully about upgrading stats at each level, but after a while, I just pumped Stamina to keep myself alive while concentrating on that character's main attack stat, and that strategy seemed to work just fine too. I'm honestly not sure how much difference these RPG elements made. </p><h2 id="feeling-thin-sort-of-stretched">Feeling thin, sort of stretched...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S5jkmWjp2L43oNr2nz6MMG" name="arwen screen10" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/S5jkmWjp2L43oNr2nz6MMG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>While a simple-but-satisfying gameplay loop, it's still very much of its time, and parts haven't aged well. The target lock-on can get tricky, and you'll occasionally find your character engaged in a long, sluggish animation, swinging their weapon at empty air while you cringe as you watch orcs running at you from behind. </p><p>Despite the hot-swapping feature and inclusion of each character's unique secret-finding ability (the dwarf, for example, can detect treasure hidden behind stone walls), the game is clearly still geared for a single-character experience. Ammo drops are still linked to the character you're playing at the time, so you might find you swap to a character without any ranged capacity. You'll also need to visit shops with each character in turn to do a proper gear comparison before buying new equipment, which is tedious. </p><p>Your health and power replenish slowly on their own, but once you've cleared an encounter, you're under no pressure to carry on. Occasionally, I found myself putting the controller down unpaused, heading off to make a cup of tea, and returning with my beverage to a rested, unmolested party at full health. </p><p>There's no sheathing weapons, so you'll occasionally be wandering around Bree or Rivendell, incongruously with swords drawn ready for action. There's also no jumping, which is fine on its own, but the frustration of encountering a chest-high wall and having to find a set of stairs is a sensation I've almost forgotten about, a relic of level design marred by the technology of the time. </p><p>Worst of all are the bugs, Aspyr's revamp of the game delivering fresh technical glitches alongside the improvements. These are quite common complaints on threads about <em>WITN</em>, and my experience was no different: from flashing inventory tiles to small areas of the map that caused my entire screen to flip to solid green. At one stage I was fighting blind, looking at chequered green flashes, while I could still hear Eradan's shouts of 'You face a Dunedan now!'</p><p>Others report platform-specific glitches, such as an 0KB save file problem on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>. </p><h2 id="the-north-remembers">The North Remembers</h2><p>I think you already know if you want this game: you're either a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story, a fantasy action RPG junkie, or you played the original and remember loving it. At the reduced price it's selling for, it's worth getting if you fit two out of three of the above criteria.</p><p>Personally, even though I'm as Tolkien-mad as they come and I've got no shortage of love for the RPG genre, I think <em>The Lord Of The Rings: War In The North Legacy Edition</em> is... fine. Serviceable. Enjoyable at times, but without much to set it apart from all the other games in the space, even back when it was first released, other than its LOTR wrapper and nostalgia goggles.  </p><p>I liked my experience with the game, but I can't see myself going back to it once done. It's a poor man's bite of lembas compared to the previous generation's excellent <em>Return of the King</em> hack 'em up.</p><h2 id="should-you-play-the-lord-of-the-rings-war-in-the-north-legacy-edition">Should you play The Lord Of The Rings: War In The North Legacy Edition?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You love The Lord of the Rings</strong><br>You're a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story,</p></div><div class="product"><p><strong>You love action RPGs</strong><br>You're a fantasy action junkie who loves nothing more than fiddling with different armors in menus.</p></div><div class="product"><p><strong>You played the original</strong><br>Liked the old experience and jazzed about the concept of autosaves, better framerates and on-the-fly character switching? It's worth the buy.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You hate repetitive hack 'n' slash gameplay</strong><br>However you slice it, <em>War in the North </em>will have you performing the same few attacks against wave after wave of similar enemies.</p></div><h2 id="how-i-reviewed-lord-of-the-rings-war-in-the-north-legacy-edition">How I reviewed Lord of the Rings: War In The North Legacy Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n7doLX2YVFN2AzQoYFz7Rf" name="screen1 (1)" alt="Andriel kicks an Uruk in War In The North" src="https://cdn.mos.cms.futurecdn.net/n7doLX2YVFN2AzQoYFz7Rf.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>I played <em>Lord Of The Rings: War In The North Legacy Edition</em> on my <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> (generation 1) for 15 hours, trying each character's various combinations and progressing through the story mode. I used the Switch both in handheld mode and on my LG OLED TV. When I encountered glitches, I examined community pages and threads for similar reports. </p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ I was an Nvidia DLSS 5 sceptic —but here are 5 reasons why I'm now hopeful that it'll revolutionize graphics in PC games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Following the leak of the tech and a raft of unofficial mods, this week saw Nvidia's official launch of DLSS 5, with the company <a href="https://www.techradar.com/computing/gpu/i-played-nba-2k27-with-nvidias-dlss-5-at-gamescom-and-i-was-genuinely-impressed-with-it-but-one-thing-still-worries-me">showing it off in NBA 2K27 at Gamescom 2026</a> and providing some further illuminating details. </p><p>Before, after Nvidia's initial DLSS 5 reveal in March, I was skeptical on some points, but I wasn't <a href="https://www.techradar.com/computing/gpu/why-do-gamers-already-hate-dlss-5-here-are-3-key-reasons-and-why-history-suggests-nvidia-will-win-them-over-eventually">tearing holes in the idea like some gamers were</a>. However, this week, we've seen a <a href="https://www.techradar.com/computing/gpu/nvidia-dlss-5-leak-sparks-major-turnaround-among-pc-gamers-as-some-brand-it-an-insanely-huge-graphical-update-that-means-theres-no-going-back">rapid shift in opinions and the general online sentiment around DLSS 5</a> — and I'm a good deal more excited about this AI trickery myself. </p><p>Indeed, I think there are a number of reasons to be hopeful that DLSS 5 could prove to be a compelling step forward for PC gaming, from Nvidia's clarification on support for GPUs, through to what modders have shown that the tech can achieve since it was leaked — some of which is truly eye-opening.</p><p>Here are my five reasons why Nvidia's incoming neural rendering model could turn out to be a very literal game-changer.</p><h2 id="1-nvidia-has-clarified-that-dlss-5-won-39-t-just-be-for-rtx-5000-gpus">1. Nvidia has clarified that DLSS 5 won't just be for RTX 5000 GPUs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jazqoAny9gwRcbgjkaJLiB" name="nvidia-geforce-rtx-4070-vs-rtx-4080-tall.jpg" alt="An Nvidia GeForce RTX 4070 graphics card standing upright next to the RTX 4080" src="https://cdn.mos.cms.futurecdn.net/jazqoAny9gwRcbgjkaJLiB.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / John Loeffler)</span></figcaption></figure><p>While DLSS 5 is currently only supported by RTX 5000 graphics cards — the tech went live this week in NBA 2K27 — Nvidia has confirmed that it will come to older GeForce GPUs. Indeed, we won't have to wait that long before wider support is ushered in, which is good news.</p><p><a href="https://videocardz.com/newz/nvidia-dlss-5-launches-in-nba-2k27-rtx-40-support-is-officially-coming" target="_blank">VideoCardz spotted</a> an update from an <a href="https://www.reddit.com/r/nvidia/comments/1w6ton0/official_nvidia_will_bring_support_for_dlss/" target="_blank">Nvidia rep on Reddit</a> which stated: "Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series."</p><p>So, we could be looking at early 2027 for work to begin on bringing DLSS 5 to RTX 4000 models — and possibly previous generations of GPUs will be in line for the same treatment. Modders have already got the tech working on RTX 3000 and 2000 models, after all — although the performance levels could well be the sticking point here.</p><p>At any rate, this puts paid to fears that DLSS 5 could remain locked to just the latest Nvidia RTX 5000 graphics cards.</p><h2 id="2-continual-optimization-should-improve-performance-a-good-deal">2. Continual optimization should improve performance a good deal</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="igyfQZ4zCGCeKfp3aAxEzV" name="Nvidia DLSS 5 NBA 2K27" alt="DLSS 5 on in NBA 2K27" src="https://cdn.mos.cms.futurecdn.net/igyfQZ4zCGCeKfp3aAxEzV.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia / 2K)</span></figcaption></figure><p>I just touched on performance, and this is the area which has proved to be the biggest downer with the mentioned unofficial experiments that have been conducted with DLSS 5.</p><p>As <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090" target="_blank">Tom's Hardware observes</a>, the performance hit with DLSS 5 is a nasty one, and it's generally causing a 40% to 50% drop in frame rates. In some reports, it's less than this (more like 30%), and what we have to remember is that all these unofficial figures are based on a pre-release version of DLSS 5 being fudged into play by modders.</p><p>The final version of DLSS 5 will likely provide better performance, and in any case, optimization is going to be high on Nvidia's list of priorities. I'd be surprised if there weren't major strides taken in this department as 2027 rolls around and more games are supported.</p><h2 id="3-experimental-results-with-dlss-5-are-pretty-incredible">3. Experimental results with DLSS 5 are pretty incredible</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ERXkQQ8k7KRohTbf8fekxU.jpg" alt="Starfield DLSS 5 Off" /><figcaption>Starfield with DLSS 5 off<small role="credit">Valuable_End1 on Reddit / Bethesda</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/S4RJaEMktAmFkjJSm78CSb.jpg" alt="Starfield DLSS 5 On Modded" /><figcaption>Starfield with DLSS 5 on via modding<small role="credit">Valuable_End1 on Reddit / Bethesda</small></figcaption></figure></figure><p>Those modders playing with the leaked version of DLSS 5 have clearly shown us that this tech can be used to produce seriously impressive results. Of course, on the official front, the demo of NBA 2K27 at Gamescom 2026 proved the case that this AI-powered graphics uplift can work wonders, too.</p><p>That said, the benefits of DLSS 5 are situational to an extent, and it's not a silver bullet for making all graphics better. It really shines in certain use cases, though. For example, even if you don't want the main character models in a game to have the tech applied because you hate that idea, it can still make a huge difference to background details, and the likes of the faces of NPCs in the lurking atmospheric crowds which are the backdrop for open world games.</p><p>As one <a href="https://www.reddit.com/r/hardware/comments/1w59ak4/comment/p7gb7pg/" target="_blank">Redditor points out</a>: "NPC crowd faces are one of the best use cases for it [DLSS 5]. It sometimes takes you out of the game when you're talking to a character model that's clearly been hand crafted with a lot of effort, and as you said then there's some janky smooth skinned ghoul walking by you lol. Watching an LTT [Linus Tech Tips] vid where they showed the difference in random NPCs was actually super impressive."</p><p>DLSS 5 can also transform lighting and shadows to make graphics look far more realistic, including character models — some of the <a href="https://www.reddit.com/r/nvidia/comments/1w1817k/megathread_unofficial_dlss_5_neural_rendering/" target="_blank">results shared by modders in a megathread on Reddit</a> make that crystal clear. I was blown away by some of these examples, frankly. When it works, DLSS 5 works really well — although it doesn't always come off. </p><p>That said, some of the wonkier examples that have been aired are down to modders being daft with the sliders and options on offer, which brings me onto my next point.</p><h2 id="4-tuning-options-are-key-for-dlss-5">4. Tuning options are key for DLSS 5</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/79D8SVjB3HQ" allowfullscreen></iframe></div></div><p>As noted, some of the more stomach-churning moments from the various modders messing around with DLSS 5 have come from those folks ramping up the intensity of the sliders — sometimes intentionally just to provoke an anti-AI reaction.</p><p>There's a decent level of granular control over various aspects of what DLSS 5 does (including intensity, tone, and structure), and when a game developer properly tunes the tech for their particular release, the effect is going to be more subtle, appropriate, and in line with the overall art direction. (Well, hopefully — you'd assume this will be the case, anyway).</p><p>Used judiciously, it's clear enough that DLSS 5 can really enhance the visuals of a game — modders have proved that in some cases, and NBA 2K27 is a great official example of how this works, too.</p><p>Yes, it is very possible to get 'uncanny valley' kind of effects with character models if you're extravagantly flinging sliders up towards their maximum limits — and not every game's art or graphics style suits DLSS 5, by any means. But we come back to the last point — when it works, it <em>really does</em> work.</p><h2 id="5-dlss-5-will-probably-age-like-a-fine-wine-ahem">5. DLSS 5 will probably age like a fine wine (ahem)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aVVGwyeKbyPmdcU6WfmBif" name="Gamer girl.jpg" alt="A PC gamer looking happy" src="https://cdn.mos.cms.futurecdn.net/aVVGwyeKbyPmdcU6WfmBif.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>My final point is a simple — but important — one. And okay, I've said this before, but I think it bears repeating. Rewind time back to when Nvidia revealed the original DLSS, the very first take on this tech that was purely about upscaling, and it had some quite pronounced flaws. Problems like blurriness, ghosting and artifacts proved a blight on the upscaled graphics, but these were issues that Nvidia resolved with the next iteration of the tech.</p><p>I'd expect there will be examples of DLSS 5 which show the visuals going off the rails in a similar kind of way, although it already looks off to a far better start than DLSS 1. The point being that whatever we think now, at launch, may change quite drastically in a year or two, and there's a genuine potential for DLSS 5 to be revolutionary in polishing up gaming graphics — albeit that caveats around its misuse and situational nature aren't going to go away.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/gpu/i-was-an-nvidia-dlss-5-sceptic-but-here-are-5-reasons-why-im-now-hopeful-that-itll-revolutionize-graphics-in-pc-games</link>
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                            <![CDATA[ It's been a big week for Nvidia's next instalment of DLSS, with the tech seemingly reaching a major turning point. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPU]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[DLSS 5 looks very impressive at this point, and it could be a big win for PC gamers]]></media:description>                                                            <media:text><![CDATA[A young teenager is playing a PC game and celebrating a victory.]]></media:text>
                                <media:title type="plain"><![CDATA[A young teenager is playing a PC game and celebrating a victory.]]></media:title>
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                                <p>Following the leak of the tech and a raft of unofficial mods, this week saw Nvidia's official launch of DLSS 5, with the company <a href="https://www.techradar.com/computing/gpu/i-played-nba-2k27-with-nvidias-dlss-5-at-gamescom-and-i-was-genuinely-impressed-with-it-but-one-thing-still-worries-me">showing it off in NBA 2K27 at Gamescom 2026</a> and providing some further illuminating details. </p><p>Before, after Nvidia's initial DLSS 5 reveal in March, I was skeptical on some points, but I wasn't <a href="https://www.techradar.com/computing/gpu/why-do-gamers-already-hate-dlss-5-here-are-3-key-reasons-and-why-history-suggests-nvidia-will-win-them-over-eventually">tearing holes in the idea like some gamers were</a>. However, this week, we've seen a <a href="https://www.techradar.com/computing/gpu/nvidia-dlss-5-leak-sparks-major-turnaround-among-pc-gamers-as-some-brand-it-an-insanely-huge-graphical-update-that-means-theres-no-going-back">rapid shift in opinions and the general online sentiment around DLSS 5</a> — and I'm a good deal more excited about this AI trickery myself. </p><p>Indeed, I think there are a number of reasons to be hopeful that DLSS 5 could prove to be a compelling step forward for PC gaming, from Nvidia's clarification on support for GPUs, through to what modders have shown that the tech can achieve since it was leaked — some of which is truly eye-opening.</p><p>Here are my five reasons why Nvidia's incoming neural rendering model could turn out to be a very literal game-changer.</p><h2 id="1-nvidia-has-clarified-that-dlss-5-won-39-t-just-be-for-rtx-5000-gpus">1. Nvidia has clarified that DLSS 5 won't just be for RTX 5000 GPUs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jazqoAny9gwRcbgjkaJLiB" name="nvidia-geforce-rtx-4070-vs-rtx-4080-tall.jpg" alt="An Nvidia GeForce RTX 4070 graphics card standing upright next to the RTX 4080" src="https://cdn.mos.cms.futurecdn.net/jazqoAny9gwRcbgjkaJLiB.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / John Loeffler)</span></figcaption></figure><p>While DLSS 5 is currently only supported by RTX 5000 graphics cards — the tech went live this week in NBA 2K27 — Nvidia has confirmed that it will come to older GeForce GPUs. Indeed, we won't have to wait that long before wider support is ushered in, which is good news.</p><p><a href="https://videocardz.com/newz/nvidia-dlss-5-launches-in-nba-2k27-rtx-40-support-is-officially-coming" target="_blank">VideoCardz spotted</a> an update from an <a href="https://www.reddit.com/r/nvidia/comments/1w6ton0/official_nvidia_will_bring_support_for_dlss/" target="_blank">Nvidia rep on Reddit</a> which stated: "Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series."</p><p>So, we could be looking at early 2027 for work to begin on bringing DLSS 5 to RTX 4000 models — and possibly previous generations of GPUs will be in line for the same treatment. Modders have already got the tech working on RTX 3000 and 2000 models, after all — although the performance levels could well be the sticking point here.</p><p>At any rate, this puts paid to fears that DLSS 5 could remain locked to just the latest Nvidia RTX 5000 graphics cards.</p><h2 id="2-continual-optimization-should-improve-performance-a-good-deal">2. Continual optimization should improve performance a good deal</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="igyfQZ4zCGCeKfp3aAxEzV" name="Nvidia DLSS 5 NBA 2K27" alt="DLSS 5 on in NBA 2K27" src="https://cdn.mos.cms.futurecdn.net/igyfQZ4zCGCeKfp3aAxEzV.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia / 2K)</span></figcaption></figure><p>I just touched on performance, and this is the area which has proved to be the biggest downer with the mentioned unofficial experiments that have been conducted with DLSS 5.</p><p>As <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090" target="_blank">Tom's Hardware observes</a>, the performance hit with DLSS 5 is a nasty one, and it's generally causing a 40% to 50% drop in frame rates. In some reports, it's less than this (more like 30%), and what we have to remember is that all these unofficial figures are based on a pre-release version of DLSS 5 being fudged into play by modders.</p><p>The final version of DLSS 5 will likely provide better performance, and in any case, optimization is going to be high on Nvidia's list of priorities. I'd be surprised if there weren't major strides taken in this department as 2027 rolls around and more games are supported.</p><h2 id="3-experimental-results-with-dlss-5-are-pretty-incredible">3. Experimental results with DLSS 5 are pretty incredible</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ERXkQQ8k7KRohTbf8fekxU.jpg" alt="Starfield DLSS 5 Off" /><figcaption>Starfield with DLSS 5 off<small role="credit">Valuable_End1 on Reddit / Bethesda</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/S4RJaEMktAmFkjJSm78CSb.jpg" alt="Starfield DLSS 5 On Modded" /><figcaption>Starfield with DLSS 5 on via modding<small role="credit">Valuable_End1 on Reddit / Bethesda</small></figcaption></figure></figure><p>Those modders playing with the leaked version of DLSS 5 have clearly shown us that this tech can be used to produce seriously impressive results. Of course, on the official front, the demo of NBA 2K27 at Gamescom 2026 proved the case that this AI-powered graphics uplift can work wonders, too.</p><p>That said, the benefits of DLSS 5 are situational to an extent, and it's not a silver bullet for making all graphics better. It really shines in certain use cases, though. For example, even if you don't want the main character models in a game to have the tech applied because you hate that idea, it can still make a huge difference to background details, and the likes of the faces of NPCs in the lurking atmospheric crowds which are the backdrop for open world games.</p><p>As one <a href="https://www.reddit.com/r/hardware/comments/1w59ak4/comment/p7gb7pg/" target="_blank">Redditor points out</a>: "NPC crowd faces are one of the best use cases for it [DLSS 5]. It sometimes takes you out of the game when you're talking to a character model that's clearly been hand crafted with a lot of effort, and as you said then there's some janky smooth skinned ghoul walking by you lol. Watching an LTT [Linus Tech Tips] vid where they showed the difference in random NPCs was actually super impressive."</p><p>DLSS 5 can also transform lighting and shadows to make graphics look far more realistic, including character models — some of the <a href="https://www.reddit.com/r/nvidia/comments/1w1817k/megathread_unofficial_dlss_5_neural_rendering/" target="_blank">results shared by modders in a megathread on Reddit</a> make that crystal clear. I was blown away by some of these examples, frankly. When it works, DLSS 5 works really well — although it doesn't always come off. </p><p>That said, some of the wonkier examples that have been aired are down to modders being daft with the sliders and options on offer, which brings me onto my next point.</p><h2 id="4-tuning-options-are-key-for-dlss-5">4. Tuning options are key for DLSS 5</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/79D8SVjB3HQ" allowfullscreen></iframe></div></div><p>As noted, some of the more stomach-churning moments from the various modders messing around with DLSS 5 have come from those folks ramping up the intensity of the sliders — sometimes intentionally just to provoke an anti-AI reaction.</p><p>There's a decent level of granular control over various aspects of what DLSS 5 does (including intensity, tone, and structure), and when a game developer properly tunes the tech for their particular release, the effect is going to be more subtle, appropriate, and in line with the overall art direction. (Well, hopefully — you'd assume this will be the case, anyway).</p><p>Used judiciously, it's clear enough that DLSS 5 can really enhance the visuals of a game — modders have proved that in some cases, and NBA 2K27 is a great official example of how this works, too.</p><p>Yes, it is very possible to get 'uncanny valley' kind of effects with character models if you're extravagantly flinging sliders up towards their maximum limits — and not every game's art or graphics style suits DLSS 5, by any means. But we come back to the last point — when it works, it <em>really does</em> work.</p><h2 id="5-dlss-5-will-probably-age-like-a-fine-wine-ahem">5. DLSS 5 will probably age like a fine wine (ahem)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aVVGwyeKbyPmdcU6WfmBif" name="Gamer girl.jpg" alt="A PC gamer looking happy" src="https://cdn.mos.cms.futurecdn.net/aVVGwyeKbyPmdcU6WfmBif.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>My final point is a simple — but important — one. And okay, I've said this before, but I think it bears repeating. Rewind time back to when Nvidia revealed the original DLSS, the very first take on this tech that was purely about upscaling, and it had some quite pronounced flaws. Problems like blurriness, ghosting and artifacts proved a blight on the upscaled graphics, but these were issues that Nvidia resolved with the next iteration of the tech.</p><p>I'd expect there will be examples of DLSS 5 which show the visuals going off the rails in a similar kind of way, although it already looks off to a far better start than DLSS 1. The point being that whatever we think now, at launch, may change quite drastically in a year or two, and there's a genuine potential for DLSS 5 to be revolutionary in polishing up gaming graphics — albeit that caveats around its misuse and situational nature aren't going to go away.</p>
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                                                            <title><![CDATA[ My first 90 minutes wandering through Silent Hill: Townfall's 90s Scottish town were atmospheric… and aimless ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Silent Hill: Townfall </em>feels like the culmination of two recent trends: the renaissance of Konami's survival horror series, dormant for the past decade, and the rise of more culturally authentic Scottish games.</p><p>As a standalone spin-off, it delivers the first full-length first-person <em>Silent Hill </em>experience that was the initial promise of the cancelled <em>Silent Hills</em> meant to be directed by Hideo Kojima and Guillermo Del Toro (though its playable teaser '<em>P.T</em>.' ultimately became a horror classic in its own right). </p><p>Its setting in the fictional Scottish town of St. Amelia couldn't be more perfect, given that the series is iconic for its fog, which actually occurs on the Scottish east coast when warm air passes over the cold North Sea during the summer and can make its way inland.</p><p>And who better to realise this vision than Screen Burn Interactive, the Glasgow-based developer whose acclaimed games <em>Stories Untold </em>and <em>Observation </em>(released back when the studio was known as No Code) were also experienced in the first-person perspective?</p><p>Yet despite the authenticity of its setting, the Scottish studio has opted not to feature Scottish-sounding characters in its main cast, unlike the BAFTA-winning <em>Still Wakes The Deep</em>. Protagonist Simon Ordell, played by British-American actor Jovan Adepo, is something of an outsider who has been instructed by a mysterious voice to come to St. Amelia to "make it right" — whatever “it” may be.</p><h2 id="make-it-right">Make it right</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uQhtf2dLFZbUMNkpwoBggK" name="TF_3rd_screenshot_01" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/uQhtf2dLFZbUMNkpwoBggK.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>For the Gamescom demo, things certainly start off not quite right. Simon arrives at the town's harbor not by boat, but simply emerging from the water. Judging by the red wristband with his personal details on one hand and tubes connected to the other (like he’s escaped from a hospital), something's clearly up with him too. </p><p>St. Amelia, meanwhile, is a ghost town, as evident by the sight of abandoned shops as well as one street lined with 'house for sale' signs. If you get a creeping fear that this might be one of those indie games from over a decade ago when you just walked around in a photorealistic area in the aftermath of the actual story, it’s instantly resolved by the ringing coming from a nearby public phone box just past the town square.</p><p>It goes dead when I pick it up. I survey possible numbers to ring and go with “100,” which tells you to "save yourself" (and is literally how you save progress in this game).</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CvN3dP92wxU" allowfullscreen></iframe></div></div><p>Back in the town square, I spot an upright man being fed some kind of fluid coming from a tube seemingly attached to the sky above. As Simon instinctively goes to free him, his voice is familiar — it's the voice from the beginning calling out to Simon to "make it right". When I next return to the square, things have changed again, with protest banners and placards alluding to a crime that had occurred that may be linked to a company with the acronym 'CEG'.</p><p>As eerie, enigmatic, and atmospheric as this beginning is, it also feels a bit aimless. There were several occasions during my session when I was still slowly plodding around St. Amelia's streets, only to discover doors that were locked, and the option to sprint had not yet been unlocked.</p><p>It turns out this is because I had overlooked a few key numbers I could have called on the phone. Whereas some games can be overzealous in marking the critical with yellow paint, Screen Burn seems quite content with letting you get literally lost in its world, even if that might make for an even slower burn than intended…</p><h2 id="tactile-horrors">Tactile horrors</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yG4LtFJ8U4KMsKMqVQngdM" name="SH_Townfall_Social_CRTV_Image_c_4K" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/yG4LtFJ8U4KMsKMqVQngdM.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If there was one consistent thing about <em>Silent Hill: Townfall</em>, it's that you really do have to pay attention to every detail. That is, fortunately, the benefit of the first-person perspective: you can really scrutinize all the flyers displayed on a community noticeboard without having to bring up a larger text box.</p><p>There's also a real physicality to the clues and equipment you have access to, such as a double-sided map you have to hold and flip over manually rather than just bringing up a map UI. The most tactile of these is the CRTV, a portable television that you can tune using the analogue triggers. </p><p>So you're not completely lost, a couple of markers do appear at the bottom to hint at the signal you should be tuning towards. Once you get a video clip, it's about carefully scrutinising the image, often waiting for it to loop back, as a hint of what you need to find next or where to go.</p><p>Not that these hints will spell it out for you. In one case, I was supposed to look for a white house, which is not the most obvious clue when most of the houses in St. Amelia's streets have white walls.</p><p>The CRTV also has another function, as it can be tuned to detect enemies nearby. Even if they're obscured by walls, their outlines can still be made out through noise and static. Alternatively, you can also hold another button along with the left stick to peek around corners.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVeEJhF7yoH3YpyXHcYRQM" name="TF_2nd_screenshot_05_c_4K" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/PVeEJhF7yoH3YpyXHcYRQM.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Even though I only encountered a couple of enemies during my hands-on, which stay true to <em>Silent Hill</em> convention as nightmarish deformed figures with uncanny movements, combat remains a clunky aspect of the game, made no better or worse in first-person. This made it more important for me to prioritise evasion as a tactic.</p><p>But from what I managed to play at Gamescom, it's the unsettling vibes that resonate strongest over hostile threats, such as the dread of what could be in a locked box that's meant for carrying human organs, or an extremely Scottish puzzle that involves having to top up an electric meter with a prepaid card from a newsagent. </p><p>Having moved to Glasgow under two years ago into a newly renovated tenement building that nonetheless still had one of these relics in the cupboard, it was a moment when <em>Silent Hill: Townfall</em>'s mundane horror became a little too real. That's also sure to make this unlike any other <em>Silent Hill</em> game I have played.</p><p><em>Silent Hill: Townfall </em>releases for PlayStation 5 and PC on September 24, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playstation/my-first-90-minutes-wandering-through-silent-hill-townfalls-90s-scottish-town-were-atmospheric-and-aimless</link>
                                                                            <description>
                            <![CDATA[ We go hands-on with an extended section of the next Silent Hill release at Gamescom 2026. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ alan@alanwen.co.uk (Alan Wen) ]]></author>                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wgp4amVUAWpcHy2bEdGRjH.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Silent Hill: Townfall promotional imagery.]]></media:description>                                                            <media:text><![CDATA[Silent Hill: Townfall promotional imagery.]]></media:text>
                                <media:title type="plain"><![CDATA[Silent Hill: Townfall promotional imagery.]]></media:title>
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                            <article>
                                <p><em>Silent Hill: Townfall </em>feels like the culmination of two recent trends: the renaissance of Konami's survival horror series, dormant for the past decade, and the rise of more culturally authentic Scottish games.</p><p>As a standalone spin-off, it delivers the first full-length first-person <em>Silent Hill </em>experience that was the initial promise of the cancelled <em>Silent Hills</em> meant to be directed by Hideo Kojima and Guillermo Del Toro (though its playable teaser '<em>P.T</em>.' ultimately became a horror classic in its own right). </p><p>Its setting in the fictional Scottish town of St. Amelia couldn't be more perfect, given that the series is iconic for its fog, which actually occurs on the Scottish east coast when warm air passes over the cold North Sea during the summer and can make its way inland.</p><p>And who better to realise this vision than Screen Burn Interactive, the Glasgow-based developer whose acclaimed games <em>Stories Untold </em>and <em>Observation </em>(released back when the studio was known as No Code) were also experienced in the first-person perspective?</p><p>Yet despite the authenticity of its setting, the Scottish studio has opted not to feature Scottish-sounding characters in its main cast, unlike the BAFTA-winning <em>Still Wakes The Deep</em>. Protagonist Simon Ordell, played by British-American actor Jovan Adepo, is something of an outsider who has been instructed by a mysterious voice to come to St. Amelia to "make it right" — whatever “it” may be.</p><h2 id="make-it-right">Make it right</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uQhtf2dLFZbUMNkpwoBggK" name="TF_3rd_screenshot_01" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/uQhtf2dLFZbUMNkpwoBggK.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>For the Gamescom demo, things certainly start off not quite right. Simon arrives at the town's harbor not by boat, but simply emerging from the water. Judging by the red wristband with his personal details on one hand and tubes connected to the other (like he’s escaped from a hospital), something's clearly up with him too. </p><p>St. Amelia, meanwhile, is a ghost town, as evident by the sight of abandoned shops as well as one street lined with 'house for sale' signs. If you get a creeping fear that this might be one of those indie games from over a decade ago when you just walked around in a photorealistic area in the aftermath of the actual story, it’s instantly resolved by the ringing coming from a nearby public phone box just past the town square.</p><p>It goes dead when I pick it up. I survey possible numbers to ring and go with “100,” which tells you to "save yourself" (and is literally how you save progress in this game).</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CvN3dP92wxU" allowfullscreen></iframe></div></div><p>Back in the town square, I spot an upright man being fed some kind of fluid coming from a tube seemingly attached to the sky above. As Simon instinctively goes to free him, his voice is familiar — it's the voice from the beginning calling out to Simon to "make it right". When I next return to the square, things have changed again, with protest banners and placards alluding to a crime that had occurred that may be linked to a company with the acronym 'CEG'.</p><p>As eerie, enigmatic, and atmospheric as this beginning is, it also feels a bit aimless. There were several occasions during my session when I was still slowly plodding around St. Amelia's streets, only to discover doors that were locked, and the option to sprint had not yet been unlocked.</p><p>It turns out this is because I had overlooked a few key numbers I could have called on the phone. Whereas some games can be overzealous in marking the critical with yellow paint, Screen Burn seems quite content with letting you get literally lost in its world, even if that might make for an even slower burn than intended…</p><h2 id="tactile-horrors">Tactile horrors</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yG4LtFJ8U4KMsKMqVQngdM" name="SH_Townfall_Social_CRTV_Image_c_4K" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/yG4LtFJ8U4KMsKMqVQngdM.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If there was one consistent thing about <em>Silent Hill: Townfall</em>, it's that you really do have to pay attention to every detail. That is, fortunately, the benefit of the first-person perspective: you can really scrutinize all the flyers displayed on a community noticeboard without having to bring up a larger text box.</p><p>There's also a real physicality to the clues and equipment you have access to, such as a double-sided map you have to hold and flip over manually rather than just bringing up a map UI. The most tactile of these is the CRTV, a portable television that you can tune using the analogue triggers. </p><p>So you're not completely lost, a couple of markers do appear at the bottom to hint at the signal you should be tuning towards. Once you get a video clip, it's about carefully scrutinising the image, often waiting for it to loop back, as a hint of what you need to find next or where to go.</p><p>Not that these hints will spell it out for you. In one case, I was supposed to look for a white house, which is not the most obvious clue when most of the houses in St. Amelia's streets have white walls.</p><p>The CRTV also has another function, as it can be tuned to detect enemies nearby. Even if they're obscured by walls, their outlines can still be made out through noise and static. Alternatively, you can also hold another button along with the left stick to peek around corners.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVeEJhF7yoH3YpyXHcYRQM" name="TF_2nd_screenshot_05_c_4K" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/PVeEJhF7yoH3YpyXHcYRQM.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Even though I only encountered a couple of enemies during my hands-on, which stay true to <em>Silent Hill</em> convention as nightmarish deformed figures with uncanny movements, combat remains a clunky aspect of the game, made no better or worse in first-person. This made it more important for me to prioritise evasion as a tactic.</p><p>But from what I managed to play at Gamescom, it's the unsettling vibes that resonate strongest over hostile threats, such as the dread of what could be in a locked box that's meant for carrying human organs, or an extremely Scottish puzzle that involves having to top up an electric meter with a prepaid card from a newsagent. </p><p>Having moved to Glasgow under two years ago into a newly renovated tenement building that nonetheless still had one of these relics in the cupboard, it was a moment when <em>Silent Hill: Townfall</em>'s mundane horror became a little too real. That's also sure to make this unlike any other <em>Silent Hill</em> game I have played.</p><p><em>Silent Hill: Townfall </em>releases for PlayStation 5 and PC on September 24, 2026.</p>
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                                                            <title><![CDATA[ From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse — 'We shouldn't judge the player' says director ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Afterworld </strong></em><strong>is a new strategy game by Paradox Interactive</strong></li><li><strong>It tasks the player with building and managing a post-apocalyptic society</strong></li><li><strong>Director Dan Lind says the studio won't "judge the player" for any terrible choices </strong></li></ul><p>Upcoming grand strategy game <em>Afterworld </em>is all about building your own society in a post-apocalyptic North America, and, like other games by developer Paradox Interactive, it offers an incredible level of freedom to run things the way you want.</p><p>In a recent interview with TechRadar Gaming, director Dan Lind opened up about some of the emergent possibilities that players might encounter as they build their own stories in the wasteland.</p><p>"A lot of it will come from the kind of things that you have to adapt your society to," he began. "One story could be like, 'oh, I found like this huge colony of only the elderly or something, and I took them in, and we worked with a lot of tech that meant people lived for a long time, but they're not able to contribute work-wise, and society is struggling...</p><p>"So now we figure out ways where they can, say, jump off cliffs at a certain age for the betterment of everybody, or something like that, right? The story becomes 'whoa, how did you end up there? Why do you have this kind of society? Well, it was because this thing happened and I had to make this thing illegal, so nobody could use this resource, and now we're all vegetarians or something. Those are the kind of stories I think you're going to get from this."</p><p>In addition to managing your own civilization, <em>Afterworld </em>also has you interacting with those ruled by others — including powerful, ancient tyrants who run large swathes of the wasteland and can subjugate you with military might.</p><p>"I also think you're going to get interesting stories when it comes to the big political space where it's like, 'well, I decided to betray this tyrant in this way, so now I have to manage all of New York' or something like that."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BnXfUWoJESUV7zYvtkrUK6" name="SCREENSHOT_11" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/BnXfUWoJESUV7zYvtkrUK6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>Lind said he thinks that the stories players create will make for perfect water-cooler conversation, and went on to reveal that the game won't prevent you from doing evil things like cannibalism or selling members of your society to other groups.</p><p>"One of the rules that we have is that we shouldn't judge the player for their terrible choices," he explained. "The game will, for sure, in the sense that your population is not gonna necessarily just like you doing terrible things....  Unless you have a terrible population. Maybe you managed to get them to that point, or you found some people like that.</p><p>"This [freedom] is definitely where I see the game sticking out a little bit. It's expected of the setting, right? People don't expect people to behave normally and with a moral code in the apocalypse [...] but as you develop, you can take it in different directions. There's certainly an advantage to having a society that is not doing too many crazy things if you want to grow."</p><p>The director went on to say that he's "super excited" to see what players manage to achieve when <em>Afterworld </em>arrives: "For all our games, that's the fun part. Someone's like, 'Whoa, you did that! That's crazy!' Right?"</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/from-eating-the-elderly-to-selling-kids-afterworld-gives-you-the-freedom-to-do-terrible-things-in-the-post-apocalypse-we-shouldnt-judge-the-player-says-director</link>
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                            <![CDATA[ From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paradox Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Upcoming strategy game Afterworld.]]></media:description>                                                            <media:text><![CDATA[Upcoming strategy game Afterworld.]]></media:text>
                                <media:title type="plain"><![CDATA[Upcoming strategy game Afterworld.]]></media:title>
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                                <ul><li><em><strong>Afterworld </strong></em><strong>is a new strategy game by Paradox Interactive</strong></li><li><strong>It tasks the player with building and managing a post-apocalyptic society</strong></li><li><strong>Director Dan Lind says the studio won't "judge the player" for any terrible choices </strong></li></ul><p>Upcoming grand strategy game <em>Afterworld </em>is all about building your own society in a post-apocalyptic North America, and, like other games by developer Paradox Interactive, it offers an incredible level of freedom to run things the way you want.</p><p>In a recent interview with TechRadar Gaming, director Dan Lind opened up about some of the emergent possibilities that players might encounter as they build their own stories in the wasteland.</p><p>"A lot of it will come from the kind of things that you have to adapt your society to," he began. "One story could be like, 'oh, I found like this huge colony of only the elderly or something, and I took them in, and we worked with a lot of tech that meant people lived for a long time, but they're not able to contribute work-wise, and society is struggling...</p><p>"So now we figure out ways where they can, say, jump off cliffs at a certain age for the betterment of everybody, or something like that, right? The story becomes 'whoa, how did you end up there? Why do you have this kind of society? Well, it was because this thing happened and I had to make this thing illegal, so nobody could use this resource, and now we're all vegetarians or something. Those are the kind of stories I think you're going to get from this."</p><p>In addition to managing your own civilization, <em>Afterworld </em>also has you interacting with those ruled by others — including powerful, ancient tyrants who run large swathes of the wasteland and can subjugate you with military might.</p><p>"I also think you're going to get interesting stories when it comes to the big political space where it's like, 'well, I decided to betray this tyrant in this way, so now I have to manage all of New York' or something like that."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BnXfUWoJESUV7zYvtkrUK6" name="SCREENSHOT_11" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/BnXfUWoJESUV7zYvtkrUK6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>Lind said he thinks that the stories players create will make for perfect water-cooler conversation, and went on to reveal that the game won't prevent you from doing evil things like cannibalism or selling members of your society to other groups.</p><p>"One of the rules that we have is that we shouldn't judge the player for their terrible choices," he explained. "The game will, for sure, in the sense that your population is not gonna necessarily just like you doing terrible things....  Unless you have a terrible population. Maybe you managed to get them to that point, or you found some people like that.</p><p>"This [freedom] is definitely where I see the game sticking out a little bit. It's expected of the setting, right? People don't expect people to behave normally and with a moral code in the apocalypse [...] but as you develop, you can take it in different directions. There's certainly an advantage to having a society that is not doing too many crazy things if you want to grow."</p><p>The director went on to say that he's "super excited" to see what players manage to achieve when <em>Afterworld </em>arrives: "For all our games, that's the fun part. Someone's like, 'Whoa, you did that! That's crazy!' Right?"</p>
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                                                            <title><![CDATA[ Ace Combat 8: Wings of Theve delivers Top Gun thrills, but I was hoping to see more of its story and the bonds with your wingmen ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the packed halls of Gamescom with so many games to see, it's easy to get tetchy if a session goes on for too long when there's another appointment you have to rush off to see. <a href="https://www.techradar.com/gaming/move-over-megaman-ace-combat-8-wings-of-theve-was-the-best-reveal-at-the-game-awards-2025"><em>Ace Combat 8: Wings of Theve</em></a> was a rare exception where I wished I had more to go on than I was given.</p><p>On one hand, the <em>Ace Combat </em>series' appeal is a straightforward one. It captures the thrill of flying a fighter jet locked in aerial dogfights without the intimidating knowledge of actually operating an aircraft like <a href="https://www.techradar.com/reviews/microsoft-flight-simulator"><em>Microsoft Flight Simulator</em></a><em>, </em>but with more control than a rail shooter like <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a>. </p><p>A new instalment coming just a few years after a new Top Gun movie is even more tantalising for anyone eager to take to the skies like Tom Cruise.</p><h2 id="back-to-strangereal">Back to Strangereal</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UyqTwc3qNM5qErVbydadQX" name="ss_c96554a11a418ac5773b2030d0355c775257e1d6.1920x1080" alt="A promotional Ace Combat 8 screenshot." src="https://cdn.mos.cms.futurecdn.net/UyqTwc3qNM5qErVbydadQX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>That the series also takes place in an alternate world called Strangereal, which nonetheless looks like our own, means you can enjoy the immersive realism without being drawn into the awkward politics of any real-world conflicts. </p><p>For the mission I got to play, titled 'The Fall of the Numbered Fleets', there's already a sense of a meaty narrative to get into, as my squadron, Joker Flight of the Federation of Central Usea (FCU), is tasked with launching an offensive to strike fleets belonging to the invading forces from the Republic of Sotoa. </p><p>An added wrinkle is that you also have to contend with a once-friendly squadron nicknamed the Sharks, who have recently defected.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mTZ477TxbPq9RhBW3C5ZQX" name="ss_ebcdb349bffe1ab1ffeea5232a0619ef99d399bf.1920x1080" alt="A promotional Ace Combat 8 screenshot." src="https://cdn.mos.cms.futurecdn.net/mTZ477TxbPq9RhBW3C5ZQX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>This drama plays out during the mission; banter zips between your fellow wingmen Baxter and Tasha over the radio as you approach the targets on Newfield Island before being interrupted by enemy Sotoan chatter when you manage to deal damage to their fleet and supplies. And of course, it's only a matter of time before the Sharks turn up as sparks fly between factions that wouldn't be out of place in an anime if it wasn't for the game's realistic aesthetic.</p><p>Although you have targets to destroy, there are also different approaches you can take to tackle an objective, such as customising your loadout at the beginning. While there's a lot of information on the UI that can feel intimidating, it felt readable when a missile is definitely locked onto a target, while an outline below makes it clear where your bomb will drop when trying to sink ships. </p><p>There's a simple satisfaction to see the green display change from 'Hit' to 'Destroyed,' but if you really want to showboat, you can even switch to the camera looking back to enjoy the explosion in your wake.</p><h2 id="cloud-control">Cloud control</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uigp8uoBd53zbacAmfcjPX" name="ss_21213f14e460fd45dcc765d1d5ac02333b909d99.1920x1080" alt="A promotional Ace Combat 8 screenshot." src="https://cdn.mos.cms.futurecdn.net/uigp8uoBd53zbacAmfcjPX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>If 2019's <em>Ace Combat 7: Unknown Skies</em> had already set a new bar for the series' realistic visuals and combat aircraft, then <em>Ace Combat 8: Wings of Theve</em> raises it again, not just with Unreal Engine 5 but also with Bandai Namco Aces' own upgraded Cloudly tech.</p><p>That said, I spent most of my time a little too close to the ground (a prompt repeatedly telling me to pull up) when trying to aim for targets on land and sea to properly experience getting into the clouds. Yet that showcased another visual leap too, as all the objects you see are rendered at a 1:1 scale. So instead of flying over flat textures or miniatures, you really do feel immersed in the world. That also allows for setpieces such as a moment when you can fly your aircraft through a tunnel to reach an airbase stationed on the other side.</p><p>But for anyone who enjoyed the sheer action spectacle of Top Gun: Maverick, it wasn't the action alone that made it a great watch; it was all the other human drama unfolding in between the training, so that you become invested in the characters you want to succeed. Even though I'm not sure any of the characters in <em>Ace Combat 8: Wings of Theve</em> are likely to have the same star power and charisma as Tom Cruise, that is something I still wish I could have seen more of in this relatively brief Gamescom demo.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2778wwdt7Q8euMFxaogDZX" name="ss_a704b72d7c8647b2c6773731fe7a79979674dc70.1920x1080" alt="A promotional Ace Combat 8 screenshot." src="https://cdn.mos.cms.futurecdn.net/2778wwdt7Q8euMFxaogDZX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>As the first entry to have its story play out through a first-person perspective, it's surely meant to provide a more immersive way to spend time in the company of your wingmen, not just during mission briefings but also when catching up in the canteen or other bouts of R&R. </p><p>Having the in-mission banter is nonetheless also a key element, as are the small narrative choices you can make, such as in the demo where Baxter wants one of the Sharks pilots captured alive and asks that you only shoot around his cockpit, to which you can agree, or not.</p><p>But with the game's launch not far away, and arriving in time for the series' 30th anniversary, it's looking like Ace Combat 8: Wings of Theve is going to soar to a whole new plane.</p><p><em>Ace Combat 8: Wings of Theve</em> releases on October 2, 2026, for PC, PlayStation 5, Xbox Series X, and Xbox Series S. Advance access is available from September 28 for those who pre-order the deluxe edition.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ace-combat-8-wings-of-theve-delivers-top-gun-thrills-but-i-was-hoping-to-see-more-of-its-story-and-the-bonds-with-your-wingmen</link>
                                                                            <description>
                            <![CDATA[ We go hands-on with the next Ace Combat game at Gamescom 2026. ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ alan@alanwen.co.uk (Alan Wen) ]]></author>                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wgp4amVUAWpcHy2bEdGRjH.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A promotional Ace Combat 8 screenshot.]]></media:description>                                                            <media:text><![CDATA[A promotional Ace Combat 8 screenshot.]]></media:text>
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                            <article>
                                <p>In the packed halls of Gamescom with so many games to see, it's easy to get tetchy if a session goes on for too long when there's another appointment you have to rush off to see. <a href="https://www.techradar.com/gaming/move-over-megaman-ace-combat-8-wings-of-theve-was-the-best-reveal-at-the-game-awards-2025"><em>Ace Combat 8: Wings of Theve</em></a> was a rare exception where I wished I had more to go on than I was given.</p><p>On one hand, the <em>Ace Combat </em>series' appeal is a straightforward one. It captures the thrill of flying a fighter jet locked in aerial dogfights without the intimidating knowledge of actually operating an aircraft like <a href="https://www.techradar.com/reviews/microsoft-flight-simulator"><em>Microsoft Flight Simulator</em></a><em>, </em>but with more control than a rail shooter like <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a>. </p><p>A new instalment coming just a few years after a new Top Gun movie is even more tantalising for anyone eager to take to the skies like Tom Cruise.</p><h2 id="back-to-strangereal">Back to Strangereal</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UyqTwc3qNM5qErVbydadQX" name="ss_c96554a11a418ac5773b2030d0355c775257e1d6.1920x1080" alt="A promotional Ace Combat 8 screenshot." src="https://cdn.mos.cms.futurecdn.net/UyqTwc3qNM5qErVbydadQX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>That the series also takes place in an alternate world called Strangereal, which nonetheless looks like our own, means you can enjoy the immersive realism without being drawn into the awkward politics of any real-world conflicts. </p><p>For the mission I got to play, titled 'The Fall of the Numbered Fleets', there's already a sense of a meaty narrative to get into, as my squadron, Joker Flight of the Federation of Central Usea (FCU), is tasked with launching an offensive to strike fleets belonging to the invading forces from the Republic of Sotoa. </p><p>An added wrinkle is that you also have to contend with a once-friendly squadron nicknamed the Sharks, who have recently defected.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mTZ477TxbPq9RhBW3C5ZQX" name="ss_ebcdb349bffe1ab1ffeea5232a0619ef99d399bf.1920x1080" alt="A promotional Ace Combat 8 screenshot." src="https://cdn.mos.cms.futurecdn.net/mTZ477TxbPq9RhBW3C5ZQX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>This drama plays out during the mission; banter zips between your fellow wingmen Baxter and Tasha over the radio as you approach the targets on Newfield Island before being interrupted by enemy Sotoan chatter when you manage to deal damage to their fleet and supplies. And of course, it's only a matter of time before the Sharks turn up as sparks fly between factions that wouldn't be out of place in an anime if it wasn't for the game's realistic aesthetic.</p><p>Although you have targets to destroy, there are also different approaches you can take to tackle an objective, such as customising your loadout at the beginning. While there's a lot of information on the UI that can feel intimidating, it felt readable when a missile is definitely locked onto a target, while an outline below makes it clear where your bomb will drop when trying to sink ships. </p><p>There's a simple satisfaction to see the green display change from 'Hit' to 'Destroyed,' but if you really want to showboat, you can even switch to the camera looking back to enjoy the explosion in your wake.</p><h2 id="cloud-control">Cloud control</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uigp8uoBd53zbacAmfcjPX" name="ss_21213f14e460fd45dcc765d1d5ac02333b909d99.1920x1080" alt="A promotional Ace Combat 8 screenshot." src="https://cdn.mos.cms.futurecdn.net/uigp8uoBd53zbacAmfcjPX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>If 2019's <em>Ace Combat 7: Unknown Skies</em> had already set a new bar for the series' realistic visuals and combat aircraft, then <em>Ace Combat 8: Wings of Theve</em> raises it again, not just with Unreal Engine 5 but also with Bandai Namco Aces' own upgraded Cloudly tech.</p><p>That said, I spent most of my time a little too close to the ground (a prompt repeatedly telling me to pull up) when trying to aim for targets on land and sea to properly experience getting into the clouds. Yet that showcased another visual leap too, as all the objects you see are rendered at a 1:1 scale. So instead of flying over flat textures or miniatures, you really do feel immersed in the world. That also allows for setpieces such as a moment when you can fly your aircraft through a tunnel to reach an airbase stationed on the other side.</p><p>But for anyone who enjoyed the sheer action spectacle of Top Gun: Maverick, it wasn't the action alone that made it a great watch; it was all the other human drama unfolding in between the training, so that you become invested in the characters you want to succeed. Even though I'm not sure any of the characters in <em>Ace Combat 8: Wings of Theve</em> are likely to have the same star power and charisma as Tom Cruise, that is something I still wish I could have seen more of in this relatively brief Gamescom demo.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2778wwdt7Q8euMFxaogDZX" name="ss_a704b72d7c8647b2c6773731fe7a79979674dc70.1920x1080" alt="A promotional Ace Combat 8 screenshot." src="https://cdn.mos.cms.futurecdn.net/2778wwdt7Q8euMFxaogDZX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>As the first entry to have its story play out through a first-person perspective, it's surely meant to provide a more immersive way to spend time in the company of your wingmen, not just during mission briefings but also when catching up in the canteen or other bouts of R&R. </p><p>Having the in-mission banter is nonetheless also a key element, as are the small narrative choices you can make, such as in the demo where Baxter wants one of the Sharks pilots captured alive and asks that you only shoot around his cockpit, to which you can agree, or not.</p><p>But with the game's launch not far away, and arriving in time for the series' 30th anniversary, it's looking like Ace Combat 8: Wings of Theve is going to soar to a whole new plane.</p><p><em>Ace Combat 8: Wings of Theve</em> releases on October 2, 2026, for PC, PlayStation 5, Xbox Series X, and Xbox Series S. Advance access is available from September 28 for those who pre-order the deluxe edition.</p>
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                                                            <title><![CDATA[ Exclusive: Ex-Rockstar dev gives us the inside scoop on what GTA 6’s Extended Look reveals about its protagonists — ‘Jason Duval is a robot — a Terminator' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The pantheon of US crime dramas is peppered with ruthless, hyperreal villains who have risked it all for a shot at the American Dream. Michael Corleone, Tony Montana, Keyser Söze, Tony Soprano, and Marsellus Wallace are but five of the fictional strongmen now synonymous with getting things done by hook or by crook.</p><p>In the 30 years since the inception of the <a href="https://www.techradar.com/tag/grand-theft-auto"><em>Grand Theft Auto</em></a> franchise, Rockstar Games has evolved cinematic storytelling in video games to the point that you could, quite feasibly, add Tommy Vercetti, Toni Cipriani, Carl ‘CJ’ Johnson, Niko Bellic, and Michael De Santa to that list.</p><p>In the slipstream of <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live"><em>Grand Theft Auto 6</em>’s Extended Look</a>, multiple questions emerge about what has become the most-anticipated video game of the 21st century. Most notably, will we soon be able to add Jason Duval and Lucia Caminos to this scurrilous list of ill-gotten individuals intoxicated by life, liberty, and the pursuit of happiness? </p><p>As a former developer at Rockstar Games and seasoned industry pro, Mike York is well positioned to explain what the condensed 26-minute slice of gameplay reveals about the lead characters and the title itself.</p><h2 id="miami-twice">Miami twice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HMbb2Nq8qDDLyTEPh3HhAX" name="Jason_and_Lucia_05" alt="Imagery of Grand Theft Auto 6." src="https://cdn.mos.cms.futurecdn.net/HMbb2Nq8qDDLyTEPh3HhAX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rcokstar Games)</span></figcaption></figure><p>“I see a heavier tone and a slower pace,” York says of the follow-up to 2013’s <em>GTA 5</em>, which was set in San Andreas, a fictionalised version of California. This time, Rockstar has returned to Vice City, their neon-hued take on the sun-blasted, Floridian playground of Leonida, to bring the couple to life in a Bonnie-and-Clyde-style misadventure befitting the studio’s wild and vivid creative vision. </p><p>“Jason moves around very slow and methodical. That's the first thing I noticed. He seemed like a robot — a Terminator —walking through every scene and mowing people down with no emotion,” suggests York of the US military veteran, mirroring some of the observations – and criticisms – that have accompanied the exclusive Netflix promo since it launched last week.</p><p>Will the male lead stand up against the aforementioned icons, who have helped cement Rockstar’s brand as pixelated pioneers in these imagined, open-world environments? </p><p>York continues: “I want to see that. Niko Belic, for example, is a great character. He was witty and had some great lines, which is why <em>GTA 4 </em>became one of my favourites in the series. I hope we see more of that because right now, Jason seems quite deadpan and monotone. </p><p>“Rockstar usually gives us a bunch of neat characters who are funny and have their own flair. I don't know if we're going to see that with Jason, but I hope we do,” he comments. Certainly, if you rewatch the Extended Look, Jason’s demeanour – he warns Lucia to stay cool in the opening seconds as they become embroiled in a meth lab shootout and then scolds her for being late when the pair drive to meet aged accomplice Brian Heder – is of a more self-contained, uptight and introspective personality than his vivacious, chameleonic, and combustible counterpart. </p><p>Perhaps that’s the point. As switchable characters, will Lucia provide the Yin to Jason’s Yang? “I think that's what they're going to do,” continues York, pinpointing the passage where the duo emerges at the Effluvia rooftop bar. </p><p>“There's that moment in the trailer where they get in an elevator, and he says: ‘Sometimes I'm just more comfortable when I have to use a gun’. She replies: ‘Just be charming!’ Lucia's got this attitude where you can tell she's trying to break him out of his shell. She's the one that probably goes into missions gung-ho, all guns blazing.”</p><h2 id="wired-for-sound">Wired for sound</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DjuoyDiyAkRt6BgbgFgotW" name="jason-and-lucia-motorcycle-gta-6" alt="Imagery of Grand Theft Auto 6." src="https://cdn.mos.cms.futurecdn.net/DjuoyDiyAkRt6BgbgFgotW.webp" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rcokstar Games)</span></figcaption></figure><p>Indeed, there are further clues about the duo’s depiction in the fluorescent, 80s-colored Extended Look soundtrack. When the focus is on Jason, <em>People Are People</em> by Depeche Mode (featuring the line “I can't understand. What makes a man hate another man? Help me understand”) is used for context. Meanwhile, Lucia’s section of the clip, which sees her marching into Zeke’s Gadgets store to shoot up the place and flipping the bird at a swarm of cops when they make their escape from a second robbery, aptly uses global chart-smashing <em>Devil Woman</em> as the musical backdrop.</p><p>“With evil on her mind… She’s gonna get you!” warns the enduringly improbable British pop star Cliff Richard, in a phase that could be seen as Rockstar’s opportunity to showcase a central theme of female empowerment and mutual respect between sexes that has been almost entirely absent from the <em>GTA</em> series. In the toxic shadow of an era defined and divided by the manosphere, could this be an attempt to reset this predominant tone against countless accusations of misogyny that have stalked each title?</p><p>“A lot of their games have been viewed in that light. It'd be cool for them to shake that up and flip it on its head,” confirms York. Currently working on <a href="https://www.sixdays.com/" target="_blank"><em>Six Days in Fallujah</em></a> for Highwire Games in Seattle, Washington, he joined Rockstar New England – a studio based in Andover, Massachusetts – in 2012, leaving three years later after playing an active role in the development of <em>GTA 5</em> and its online incarnation.</p><h2 id="red-dead-detention">Red Dead detention</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x9DXwhveWd3789YYoCCmBX" name="Leonida_Keys_06" alt="Imagery of Grand Theft Auto 6." src="https://cdn.mos.cms.futurecdn.net/x9DXwhveWd3789YYoCCmBX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rcokstar Games)</span></figcaption></figure><p>York’s induction into the much-mythologised studio’s work culture would prove to be prophetic. On his first day, he was instructed to play <em>Red Dead Redemption</em> in full – for the first time, in fact – to prepare for what was coming down the track: extensive animations on its Western-themed successor, where he was charged with designing multiple animal models intended to maraud across the North American frontier at the turn of the 20th century.</p><p>Elsewhere, his portfolio – including trailers for <em>Dead Island: Riptide</em>, <em>Fortnite</em>, <em>The Walking Dead</em>, <em>Borderlands 3</em> and <em>Vampire: The Masquerade – Bloodlines</em> – suggests York could illuminate the top-secret processes that underpin the massively hyped Extended Look, which is only the third official piece of formal storytelling to accompany <em>GTA 6</em> and pulled in more than 30m views on Netflix in four days.</p><p>“We weren’t told anything about trailers, and then, all of a sudden, my animations would end up in one. It’d be like: ‘There's one of my shots!’ I only found out once they were completely released, and we were all watching it.” He says this level of secrecy is baked into the studio’s DNA. “They try to instill in all their employees that you don't say anything anywhere. If you look up most of the people at Rockstar, they don't have any social media presence because they're scared to. I was. When I worked there, I didn't say anything ever.”</p><p>Across the industry, how does the decision-making play out for this type of media content? “You don't want to spoil it or give too much away. You want to hint and leave things to the imagination, get people to want to find out what the story is. But things are changing. More and more studios and companies are releasing big deep dives, reveals, and whole chunks of gameplay. We're getting to see a lot of stuff that we never used to back in the day.”</p><h2 id="face-off">Face off</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TCGbJi4FZ2ngdJUSoB3jAX" name="Vice_City_12" alt="Imagery of Grand Theft Auto 6." src="https://cdn.mos.cms.futurecdn.net/TCGbJi4FZ2ngdJUSoB3jAX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rcokstar Games)</span></figcaption></figure><p>York was impressed by many components of Rockstar’s mega preview, in particular the visual clarity, use of lighting, and the lifelike physics deployed in specific graphical elements, such as the movement of individual characters’ hair. </p><p>However, he also admits being disappointed by some of the “rough” facial animations. He explains: “It doesn't seem like they're using MetaHuman capture technology. It looks like they're still doing it the old-school way, like in <em>GTA 5</em>. It's very similar to that. That might be because of the limitations and what's important. </p><p>“I’ve worked with Unreal Engine 5. The high-fidelity facial animation has hundreds of bones in the face. When you add those to the character, it slows everything down. This is the type of stuff you put in cutscenes for <em>The Last of Us Part 2</em>, for example. You want it to look super realistic. On <em>GTA 4</em>, they're not doing that. Everything they show is in-game footage. It's the cinematic version of the character, which still needs to be low-resolution enough so it can do all these things without bogging down the rest of the game.”</p><p>York pinpoints other features – citing the weapon wheel and mini map – that also look “a bit outdated and weird”. “The whole UI doesn't really match the style of game and what we're used to,” he comments. “Rockstar has a big and very talented team. If they wanted, they could go in and change those elements before a final release. Will they do that? That's another question because there’s probably a lot of other stuff they're sweating about.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VqHPGb78sSd7bva5EL6giG" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/VqHPGb78sSd7bva5EL6giG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>That said, he praises the overarching LOD (Level of Detail), suggesting that – to date – only the CD Projekt Red team behind the once maligned but now widely celebrated <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> has been able to match it. “There are levels to this shit,” he states. “Rockstar are the kings of that.” </p><p>Despite any minor quibbles, the Extended Look has reassured York – who runs <a href="https://www.youtube.com/@YorkStreetGaming">York Street Gaming</a> on YouTube – that <em>GTA 6</em> will set a new high bar stretching years into the future. “People will still say it's one of the best games of all time,” he says. “It will perform really well and become something we'll be able to play for a decade later like <em>GTA 5</em>. Online will come out and probably be an ever-evolving metaverse which will carry the franchise forever.”</p><p>Grand Theft Auto 6 will be released for PlayStation 5 and Xbox Series X and Series S on November 19, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/exclusive-ex-rockstar-dev-gives-us-the-inside-scoop-on-what-gta-6s-extended-look-reveals-about-its-protagonists-jason-duval-is-a-robot-a-terminator</link>
                                                                            <description>
                            <![CDATA[ The Netflix exclusive gameplay trailer pulled in 30m views in four days. What more can we learn about the most-anticipated title of the 21st century? ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 16:40:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ben Gilbert ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Rcokstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Imagery of Grand Theft Auto 6.]]></media:description>                                                            <media:text><![CDATA[Imagery of Grand Theft Auto 6.]]></media:text>
                                <media:title type="plain"><![CDATA[Imagery of Grand Theft Auto 6.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The pantheon of US crime dramas is peppered with ruthless, hyperreal villains who have risked it all for a shot at the American Dream. Michael Corleone, Tony Montana, Keyser Söze, Tony Soprano, and Marsellus Wallace are but five of the fictional strongmen now synonymous with getting things done by hook or by crook.</p><p>In the 30 years since the inception of the <a href="https://www.techradar.com/tag/grand-theft-auto"><em>Grand Theft Auto</em></a> franchise, Rockstar Games has evolved cinematic storytelling in video games to the point that you could, quite feasibly, add Tommy Vercetti, Toni Cipriani, Carl ‘CJ’ Johnson, Niko Bellic, and Michael De Santa to that list.</p><p>In the slipstream of <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live"><em>Grand Theft Auto 6</em>’s Extended Look</a>, multiple questions emerge about what has become the most-anticipated video game of the 21st century. Most notably, will we soon be able to add Jason Duval and Lucia Caminos to this scurrilous list of ill-gotten individuals intoxicated by life, liberty, and the pursuit of happiness? </p><p>As a former developer at Rockstar Games and seasoned industry pro, Mike York is well positioned to explain what the condensed 26-minute slice of gameplay reveals about the lead characters and the title itself.</p><h2 id="miami-twice">Miami twice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HMbb2Nq8qDDLyTEPh3HhAX" name="Jason_and_Lucia_05" alt="Imagery of Grand Theft Auto 6." src="https://cdn.mos.cms.futurecdn.net/HMbb2Nq8qDDLyTEPh3HhAX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rcokstar Games)</span></figcaption></figure><p>“I see a heavier tone and a slower pace,” York says of the follow-up to 2013’s <em>GTA 5</em>, which was set in San Andreas, a fictionalised version of California. This time, Rockstar has returned to Vice City, their neon-hued take on the sun-blasted, Floridian playground of Leonida, to bring the couple to life in a Bonnie-and-Clyde-style misadventure befitting the studio’s wild and vivid creative vision. </p><p>“Jason moves around very slow and methodical. That's the first thing I noticed. He seemed like a robot — a Terminator —walking through every scene and mowing people down with no emotion,” suggests York of the US military veteran, mirroring some of the observations – and criticisms – that have accompanied the exclusive Netflix promo since it launched last week.</p><p>Will the male lead stand up against the aforementioned icons, who have helped cement Rockstar’s brand as pixelated pioneers in these imagined, open-world environments? </p><p>York continues: “I want to see that. Niko Belic, for example, is a great character. He was witty and had some great lines, which is why <em>GTA 4 </em>became one of my favourites in the series. I hope we see more of that because right now, Jason seems quite deadpan and monotone. </p><p>“Rockstar usually gives us a bunch of neat characters who are funny and have their own flair. I don't know if we're going to see that with Jason, but I hope we do,” he comments. Certainly, if you rewatch the Extended Look, Jason’s demeanour – he warns Lucia to stay cool in the opening seconds as they become embroiled in a meth lab shootout and then scolds her for being late when the pair drive to meet aged accomplice Brian Heder – is of a more self-contained, uptight and introspective personality than his vivacious, chameleonic, and combustible counterpart. </p><p>Perhaps that’s the point. As switchable characters, will Lucia provide the Yin to Jason’s Yang? “I think that's what they're going to do,” continues York, pinpointing the passage where the duo emerges at the Effluvia rooftop bar. </p><p>“There's that moment in the trailer where they get in an elevator, and he says: ‘Sometimes I'm just more comfortable when I have to use a gun’. She replies: ‘Just be charming!’ Lucia's got this attitude where you can tell she's trying to break him out of his shell. She's the one that probably goes into missions gung-ho, all guns blazing.”</p><h2 id="wired-for-sound">Wired for sound</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DjuoyDiyAkRt6BgbgFgotW" name="jason-and-lucia-motorcycle-gta-6" alt="Imagery of Grand Theft Auto 6." src="https://cdn.mos.cms.futurecdn.net/DjuoyDiyAkRt6BgbgFgotW.webp" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rcokstar Games)</span></figcaption></figure><p>Indeed, there are further clues about the duo’s depiction in the fluorescent, 80s-colored Extended Look soundtrack. When the focus is on Jason, <em>People Are People</em> by Depeche Mode (featuring the line “I can't understand. What makes a man hate another man? Help me understand”) is used for context. Meanwhile, Lucia’s section of the clip, which sees her marching into Zeke’s Gadgets store to shoot up the place and flipping the bird at a swarm of cops when they make their escape from a second robbery, aptly uses global chart-smashing <em>Devil Woman</em> as the musical backdrop.</p><p>“With evil on her mind… She’s gonna get you!” warns the enduringly improbable British pop star Cliff Richard, in a phase that could be seen as Rockstar’s opportunity to showcase a central theme of female empowerment and mutual respect between sexes that has been almost entirely absent from the <em>GTA</em> series. In the toxic shadow of an era defined and divided by the manosphere, could this be an attempt to reset this predominant tone against countless accusations of misogyny that have stalked each title?</p><p>“A lot of their games have been viewed in that light. It'd be cool for them to shake that up and flip it on its head,” confirms York. Currently working on <a href="https://www.sixdays.com/" target="_blank"><em>Six Days in Fallujah</em></a> for Highwire Games in Seattle, Washington, he joined Rockstar New England – a studio based in Andover, Massachusetts – in 2012, leaving three years later after playing an active role in the development of <em>GTA 5</em> and its online incarnation.</p><h2 id="red-dead-detention">Red Dead detention</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x9DXwhveWd3789YYoCCmBX" name="Leonida_Keys_06" alt="Imagery of Grand Theft Auto 6." src="https://cdn.mos.cms.futurecdn.net/x9DXwhveWd3789YYoCCmBX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rcokstar Games)</span></figcaption></figure><p>York’s induction into the much-mythologised studio’s work culture would prove to be prophetic. On his first day, he was instructed to play <em>Red Dead Redemption</em> in full – for the first time, in fact – to prepare for what was coming down the track: extensive animations on its Western-themed successor, where he was charged with designing multiple animal models intended to maraud across the North American frontier at the turn of the 20th century.</p><p>Elsewhere, his portfolio – including trailers for <em>Dead Island: Riptide</em>, <em>Fortnite</em>, <em>The Walking Dead</em>, <em>Borderlands 3</em> and <em>Vampire: The Masquerade – Bloodlines</em> – suggests York could illuminate the top-secret processes that underpin the massively hyped Extended Look, which is only the third official piece of formal storytelling to accompany <em>GTA 6</em> and pulled in more than 30m views on Netflix in four days.</p><p>“We weren’t told anything about trailers, and then, all of a sudden, my animations would end up in one. It’d be like: ‘There's one of my shots!’ I only found out once they were completely released, and we were all watching it.” He says this level of secrecy is baked into the studio’s DNA. “They try to instill in all their employees that you don't say anything anywhere. If you look up most of the people at Rockstar, they don't have any social media presence because they're scared to. I was. When I worked there, I didn't say anything ever.”</p><p>Across the industry, how does the decision-making play out for this type of media content? “You don't want to spoil it or give too much away. You want to hint and leave things to the imagination, get people to want to find out what the story is. But things are changing. More and more studios and companies are releasing big deep dives, reveals, and whole chunks of gameplay. We're getting to see a lot of stuff that we never used to back in the day.”</p><h2 id="face-off">Face off</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TCGbJi4FZ2ngdJUSoB3jAX" name="Vice_City_12" alt="Imagery of Grand Theft Auto 6." src="https://cdn.mos.cms.futurecdn.net/TCGbJi4FZ2ngdJUSoB3jAX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rcokstar Games)</span></figcaption></figure><p>York was impressed by many components of Rockstar’s mega preview, in particular the visual clarity, use of lighting, and the lifelike physics deployed in specific graphical elements, such as the movement of individual characters’ hair. </p><p>However, he also admits being disappointed by some of the “rough” facial animations. He explains: “It doesn't seem like they're using MetaHuman capture technology. It looks like they're still doing it the old-school way, like in <em>GTA 5</em>. It's very similar to that. That might be because of the limitations and what's important. </p><p>“I’ve worked with Unreal Engine 5. The high-fidelity facial animation has hundreds of bones in the face. When you add those to the character, it slows everything down. This is the type of stuff you put in cutscenes for <em>The Last of Us Part 2</em>, for example. You want it to look super realistic. On <em>GTA 4</em>, they're not doing that. Everything they show is in-game footage. It's the cinematic version of the character, which still needs to be low-resolution enough so it can do all these things without bogging down the rest of the game.”</p><p>York pinpoints other features – citing the weapon wheel and mini map – that also look “a bit outdated and weird”. “The whole UI doesn't really match the style of game and what we're used to,” he comments. “Rockstar has a big and very talented team. If they wanted, they could go in and change those elements before a final release. Will they do that? That's another question because there’s probably a lot of other stuff they're sweating about.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VqHPGb78sSd7bva5EL6giG" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/VqHPGb78sSd7bva5EL6giG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>That said, he praises the overarching LOD (Level of Detail), suggesting that – to date – only the CD Projekt Red team behind the once maligned but now widely celebrated <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> has been able to match it. “There are levels to this shit,” he states. “Rockstar are the kings of that.” </p><p>Despite any minor quibbles, the Extended Look has reassured York – who runs <a href="https://www.youtube.com/@YorkStreetGaming">York Street Gaming</a> on YouTube – that <em>GTA 6</em> will set a new high bar stretching years into the future. “People will still say it's one of the best games of all time,” he says. “It will perform really well and become something we'll be able to play for a decade later like <em>GTA 5</em>. Online will come out and probably be an ever-evolving metaverse which will carry the franchise forever.”</p><p>Grand Theft Auto 6 will be released for PlayStation 5 and Xbox Series X and Series S on November 19, 2026.</p>
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                                                            <title><![CDATA[ 'I worked for like 15 years on just Hearts of Iron and history, so you want to do something different' — Afterworld director explains the fantasy post-apocalyptic setting, and the pub trip that inspired the game ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Afterworld </strong></em><strong>is the first Paradox grand strategy game with an original fantasy setting in a decade</strong></li><li><strong>Director Dan Lind says this brings a level of "design freedom" that would be possible in few real-world settings</strong></li><li><strong>He also wanted "to do something different" after working on historical games for so long</strong></li></ul><p>The recently revealed <a href="https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america"><em>Afterworld </em></a>stands apart from the rest of the recent Paradox Games portfolio. It's the studio's first title in a decade to take place in an original fictional setting, this time post-apocalyptic North America, rather than a real-world historical one.</p><p>The game is being directed by studio veteran Dan Lind, who has been working at Paradox for almost twenty years. He started out on <em>Europa Universalis 3</em>, working his way up to eventually become game director of the supremely popular <em>Hearts of Iron 4 </em>— a massive-scale WW2 sim.</p><p>In an interview with TechRadar Gaming at the company's Stockholm HQ, Lind explained that not being tied down by history allows for a whole new level of "design freedom."</p><p>"I worked for like 15 years on just <em>Hearts of Iron </em>and history, so you want to do something different," he said. "That was a big motivator."</p><p>He also thinks that <em>Afterworld</em>, which features a map based on just part of one country rather than a chunk of the globe, will be able to fill a specific niche in Paradox's offering. </p><p>"Looking at our games, I think there's a niche in between a couple of them that we're not tapping," he explained. </p><p>"I think there's another different, fresh grand strategy game experience that you can have at a bit of a smaller scale, but with more detail basically. Also having worked with 'crunchy' games such as <em>Hearts of Iron</em>, I wanted to see if we could find a way to make the game easier for people to get into."</p><p>He continued: "It's kind of a bit 4X like this, and you can start scaling the mechanics over time. It makes it so much easier, right? It's hard to do that with a historical setting, unless you're doing something like a migration era, but this game can also tap a lot of those ideas."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5VsgDGdniLrGQUUYSnHt28" name="IMG_20260814_095653" alt="The Paradox Interactive office in Stockholm." src="https://cdn.mos.cms.futurecdn.net/5VsgDGdniLrGQUUYSnHt28.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The company's current office in central Stockholm. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>He also revealed the surprising origin of his pitch for the game, which he's wanted to bring to life for over two decades.</p><p>"I think the first draft for this was super long ago. I'm not sure; it might have been like 2011 or something," he began. "We used to do these brainstorms at the pub, where the idea was to just come up with a bunch of games."</p><p>The team would sift through all of them at the end of the night, deciding which were "a terrible idea" and which were "actually an interesting idea."</p><p>"This was a good idea. I had one that was playing DNA chains through primordial soup, which we rejected, but this one was something that was pretty cool.</p><p>"I've always believed that you could do grand strategy games at slightly different scales. It doesn't always have to be big; the entire world. It can be just as interesting, but you've got to add details in the other direction as well.</p><p>At that point, it was a different scale. It was even smaller; I would say it was maybe the size of three states or something like that. When I was working on <em>Hearts of Iron</em> and a bunch of other stuff, I always had this in the back pocket as something I wanted to try and get back to."</p><p>Naturally, the idea evolved over time as Lind became "more and more interested in things that were...less board game, more simulation," leading to the current scale and focus on <a href="https://www.techradar.com/gaming/pc-gaming/director-says-afterworld-has-some-of-the-deepest-simulation-of-any-paradox-strategy-game-the-idea-is-to-drip-feed-you-until-youre-hooked">deep societal simulation</a>.</p><p>"Now I'm shifting it more to groups of people, but not country level."</p><p><em>Afterworld </em>is set to launch for PC in the future.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/i-worked-for-like-15-years-on-just-hearts-of-iron-and-history-so-you-want-to-do-something-different-afterworld-director-explains-the-fantasy-post-apocalyptic-setting-and-the-pub-trip-that-inspired-the-game</link>
                                                                            <description>
                            <![CDATA[ The director of Afterworld explains why he wanted to "do something different" to historical games. ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 14:49:27 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 16:40:36 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paradox Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Upcoming strategy game Afterworld.]]></media:description>                                                            <media:text><![CDATA[Upcoming strategy game Afterworld.]]></media:text>
                                <media:title type="plain"><![CDATA[Upcoming strategy game Afterworld.]]></media:title>
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                                <ul><li><em><strong>Afterworld </strong></em><strong>is the first Paradox grand strategy game with an original fantasy setting in a decade</strong></li><li><strong>Director Dan Lind says this brings a level of "design freedom" that would be possible in few real-world settings</strong></li><li><strong>He also wanted "to do something different" after working on historical games for so long</strong></li></ul><p>The recently revealed <a href="https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america"><em>Afterworld </em></a>stands apart from the rest of the recent Paradox Games portfolio. It's the studio's first title in a decade to take place in an original fictional setting, this time post-apocalyptic North America, rather than a real-world historical one.</p><p>The game is being directed by studio veteran Dan Lind, who has been working at Paradox for almost twenty years. He started out on <em>Europa Universalis 3</em>, working his way up to eventually become game director of the supremely popular <em>Hearts of Iron 4 </em>— a massive-scale WW2 sim.</p><p>In an interview with TechRadar Gaming at the company's Stockholm HQ, Lind explained that not being tied down by history allows for a whole new level of "design freedom."</p><p>"I worked for like 15 years on just <em>Hearts of Iron </em>and history, so you want to do something different," he said. "That was a big motivator."</p><p>He also thinks that <em>Afterworld</em>, which features a map based on just part of one country rather than a chunk of the globe, will be able to fill a specific niche in Paradox's offering. </p><p>"Looking at our games, I think there's a niche in between a couple of them that we're not tapping," he explained. </p><p>"I think there's another different, fresh grand strategy game experience that you can have at a bit of a smaller scale, but with more detail basically. Also having worked with 'crunchy' games such as <em>Hearts of Iron</em>, I wanted to see if we could find a way to make the game easier for people to get into."</p><p>He continued: "It's kind of a bit 4X like this, and you can start scaling the mechanics over time. It makes it so much easier, right? It's hard to do that with a historical setting, unless you're doing something like a migration era, but this game can also tap a lot of those ideas."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5VsgDGdniLrGQUUYSnHt28" name="IMG_20260814_095653" alt="The Paradox Interactive office in Stockholm." src="https://cdn.mos.cms.futurecdn.net/5VsgDGdniLrGQUUYSnHt28.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The company's current office in central Stockholm. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>He also revealed the surprising origin of his pitch for the game, which he's wanted to bring to life for over two decades.</p><p>"I think the first draft for this was super long ago. I'm not sure; it might have been like 2011 or something," he began. "We used to do these brainstorms at the pub, where the idea was to just come up with a bunch of games."</p><p>The team would sift through all of them at the end of the night, deciding which were "a terrible idea" and which were "actually an interesting idea."</p><p>"This was a good idea. I had one that was playing DNA chains through primordial soup, which we rejected, but this one was something that was pretty cool.</p><p>"I've always believed that you could do grand strategy games at slightly different scales. It doesn't always have to be big; the entire world. It can be just as interesting, but you've got to add details in the other direction as well.</p><p>At that point, it was a different scale. It was even smaller; I would say it was maybe the size of three states or something like that. When I was working on <em>Hearts of Iron</em> and a bunch of other stuff, I always had this in the back pocket as something I wanted to try and get back to."</p><p>Naturally, the idea evolved over time as Lind became "more and more interested in things that were...less board game, more simulation," leading to the current scale and focus on <a href="https://www.techradar.com/gaming/pc-gaming/director-says-afterworld-has-some-of-the-deepest-simulation-of-any-paradox-strategy-game-the-idea-is-to-drip-feed-you-until-youre-hooked">deep societal simulation</a>.</p><p>"Now I'm shifting it more to groups of people, but not country level."</p><p><em>Afterworld </em>is set to launch for PC in the future.</p>
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                                                            <title><![CDATA[ Persona 4 Revival plays fantastically, but I'm still not convinced it's an essential remake of Golden ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Persona 4 </em>was my belated introduction to Atlus's Japanese high school RPG series, so it still has a special place in my heart. </p><p>The PlayStation 2 original was, however, also usurped by the greatly expanded and far superior <em>Persona 4 Golden</em>, which is where I racked up my New Game+ playthroughs. Even as I have become more time-poor over the years, I would still dip into its subsequent post-Vita ports.</p><p>That does, however, present a problem for <em>Persona 4 Revival</em>. When a perfect expanded version of the game already exists and is available on all current platforms, is a $70 modern remake really needed?</p><p>The elephant in the room is that this is also a way for Sega to plug the gap for the long-anticipated <a href="https://www.techradar.com/gaming/the-persona-6-teaser-already-has-me-feeling-hopeful-about-the-series-future-heres-why"><em>Persona 6</em></a>, though given that it was only given the briefest announcement this year, fans will likely have a much longer wait ahead.</p><p>But after about an hour of hands-on time with <em>Persona 4 Revival</em> at Gamescom 2026, I can appreciate the different touches that have gone into making this JRPG classic more palatable to modern audiences, while still preserving key elements of the original.</p><h2 id="one-more-remake">One more remake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GFmpMJvvySWeWb9cUWHjkU" name="P4R_Screen_11" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/GFmpMJvvySWeWb9cUWHjkU.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p><em>Persona 4 Revival</em>'s hands-on demo was split into three parts: the first focused on story, the second on its dungeon-based battles, and the last let me choose how to spend several calendar days as a transfer high school student in the rural town of Inaba.</p><p>As a remake, it follows a similar approach to <em>Persona 3 Reload</em>. Character models aren't just a huge visual upgrade over their original lower-poly PS2 counterparts; they're even better than <em>Persona 5</em>'s and look virtually on par with the character portraits that typically accompany dialogue boxes. Turn-based battles, meanwhile, have been updated to mirror Persona 5's control scheme, where commands are mapped to different buttons rather than scrolling up and down a menu.</p><p>Just like <em>Persona 3 Reload</em>, <em>Persona 4 Revival</em> has also updated its audio with a completely new voice cast and a re-recorded soundtrack, including at least one or two brand-new songs. I don't mind so much the decision to recast the roles, especially as several of the original voice actors have become much higher profile (including Troy Baker, Laura Bailey, and Yuri Lowenthal). </p><p>Still, the voice of Teddy takes time to get used to because while some may have found his original voice a tad annoying, now he just sounds a bit too much like another teenager rather than a mysterious being inside a mascot suit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcXkjQd78mdop8LmzgF79V" name="P4R_Screen_10" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/kcXkjQd78mdop8LmzgF79V.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>From what I played, the story seems to unfold virtually beat-for-beat in line with the original. I think that's fine, and given how long the game already was, the script really doesn't need fleshing out in the same way as the <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>Final Fantasy 7 Remake</em></a> series, for example. But there are still some interesting changes within that. </p><p>The most notable is the more interesting camerawork going on, including close-ups, that make extensive cutscenes more engaging to sit through instead of just lengthy dialogue you might be inclined to skip if you can read faster than the characters speak.</p><p>The script itself has also undergone some subtle adjustments in the localization process. It might seem very minor, but I picked up on how Yosuke now addresses the other female students like Chie and Yukiko more formally by their family names, which is closer to how real-life Japanese classmates who aren't close friends behave.</p><p>I'm still intrigued by how and to what extent Yosuke's character is updated in <em>Persona 4 Revival</em>, as in the original, he behaves like a creep and is pretty insensitive at times. Given there's a moment in the story demo where he gets annoyed with Teddy and pushes him over, my guess is P Studio is still retaining at least some of the more abrasive side of his personality.</p><h2 id="holding-on-to-the-past">Holding on to the past</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cZnNiYfLCKJxE5THfKqLHV" name="P4R_Screen_12" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/cZnNiYfLCKJxE5THfKqLHV.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Persona 4 Revival's visual upgrades apply to the environments too. With a completely free-looking 3D camera, you can appreciate more of the details in the Dojima household, while in the Twisted Shopping District, you can look up and see the strange red and black vortex instead of a sky that indicates you're in the Midnight Channel's parallel dimension.</p><p>Nonetheless, the places you go to are still very much as I remember them. Rooms are still separated by loading screens; Inaba's main commercial district has the same businesses, including the item shop that turns into a bar at night. That's also fine for me, as I don't think it would necessarily benefit the game to suddenly expand the real estate.</p><p>While seemingly still randomly generated rather than having the bespoke design of<em> Persona 5</em>'s palaces, the dungeons you explore have nonetheless been adjusted to be a little less tedious, from having objects you can break to gather resources to a subtle wayfinder if you just want to get to the next floor ASAP. Ironically, I took this as a cue to go the other direction to explore more of the map.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Qc2UiwB9NZaQtTsSBSpUtU" name="P4R_Screen_1" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/Qc2UiwB9NZaQtTsSBSpUtU.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>When encountering enemy shadows on the map, the game even clearly indicates whether you've got the drop on them to get a pre-emptive attack. Failing that, <em>Persona 4 Revival</em> also adds the ability to guard against a shadow's attack so that you're less likely to start a turn-based battle at a disadvantage.</p><p>During battle, the Baton Pass mechanic has also been passed down from <a href="https://www.techradar.com/features/persona-5-hits-different-when-you-play-the-jrpg-on-nintendo-switch"><em>Persona 5</em></a> and <a href="https://www.techradar.com/gaming/persona-3-reload-review"><em>Persona 3 Reload</em></a>, which allows you to attack again if you've hit an enemy with their weakness, but pass that turn onto another party member who may have the right attack to exploit a different enemy's weakness.</p><p>But whereas <em>Persona 3 Reload </em>was criticized for not being a truly definitive remake, given the lack of an option for a female protagonist like in <em>Persona 3 Portable</em>, <em>Persona 4 Revival</em> at least is confirmed specifically as a remake of <em>Persona 4 Golden</em>. That means it will include that expanded version's additional story content, such as Marie, the mysterious and temperamental guest in the Velvet Room.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jD7XfBYfvga9Soyghpv85V" name="P4R_Screen_20" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/jD7XfBYfvga9Soyghpv85V.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Despite those smart updates, I'm still curious why some other elements have been left untouched. For instance, character portraits were used prominently in JRPGs as they were more expressive than in-game models. But when <em>Persona 4 Revival</em>'s character models are better animated and expressive, having these portraits seems arbitrary.</p><p>Similarly, when you knock down all enemies and trigger an all-out attack, <em>Persona 4</em> would originally cover the enemies in a cartoon cloud for comical effect, yet the remake opts to keep this visual despite also having party members running in to perform a lot of flashier animations alongside it.</p><p>There might be some nostalgic charm to retaining these conventions, but it also feels unnecessary in the context of a modern remake. Similarly, once my hands-on time was up, I came away impressed with what I had played, yet still not convinced why I would drop $70 on it when <em>Persona 4 Golden</em> is right there for a fraction of the price. </p><p><em>Persona 4 Revival</em> releases on February 18, 2027, on Xbox Series X and Series S, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/persona-4-revival-plays-fantastically-but-im-still-not-convinced-its-an-essential-remake-of-golden</link>
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                            <![CDATA[ Do we really need a Persona 4 Golden remake? I'm not sure after going hands-on at Gamescom 2026. ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 16:40:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ alan@alanwen.co.uk (Alan Wen) ]]></author>                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wgp4amVUAWpcHy2bEdGRjH.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A promotional screenshot of Persona 4 Revival released at Gamescom 2026.]]></media:description>                                                            <media:text><![CDATA[A promotional screenshot of Persona 4 Revival released at Gamescom 2026.]]></media:text>
                                <media:title type="plain"><![CDATA[A promotional screenshot of Persona 4 Revival released at Gamescom 2026.]]></media:title>
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                                <p><em>Persona 4 </em>was my belated introduction to Atlus's Japanese high school RPG series, so it still has a special place in my heart. </p><p>The PlayStation 2 original was, however, also usurped by the greatly expanded and far superior <em>Persona 4 Golden</em>, which is where I racked up my New Game+ playthroughs. Even as I have become more time-poor over the years, I would still dip into its subsequent post-Vita ports.</p><p>That does, however, present a problem for <em>Persona 4 Revival</em>. When a perfect expanded version of the game already exists and is available on all current platforms, is a $70 modern remake really needed?</p><p>The elephant in the room is that this is also a way for Sega to plug the gap for the long-anticipated <a href="https://www.techradar.com/gaming/the-persona-6-teaser-already-has-me-feeling-hopeful-about-the-series-future-heres-why"><em>Persona 6</em></a>, though given that it was only given the briefest announcement this year, fans will likely have a much longer wait ahead.</p><p>But after about an hour of hands-on time with <em>Persona 4 Revival</em> at Gamescom 2026, I can appreciate the different touches that have gone into making this JRPG classic more palatable to modern audiences, while still preserving key elements of the original.</p><h2 id="one-more-remake">One more remake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GFmpMJvvySWeWb9cUWHjkU" name="P4R_Screen_11" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/GFmpMJvvySWeWb9cUWHjkU.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p><em>Persona 4 Revival</em>'s hands-on demo was split into three parts: the first focused on story, the second on its dungeon-based battles, and the last let me choose how to spend several calendar days as a transfer high school student in the rural town of Inaba.</p><p>As a remake, it follows a similar approach to <em>Persona 3 Reload</em>. Character models aren't just a huge visual upgrade over their original lower-poly PS2 counterparts; they're even better than <em>Persona 5</em>'s and look virtually on par with the character portraits that typically accompany dialogue boxes. Turn-based battles, meanwhile, have been updated to mirror Persona 5's control scheme, where commands are mapped to different buttons rather than scrolling up and down a menu.</p><p>Just like <em>Persona 3 Reload</em>, <em>Persona 4 Revival</em> has also updated its audio with a completely new voice cast and a re-recorded soundtrack, including at least one or two brand-new songs. I don't mind so much the decision to recast the roles, especially as several of the original voice actors have become much higher profile (including Troy Baker, Laura Bailey, and Yuri Lowenthal). </p><p>Still, the voice of Teddy takes time to get used to because while some may have found his original voice a tad annoying, now he just sounds a bit too much like another teenager rather than a mysterious being inside a mascot suit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kcXkjQd78mdop8LmzgF79V" name="P4R_Screen_10" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/kcXkjQd78mdop8LmzgF79V.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>From what I played, the story seems to unfold virtually beat-for-beat in line with the original. I think that's fine, and given how long the game already was, the script really doesn't need fleshing out in the same way as the <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>Final Fantasy 7 Remake</em></a> series, for example. But there are still some interesting changes within that. </p><p>The most notable is the more interesting camerawork going on, including close-ups, that make extensive cutscenes more engaging to sit through instead of just lengthy dialogue you might be inclined to skip if you can read faster than the characters speak.</p><p>The script itself has also undergone some subtle adjustments in the localization process. It might seem very minor, but I picked up on how Yosuke now addresses the other female students like Chie and Yukiko more formally by their family names, which is closer to how real-life Japanese classmates who aren't close friends behave.</p><p>I'm still intrigued by how and to what extent Yosuke's character is updated in <em>Persona 4 Revival</em>, as in the original, he behaves like a creep and is pretty insensitive at times. Given there's a moment in the story demo where he gets annoyed with Teddy and pushes him over, my guess is P Studio is still retaining at least some of the more abrasive side of his personality.</p><h2 id="holding-on-to-the-past">Holding on to the past</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cZnNiYfLCKJxE5THfKqLHV" name="P4R_Screen_12" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/cZnNiYfLCKJxE5THfKqLHV.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Persona 4 Revival's visual upgrades apply to the environments too. With a completely free-looking 3D camera, you can appreciate more of the details in the Dojima household, while in the Twisted Shopping District, you can look up and see the strange red and black vortex instead of a sky that indicates you're in the Midnight Channel's parallel dimension.</p><p>Nonetheless, the places you go to are still very much as I remember them. Rooms are still separated by loading screens; Inaba's main commercial district has the same businesses, including the item shop that turns into a bar at night. That's also fine for me, as I don't think it would necessarily benefit the game to suddenly expand the real estate.</p><p>While seemingly still randomly generated rather than having the bespoke design of<em> Persona 5</em>'s palaces, the dungeons you explore have nonetheless been adjusted to be a little less tedious, from having objects you can break to gather resources to a subtle wayfinder if you just want to get to the next floor ASAP. Ironically, I took this as a cue to go the other direction to explore more of the map.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Qc2UiwB9NZaQtTsSBSpUtU" name="P4R_Screen_1" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/Qc2UiwB9NZaQtTsSBSpUtU.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>When encountering enemy shadows on the map, the game even clearly indicates whether you've got the drop on them to get a pre-emptive attack. Failing that, <em>Persona 4 Revival</em> also adds the ability to guard against a shadow's attack so that you're less likely to start a turn-based battle at a disadvantage.</p><p>During battle, the Baton Pass mechanic has also been passed down from <a href="https://www.techradar.com/features/persona-5-hits-different-when-you-play-the-jrpg-on-nintendo-switch"><em>Persona 5</em></a> and <a href="https://www.techradar.com/gaming/persona-3-reload-review"><em>Persona 3 Reload</em></a>, which allows you to attack again if you've hit an enemy with their weakness, but pass that turn onto another party member who may have the right attack to exploit a different enemy's weakness.</p><p>But whereas <em>Persona 3 Reload </em>was criticized for not being a truly definitive remake, given the lack of an option for a female protagonist like in <em>Persona 3 Portable</em>, <em>Persona 4 Revival</em> at least is confirmed specifically as a remake of <em>Persona 4 Golden</em>. That means it will include that expanded version's additional story content, such as Marie, the mysterious and temperamental guest in the Velvet Room.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jD7XfBYfvga9Soyghpv85V" name="P4R_Screen_20" alt="A promotional screenshot of Persona 4 Revival released at Gamescom 2026." src="https://cdn.mos.cms.futurecdn.net/jD7XfBYfvga9Soyghpv85V.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Despite those smart updates, I'm still curious why some other elements have been left untouched. For instance, character portraits were used prominently in JRPGs as they were more expressive than in-game models. But when <em>Persona 4 Revival</em>'s character models are better animated and expressive, having these portraits seems arbitrary.</p><p>Similarly, when you knock down all enemies and trigger an all-out attack, <em>Persona 4</em> would originally cover the enemies in a cartoon cloud for comical effect, yet the remake opts to keep this visual despite also having party members running in to perform a lot of flashier animations alongside it.</p><p>There might be some nostalgic charm to retaining these conventions, but it also feels unnecessary in the context of a modern remake. Similarly, once my hands-on time was up, I came away impressed with what I had played, yet still not convinced why I would drop $70 on it when <em>Persona 4 Golden</em> is right there for a fraction of the price. </p><p><em>Persona 4 Revival</em> releases on February 18, 2027, on Xbox Series X and Series S, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC.</p>
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                                                            <title><![CDATA[ Death Stranding movie director is being given 'a lot of freedom' to tell 'standalone' story separate from Hideo Kojima video game franchise — 'I like things where it could be easy to miss the mark' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Does every existing IP need a movie adaptation? The answer is no, of course, but I'm quietly confident in the upcoming live-action version of hit <a href="https://www.techradar.com/gaming/gaming-industry/hideo-kojima-describes-sonys-decision-to-end-physical-games-as-scary-warns-that-you-wont-own-the-data-theres-a-server-somewhere-and-you-only-have-the-right-to-turn-on-the-tap">Hideo Kojima</a> franchise,<em> </em><a href="https://www.techradar.com/news/death-stranding-is-somehow-as-good-as-we-hoped-if-not-better"><em>Death Stranding</em></a><em>.</em></p><p>Why? Well, let's start with the concept. In the game, courier Sam must reconnect a broken America after an apocalyptic event merged the worlds of the living and the dead. Add in distributor A24 and the man who directed <em>Pig </em>and<em> The Death of Robin Hood</em> — which is now in UK cinemas after its June US release — and you've surely got gold.</p><p>However, there's one immediate snag. While we don't know much, we do know that the new movie won't follow the same premise as the existing<a href="https://www.techradar.com/gaming/death-stranding-2-on-the-beach-review"> <em>Death Stranding</em> games</a>.</p><p>In fact, according to director Michael Sarnoski, not only is it a standalone movie, but will be made with a lot of creative freedom — and something about the way he explains this makes me nervous.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OqgLme"></div>                            </div>                            <script src="https://kwizly.com/embed/OqgLme.js" async></script><h2 id="39-i-need-the-space-to-find-authorship-and-find-the-things-that-i-really-believe-in-39">'I need the space to find authorship and find the things that I really believe in'</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tCI396HyhbQ" allowfullscreen></iframe></div></div><p>"I actually like to make things difficult for myself," Sarnoski tells me. "I like to do projects where the initial instinct is 'Oof, that could be a really bad idea.' Another Robin Hood movie? A prequel to a horror franchise? I like things where it could be easy to miss the mark."</p><p>This in itself is a concerning statement. I prefer it when my movie directors don't go into an adaptation thinking that things could potentially go horribly wrong. Whatever happened to positive mental attitude?</p><p>"I like the challenge," he continues. "I like finding the humanity in things that otherwise could not work. On <em>Death Stranding</em>, they're giving me a lot of freedom to tell the story that I want to tell separate from the core video game stories. It's its own standalone thing. I need the space to find authorship and find the things that I really believe in... I'm really excited about it."</p><p>Playing devil's advocate here, creative freedom could be a good thing. If fans expect a movie to replicate its original source material exactly, nobody ends up winning. But with so few details to go on, we've got to keep our fingers crossed that good decisions are made in the meantime.</p><p>But is Sarnoski concerned about appealing to existing fanbases, or is he happy to stick to his guns? "A little bit of both," he responds. "I feel the pressure, but I have to set that aside and focus on what creatively excites me. I can't make stuff as a reaction to what I think someone else wants — it has to come from a place of love and fascination."</p><p>Make of that what you will, folks... and watch this space.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/streaming/death-stranding-movie-update</link>
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                            <![CDATA[ A24 meets Hideo Kojima in the upcoming movie version of video game series Death Stranding — but its director is being given 'a lot of freedom'. ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 16:45:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Streaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Playstation]]></category>
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                                                                                                <author><![CDATA[ jasmine.valentine@futurenet.com (Jasmine Valentine) ]]></author>                    <dc:creator><![CDATA[ Jasmine Valentine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/9Ee6jPwfdb6BEZLuSWhASZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;As TechRadar&#039;s latest Streaming Staff Writer, Jasmine comes with five years of experience across various outlets and entertainment genres. Starting as a freelancer for small-scale film festivals, she&#039;s since had national and international bylines, including Radio Times, Stylist, Metro UK, Yahoo!, The Daily Beast, Total Film, Paste magazine and iNews. She also is the former Editor-in-Chief of FILMHOUNDS Magazine, getting stars such as Ridley Scott, Paul Mescal and Joseph Quinn for exclusive interviews while planning and commissioning content for bi-monthly print issues. You&#039;ll most likely find her and her massive glasses at a junket or screening for her next favourite movie, talking about Carol (2015) or obsessively binging whichever TV show Nicole Kidman&#039;s debuting a new wig in. When she&#039;s not covering TV and movies, she&#039;ll be working on her debut novel and poetry collection. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[I mean, why wouldn&amp;#39;t you want to dramatize this...]]></media:description>                                                            <media:text><![CDATA[An animated man cradles an unborn baby]]></media:text>
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                                <p>Does every existing IP need a movie adaptation? The answer is no, of course, but I'm quietly confident in the upcoming live-action version of hit <a href="https://www.techradar.com/gaming/gaming-industry/hideo-kojima-describes-sonys-decision-to-end-physical-games-as-scary-warns-that-you-wont-own-the-data-theres-a-server-somewhere-and-you-only-have-the-right-to-turn-on-the-tap">Hideo Kojima</a> franchise,<em> </em><a href="https://www.techradar.com/news/death-stranding-is-somehow-as-good-as-we-hoped-if-not-better"><em>Death Stranding</em></a><em>.</em></p><p>Why? Well, let's start with the concept. In the game, courier Sam must reconnect a broken America after an apocalyptic event merged the worlds of the living and the dead. Add in distributor A24 and the man who directed <em>Pig </em>and<em> The Death of Robin Hood</em> — which is now in UK cinemas after its June US release — and you've surely got gold.</p><p>However, there's one immediate snag. While we don't know much, we do know that the new movie won't follow the same premise as the existing<a href="https://www.techradar.com/gaming/death-stranding-2-on-the-beach-review"> <em>Death Stranding</em> games</a>.</p><p>In fact, according to director Michael Sarnoski, not only is it a standalone movie, but will be made with a lot of creative freedom — and something about the way he explains this makes me nervous.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OqgLme"></div>                            </div>                            <script src="https://kwizly.com/embed/OqgLme.js" async></script><h2 id="39-i-need-the-space-to-find-authorship-and-find-the-things-that-i-really-believe-in-39">'I need the space to find authorship and find the things that I really believe in'</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tCI396HyhbQ" allowfullscreen></iframe></div></div><p>"I actually like to make things difficult for myself," Sarnoski tells me. "I like to do projects where the initial instinct is 'Oof, that could be a really bad idea.' Another Robin Hood movie? A prequel to a horror franchise? I like things where it could be easy to miss the mark."</p><p>This in itself is a concerning statement. I prefer it when my movie directors don't go into an adaptation thinking that things could potentially go horribly wrong. Whatever happened to positive mental attitude?</p><p>"I like the challenge," he continues. "I like finding the humanity in things that otherwise could not work. On <em>Death Stranding</em>, they're giving me a lot of freedom to tell the story that I want to tell separate from the core video game stories. It's its own standalone thing. I need the space to find authorship and find the things that I really believe in... I'm really excited about it."</p><p>Playing devil's advocate here, creative freedom could be a good thing. If fans expect a movie to replicate its original source material exactly, nobody ends up winning. But with so few details to go on, we've got to keep our fingers crossed that good decisions are made in the meantime.</p><p>But is Sarnoski concerned about appealing to existing fanbases, or is he happy to stick to his guns? "A little bit of both," he responds. "I feel the pressure, but I have to set that aside and focus on what creatively excites me. I can't make stuff as a reaction to what I think someone else wants — it has to come from a place of love and fascination."</p><p>Make of that what you will, folks... and watch this space.</p>
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                                                            <title><![CDATA[ GTA 6 is getting two limited-edition DualSense wireless controllers inspired by 'Vice City’s unmistakable style' — here's when you can pre-order ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Two DualSense wireless controllers inspired by </strong><em><strong>Grand Theft Auto 6</strong></em><strong> have been revealed</strong></li><li><strong>Both editions are said to "capture the essence of Vice City"</strong></li><li><strong>Pre-orders open on September 10</strong></li></ul><p>Sony has announced that it will release two limited-edition DualSense wireless controllers inspired by <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5"><em>Grand Theft Auto 6</em></a> when the game launches. </p><p>Revealed during today's State of Play broadcast, the controllers come in black or white with purple chrome, feature the <em>GTA 6</em> logo on the touchpad, with distinct palm tree designs and glowing buttons inspired by Vice City.</p><p>"The black and white limited-edition DualSense wireless controllers each capture the essence of Vice City, from bright days along the coast to vibrant city nights," Sony describes in the <a href="https://blog.playstation.com/2026/09/03/first-look-at-the-grand-theft-auto-vi-limited-edition-dualsense-wireless-controllers/" target="_blank">PlayStation Blog</a>. </p><p>"Both editions feature a shimmering, color-shifting finish that brings together the hues of a Vice City sunset and the glow of neon lights. They both also feature custom palm tree details molded directly into the controller, adding a unique tactile element alongside official <em>Grand Theft Auto 6</em> branding."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rcx6I2A0TyM" allowfullscreen></iframe></div></div><p>The white edition "embodies Vice City at daybreak, from its white sands and pastel skies to all its laid-back glamour," while the black version "captures the energy of Vice City’s iconic nightlife."</p><p>The DualSense Wireless Controller – Grand Theft Auto 6 Black Limited Edition and DualSense Wireless Controller – Grand Theft Auto 6 White Limited Edition will be available for pre-order on September 10 and launch alongside the game on November 19.</p><p>Both controllers will cost $84.99 / £74.99 through <a href="https://direct.playstation.com/en-gb/" target="_blank">PlayStation Direct</a> in limited quantities. </p><p>Ahead of the game's launch, Rockstar Games treated fans to the <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live"><em>Grand Theft Auto 6</em>: An Extended Look</a>, which offered <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5">a deep dive into the game</a> running on the base <a href="https://www.techradar.com/reviews/ps5">PS5</a>. A new report also confirmed that the game <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-6-is-getting-two-limited-edition-dualsense-wireless-controllers-inspired-by-vice-citys-unmistakable-style-heres-when-you-can-pre-order</link>
                                                                            <description>
                            <![CDATA[ Sony is launching two limited-edition DualSense wireless controllers inspired by Grand Theft Auto 6, and you can pre-order them next week. ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 15:36:56 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 09:29:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The DualSense Wireless Controller – Grand Theft Auto 5 Black Limited Edition]]></media:description>                                                            <media:text><![CDATA[The DualSense Wireless Controller – Grand Theft Auto 5 Black Limited Edition]]></media:text>
                                <media:title type="plain"><![CDATA[The DualSense Wireless Controller – Grand Theft Auto 5 Black Limited Edition]]></media:title>
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                                <ul><li><strong>Two DualSense wireless controllers inspired by </strong><em><strong>Grand Theft Auto 6</strong></em><strong> have been revealed</strong></li><li><strong>Both editions are said to "capture the essence of Vice City"</strong></li><li><strong>Pre-orders open on September 10</strong></li></ul><p>Sony has announced that it will release two limited-edition DualSense wireless controllers inspired by <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5"><em>Grand Theft Auto 6</em></a> when the game launches. </p><p>Revealed during today's State of Play broadcast, the controllers come in black or white with purple chrome, feature the <em>GTA 6</em> logo on the touchpad, with distinct palm tree designs and glowing buttons inspired by Vice City.</p><p>"The black and white limited-edition DualSense wireless controllers each capture the essence of Vice City, from bright days along the coast to vibrant city nights," Sony describes in the <a href="https://blog.playstation.com/2026/09/03/first-look-at-the-grand-theft-auto-vi-limited-edition-dualsense-wireless-controllers/" target="_blank">PlayStation Blog</a>. </p><p>"Both editions feature a shimmering, color-shifting finish that brings together the hues of a Vice City sunset and the glow of neon lights. They both also feature custom palm tree details molded directly into the controller, adding a unique tactile element alongside official <em>Grand Theft Auto 6</em> branding."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rcx6I2A0TyM" allowfullscreen></iframe></div></div><p>The white edition "embodies Vice City at daybreak, from its white sands and pastel skies to all its laid-back glamour," while the black version "captures the energy of Vice City’s iconic nightlife."</p><p>The DualSense Wireless Controller – Grand Theft Auto 6 Black Limited Edition and DualSense Wireless Controller – Grand Theft Auto 6 White Limited Edition will be available for pre-order on September 10 and launch alongside the game on November 19.</p><p>Both controllers will cost $84.99 / £74.99 through <a href="https://direct.playstation.com/en-gb/" target="_blank">PlayStation Direct</a> in limited quantities. </p><p>Ahead of the game's launch, Rockstar Games treated fans to the <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live"><em>Grand Theft Auto 6</em>: An Extended Look</a>, which offered <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5">a deep dive into the game</a> running on the base <a href="https://www.techradar.com/reviews/ps5">PS5</a>. A new report also confirmed that the game <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles</a>.</p>
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                                                            <title><![CDATA[ Final Fantasy Resonance offers the exact old-school vibes I wanted to see from the first HD-2D game in my favorite RPG series ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The spirit forms of The Warrior of Light, Terra, Zidane, and Cloud bob up and down behind each character in my party as I get into battle in an early dungeon in <em>Final Fantasy Resonance</em>.</p><p>When the trio of monsters is briefly staggered in front of me, I’m given a choice of which iconic character’s power to unleash to end the battle, and I promptly pick the spiky-haired and Buster Sword-wielding hero of <em>Final Fantasy 7</em>. My reward is a flashy CG cutscene of Cloud obliterating everything on screen in a visual display that seems strangely at odds with the rest of the game's HD-2D style.</p><p>But this clash is perhaps to be expected when you learn that <em>Final Fantasy Resonance</em> adapts parts of an old 2015 mobile game, <em>Final Fantasy Brave Exvius</em>, to create a brand-new entry in the traditional turn-based style of Final Fantasy’s NES/SNES golden era.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gvL3jPHvKTVjQm5gq4VPy7" name="ff-resonance-3" alt="A screenshot from Final Fantasy Resonance" src="https://cdn.mos.cms.futurecdn.net/gvL3jPHvKTVjQm5gq4VPy7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>For players like me whose formative gaming years were spent playing those classics and who long for more old-school turn-based RPGs, it’s the kind of pairing that should shoot <em>Resonance</em> right to the top of the must-play list. And even in just the brief hour I spent with the game, I could feel myself getting sucked into its combat and presentation style almost immediately.</p><p>I can’t speak much on the story that frames this fan-service-heavy premise, given I got to experience so little of it, but it feels very much in the vein of a <em>Final Fantasy</em> of old. There are warring factions, a party of adventurers, and crystals to protect in temples dotted around the world.</p><p>However, it didn’t matter that I had very little exposition to set up my time with <em>Resonance</em>, given that I immediately saw so much to dig into with the characters and combat.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bCSLrybKELi8tACDVpV3q7" name="ff-resonance-4" alt="A screenshot from Final Fantasy Resonance" src="https://cdn.mos.cms.futurecdn.net/bCSLrybKELi8tACDVpV3q7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Alongside the four that were already assigned to my party, there are signs that many more familiar faces from across the full history of the series will make an appearance as Visions that you can equip to your characters. </p><p>These provide a vast number of active and passive abilities that can be brought together to create particular builds or strengths that you want characters to focus on.</p><p>For example, The Warrior of Light has several physical attacks and defensive magic that work together to make the equipped character a strong frontline warrior or damage-mitigating tank. You can further build upon that with abilities learned and masteries gained from other Visions to perhaps buff your health or offer other worthwhile passives.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fKVnDqHHAMYq5ykN5nCj38" name="ff-resonance-2" alt="A screenshot from Final Fantasy Resonance" src="https://cdn.mos.cms.futurecdn.net/fKVnDqHHAMYq5ykN5nCj38.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I enjoyed tinkering with the makeup of my party to create the classic areas of expertise across all four members — the tank, the physical damage dealer, the mage, and the healer — and I’m sure you’ll be able to create more interesting hybrids as more Visions and their classes become available.</p><p>And like the best turn-based RPGs, it was even more fulfilling to see those builds succeed in combat. It led to a satisfying rhythm where you exploit the elemental or physical weaknesses of an enemy to stagger them, earn bonus turns for your characters to create an even bigger advantage in battle, and then unleash a Vision’s special attack once all opponents are in a staggered state.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kryGAowRYwoS79tnNiZb98" name="ff-resonance-1" alt="A screenshot from Final Fantasy Resonance" src="https://cdn.mos.cms.futurecdn.net/kryGAowRYwoS79tnNiZb98.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>It’s nothing hugely revolutionary in the world of turn-based combat, but it does add some flair to a familiar formula. </p><p>Throw in summons, limit breaks, and more abilities that are exclusive to each Vision, and you have the makings of an exciting and dynamic battle system that still retains some old-school charm.</p><p>And that sums up how it felt to play <em>Resonance</em>. Anyone with a hankering for some classic <em>Final Fantasy</em> will find a lot to love here — even beyond the fan service with its large cast of well-known characters from across the series. If that sounds like you, a demo is available to try right now.</p><p><em>Final Fantasy Resonance launches on PlayStation 5, Xbox Series X and Series S, Nintendo Switch 2, Nintendo Switch, and PC on October 22.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/final-fantasy-resonance-offers-the-exact-old-school-vibes-i-wanted-to-see-from-the-first-hd-2d-game-in-my-favorite-rpg-series</link>
                                                                            <description>
                            <![CDATA[ Final Fantasy Resonance is the first HD-2D title in the iconic RPG series, and after an hour with the game, it has all the makings of an exciting new direction for the fans of the golden age of the franchise. ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 14:15:00 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 16:40:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Final Fantasy Resonance]]></media:description>                                                            <media:text><![CDATA[A screenshot from Final Fantasy Resonance]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Final Fantasy Resonance]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The spirit forms of The Warrior of Light, Terra, Zidane, and Cloud bob up and down behind each character in my party as I get into battle in an early dungeon in <em>Final Fantasy Resonance</em>.</p><p>When the trio of monsters is briefly staggered in front of me, I’m given a choice of which iconic character’s power to unleash to end the battle, and I promptly pick the spiky-haired and Buster Sword-wielding hero of <em>Final Fantasy 7</em>. My reward is a flashy CG cutscene of Cloud obliterating everything on screen in a visual display that seems strangely at odds with the rest of the game's HD-2D style.</p><p>But this clash is perhaps to be expected when you learn that <em>Final Fantasy Resonance</em> adapts parts of an old 2015 mobile game, <em>Final Fantasy Brave Exvius</em>, to create a brand-new entry in the traditional turn-based style of Final Fantasy’s NES/SNES golden era.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gvL3jPHvKTVjQm5gq4VPy7" name="ff-resonance-3" alt="A screenshot from Final Fantasy Resonance" src="https://cdn.mos.cms.futurecdn.net/gvL3jPHvKTVjQm5gq4VPy7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>For players like me whose formative gaming years were spent playing those classics and who long for more old-school turn-based RPGs, it’s the kind of pairing that should shoot <em>Resonance</em> right to the top of the must-play list. And even in just the brief hour I spent with the game, I could feel myself getting sucked into its combat and presentation style almost immediately.</p><p>I can’t speak much on the story that frames this fan-service-heavy premise, given I got to experience so little of it, but it feels very much in the vein of a <em>Final Fantasy</em> of old. There are warring factions, a party of adventurers, and crystals to protect in temples dotted around the world.</p><p>However, it didn’t matter that I had very little exposition to set up my time with <em>Resonance</em>, given that I immediately saw so much to dig into with the characters and combat.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bCSLrybKELi8tACDVpV3q7" name="ff-resonance-4" alt="A screenshot from Final Fantasy Resonance" src="https://cdn.mos.cms.futurecdn.net/bCSLrybKELi8tACDVpV3q7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Alongside the four that were already assigned to my party, there are signs that many more familiar faces from across the full history of the series will make an appearance as Visions that you can equip to your characters. </p><p>These provide a vast number of active and passive abilities that can be brought together to create particular builds or strengths that you want characters to focus on.</p><p>For example, The Warrior of Light has several physical attacks and defensive magic that work together to make the equipped character a strong frontline warrior or damage-mitigating tank. You can further build upon that with abilities learned and masteries gained from other Visions to perhaps buff your health or offer other worthwhile passives.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fKVnDqHHAMYq5ykN5nCj38" name="ff-resonance-2" alt="A screenshot from Final Fantasy Resonance" src="https://cdn.mos.cms.futurecdn.net/fKVnDqHHAMYq5ykN5nCj38.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I enjoyed tinkering with the makeup of my party to create the classic areas of expertise across all four members — the tank, the physical damage dealer, the mage, and the healer — and I’m sure you’ll be able to create more interesting hybrids as more Visions and their classes become available.</p><p>And like the best turn-based RPGs, it was even more fulfilling to see those builds succeed in combat. It led to a satisfying rhythm where you exploit the elemental or physical weaknesses of an enemy to stagger them, earn bonus turns for your characters to create an even bigger advantage in battle, and then unleash a Vision’s special attack once all opponents are in a staggered state.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kryGAowRYwoS79tnNiZb98" name="ff-resonance-1" alt="A screenshot from Final Fantasy Resonance" src="https://cdn.mos.cms.futurecdn.net/kryGAowRYwoS79tnNiZb98.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>It’s nothing hugely revolutionary in the world of turn-based combat, but it does add some flair to a familiar formula. </p><p>Throw in summons, limit breaks, and more abilities that are exclusive to each Vision, and you have the makings of an exciting and dynamic battle system that still retains some old-school charm.</p><p>And that sums up how it felt to play <em>Resonance</em>. Anyone with a hankering for some classic <em>Final Fantasy</em> will find a lot to love here — even beyond the fan service with its large cast of well-known characters from across the series. If that sounds like you, a demo is available to try right now.</p><p><em>Final Fantasy Resonance launches on PlayStation 5, Xbox Series X and Series S, Nintendo Switch 2, Nintendo Switch, and PC on October 22.</em></p>
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                                                            <title><![CDATA[ Summer is winding down with cooler days on the horizon, and that's why the AutoFull M6 Ultra+ gaming chair should be on your radar ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been a long search for a new gaming chair that suits my sedentary working lifestyle, especially when diving into those long hours of gaming sessions. There are plenty of options on the market, but it's not exactly easy to pinpoint one that's ideal for comfort.</p><p>I've been fortunate enough to get my hands on AutoFull's M6 Ultra+ 2.0 gaming chair, and without any doubt, it's easily among the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> I've used and is my personal favorite. </p><p>It's a feature-rich chair with several options for relaxation, such as shiatsu back (specifically lumbar) massaging capabilities, a 3D ergocloud headrest and footrest, 360-degree adjustable armrests, leg massage (via vibration), and most importantly, cooling and heating.</p><p>The latter comes in handy for both hot and cold seasons; yes, the ventilation for cooling could be a lot better, but it's designed to stop your backside from getting too warm on those hot summer days — and does a fairly decent job.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1166px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="86CXr42VmqVksPKfsfbgUS" name="AutoFull M6 Ultra 2.0" alt="Render of AutoFull M6 Ultra 2.0 in recline" src="https://cdn.mos.cms.futurecdn.net/86CXr42VmqVksPKfsfbgUS.jpg" mos="" align="middle" fullscreen="" width="1166" height="656" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AutoFull)</span></figcaption></figure><h2 id="today-39-s-best-autofull-m6-ultra-2-0-gaming-chair-labor-day-deal">Today's best AutoFull M6 Ultra+ 2.0 gaming chair Labor Day deal </h2><div class="product"><a data-dimension112="a8e73a24-a6d6-11f1-85ad-b72426d6a68e" data-action="Deal Block" data-label="M6 Ultra+ 2.0" data-dimension48="M6 Ultra+ 2.0" data-dimension25="$799.98" href="https://www.autofull.com/products/autofull-m6-ultra-2-0-shiatsu-massage-gaming-chair" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="c3UjAWqG4qAMAGzvBzMCKU" name="AutoFull M6 Ultra+ 2.0 gaming chair" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/c3UjAWqG4qAMAGzvBzMCKU.webp" mos="" align="middle" fullscreen="" width="1400" height="1400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The AutoFull M6 Ultra+ 2.0 is one of the best gaming chairs money can buy, addressing every comfort concern you can think of. With the chair's ultra-soft leather design, its active cooling and heating functions, shiatsu massaging, dynamic lumbar support, and 360-degree adjustable arms, you can't get any better than this.<a class="view-deal button" href="https://www.autofull.com/products/autofull-m6-ultra-2-0-shiatsu-massage-gaming-chair" target="_blank" rel="nofollow" data-dimension112="a8e73a24-a6d6-11f1-85ad-b72426d6a68e" data-action="Deal Block" data-label="M6 Ultra+ 2.0" data-dimension48="M6 Ultra+ 2.0" data-dimension25="$799.98">View Deal</a></p></div><p>With summer coming to an end, the Ultra+ 2.0's heating is what matters most, and I can promise it does a fantastic job of keeping you warm (and pretty quickly too). Perhaps its leather design is what helps speed up that process, but a word of warning: if you're looking to upgrade from a mesh chair as I did, you're going to feel a significant change in temperature sitting at your desk, even when you're not using the Ultra+ 2.0's heating function.</p><p>The AutoFull M6 Ultra+ 2.0 gaming chair is <a href="https://www.autofull.com/products/autofull-m6-ultra-2-0-shiatsu-massage-gaming-chair" target="_blank">available on AutoFull's online store for $799.98</a> (<del>was $999.99</del>), with a big 20% discount making it more affordable in a Labor Day sale.</p><p>It certainly isn't the <em>perfect </em>gaming chair, and frankly, I don't think such a thing exists. I'd appreciate it if AutoFull had used a comfier legrest, with a faux fur design, and if the cooling ventilation was a little stronger, but otherwise, I have no complaints.</p><p>It's hard to see any other chair I'd opt for as a replacement, and while it's a fairly expensive option, I wouldn't think twice about taking advantage of its current Labor Day deal.</p><h2 id="shop-more-of-today-39-s-best-labor-day-sales">Shop more of today's best Labor Day sales</h2><ul><li><strong>Amazon:</strong> <a href="https://www.amazon.com/deals?ref_=nav_cs_gb">45% off TVs, AirPods, air fryers & vacuums</a></li><li><strong>Apple: </strong><a href="https://www.amazon.com/s?k=apple+store+sale&hvadid=713790860351&hvdev=c&hvexpln=67&hvlocphy=9026250">iPads, AirPods & MacBooks from $99</a></li><li><strong>Appliances:</strong> <a href="https://www.samsung.com/us/refrigerators/all-refrigerators/?shop=Buy+Online">up to $1,200 at Samsung</a></li><li><strong>Best Buy:</strong> <a href="https://www.bestbuy.com/sale-event">60% off appliances, TVs, laptops & more</a></li><li><strong>Casper:</strong> <a href="https://casper.com/collections/mattresses">up to 30% off mattresses</a></li><li><strong>Dell:</strong> <a href="https://www.dell.com/en-us/shop/black-friday-deals">laptop deals from $249.99</a></li><li><strong>DreamCloud: </strong><a href="https://www.dreamcloudsleep.com/">up to 60% off mattresses, 66% off bundles</a></li><li><strong>Home Depot:</strong> <a href="https://www.homedepot.com/">40% off appliances, furniture, grills & tools</a></li><li><strong>Lowe's:</strong> <a href="https://www.lowes.com/">$1,000 off appliances, patio & tools</a></li><li><strong>Nectar:</strong> <a href="https://www.nectarsleep.com/mattress">up to 50% off mattresses, deals from $349</a></li><li><strong>Saatva:</strong> <a href="https://www.saatva.com/">up to $625 off luxury mattresses</a></li><li><strong>Samsung:</strong> <a href="https://www.samsung.com/us/tvs/all-tvs/">up to $2,000 off 4K, QLED & OLED TVs</a></li><li><strong>Target:</strong><a href="https://www.target.com/c/deals-hub/-/N-4xw74?lnk=TopDeals"> 45% off clothing, tech & furniture</a></li><li><strong>Walmart:</strong> <a href="https://www.walmart.com/shop/savings">58% off back-to-school, furniture, & clothing</a></li></ul><div data-widget-type="multimodelreview" data-model-name="Autofull M6 Ultra 2.0,AutoFull M6 Ultra" data-widget-title="Today's best AutoFull M6 Ultra Labor Day deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/seasonal-sales/summer-is-winding-down-with-cooler-days-on-the-horizon-and-thats-why-the-autofull-m6-ultra-gaming-chair-should-be-on-your-radar</link>
                                                                            <description>
                            <![CDATA[ Finding the right gaming chair for comfort takes some effort, but I've got an easy pick for you, and it's 20% off this Labor Day. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 17:13:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Seasonal Sales]]></category>
                                                    <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / AutoFull]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Headrest on AutoFull M6 Ultra+ 2.0 and lifestyle image]]></media:description>                                                            <media:text><![CDATA[Headrest on AutoFull M6 Ultra+ 2.0 and lifestyle image]]></media:text>
                                <media:title type="plain"><![CDATA[Headrest on AutoFull M6 Ultra+ 2.0 and lifestyle image]]></media:title>
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                                <p>It's been a long search for a new gaming chair that suits my sedentary working lifestyle, especially when diving into those long hours of gaming sessions. There are plenty of options on the market, but it's not exactly easy to pinpoint one that's ideal for comfort.</p><p>I've been fortunate enough to get my hands on AutoFull's M6 Ultra+ 2.0 gaming chair, and without any doubt, it's easily among the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> I've used and is my personal favorite. </p><p>It's a feature-rich chair with several options for relaxation, such as shiatsu back (specifically lumbar) massaging capabilities, a 3D ergocloud headrest and footrest, 360-degree adjustable armrests, leg massage (via vibration), and most importantly, cooling and heating.</p><p>The latter comes in handy for both hot and cold seasons; yes, the ventilation for cooling could be a lot better, but it's designed to stop your backside from getting too warm on those hot summer days — and does a fairly decent job.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1166px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="86CXr42VmqVksPKfsfbgUS" name="AutoFull M6 Ultra 2.0" alt="Render of AutoFull M6 Ultra 2.0 in recline" src="https://cdn.mos.cms.futurecdn.net/86CXr42VmqVksPKfsfbgUS.jpg" mos="" align="middle" fullscreen="" width="1166" height="656" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AutoFull)</span></figcaption></figure><h2 id="today-39-s-best-autofull-m6-ultra-2-0-gaming-chair-labor-day-deal">Today's best AutoFull M6 Ultra+ 2.0 gaming chair Labor Day deal </h2><div class="product"><a data-dimension112="a8e73a24-a6d6-11f1-85ad-b72426d6a68e" data-action="Deal Block" data-label="M6 Ultra+ 2.0" data-dimension48="M6 Ultra+ 2.0" data-dimension25="$799.98" href="https://www.autofull.com/products/autofull-m6-ultra-2-0-shiatsu-massage-gaming-chair" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="c3UjAWqG4qAMAGzvBzMCKU" name="AutoFull M6 Ultra+ 2.0 gaming chair" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/c3UjAWqG4qAMAGzvBzMCKU.webp" mos="" align="middle" fullscreen="" width="1400" height="1400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The AutoFull M6 Ultra+ 2.0 is one of the best gaming chairs money can buy, addressing every comfort concern you can think of. With the chair's ultra-soft leather design, its active cooling and heating functions, shiatsu massaging, dynamic lumbar support, and 360-degree adjustable arms, you can't get any better than this.<a class="view-deal button" href="https://www.autofull.com/products/autofull-m6-ultra-2-0-shiatsu-massage-gaming-chair" target="_blank" rel="nofollow" data-dimension112="a8e73a24-a6d6-11f1-85ad-b72426d6a68e" data-action="Deal Block" data-label="M6 Ultra+ 2.0" data-dimension48="M6 Ultra+ 2.0" data-dimension25="$799.98">View Deal</a></p></div><p>With summer coming to an end, the Ultra+ 2.0's heating is what matters most, and I can promise it does a fantastic job of keeping you warm (and pretty quickly too). Perhaps its leather design is what helps speed up that process, but a word of warning: if you're looking to upgrade from a mesh chair as I did, you're going to feel a significant change in temperature sitting at your desk, even when you're not using the Ultra+ 2.0's heating function.</p><p>The AutoFull M6 Ultra+ 2.0 gaming chair is <a href="https://www.autofull.com/products/autofull-m6-ultra-2-0-shiatsu-massage-gaming-chair" target="_blank">available on AutoFull's online store for $799.98</a> (<del>was $999.99</del>), with a big 20% discount making it more affordable in a Labor Day sale.</p><p>It certainly isn't the <em>perfect </em>gaming chair, and frankly, I don't think such a thing exists. I'd appreciate it if AutoFull had used a comfier legrest, with a faux fur design, and if the cooling ventilation was a little stronger, but otherwise, I have no complaints.</p><p>It's hard to see any other chair I'd opt for as a replacement, and while it's a fairly expensive option, I wouldn't think twice about taking advantage of its current Labor Day deal.</p><h2 id="shop-more-of-today-39-s-best-labor-day-sales">Shop more of today's best Labor Day sales</h2><ul><li><strong>Amazon:</strong> <a href="https://www.amazon.com/deals?ref_=nav_cs_gb">45% off TVs, AirPods, air fryers & vacuums</a></li><li><strong>Apple: </strong><a href="https://www.amazon.com/s?k=apple+store+sale&hvadid=713790860351&hvdev=c&hvexpln=67&hvlocphy=9026250">iPads, AirPods & MacBooks from $99</a></li><li><strong>Appliances:</strong> <a href="https://www.samsung.com/us/refrigerators/all-refrigerators/?shop=Buy+Online">up to $1,200 at Samsung</a></li><li><strong>Best Buy:</strong> <a href="https://www.bestbuy.com/sale-event">60% off appliances, TVs, laptops & more</a></li><li><strong>Casper:</strong> <a href="https://casper.com/collections/mattresses">up to 30% off mattresses</a></li><li><strong>Dell:</strong> <a href="https://www.dell.com/en-us/shop/black-friday-deals">laptop deals from $249.99</a></li><li><strong>DreamCloud: </strong><a href="https://www.dreamcloudsleep.com/">up to 60% off mattresses, 66% off bundles</a></li><li><strong>Home Depot:</strong> <a href="https://www.homedepot.com/">40% off appliances, furniture, grills & tools</a></li><li><strong>Lowe's:</strong> <a href="https://www.lowes.com/">$1,000 off appliances, patio & tools</a></li><li><strong>Nectar:</strong> <a href="https://www.nectarsleep.com/mattress">up to 50% off mattresses, deals from $349</a></li><li><strong>Saatva:</strong> <a href="https://www.saatva.com/">up to $625 off luxury mattresses</a></li><li><strong>Samsung:</strong> <a href="https://www.samsung.com/us/tvs/all-tvs/">up to $2,000 off 4K, QLED & OLED TVs</a></li><li><strong>Target:</strong><a href="https://www.target.com/c/deals-hub/-/N-4xw74?lnk=TopDeals"> 45% off clothing, tech & furniture</a></li><li><strong>Walmart:</strong> <a href="https://www.walmart.com/shop/savings">58% off back-to-school, furniture, & clothing</a></li></ul><div data-widget-type="multimodelreview" data-model-name="Autofull M6 Ultra 2.0,AutoFull M6 Ultra" data-widget-title="Today's best AutoFull M6 Ultra Labor Day deals"></div>
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                                                            <title><![CDATA[ Director says Afterworld has 'some of the deepest simulation' of any Paradox strategy game — 'The idea is to drip-feed you until you're hooked' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last month I travelled to Paradox Interactive's HQ in Stockholm, Sweden, for early hands-on access to its next big grand strategy title, <a href="https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america"><em>Afterworld,</em></a> before its big reveal at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>.</p><p>Set in the studio's first original setting in a decade, it takes you to a post-apocalyptic vision of North America as one of a handful of possible groups faced with rebuilding life amid the ruins or tearing what's left of society further apart.</p><p>Paradox's most popular releases truly put the 'grand' in 'grand strategy' — with the likes of World War 2 wargame <em>Hearts of Iron 4 </em>offering complex systems that replicate everything from economics to supply chains, unit management, politics, and diplomacy on a daunting global scale.</p><p>They give you all the tools you need for tens, hundreds, or (for some players) even thousands of hours of immersive play, but only if you're willing to overcome a steep learning curve. </p><p>Sure, the games all have tutorials, but the amount of information you're bombarded with practically necessitates at least a few hours watching explanatory YouTube videos or consulting community guides if you're new to the genre.</p><h2 id="slow-and-steady">Slow and steady</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SnhaCTcZzi4yi78wixcdi6" name="SCREENSHOT_08" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/SnhaCTcZzi4yi78wixcdi6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>With <em>Afterworld</em>, however, Paradox aims to make its most approachable game yet.</p><p>Even so, director Dan Lind, who previously helmed <em>Hearts of Iron 4</em>, tells me that the upcoming release<em> </em>will still offer "some of the deepest simulation" we've seen from the studio yet.</p><p>"We're not really designing it much simpler," he adds, "it's the first game that actually has a population model that keeps track of which sex the person is and stuff like that."</p><p>He explains that some higher-level systems will also track the opinions and beliefs of different groups in your growing society. </p><p>This is something players will have to manage carefully as they set out establishing cities, harvesting resources, and creating military units to defend against the many threats of the wasteland.</p><p>The difference is that <em>Afterworld </em>is designed to steadily introduce its mechanics rather than throw players in right at the deep end.</p><p>It's a philosophy reflected in the overall scale, with a map that's condensed down to just North America rather than the whole world. Individual cities and units are represented in more detail than ever before.</p><p>"It lets you get closer to the ground," Lind explains. "I can do stuff where a unit is actually [just] ten people."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjnaeUQGk9mtJiYMXYgHi6" name="SCREENSHOT_03" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/XjnaeUQGk9mtJiYMXYgHi6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>Things start small, but the scale ramps up as you progress. With multiple cities established, the action slowly builds into something that doesn't look too far removed from <em>Hearts of Iron 4 </em>or <a href="https://www.techradar.com/gaming/europa-universalis-5-review"><em>Europa Universalis 5</em></a><em>.</em></p><p>"What we're trying to do is to manage the complexity with how you're unlocking it," Lind says. </p><p>"I think anyone can learn to play a Paradox game; you just might not be able to play the entire game if we shove it in your face right away. The idea is instead to drip-feed you until you're hooked."</p><p>If successful, <em>Afterworld </em>could help bring in a new generation of grand strategy fans when it releases for PC in the future.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/director-says-afterworld-has-some-of-the-deepest-simulation-of-any-paradox-strategy-game-the-idea-is-to-drip-feed-you-until-youre-hooked</link>
                                                                            <description>
                            <![CDATA[ We discuss the upcoming grand strategy game Afterworld with director Dan Lind. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paradox Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Upcoming strategy game Afterworld.]]></media:description>                                                            <media:text><![CDATA[Upcoming strategy game Afterworld.]]></media:text>
                                <media:title type="plain"><![CDATA[Upcoming strategy game Afterworld.]]></media:title>
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                                <p>Last month I travelled to Paradox Interactive's HQ in Stockholm, Sweden, for early hands-on access to its next big grand strategy title, <a href="https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america"><em>Afterworld,</em></a> before its big reveal at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>.</p><p>Set in the studio's first original setting in a decade, it takes you to a post-apocalyptic vision of North America as one of a handful of possible groups faced with rebuilding life amid the ruins or tearing what's left of society further apart.</p><p>Paradox's most popular releases truly put the 'grand' in 'grand strategy' — with the likes of World War 2 wargame <em>Hearts of Iron 4 </em>offering complex systems that replicate everything from economics to supply chains, unit management, politics, and diplomacy on a daunting global scale.</p><p>They give you all the tools you need for tens, hundreds, or (for some players) even thousands of hours of immersive play, but only if you're willing to overcome a steep learning curve. </p><p>Sure, the games all have tutorials, but the amount of information you're bombarded with practically necessitates at least a few hours watching explanatory YouTube videos or consulting community guides if you're new to the genre.</p><h2 id="slow-and-steady">Slow and steady</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SnhaCTcZzi4yi78wixcdi6" name="SCREENSHOT_08" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/SnhaCTcZzi4yi78wixcdi6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>With <em>Afterworld</em>, however, Paradox aims to make its most approachable game yet.</p><p>Even so, director Dan Lind, who previously helmed <em>Hearts of Iron 4</em>, tells me that the upcoming release<em> </em>will still offer "some of the deepest simulation" we've seen from the studio yet.</p><p>"We're not really designing it much simpler," he adds, "it's the first game that actually has a population model that keeps track of which sex the person is and stuff like that."</p><p>He explains that some higher-level systems will also track the opinions and beliefs of different groups in your growing society. </p><p>This is something players will have to manage carefully as they set out establishing cities, harvesting resources, and creating military units to defend against the many threats of the wasteland.</p><p>The difference is that <em>Afterworld </em>is designed to steadily introduce its mechanics rather than throw players in right at the deep end.</p><p>It's a philosophy reflected in the overall scale, with a map that's condensed down to just North America rather than the whole world. Individual cities and units are represented in more detail than ever before.</p><p>"It lets you get closer to the ground," Lind explains. "I can do stuff where a unit is actually [just] ten people."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjnaeUQGk9mtJiYMXYgHi6" name="SCREENSHOT_03" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/XjnaeUQGk9mtJiYMXYgHi6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>Things start small, but the scale ramps up as you progress. With multiple cities established, the action slowly builds into something that doesn't look too far removed from <em>Hearts of Iron 4 </em>or <a href="https://www.techradar.com/gaming/europa-universalis-5-review"><em>Europa Universalis 5</em></a><em>.</em></p><p>"What we're trying to do is to manage the complexity with how you're unlocking it," Lind says. </p><p>"I think anyone can learn to play a Paradox game; you just might not be able to play the entire game if we shove it in your face right away. The idea is instead to drip-feed you until you're hooked."</p><p>If successful, <em>Afterworld </em>could help bring in a new generation of grand strategy fans when it releases for PC in the future.</p>
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                                                            <title><![CDATA[ 'Consoles are here to stay': CD Projekt Red boss bets on Sony, Microsoft, and Nintendo 'weathering the storm' despite RAM crisis ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>CD Projekt Red's joint CEO Michal Nowakowski has confidence in game consoles coping with the RAM crisis</strong></li><li><strong>Nowakowski is convinced consoles will 'weather the storm', as analysts expect shortages to continue through 2027</strong></li><li><strong>Sony isn't just facing the RAM crisis, but also a major backlash over its decision to end physical game discs</strong></li></ul><p>The RAM crisis is continuing to cause havoc with the hardware market, affecting component prices, PC makers, and potentially delaying next-gen console launches. However, it's not so bleak as you might think, at least in the eyes of CD Projekt Red's boss.</p><p>As reported by <a href="https://www.ign.com/articles/cd-projekt-red-boss-isnt-worried-about-delays-for-next-gen-consoles-as-ram-prices-soar" target="_blank">IGN</a>, CD Projekt Red's (CDPR) joint CEO Michal Nowakowski was interviewed by  <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a> and voiced his confidence that next-gen consoles will survive the RAM crisis despite the prospect of high pricing.</p><p>This comes amid concerns and projections from industry insiders and analysts that RAM shortages are going to get worse in 2027 and beyond. The big three memory chip makers — Samsung, SK Hynix, and Micron — are <a href="https://www.techradar.com/computing/memory/samsungs-latest-report-suggests-the-ram-crisis-is-only-just-getting-started-could-we-be-looking-at-a-new-normal">expected to increase combined capital spending</a> to nearly 340% from 2024 to 2027.</p><p>It doesn't look like RAM shortages and high hardware prices will die down anytime soon, but this doesn't faze Nowakowski, at least when it comes to ensuring CDPR delivers the best possible content.</p><p>"Consoles are still necessary to broaden the audience on the casual or semi-casual level. It's important to have easy to plug in and enjoy gaming," Nowakowski says. </p><p>"I'm a big believer that they're [consoles] going to weather the storm. Pricing is the objective challenge. And the rumors... we hear them about the next-gen being delayed. I don't know if they're true."</p><h2 id="ram-isn-39-t-the-only-worry-for-sony">RAM isn't the only worry for Sony</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PxbzaCLpL529SonER4TtcM" name="ps5-controller.jpg" alt="A PS5 controller held up in front of a TV screen" src="https://cdn.mos.cms.futurecdn.net/PxbzaCLpL529SonER4TtcM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Girts Ragelis)</span></figcaption></figure><p>Besides the RAM crisis pushing up prices and causing potential console launch delays, Sony in particular may have an uphill battle ahead. Its recent decision to end production of physical game discs for PlayStation consoles, starting in January 2028, already has gamers in the ecosystem protesting and planning alternatives to escape the impending doom of discs.</p><p>An all-digital future means any form of game ownership will cease to exist, as digital content can theoretically be taken away from gamers at any time, and that has led to a loud (and justified, I think) reaction from the console community.</p><p>The Game Business didn't question Nowakowski directly about physical game ownership, but did probe further on the effect that delayed next-gen consoles might have, with Nowakowski making CDPR's stance very clear.</p><p>"If the next-gen gets delayed, it could be the case that some ideas [for games] are put on a shelf for the future. We'd have to adjust. We're not worried on the commercial side. Consoles are here to stay."</p><p>It's fair to say that Nowakowski's last statement is a realistic assessment. Even given Sony's dismissal of physical game discs, this isn't going to lead to a complete collapse in the popularity of  consoles. </p><p>However, Sony may not make life easy for itself and publishers such as CDPR, as from 2028, when the discs are dumped with the PlayStation ecosystem, a hit to games sales is far from impossible — especially if the ongoing backlash from gamers is anything to go by.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/consoles-pc/consoles-are-here-to-stay-cd-projekt-red-boss-bets-on-sony-microsoft-and-nintendo-weathering-the-storm-despite-ram-crisis</link>
                                                                            <description>
                            <![CDATA[ The games industry is in a precarious situation due to the RAM crisis, but CD Projekt Red's boss has faith that all will be well. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 13:21:54 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 22:57:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Memory]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Computing Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red / Corsair / Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri in the Witcher 4, alongside Sony&#039;s PS5 and Corsair&#039;s Vengeance RAM kit]]></media:description>                                                            <media:text><![CDATA[Ciri in the Witcher 4, alongside Sony&#039;s PS5 and Corsair&#039;s Vengeance RAM kit]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri in the Witcher 4, alongside Sony&#039;s PS5 and Corsair&#039;s Vengeance RAM kit]]></media:title>
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                                <ul><li><strong>CD Projekt Red's joint CEO Michal Nowakowski has confidence in game consoles coping with the RAM crisis</strong></li><li><strong>Nowakowski is convinced consoles will 'weather the storm', as analysts expect shortages to continue through 2027</strong></li><li><strong>Sony isn't just facing the RAM crisis, but also a major backlash over its decision to end physical game discs</strong></li></ul><p>The RAM crisis is continuing to cause havoc with the hardware market, affecting component prices, PC makers, and potentially delaying next-gen console launches. However, it's not so bleak as you might think, at least in the eyes of CD Projekt Red's boss.</p><p>As reported by <a href="https://www.ign.com/articles/cd-projekt-red-boss-isnt-worried-about-delays-for-next-gen-consoles-as-ram-prices-soar" target="_blank">IGN</a>, CD Projekt Red's (CDPR) joint CEO Michal Nowakowski was interviewed by  <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a> and voiced his confidence that next-gen consoles will survive the RAM crisis despite the prospect of high pricing.</p><p>This comes amid concerns and projections from industry insiders and analysts that RAM shortages are going to get worse in 2027 and beyond. The big three memory chip makers — Samsung, SK Hynix, and Micron — are <a href="https://www.techradar.com/computing/memory/samsungs-latest-report-suggests-the-ram-crisis-is-only-just-getting-started-could-we-be-looking-at-a-new-normal">expected to increase combined capital spending</a> to nearly 340% from 2024 to 2027.</p><p>It doesn't look like RAM shortages and high hardware prices will die down anytime soon, but this doesn't faze Nowakowski, at least when it comes to ensuring CDPR delivers the best possible content.</p><p>"Consoles are still necessary to broaden the audience on the casual or semi-casual level. It's important to have easy to plug in and enjoy gaming," Nowakowski says. </p><p>"I'm a big believer that they're [consoles] going to weather the storm. Pricing is the objective challenge. And the rumors... we hear them about the next-gen being delayed. I don't know if they're true."</p><h2 id="ram-isn-39-t-the-only-worry-for-sony">RAM isn't the only worry for Sony</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PxbzaCLpL529SonER4TtcM" name="ps5-controller.jpg" alt="A PS5 controller held up in front of a TV screen" src="https://cdn.mos.cms.futurecdn.net/PxbzaCLpL529SonER4TtcM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Girts Ragelis)</span></figcaption></figure><p>Besides the RAM crisis pushing up prices and causing potential console launch delays, Sony in particular may have an uphill battle ahead. Its recent decision to end production of physical game discs for PlayStation consoles, starting in January 2028, already has gamers in the ecosystem protesting and planning alternatives to escape the impending doom of discs.</p><p>An all-digital future means any form of game ownership will cease to exist, as digital content can theoretically be taken away from gamers at any time, and that has led to a loud (and justified, I think) reaction from the console community.</p><p>The Game Business didn't question Nowakowski directly about physical game ownership, but did probe further on the effect that delayed next-gen consoles might have, with Nowakowski making CDPR's stance very clear.</p><p>"If the next-gen gets delayed, it could be the case that some ideas [for games] are put on a shelf for the future. We'd have to adjust. We're not worried on the commercial side. Consoles are here to stay."</p><p>It's fair to say that Nowakowski's last statement is a realistic assessment. Even given Sony's dismissal of physical game discs, this isn't going to lead to a complete collapse in the popularity of  consoles. </p><p>However, Sony may not make life easy for itself and publishers such as CDPR, as from 2028, when the discs are dumped with the PlayStation ecosystem, a hit to games sales is far from impossible — especially if the ongoing backlash from gamers is anything to go by.</p>
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                                                            <title><![CDATA[ 'That's how you actually end a live service' — this developer just shut down a free-to-play game by releasing an offline version with no microtransactions for fans to keep playing ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Free-to-play live service game</strong><em><strong> Let it Die </strong></em><strong>shut down earlier this week</strong></li><li><strong>It's not the end, though, as players will still be able to play the game in a new offline state</strong></li><li><strong>The new offline version costs just $19.99 / £16.99 / AU$28.50 and has all microtransactions removed</strong></li></ul><p>It feels like a live service game is shutting down every few weeks, and I'm no stranger to the crushing disappointment of learning that one of your favorite games is going offline.</p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>Normally, the news means you lose access to the game for good — with all your progress, achievements, and in-game items vanishing along with it. Just look at <a href="https://www.techradar.com/news/ps5-is-more-immersive-than-pc-according-to-vampire-bloodhunt-dev"><em>Vampire: The Masquerade - Bloodhunt</em></a>, <a href="https://www.techradar.com/reviews/anthem"><em>Anthem</em></a>, or <em>Hawked:</em> three offline titles that died in the last few weeks alone and are now completely inaccessible by official means.</p><p>Although the reasons for such shutdowns are often understandable, it still seems like a massive waste of resources, development time, and sometimes some genuinely good game mechanics or ideas.</p><p>With <em>Let it Die</em>, however, developer Grasshopper Manufacture is defiantly bucking that trend. The free-to-play game shut down earlier this week after nine whole years on the market, but that doesn't mean it's now unplayable.</p><p>The company put in the work to create an offline version, which you can buy on PC or PlayStation 4 for $19.99 / £16.99 / AU$28.50. You lose some of the original's offline features, but all microtransactions are removed so you can experience the full game without having to open your wallet more than once. </p><p>You can even bring over your progress from the online game if you played it before.</p><h2 id="a-positive-example">A positive example</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/0wehtvqHbDw" allowfullscreen></iframe></div></div><p>If you're not familiar with <em>Let it Die</em>, it's a roguelike hack-and-slash with a challenging, almost soulslike combat loop that has you battling your way through a massive enemy-filled tower. </p><p>Players loved its wacky writing (with iconic characters like its skateboarding rendition of the Grim Reaper) when it first released back in 2016, but microtransactions were pretty pervasive. In short, it was designed to make you part with real money to keep reviving your characters when you died, which, given the high level of difficulty, was pretty often for most.</p><p>With these mechanics now removed, I'm already seeing long-time fans call this new release the definitive version.</p><p>"Great to see this game won't ever die due to its servers being shut down now," wrote one Steam reviewer. "Plus all the crappy monetization which held the game back a ton is gone."</p><p>Others praise the decision to keep the game alive in some form: "Shutdown the servers but made sure the game was still playable afterwards. That's how you actually end a live service."</p><p>Of course, the irony of a game called <em>Let it Die </em>carrying on forever is not lost. "Can't say the devs don't have a sense of humor," quipped one player.</p><p>It goes to show that the end of a live-service title doesn't have to screw over gamers, and I hope other developers take note of the positive reception.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/thats-how-you-actually-end-a-live-service-this-developer-just-shut-down-a-free-to-play-game-by-releasing-an-offline-version-with-no-microtransactions-for-fans-to-keep-playing</link>
                                                                            <description>
                            <![CDATA[ Ironically, Let it Die is being kept alive after its live service shut down. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 12:05:38 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 16:40:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Let it Die banner on a promotional Let it Die image.]]></media:description>                                                            <media:text><![CDATA[A Let it Die banner on a promotional Let it Die image.]]></media:text>
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                                <ul><li><strong>Free-to-play live service game</strong><em><strong> Let it Die </strong></em><strong>shut down earlier this week</strong></li><li><strong>It's not the end, though, as players will still be able to play the game in a new offline state</strong></li><li><strong>The new offline version costs just $19.99 / £16.99 / AU$28.50 and has all microtransactions removed</strong></li></ul><p>It feels like a live service game is shutting down every few weeks, and I'm no stranger to the crushing disappointment of learning that one of your favorite games is going offline.</p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>Normally, the news means you lose access to the game for good — with all your progress, achievements, and in-game items vanishing along with it. Just look at <a href="https://www.techradar.com/news/ps5-is-more-immersive-than-pc-according-to-vampire-bloodhunt-dev"><em>Vampire: The Masquerade - Bloodhunt</em></a>, <a href="https://www.techradar.com/reviews/anthem"><em>Anthem</em></a>, or <em>Hawked:</em> three offline titles that died in the last few weeks alone and are now completely inaccessible by official means.</p><p>Although the reasons for such shutdowns are often understandable, it still seems like a massive waste of resources, development time, and sometimes some genuinely good game mechanics or ideas.</p><p>With <em>Let it Die</em>, however, developer Grasshopper Manufacture is defiantly bucking that trend. The free-to-play game shut down earlier this week after nine whole years on the market, but that doesn't mean it's now unplayable.</p><p>The company put in the work to create an offline version, which you can buy on PC or PlayStation 4 for $19.99 / £16.99 / AU$28.50. You lose some of the original's offline features, but all microtransactions are removed so you can experience the full game without having to open your wallet more than once. </p><p>You can even bring over your progress from the online game if you played it before.</p><h2 id="a-positive-example">A positive example</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/0wehtvqHbDw" allowfullscreen></iframe></div></div><p>If you're not familiar with <em>Let it Die</em>, it's a roguelike hack-and-slash with a challenging, almost soulslike combat loop that has you battling your way through a massive enemy-filled tower. </p><p>Players loved its wacky writing (with iconic characters like its skateboarding rendition of the Grim Reaper) when it first released back in 2016, but microtransactions were pretty pervasive. In short, it was designed to make you part with real money to keep reviving your characters when you died, which, given the high level of difficulty, was pretty often for most.</p><p>With these mechanics now removed, I'm already seeing long-time fans call this new release the definitive version.</p><p>"Great to see this game won't ever die due to its servers being shut down now," wrote one Steam reviewer. "Plus all the crappy monetization which held the game back a ton is gone."</p><p>Others praise the decision to keep the game alive in some form: "Shutdown the servers but made sure the game was still playable afterwards. That's how you actually end a live service."</p><p>Of course, the irony of a game called <em>Let it Die </em>carrying on forever is not lost. "Can't say the devs don't have a sense of humor," quipped one player.</p><p>It goes to show that the end of a live-service title doesn't have to screw over gamers, and I hope other developers take note of the positive reception.</p>
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                                                            <title><![CDATA[ I applaud the ambition in The Blood of Dawnwalker, but this open-world RPG features too much busywork and not a strong enough vampire fantasy to truly excel ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When I <a href="https://www.techradar.com/gaming/after-4-hours-the-blood-of-dawnwalker-feels-like-everything-i-want-from-a-witcher-3-successor">previewed <em>The Blood of Dawnwalker</em></a>, its prologue was an impressive snapshot of what Rebel Wolves was hoping to achieve with its vampiric open-world role-playing game (RPG). It was a tight and tense introduction to a game that encourages you to spend your time wisely, live with the consequences of your actions, and balance Coen’s newly acquired Vrakhir abilities with the hope of maintaining his humanity.</p><p>Now, after sinking dozens more hours into the full release, this team that includes several ex-<em>Witcher 3</em> developers hasn’t quite made that formative game’s spiritual successor. However, I can’t fault the ambition found in the studio’s debut release — even if not every idea is fully realised and a few elements lack polish.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5,<strong> </strong>Xbox Series X|S, PC<br><strong>Release date: </strong>September 3, 2026</p></div></div><p>Ever since playing through that exciting opening, which sees Coen’s village razed and his family held captive to be used as sacrifices in an upcoming coronation for the valley’s vampire overlord, Brencis, I've been desperate to get back in and see what awaited in the rest of the game.</p><p>So, it’s strange that when you first hit the open world, the game starts to feel a little aimless. Your main goal may be to kill Brencis and save your family, but the direct approach is almost certainly going to lead to your death. Instead, it’s smarter to take the time to destabilise Brencis’ reign by going after his generals and increasing your power for the upcoming showdown.</p><h2 id="no-rest-for-the-wicked">No rest for the wicked</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N3GcGYzS9qPvSxY28U9PUK" name="dawnwalker-review-2" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/N3GcGYzS9qPvSxY28U9PUK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p>Unfortunately, that means engaging with a lot of dull and fairly repetitive tasks dotted around the map, mostly clearing camps of soldiers and smashing up boxes of supplies. The set dressing changes a little depending on which vampire lieutenant you’re going after (it may be blood supplies for Ambrus or slivovitz distilleries with Bakir), but you’re ultimately going through the same motions.</p><p>And I was surprised at how little some of the vampire leaders actually feature in the story while you’re being such a thorn in their side. Most development happens off-screen, while notes are found on soldiers bemoaning Coen’s actions and edicts are issued as you become more notorious.</p><p>There isn’t as much time given to interacting with these villains before an inevitable confrontation. And that’s a shame, because when you do come face-to-face with these flamboyant, furious, and fascinating characters, they end up being killed off just as they’re starting to get interesting.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yYTjcQTceVc7jvr562NaUK" name="dawnwalker-review-5" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/yYTjcQTceVc7jvr562NaUK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p>I did find that <em>The Blood of Dawnwalker</em> found its feet when you dig into one of its many lengthier multi-part quests. Given the developer’s history and pedigree, and what was shown off in the prologue, this is more of what I expected. You get to spend time with some entertaining and well-written characters, explore interesting environments and dungeons, tackle challenging combat encounters, and often emerge with some nice new loot.</p><p>Choices and consequences come front and center in many of these quests, and I felt the game gives a surprising amount of room, as your investigations can open up different approaches or outcomes. And quite cleverly, not all effects are felt immediately, with some outcomes or repercussions only felt much later down the line. It shows Rebel Wolves really thought about the interconnectivity of its world and wanted to show the impact you have on it. A huge plus for the RPG lovers who thrive on that level of world-building.</p><h2 id="the-final-countdown">The final countdown</h2><p>Tying it all together is the 30-day time limit that’s central to <em>The Blood of Dawnwalker</em>. Much has been said about this mechanic, but the countdown to Brencis’ coronation and your family’s execution wasn’t a constant threat looming overhead. I considered it a lot at the start, but eventually, instead of making me question whether every single action was worth doing or made worthwhile progress, losing chunks of time eventually became something I just accepted as the price of doing business.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tvQEnEFjY7JfbBUpzoCQdK" name="dawnwalker-review-header" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/tvQEnEFjY7JfbBUpzoCQdK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p>Where it was always a frustration, though, was during levelling up, where almost all skills and perks require you to spend time learning them, meaning you could lose half a day (or night) simply to make Coen stronger. I would understand this if it were reserved for learning more advanced skills, but when the same price must be paid to get 25 per cent more health or some passive stamina regeneration, it doesn’t feel worth the cost.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QDkR5N7xYsF7bJpUMfzTPK" name="dawnwalker-review-3" caption="" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/QDkR5N7xYsF7bJpUMfzTPK.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Getting stuck into one of the game's more involved quests is when I feel </strong><em><strong>The Blood of Dawnwalker</strong></em><strong> really hits its stride. These are the moments I reflect on most fondly after my time with the game, mixing in dungeon crawling, exploration, and investigation — often alongside a well-written character or two — to create compelling and exciting scenarios. Even more so when they layer on tough moral choices at the conclusion, which sometimes come back to help (or hinder) you later.</strong></p></div></div><p>The transition from day to night didn’t substantially change the game, either. Yes, it enables Coen’s vampiric powers, with neat tricks such as shadowstepping across chasms or walking up walls, but these don’t have the impact I feel they could have.</p><p>For starters, there’s so much blood available in consumables or animals to hunt out in the wild that I never felt this moral dilemma the game wants to push about Coen needing to feed. There is a neat idea that only happens if you’re low on health in vampire form and chatting with a non-player character (NPC), where you risk Coen giving in to the hunger and sucking the blood from his conversation partner, but it didn’t happen to me once in my playthrough.</p><h2 id="tonight-i-39-m-going-to-suck-your-blood">Tonight I'm going to suck...your blood</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QcrrccPQwQPFj6Q8edAMdK" name="dawnwalker-review-4" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/QcrrccPQwQPFj6Q8edAMdK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p>When it comes to a clash of steel and fangs, the vampire powers don’t elevate what is a perfectly serviceable, if mostly underwhelming, combat system. The foundation is based on directional inputs to attack, block, or dodge, and picking the correct direction will set up your opponent for a devastating riposte from your sword or claws.</p><p>You can weave in a few abilities that range from the mundane, such as using pocket sand to temporarily blind an enemy, to several witchcraft or vampiric skills that burn your opponent's blood or set them up for a gruesome and bloody explosion. And while it all works fine, it never flows as smoothly as you would like or feels as impactful as you wish it did. Combat ultimately became something that I got through impassively rather than finding myself excited for the next encounter.</p><p>And that’s ultimately what makes me struggle to wholeheartedly recommend <em>The Blood of Dawnwalker</em>. Too many elements are dull, repetitive, or underused to keep me fully engaged over its lengthy playtime. There are captivating moments, though, that I feel some may be able to appreciate more if you’re able to overlook some of its flaws. Perhaps with some updates or a sequel, the ambitions of Rebel Wolves can be fully met.</p><h2 id="should-you-play-the-blood-of-dawnwalker">Should you play The Blood of Dawnwalker?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="47aZMQupNG7kQzyXBW9LLK" name="dawnwalker-review-1" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/47aZMQupNG7kQzyXBW9LLK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><h2 id="play-it-if-2">Play it if…</h2><div class="product"><p><strong>You enjoy rich and interconnected RPG worlds</strong><br>The bigger and more involving quests in <em>The Blood of Dawnwalker</em> are a highlight, with your choices being felt not only immediately, but also much later in the game, with some surprising consequences of your actions.</p></div><div class="product"><p><strong>You want an RPG to tide you over until </strong><em><strong>The Witcher 3 Remastered</strong></em><br>Given the development team’s history, there’s <em>Witcher</em> DNA throughout <em>The Blood of Dawnwalker</em>, and this will serve as a perfectly good stopgap until the third entry’s remaster.</p></div><h2 id="don-t-play-it-if">Don’t play it if…</h2><div class="product"><p><strong>You can’t look past some jank</strong><br>Combat is not always the most elegant or smoothest experience, and there’s some awkwardness in Coen’s movement or traversal using vampiric powers that can frustrate.</p></div><div class="product"><p><strong>You tire of repetitive tasks</strong><br>A fair chunk of the game’s quests involve repeating an almost identical objective to disrupt the vampire leaders, and even though it’s not essential, it does get boring fast.</p></div><div class="product"><p><strong>Time pressure gives you choice paralysis</strong><br>I don’t actually think the game’s 30-day timer is as oppressive as it could be, but this could give some players some real choice anxiety.</p></div><h2 id="accessibility">Accessibility</h2><p><em>The Blood of Dawnwalker </em>has limited accessibility features. Subtitles are available in 14 languages, but you cannot customise the size, color, or position on the screen. Two control options are available, with the ability to invert both axes if required.</p><p>There are more choices when it comes to refining the difficulty of the game, though. As well as general preset options ranging from Story to Duelist, you can also specifically tweak enemy health, enemy aggressiveness, how easy it is to perform perfect blocks, and whether blocking is automatic if you want an easier combat experience.</p><h2 id="how-i-reviewed-the-blood-of-dawnwalker">How I reviewed The Blood of Dawnwalker</h2><p>I’ve put around 25 hours into <em>The Blood of Dawnwalker</em> over the past week and a half, and while I haven’t completed it yet, I feel I’ve seen more than enough of the game’s main story and side quests to offer a comprehensive verdict.</p><p>I spent all my time playing on a <a href="https://www.techradar.com/gaming/ps5-pro-review">PlayStation 5 Pro</a> on a <a href="https://www.techradar.com/televisions/samsung-s90c-review">Samsung S90C OLED TV</a> and Samsung HW-Q930C soundbar while using a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>. </p><p>I played on Balanced mode, which aims to run the game at 40 frames per second (fps) in dynamic 4K. A 30fps Quality mode is also available, but I preferred the option with a more stable fps that didn’t impact the visuals significantly. A Performance mode targeting 60fps will also be made available at launch.</p><p><em>First reviewed September 2026.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-blood-of-dawnwalker-review</link>
                                                                            <description>
                            <![CDATA[ The Blood of Dawnwalker doesn't excel at everything it hopes to achieve, with wonky combat, an open-world littered with repetitive tasks, and some underdeveloped mechanics, but the ambition, some cleverly connected choices, and highlights in key story moments are well worthy of praise. ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 21:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 16:40:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco / Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from The Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[A screenshot from The Blood of Dawnwalker]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from The Blood of Dawnwalker]]></media:title>
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                                <p>When I <a href="https://www.techradar.com/gaming/after-4-hours-the-blood-of-dawnwalker-feels-like-everything-i-want-from-a-witcher-3-successor">previewed <em>The Blood of Dawnwalker</em></a>, its prologue was an impressive snapshot of what Rebel Wolves was hoping to achieve with its vampiric open-world role-playing game (RPG). It was a tight and tense introduction to a game that encourages you to spend your time wisely, live with the consequences of your actions, and balance Coen’s newly acquired Vrakhir abilities with the hope of maintaining his humanity.</p><p>Now, after sinking dozens more hours into the full release, this team that includes several ex-<em>Witcher 3</em> developers hasn’t quite made that formative game’s spiritual successor. However, I can’t fault the ambition found in the studio’s debut release — even if not every idea is fully realised and a few elements lack polish.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5,<strong> </strong>Xbox Series X|S, PC<br><strong>Release date: </strong>September 3, 2026</p></div></div><p>Ever since playing through that exciting opening, which sees Coen’s village razed and his family held captive to be used as sacrifices in an upcoming coronation for the valley’s vampire overlord, Brencis, I've been desperate to get back in and see what awaited in the rest of the game.</p><p>So, it’s strange that when you first hit the open world, the game starts to feel a little aimless. Your main goal may be to kill Brencis and save your family, but the direct approach is almost certainly going to lead to your death. Instead, it’s smarter to take the time to destabilise Brencis’ reign by going after his generals and increasing your power for the upcoming showdown.</p><h2 id="no-rest-for-the-wicked">No rest for the wicked</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N3GcGYzS9qPvSxY28U9PUK" name="dawnwalker-review-2" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/N3GcGYzS9qPvSxY28U9PUK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p>Unfortunately, that means engaging with a lot of dull and fairly repetitive tasks dotted around the map, mostly clearing camps of soldiers and smashing up boxes of supplies. The set dressing changes a little depending on which vampire lieutenant you’re going after (it may be blood supplies for Ambrus or slivovitz distilleries with Bakir), but you’re ultimately going through the same motions.</p><p>And I was surprised at how little some of the vampire leaders actually feature in the story while you’re being such a thorn in their side. Most development happens off-screen, while notes are found on soldiers bemoaning Coen’s actions and edicts are issued as you become more notorious.</p><p>There isn’t as much time given to interacting with these villains before an inevitable confrontation. And that’s a shame, because when you do come face-to-face with these flamboyant, furious, and fascinating characters, they end up being killed off just as they’re starting to get interesting.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yYTjcQTceVc7jvr562NaUK" name="dawnwalker-review-5" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/yYTjcQTceVc7jvr562NaUK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p>I did find that <em>The Blood of Dawnwalker</em> found its feet when you dig into one of its many lengthier multi-part quests. Given the developer’s history and pedigree, and what was shown off in the prologue, this is more of what I expected. You get to spend time with some entertaining and well-written characters, explore interesting environments and dungeons, tackle challenging combat encounters, and often emerge with some nice new loot.</p><p>Choices and consequences come front and center in many of these quests, and I felt the game gives a surprising amount of room, as your investigations can open up different approaches or outcomes. And quite cleverly, not all effects are felt immediately, with some outcomes or repercussions only felt much later down the line. It shows Rebel Wolves really thought about the interconnectivity of its world and wanted to show the impact you have on it. A huge plus for the RPG lovers who thrive on that level of world-building.</p><h2 id="the-final-countdown">The final countdown</h2><p>Tying it all together is the 30-day time limit that’s central to <em>The Blood of Dawnwalker</em>. Much has been said about this mechanic, but the countdown to Brencis’ coronation and your family’s execution wasn’t a constant threat looming overhead. I considered it a lot at the start, but eventually, instead of making me question whether every single action was worth doing or made worthwhile progress, losing chunks of time eventually became something I just accepted as the price of doing business.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tvQEnEFjY7JfbBUpzoCQdK" name="dawnwalker-review-header" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/tvQEnEFjY7JfbBUpzoCQdK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p>Where it was always a frustration, though, was during levelling up, where almost all skills and perks require you to spend time learning them, meaning you could lose half a day (or night) simply to make Coen stronger. I would understand this if it were reserved for learning more advanced skills, but when the same price must be paid to get 25 per cent more health or some passive stamina regeneration, it doesn’t feel worth the cost.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QDkR5N7xYsF7bJpUMfzTPK" name="dawnwalker-review-3" caption="" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/QDkR5N7xYsF7bJpUMfzTPK.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Getting stuck into one of the game's more involved quests is when I feel </strong><em><strong>The Blood of Dawnwalker</strong></em><strong> really hits its stride. These are the moments I reflect on most fondly after my time with the game, mixing in dungeon crawling, exploration, and investigation — often alongside a well-written character or two — to create compelling and exciting scenarios. Even more so when they layer on tough moral choices at the conclusion, which sometimes come back to help (or hinder) you later.</strong></p></div></div><p>The transition from day to night didn’t substantially change the game, either. Yes, it enables Coen’s vampiric powers, with neat tricks such as shadowstepping across chasms or walking up walls, but these don’t have the impact I feel they could have.</p><p>For starters, there’s so much blood available in consumables or animals to hunt out in the wild that I never felt this moral dilemma the game wants to push about Coen needing to feed. There is a neat idea that only happens if you’re low on health in vampire form and chatting with a non-player character (NPC), where you risk Coen giving in to the hunger and sucking the blood from his conversation partner, but it didn’t happen to me once in my playthrough.</p><h2 id="tonight-i-39-m-going-to-suck-your-blood">Tonight I'm going to suck...your blood</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QcrrccPQwQPFj6Q8edAMdK" name="dawnwalker-review-4" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/QcrrccPQwQPFj6Q8edAMdK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><p>When it comes to a clash of steel and fangs, the vampire powers don’t elevate what is a perfectly serviceable, if mostly underwhelming, combat system. The foundation is based on directional inputs to attack, block, or dodge, and picking the correct direction will set up your opponent for a devastating riposte from your sword or claws.</p><p>You can weave in a few abilities that range from the mundane, such as using pocket sand to temporarily blind an enemy, to several witchcraft or vampiric skills that burn your opponent's blood or set them up for a gruesome and bloody explosion. And while it all works fine, it never flows as smoothly as you would like or feels as impactful as you wish it did. Combat ultimately became something that I got through impassively rather than finding myself excited for the next encounter.</p><p>And that’s ultimately what makes me struggle to wholeheartedly recommend <em>The Blood of Dawnwalker</em>. Too many elements are dull, repetitive, or underused to keep me fully engaged over its lengthy playtime. There are captivating moments, though, that I feel some may be able to appreciate more if you’re able to overlook some of its flaws. Perhaps with some updates or a sequel, the ambitions of Rebel Wolves can be fully met.</p><h2 id="should-you-play-the-blood-of-dawnwalker">Should you play The Blood of Dawnwalker?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="47aZMQupNG7kQzyXBW9LLK" name="dawnwalker-review-1" alt="A screenshot from The Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/47aZMQupNG7kQzyXBW9LLK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco / Rebel Wolves)</span></figcaption></figure><h2 id="play-it-if-2">Play it if…</h2><div class="product"><p><strong>You enjoy rich and interconnected RPG worlds</strong><br>The bigger and more involving quests in <em>The Blood of Dawnwalker</em> are a highlight, with your choices being felt not only immediately, but also much later in the game, with some surprising consequences of your actions.</p></div><div class="product"><p><strong>You want an RPG to tide you over until </strong><em><strong>The Witcher 3 Remastered</strong></em><br>Given the development team’s history, there’s <em>Witcher</em> DNA throughout <em>The Blood of Dawnwalker</em>, and this will serve as a perfectly good stopgap until the third entry’s remaster.</p></div><h2 id="don-t-play-it-if">Don’t play it if…</h2><div class="product"><p><strong>You can’t look past some jank</strong><br>Combat is not always the most elegant or smoothest experience, and there’s some awkwardness in Coen’s movement or traversal using vampiric powers that can frustrate.</p></div><div class="product"><p><strong>You tire of repetitive tasks</strong><br>A fair chunk of the game’s quests involve repeating an almost identical objective to disrupt the vampire leaders, and even though it’s not essential, it does get boring fast.</p></div><div class="product"><p><strong>Time pressure gives you choice paralysis</strong><br>I don’t actually think the game’s 30-day timer is as oppressive as it could be, but this could give some players some real choice anxiety.</p></div><h2 id="accessibility">Accessibility</h2><p><em>The Blood of Dawnwalker </em>has limited accessibility features. Subtitles are available in 14 languages, but you cannot customise the size, color, or position on the screen. Two control options are available, with the ability to invert both axes if required.</p><p>There are more choices when it comes to refining the difficulty of the game, though. As well as general preset options ranging from Story to Duelist, you can also specifically tweak enemy health, enemy aggressiveness, how easy it is to perform perfect blocks, and whether blocking is automatic if you want an easier combat experience.</p><h2 id="how-i-reviewed-the-blood-of-dawnwalker">How I reviewed The Blood of Dawnwalker</h2><p>I’ve put around 25 hours into <em>The Blood of Dawnwalker</em> over the past week and a half, and while I haven’t completed it yet, I feel I’ve seen more than enough of the game’s main story and side quests to offer a comprehensive verdict.</p><p>I spent all my time playing on a <a href="https://www.techradar.com/gaming/ps5-pro-review">PlayStation 5 Pro</a> on a <a href="https://www.techradar.com/televisions/samsung-s90c-review">Samsung S90C OLED TV</a> and Samsung HW-Q930C soundbar while using a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>. </p><p>I played on Balanced mode, which aims to run the game at 40 frames per second (fps) in dynamic 4K. A 30fps Quality mode is also available, but I preferred the option with a more stable fps that didn’t impact the visuals significantly. A Performance mode targeting 60fps will also be made available at launch.</p><p><em>First reviewed September 2026.</em></p>
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                                                            <title><![CDATA[ I played NBA 2K27 with Nvidia's DLSS 5 at Gamescom, and I was genuinely impressed with it — but one thing still worries me ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Nvidia unveiled DLSS 5 at Gamescom 2026, showing it off in NBA 2K27</strong></li><li><strong>DLSS 5 will launch alongside NBA 2K27, and be available from September 3, 2026</strong></li><li><strong>DLSS 5 is exclusive to RTX 5000 GPUs, but Nvidia is working to eventually make it available on older GeForce cards</strong></li></ul><p>It's no secret that Nvidia's reveal of DLSS 5 earlier this year led to <a href="https://www.techradar.com/computing/gaming-components/we-found-out-at-the-same-time-as-the-public-capcom-and-ubisoft-devs-were-out-of-the-loop-on-nvidia-dlss-5-involvement-adding-to-the-ai-controversy">instant controversy and a backlash </a>from gamers, not to mention game developers. The technology was branded as generative 'AI slop', effectively changing the look and style of character models, notably Leon S. Kennedy and Grace Ashcroft in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>.</p><p>Since then, Nvidia has worked on developing its neural rendering tech, and DLSS 5 is now ready for launch — and it's arguably being used in the game that's most appropriate for it.</p><p>DLSS 5 will debut on September 3, 2026, and will be first available in NBA 2K27 on September 4. The new tech will be exclusive to RTX 5000 GPUs, but Nvidia made it clear that it will explore ways to bring DLSS 5 to older generations of GeForce graphics cards eventually.</p><p>At Nvidia's Gamescom 2026 booth, I was treated to a brief hands-on sample of DLSS 5 running in NBA 2K27, on multiple systems including an <a href="https://www.techradar.com/computing/gpu/i-tested-the-rtx-5060-is-8gb-of-vram-really-enough-in-2025">RTX 5060</a> gaming laptop and also on <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>. </p><p>Much to my surprise, DLSS 5 looks absolutely amazing with NBA 2K27's environments and character models, providing a level of realism that can only be described as the next leap in visuals for gaming.</p><p>The level of detail in character faces in terms of lighting and shadows is truly next-level, and it's all possible thanks to AI-enhanced lighting on the rendered frame, which Nvidia states is trained to 'preserve artistic intent'.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yjFC2jrZ6XJexZAYLiAAEn.jpg" alt="DLSS 5 off in NBA 2K27" /><figcaption>DLSS 5 off<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jLTubKSUPBa2nSgMVazuXN.jpg" alt="DLSS 5 on" /><figcaption>DLSS 5 on<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3DgXmpTC59Zbbb2BAXt4LD.jpg" alt="DLSS 5 Off" /><figcaption>DLSS 5 off<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/igyfQZ4zCGCeKfp3aAxEzV.jpg" alt="DLSS 5 on" /><figcaption>DLSS 5 on<small role="credit">Nvidia / 2K</small></figcaption></figure></figure><p>When DLSS 5 was first revealed in March, I was bewildered by what Nvidia was attempting, which appeared to be generative AI used to make everything in-game more lifelike. If it wasn't clear already, I have strong feelings against generative AI in gaming, but my initial fears were misplaced, as this isn't what DLSS 5 is about.</p><p>DLSS 5 uses three different models, with each including options for structure intensity, tone intensity, and masking. Structure and tone are both responsible for aspects such as ambient occlusion, contact shadows, reflections, and broader lighting.</p><p>Masking allows manual or automatic control of where each effect is applied, and Nvidia has designed DLSS 5 for developers to have full control over the final frame that's rendered.</p><p>The DLSS 5 model running in NBA 2K27 was fine-tuned directly by the game's developer, not Nvidia, and the result is <em>way </em>different from the first glimpse of DLSS 5 in March. What was illuminating here is that the team at Nvidia stressed that the initial reveal had the sliders for each of those models at maximum levels.</p><p>As I saw with NBA 2K27, when put in the hands of developers, it's easier to see just how great DLSS 5 is when used appropriately. Developers will be able to adjust the intensity for each scene for both the environment (foliage and other objects) as well as character models.</p><h2 id="performance-is-a-different-ball-game-too">Performance is a different ball game too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1948px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="xo3exgi79Q6aZtNGuweLXN" name="EMBARGOED TILL September 1 2PM BST Nvidia DLSS 5 NBA 2K27" alt="DLSS 5 performance gains" src="https://cdn.mos.cms.futurecdn.net/xo3exgi79Q6aZtNGuweLXN.png" mos="" align="middle" fullscreen="" width="1948" height="1096" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>DLSS 5 isn't exactly easy to run, which isn't a huge surprise considering how realistic the results are. However, Nvidia has made significant progress in six months: DLSS 5 required two <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5090">RTX 5090</a> GPUs to function at the initial reveal, and now works with any RTX 5000 series GPU.</p><p>The RTX 5060 gaming laptop running NBA 2K27 displayed very smooth performance, only using Frame Generation x2 with DLSS 5 enabled. This was a big surprise to say the least, and suggests that it may not take as long as expected to introduce this new tech to RTX 4000 series GPUs (and older).</p><p>My only concern at this stage isn't related to Nvidia at all, in fact. DLSS 5 on its own now looks very useful for producing lifelike visuals, and seems set to be the future for impressively detailed graphics.</p><p>Visual Concepts, the developer behind NBA 2K27, has done enough here to quell my fears that DLSS 5 would somehow mess with game art and design direction in a negative way.</p><p>However, we're yet to see how other developers will implement the tool in their games. I'm somewhat worried that many could fall into the trap of using DLSS 5 as a shortcut for great game visuals, rather than an added bonus on top of already well-crafted graphics.</p><p>I shared similar concerns regarding Nvidia's Multi Frame Generation, and how developers may rely on this <em>very </em>useful tool as a band-aid for poor game optimization.</p><p>Fortunately, though, if NBA 2K27 is anything to go by in terms of what to expect from the likes of Capcom, Bethesda, and Ubisoft, then I'm excited to see DLSS 5 implemented in upcoming games. After all, it is an optional game setting, so if you don't like it, you don't have to use the tech.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/gpu/i-played-nba-2k27-with-nvidias-dlss-5-at-gamescom-and-i-was-genuinely-impressed-with-it-but-one-thing-still-worries-me</link>
                                                                            <description>
                            <![CDATA[ Nvidia's DLSS 5 has come a long way since its first reveal, and the latest incarnation of the tech left me pleasantly surprised. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 01 Sep 2026 14:06:39 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 22:23:53 +0000</updated>
                                                                                                                                            <category><![CDATA[GPU]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Computing Components]]></category>
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                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / Nvidia / 2K]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia logo at Gamescom alongside DLSS 5 image of NBA 2K27]]></media:description>                                                            <media:text><![CDATA[Nvidia logo at Gamescom alongside DLSS 5 image of NBA 2K27]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia logo at Gamescom alongside DLSS 5 image of NBA 2K27]]></media:title>
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                            <![CDATA[
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                                <ul><li><strong>Nvidia unveiled DLSS 5 at Gamescom 2026, showing it off in NBA 2K27</strong></li><li><strong>DLSS 5 will launch alongside NBA 2K27, and be available from September 3, 2026</strong></li><li><strong>DLSS 5 is exclusive to RTX 5000 GPUs, but Nvidia is working to eventually make it available on older GeForce cards</strong></li></ul><p>It's no secret that Nvidia's reveal of DLSS 5 earlier this year led to <a href="https://www.techradar.com/computing/gaming-components/we-found-out-at-the-same-time-as-the-public-capcom-and-ubisoft-devs-were-out-of-the-loop-on-nvidia-dlss-5-involvement-adding-to-the-ai-controversy">instant controversy and a backlash </a>from gamers, not to mention game developers. The technology was branded as generative 'AI slop', effectively changing the look and style of character models, notably Leon S. Kennedy and Grace Ashcroft in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>.</p><p>Since then, Nvidia has worked on developing its neural rendering tech, and DLSS 5 is now ready for launch — and it's arguably being used in the game that's most appropriate for it.</p><p>DLSS 5 will debut on September 3, 2026, and will be first available in NBA 2K27 on September 4. The new tech will be exclusive to RTX 5000 GPUs, but Nvidia made it clear that it will explore ways to bring DLSS 5 to older generations of GeForce graphics cards eventually.</p><p>At Nvidia's Gamescom 2026 booth, I was treated to a brief hands-on sample of DLSS 5 running in NBA 2K27, on multiple systems including an <a href="https://www.techradar.com/computing/gpu/i-tested-the-rtx-5060-is-8gb-of-vram-really-enough-in-2025">RTX 5060</a> gaming laptop and also on <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>. </p><p>Much to my surprise, DLSS 5 looks absolutely amazing with NBA 2K27's environments and character models, providing a level of realism that can only be described as the next leap in visuals for gaming.</p><p>The level of detail in character faces in terms of lighting and shadows is truly next-level, and it's all possible thanks to AI-enhanced lighting on the rendered frame, which Nvidia states is trained to 'preserve artistic intent'.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yjFC2jrZ6XJexZAYLiAAEn.jpg" alt="DLSS 5 off in NBA 2K27" /><figcaption>DLSS 5 off<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jLTubKSUPBa2nSgMVazuXN.jpg" alt="DLSS 5 on" /><figcaption>DLSS 5 on<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3DgXmpTC59Zbbb2BAXt4LD.jpg" alt="DLSS 5 Off" /><figcaption>DLSS 5 off<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/igyfQZ4zCGCeKfp3aAxEzV.jpg" alt="DLSS 5 on" /><figcaption>DLSS 5 on<small role="credit">Nvidia / 2K</small></figcaption></figure></figure><p>When DLSS 5 was first revealed in March, I was bewildered by what Nvidia was attempting, which appeared to be generative AI used to make everything in-game more lifelike. If it wasn't clear already, I have strong feelings against generative AI in gaming, but my initial fears were misplaced, as this isn't what DLSS 5 is about.</p><p>DLSS 5 uses three different models, with each including options for structure intensity, tone intensity, and masking. Structure and tone are both responsible for aspects such as ambient occlusion, contact shadows, reflections, and broader lighting.</p><p>Masking allows manual or automatic control of where each effect is applied, and Nvidia has designed DLSS 5 for developers to have full control over the final frame that's rendered.</p><p>The DLSS 5 model running in NBA 2K27 was fine-tuned directly by the game's developer, not Nvidia, and the result is <em>way </em>different from the first glimpse of DLSS 5 in March. What was illuminating here is that the team at Nvidia stressed that the initial reveal had the sliders for each of those models at maximum levels.</p><p>As I saw with NBA 2K27, when put in the hands of developers, it's easier to see just how great DLSS 5 is when used appropriately. Developers will be able to adjust the intensity for each scene for both the environment (foliage and other objects) as well as character models.</p><h2 id="performance-is-a-different-ball-game-too">Performance is a different ball game too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1948px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="xo3exgi79Q6aZtNGuweLXN" name="EMBARGOED TILL September 1 2PM BST Nvidia DLSS 5 NBA 2K27" alt="DLSS 5 performance gains" src="https://cdn.mos.cms.futurecdn.net/xo3exgi79Q6aZtNGuweLXN.png" mos="" align="middle" fullscreen="" width="1948" height="1096" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>DLSS 5 isn't exactly easy to run, which isn't a huge surprise considering how realistic the results are. However, Nvidia has made significant progress in six months: DLSS 5 required two <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5090">RTX 5090</a> GPUs to function at the initial reveal, and now works with any RTX 5000 series GPU.</p><p>The RTX 5060 gaming laptop running NBA 2K27 displayed very smooth performance, only using Frame Generation x2 with DLSS 5 enabled. This was a big surprise to say the least, and suggests that it may not take as long as expected to introduce this new tech to RTX 4000 series GPUs (and older).</p><p>My only concern at this stage isn't related to Nvidia at all, in fact. DLSS 5 on its own now looks very useful for producing lifelike visuals, and seems set to be the future for impressively detailed graphics.</p><p>Visual Concepts, the developer behind NBA 2K27, has done enough here to quell my fears that DLSS 5 would somehow mess with game art and design direction in a negative way.</p><p>However, we're yet to see how other developers will implement the tool in their games. I'm somewhat worried that many could fall into the trap of using DLSS 5 as a shortcut for great game visuals, rather than an added bonus on top of already well-crafted graphics.</p><p>I shared similar concerns regarding Nvidia's Multi Frame Generation, and how developers may rely on this <em>very </em>useful tool as a band-aid for poor game optimization.</p><p>Fortunately, though, if NBA 2K27 is anything to go by in terms of what to expect from the likes of Capcom, Bethesda, and Ubisoft, then I'm excited to see DLSS 5 implemented in upcoming games. After all, it is an optional game setting, so if you don't like it, you don't have to use the tech.</p>
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                                                            <title><![CDATA[ Sony is channeling Tubi with its new Live TV on PS5 free streaming platform — here are the 100 live channels and on-demand movies you can stream now ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Sony is launching a new free ad-supported service on PS5 consoles </strong></li><li><strong>Its 100 live channels cover a wide range of titles across film, TV, news, sports, and more </strong></li><li><strong>Live TV on PS5 is available to US users now, with availability for Canada and other regions to follow</strong></li></ul><p>Sony is dipping its toes back into free streaming channels with its new Live TV on PS5 platform — following platforms such as Tubi, Google TV Freeplay, and The Roku Channel. </p><p>The gaming and entertainment giant <a href="https://blog.playstation.com/2026/08/31/live-tv-on-ps5-launches-today-bringing-free-ad-supported-tv-to-ps5-players-in-the-u-s/" target="_blank">announced Live TV on PS5 yesterday</a> (August 31), revealing that <a href="https://www.techradar.com/reviews/ps5">PS5 </a>owners in the US can now access the service’s 100 ad-supported live channels and on-demand titles. Sony also has plans to expand Live TV on PS5 to Canada and additional regions, and will roll out the free service to Bravia TVs later this year. </p><p>For a new free streaming platform, Sony is already going big with its entertainment offerings. As far as its movie channels go, Live TV on PS5 has a slew of titles spanning action, horror, sci-fi, and more, all while housing popular anime titles from Crunchyroll.  </p><p>The service also has a rich catalog of TV titles, including shows such as <em>Community</em>, <em>The Shield</em>, <em>Hell’s Kitchen</em>, <em>The Walking Dead</em>, <em>Forensic Files</em>, <em>Unsolved Mysteries</em>, <em>Deal or No Deal USA</em>, and <em>Fear Factor</em>. </p><p>Movies and shows aside, current affairs and news viewing is also available for free, offering programming from NBC News Now, Fox Weather, and LiveNOW from FOX. Additionally, you can also access channels including FOX Sports, NASCAR, NBC Sports Now, and UFC, so sports fans aren’t being left out of the experience. </p><p>Just like other platforms in our roster of <a href="https://www.techradar.com/best/best-tv-streaming-service-cord-cutting-compare">best streaming services</a>, Sony will keep Live TV on PS5 refreshed with new programming, titles, and channels to expose you to new content and keep you on your toes. Hopefully its library won’t remain stagnant and outdated, but it’s not as if Sony doesn’t know what it’s doing — it’s dipped its toes into the FAST channels waters before. </p><p>PlayStation Vue was a live TV service that allowed you to watch titles without the need for a cable box, <a href="https://www.techradar.com/news/playstation-vue-is-no-longer-in-service">before Sony axed it in 2020</a>. It’s safe to say that PlayStation Vue was a widely admired service, and countless PS owners have been reminiscing about its nostalgia on Reddit following the announcement of Live TV on PS5 — however, whether the new platform will be a welcomed addition is debatable. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/gaming/comments/1w3i55z/comment/p70im5x">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/gaming">r/gaming</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p><a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership#viafoura-comments">Sony’s decision to kill off physical games</a> and shift to digital ownership is still under intense scrutiny, not to mention the uproar that came when <a href="https://www.techradar.com/streaming/entertainment/this-should-be-illegal-sony-is-deleting-over-500-movies-that-people-bought-from-their-digital-libraries-just-proving-further-why-4k-blu-rays-popularity-keeps-growing">Sony deleted 500 movies users paid for</a> following a licensing conflict. So there’s still the burning question regarding ownership: if everything is digital, do users really own it? There’s also the question of how different Sony’s FAST streaming service is to existing platforms. </p><p>In the Reddit discussion mentioned earlier, some users flagged that a lot of the FAST channels available on Live TV on PS5 are strikingly similar to the ones already available on services such as Tubi and Pluto TV, <a href="https://www.reddit.com/r/gaming/comments/1w3i55z/comment/p7088qe/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">as one user said</a> it ‘sounds like the same channels as [my] Roku TV’. Similarly, <a href="https://www.reddit.com/r/gaming/comments/1w3i55z/comment/p709kmh/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">another commenter wrote</a> that Sony’s streaming platform looks ‘like a copy of Roku TV, where they only show reruns and older shows, or lesser known shows’. </p><p>The common denominator with the <a href="https://www.techradar.com/streaming/draft-best-free-streaming-service-2024-tubi-pluto-tv-the-roku-channel-and-more">best free streaming services </a>are the providers, <a href="https://www.reddit.com/r/gaming/comments/1w3i55z/comment/p7172z4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">as another user highlights in the thread</a>, so running into the same types of programming across these platforms isn’t out of the ordinary. For users who use their PS5 consoles as their main media hub, it’s a solid free upgrade and it’s there if you want to use it. At the same time, you can already download Tubi and Pluto TV on PS5, so the competition is tough. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/streaming/sony-is-channeling-tubi-with-its-new-live-tv-on-ps5-free-streaming-platform-here-are-the-100-live-channels-and-on-demand-movies-you-can-stream-now</link>
                                                                            <description>
                            <![CDATA[ Live TV on PS5 is Sony's new free streaming service, and it packs over 100 live channels across movies, shows, sports, and more. ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 11:51:36 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 14:18:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Streaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                <author><![CDATA[ rowan.davies@futurenet.com (Rowan Davies) ]]></author>                    <dc:creator><![CDATA[ Rowan Davies ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/q5Az6iW5pbAotRovdNvQAf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rowan is an Editorial Associate and Apprentice Writer for TechRadar. A recent addition to the news team, he is involved in generating stories for topics that spread across TechRadar&#039;s categories. His interests in audio tech and knowledge in entertainment culture help bring the latest updates in tech news to our readers.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;He has been writing for publications since he started his studies at age 18. Rowan graduated from Cardiff University in 2023 after attaining a Master&#039;s in Creative Writing, and earlier a Bachelor&#039;s in Media, Journalism, and Culture. He began his journey as a writer at Cardiff University&#039;s Quench Magazine contributing to film/ TV, music, and culture sections, later becoming Music Section Editor.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;In his free time, Rowan is a freelance writer for Cardiff-based culture magazine Buzz where he reviews music, film, and conducts interviews with featured guests. When he is not writing, you can find him at any given music gig, or endlessly scrolling TikTok immersing in celebrity news and drama. &amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 next to thumbnails of popular movies and shows]]></media:description>                                                            <media:text><![CDATA[PS5 next to thumbnails of popular movies and shows]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 next to thumbnails of popular movies and shows]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>Sony is launching a new free ad-supported service on PS5 consoles </strong></li><li><strong>Its 100 live channels cover a wide range of titles across film, TV, news, sports, and more </strong></li><li><strong>Live TV on PS5 is available to US users now, with availability for Canada and other regions to follow</strong></li></ul><p>Sony is dipping its toes back into free streaming channels with its new Live TV on PS5 platform — following platforms such as Tubi, Google TV Freeplay, and The Roku Channel. </p><p>The gaming and entertainment giant <a href="https://blog.playstation.com/2026/08/31/live-tv-on-ps5-launches-today-bringing-free-ad-supported-tv-to-ps5-players-in-the-u-s/" target="_blank">announced Live TV on PS5 yesterday</a> (August 31), revealing that <a href="https://www.techradar.com/reviews/ps5">PS5 </a>owners in the US can now access the service’s 100 ad-supported live channels and on-demand titles. Sony also has plans to expand Live TV on PS5 to Canada and additional regions, and will roll out the free service to Bravia TVs later this year. </p><p>For a new free streaming platform, Sony is already going big with its entertainment offerings. As far as its movie channels go, Live TV on PS5 has a slew of titles spanning action, horror, sci-fi, and more, all while housing popular anime titles from Crunchyroll.  </p><p>The service also has a rich catalog of TV titles, including shows such as <em>Community</em>, <em>The Shield</em>, <em>Hell’s Kitchen</em>, <em>The Walking Dead</em>, <em>Forensic Files</em>, <em>Unsolved Mysteries</em>, <em>Deal or No Deal USA</em>, and <em>Fear Factor</em>. </p><p>Movies and shows aside, current affairs and news viewing is also available for free, offering programming from NBC News Now, Fox Weather, and LiveNOW from FOX. Additionally, you can also access channels including FOX Sports, NASCAR, NBC Sports Now, and UFC, so sports fans aren’t being left out of the experience. </p><p>Just like other platforms in our roster of <a href="https://www.techradar.com/best/best-tv-streaming-service-cord-cutting-compare">best streaming services</a>, Sony will keep Live TV on PS5 refreshed with new programming, titles, and channels to expose you to new content and keep you on your toes. Hopefully its library won’t remain stagnant and outdated, but it’s not as if Sony doesn’t know what it’s doing — it’s dipped its toes into the FAST channels waters before. </p><p>PlayStation Vue was a live TV service that allowed you to watch titles without the need for a cable box, <a href="https://www.techradar.com/news/playstation-vue-is-no-longer-in-service">before Sony axed it in 2020</a>. It’s safe to say that PlayStation Vue was a widely admired service, and countless PS owners have been reminiscing about its nostalgia on Reddit following the announcement of Live TV on PS5 — however, whether the new platform will be a welcomed addition is debatable. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/gaming/comments/1w3i55z/comment/p70im5x">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/gaming">r/gaming</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p><a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership#viafoura-comments">Sony’s decision to kill off physical games</a> and shift to digital ownership is still under intense scrutiny, not to mention the uproar that came when <a href="https://www.techradar.com/streaming/entertainment/this-should-be-illegal-sony-is-deleting-over-500-movies-that-people-bought-from-their-digital-libraries-just-proving-further-why-4k-blu-rays-popularity-keeps-growing">Sony deleted 500 movies users paid for</a> following a licensing conflict. So there’s still the burning question regarding ownership: if everything is digital, do users really own it? There’s also the question of how different Sony’s FAST streaming service is to existing platforms. </p><p>In the Reddit discussion mentioned earlier, some users flagged that a lot of the FAST channels available on Live TV on PS5 are strikingly similar to the ones already available on services such as Tubi and Pluto TV, <a href="https://www.reddit.com/r/gaming/comments/1w3i55z/comment/p7088qe/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">as one user said</a> it ‘sounds like the same channels as [my] Roku TV’. Similarly, <a href="https://www.reddit.com/r/gaming/comments/1w3i55z/comment/p709kmh/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">another commenter wrote</a> that Sony’s streaming platform looks ‘like a copy of Roku TV, where they only show reruns and older shows, or lesser known shows’. </p><p>The common denominator with the <a href="https://www.techradar.com/streaming/draft-best-free-streaming-service-2024-tubi-pluto-tv-the-roku-channel-and-more">best free streaming services </a>are the providers, <a href="https://www.reddit.com/r/gaming/comments/1w3i55z/comment/p7172z4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">as another user highlights in the thread</a>, so running into the same types of programming across these platforms isn’t out of the ordinary. For users who use their PS5 consoles as their main media hub, it’s a solid free upgrade and it’s there if you want to use it. At the same time, you can already download Tubi and Pluto TV on PS5, so the competition is tough. </p>
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                                                            <title><![CDATA[ Asobo Studio says it would 'love' to make a modern-day entry in the A Plague Tale series, since Naughty Dog's The Last of Us 'was a big inspiration' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Asobo Studio says it's interested in making a new </strong><em><strong>A Plague Tale</strong></em><strong> game set in the modern day</strong></li><li><strong>The studio says it would be like </strong><em><strong>The Last of Us</strong></em><strong>, since Naughty Dog's game was a "big inspiration"</strong></li><li><strong>Actor Anna Demetriou says a modern-day spin-off would work well since the Macula is "fantastical"</strong></li></ul><p>Asobo Studio has said it "would love" to make a new <em>A Plague Tale </em>game set in the modern day, since Naughty Dog's <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us</em></a> influenced the series.</p><p>In an interview with TechRadar Gaming at Gamescom ahead of the launch of the studio's latest game, <a href="https://www.techradar.com/gaming/resonance-a-plague-tale-review"><em>Resonance: A Plague Tale Legacy</em></a><em>, </em>Valérian Robert (lead level designer), Carol Ann Bañuls (lead writer), and actor Anna Demetriou, who played the part of Resonance protagonist Sophia were asked about its next project and confirmed that a modern-day spin-off is something they're asked about frequently.</p><p>"Absolutely," Bañuls replied when asked if the setting would be a good pick for Asobo. "Definitely. Personally, I think so. I think it would be great."</p><p>Demetriou said, "It's one of the things a lot of people ask me about," with Bañuls adding, "It would be really Last of Us kind of."</p><p>Bañuls went on to say that, "Yeah, definitely, because it was a big inspiration. So yeah, if it's in modern days, it would be great."</p><p>In the <em>A Plague Tale</em> universe, the Prima Macula is an ancient curse that poisons the blood of certain families and is something that appears in every major <em>A Plague Tale</em> game, including <em>Resonance: A Plague Tale Legacy</em>. Demetriou thinks the Macula would work very well in a modern-day setting, because the plague is "fantastical."</p><p>"It would be amazing," Demetriou continued, "I would love that to fit into a modern-day setting. Yeah, it would be interesting to see what that would look like. I would love that."</p><p>Asobo Studio hasn't announced its next project just yet, but <em>A Plague Tale</em> game set in a time gamers are familiar with sounds awesome. Now, fans can pick up <em>Resonance: A Plague Tale Legacy</em>, which is available today on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/asobo-games-says-it-would-love-to-make-a-modern-day-entry-in-the-a-plague-tale-series-since-naughty-dogs-the-last-of-us-was-a-big-inspiration</link>
                                                                            <description>
                            <![CDATA[ Asobo Studio has said it "would love" to make a new Plague Tale game set in the modern day, since Naughty Dog's The Last of Us influenced the series. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 14:23:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Asobo Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Resonance: A Plague Tale Legacy]]></media:description>                                                            <media:text><![CDATA[Resonance: A Plague Tale Legacy]]></media:text>
                                <media:title type="plain"><![CDATA[Resonance: A Plague Tale Legacy]]></media:title>
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                                <ul><li><strong>Asobo Studio says it's interested in making a new </strong><em><strong>A Plague Tale</strong></em><strong> game set in the modern day</strong></li><li><strong>The studio says it would be like </strong><em><strong>The Last of Us</strong></em><strong>, since Naughty Dog's game was a "big inspiration"</strong></li><li><strong>Actor Anna Demetriou says a modern-day spin-off would work well since the Macula is "fantastical"</strong></li></ul><p>Asobo Studio has said it "would love" to make a new <em>A Plague Tale </em>game set in the modern day, since Naughty Dog's <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us</em></a> influenced the series.</p><p>In an interview with TechRadar Gaming at Gamescom ahead of the launch of the studio's latest game, <a href="https://www.techradar.com/gaming/resonance-a-plague-tale-review"><em>Resonance: A Plague Tale Legacy</em></a><em>, </em>Valérian Robert (lead level designer), Carol Ann Bañuls (lead writer), and actor Anna Demetriou, who played the part of Resonance protagonist Sophia were asked about its next project and confirmed that a modern-day spin-off is something they're asked about frequently.</p><p>"Absolutely," Bañuls replied when asked if the setting would be a good pick for Asobo. "Definitely. Personally, I think so. I think it would be great."</p><p>Demetriou said, "It's one of the things a lot of people ask me about," with Bañuls adding, "It would be really Last of Us kind of."</p><p>Bañuls went on to say that, "Yeah, definitely, because it was a big inspiration. So yeah, if it's in modern days, it would be great."</p><p>In the <em>A Plague Tale</em> universe, the Prima Macula is an ancient curse that poisons the blood of certain families and is something that appears in every major <em>A Plague Tale</em> game, including <em>Resonance: A Plague Tale Legacy</em>. Demetriou thinks the Macula would work very well in a modern-day setting, because the plague is "fantastical."</p><p>"It would be amazing," Demetriou continued, "I would love that to fit into a modern-day setting. Yeah, it would be interesting to see what that would look like. I would love that."</p><p>Asobo Studio hasn't announced its next project just yet, but <em>A Plague Tale</em> game set in a time gamers are familiar with sounds awesome. Now, fans can pick up <em>Resonance: A Plague Tale Legacy</em>, which is available today on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ The FiiO FG3 is a gaming headset aimed at audiophiles, but after several weeks, I'm not totally convinced ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-fiio-fg3-one-minute-review"><span>FiiO FG3: one-minute review</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3046px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="WgBxescxyrysf7F8PwzLbE" name="FiiO FG3 folded" alt="The FiiO FG3 folded on a desk, next to the audio controller and a keyboard." src="https://cdn.mos.cms.futurecdn.net/WgBxescxyrysf7F8PwzLbE.jpg" mos="" align="middle" fullscreen="" width="3046" height="1714" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As an audio journalist, I’ve covered FiiO plenty of times; the brand is known for beloved digital audio players like the <a href="https://www.techradar.com/audio/portable-media-players/fiio-jm21-portable-music-player-review">JM21 </a>and digital-audio converters like the <a href="https://www.techradar.com/audio/hi-fi/fiio-ka15-review">FA15</a>. But I was surprised to see the brand enter a totally different market, trying its hand at a gaming headset.</p><p>The FiiO FG3 is the resulting device, and it clearly bears some of the audiophile DNA that FiiO is known for. It offers a coaxial dual-driver set-up, which is uncommon in games-focused headphones, and also totes a lightweight DAC control module to jump between audio presets. </p><p>So it should be a gaming gem, right? <em>Right? </em>Well, I think something was lost in translation.</p><p>FiiO’s hardware is fantastic for music, and the FG3 is the same, with the dual-driver set-up and handy EQ modes working well. However, it’s not quite as good for gaming, which isn’t ideal for a 'gaming' headset.</p><p>Audio is often too muddy and rumbly to do justice to the layered sound design of an immersive environment or frantic battlefield. It’s largely the low-end which lets the side down, with higher-pitched sounds cutting through pretty effectively. This won’t affect all games, and dialogue-heavy or rhythm ones will benefit massively from the tuning.</p><p>The fit of the headphones isn’t perfect either. While the cups are incredibly soft, the headphones squeeze and the headband is too firm. I had to take breaks from long gaming sessions to avoid my head hurting.</p><p>That all may sound like a series of criticisms, but there’s a lot to like here too. The cans are easily portable, and the control app being online-only is a breath of fresh air in this bloatware-riddled world (even if it rules out EQ control when you’ve got no internet). </p><p>The FG3 is also, crucially, pretty affordable, and I can see a discount or two making it an absolute bargain. If you’re reading this when they’re even $10 / £10 off, they’ll be an absolute bargain.</p><p>So it’s easy to look past some of the more annoying elements, or rougher edges, of FiiO’s sound tuning and design. But I can’t help but hope that the brand’s second foray into gaming headsets makes some improvements on what we’ve currently got.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2917px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="JCwi5pb8DJonpduRYRxyxD" name="FiiO FG3 single cup" alt="The FiiO FG3's cup on a table." src="https://cdn.mos.cms.futurecdn.net/JCwi5pb8DJonpduRYRxyxD.jpg" mos="" align="middle" fullscreen="" width="2917" height="1641" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-price-and-availability"><span>FiiO FG3: Price and availability</span></h2><ul><li><strong>List price: $69.99 / £69.99 (around AU$140)</strong></li><li><strong>Available in the US, UK and Europe</strong></li><li><strong>Matches RIG R5 Spear Pro HS, undercuts other rivals</strong></li></ul><p>The FiiO FG3 sells for $69.99 / £69.99 (about AU$140, though at the time of writing, it’s not on sale in Australia), and was unveiled in June, 2026.</p><p>At that price, it undercuts many of the <a href="https://www.techradar.com/news/best-wired-gaming-headsets-2021-plug-and-play">best wired gaming headsets</a>, though it matches our top-rated pick: the catchily-titled <a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review">RIG R5 Spear Pro HS</a>. That makes it fairly good value for a gaming headset, with many alternatives going for three-figure sums.</p><p>For your money, you get the headset as well as a removable microphone, control cable and USB adaptor (which lets you plug the USB-C control cable into a USB-A port, if that’s what you have available).</p><h2 class="article-body__section" id="section-fiio-fg3-specs"><span>FiiO FG3: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (3.5mm or USB-C)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3179px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="PqCAWsELqqzubKjd2D6ypD" name="FiiO FG3 logo" alt="The FiiO FG3's logo." src="https://cdn.mos.cms.futurecdn.net/PqCAWsELqqzubKjd2D6ypD.jpg" mos="" align="middle" fullscreen="" width="3179" height="1788" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-design-and-features"><span>FiiO FG3: design and features</span></h2><p>The FiiO FG3 comes with a non-removable cable, which connects into a 3.5mm jack. It’s not long, but it’ll reach a hand-held controller. However, it’s best to connect it to a control module which comes in the box; this offers you the ability to mute, change EQ or modify volume, and has a much longer cable which connects to a device via USB-C (or USB-A, thanks to an included adaptor).</p><p>These cans aren’t particularly unique-looking, although the cups are slightly canted, which helps them fit a head shape better. They rotate a little horizontally and vertically, which also helps with the fit, though some other elements like the thin metal headband or certain cheap-feeling plastic elements discourage any notion of these being premium headphones. There are no on-cup controls either.</p><p>While the ear pads are soft and comfortable, I did find that the padded headband wasn’t padded enough. Longer gaming stints ended in growing aches; the FG3 fit isn’t as comfortable as other gaming headsets I’ve used. A slight squeeze offered by the cans didn’t help either.</p><p>You can fold the cups in on each other, and remove the microphone, transforming the headset into a compact unit which is easy to transport (though it doesn’t come with any kind of carry case). Combined with a feature we’ll get to later, it’s a great headset for people who game in different venues.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3253px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="2RzkpjcaqyqfxjafQfYeDE" name="FiiO FG3 top grille" alt="Grille decor on the FiiO FG3's cups." src="https://cdn.mos.cms.futurecdn.net/2RzkpjcaqyqfxjafQfYeDE.jpg" mos="" align="middle" fullscreen="" width="3253" height="1830" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Now onto the feature set. A potentially-divisive feature of the FiiO FG3 is that you don’t need to download a control app to clutter up your PC. Instead, <a href="https://fiiocontrol.fiio.com/next/game-config/game"><u>FiiO’s website</u></a> offers the ability to change EQ and flick between presets. </p><p>I loved the fact I didn’t need to download more bloating software onto my rig, and that I could tote the FG3 between different systems and locations and still customize them, but it does mean that you get no control while offline.</p><p>The control site lets you choose three presets, which the control module lets you change between: a gaming mode, a cinema one, and a music one. The latter list, which includes the custom mode, is the one I found myself using most.</p><p>This module also means you can still jump between your EQ presets when you're on a console or handheld, so your decision to play on a Switch, PlayStation or Xbox doesn't mean you're banned from customizable sound.</p><p>Don’t expect any Active Noise Cancellation (ANC) here. I found that the Passive Noise Cancellation (PNC) or natural ear cup blocking, managed to cut out annoying background sounds from my street, as did the closed-back design. But it won’t save you from louder interruptions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3660px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WVJjqSMXfpLd4c62EVc2bE" name="FiiO FG3 inner cups" alt="The insides of the FiiO FG3 cups." src="https://cdn.mos.cms.futurecdn.net/WVJjqSMXfpLd4c62EVc2bE.jpg" mos="" align="middle" fullscreen="" width="3660" height="2059" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-performance"><span>FiiO FG3: performance</span></h2><p>True to its audiophile heritage, FiiO has packed the FG3 with two drivers per cup: one 50mm dynamic driver designed to handle mid- and low-end, and a smaller 16mm dynamic driver for higher-end sounds. The benefit of dual drivers, rather than the sole unit found in most gaming headsets, is twofold: firstly, each being dedicated to different frequencies means that they can be better catered to them. Secondly, simultaneous sounds can be delivered with better clarity.</p><p>This latter is certainly true of the FiiO FG3, which has a distinct V-shaped sound profile; that means that bass and treble are well-defined and clear, though mids are a little lost. This isn’t a huge issue for gaming, as most sound effects are low or high ones, but it’s audible in music (including game scores). </p><p>It’s also clear that the high-end dynamic driver does its job well. Dialogue is easy to make out, even in frantic battles, including in-game audio and friends’ voice chats during gameplay. It’s also easy to make out nearby footsteps or the twinkle of a distant collectible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2565px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="6RaokYPBuyhHJxdmiFjj7E" name="FiiO FG3 mic backup" alt="The FiiO FG3's microphone, attached to the headset." src="https://cdn.mos.cms.futurecdn.net/6RaokYPBuyhHJxdmiFjj7E.jpg" mos="" align="middle" fullscreen="" width="2565" height="1443" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>However, I’m not as sold on the bass capabilities of the larger driver. In music it’s scooping and well-defined, but while gaming it lacks the power or ‘oomph’ of some other headsets I’ve tested. This means the chatter of your gunfire sounds a little dulled, nearby explosions lose a visceral edge, and roaring monsters sound like they have a sore throat.</p><p>Perhaps most importantly, the background rumble of a city or busy landscape which so often defines an alive-feeling open world felt a little too ‘rumbly’ for me. Some of FiiO’s equalization modes go some way to fix its issues, but not the whole way; I never found a way to stop the sound feeling a little muddy, and sometimes even made it worse.</p><p>A much-touted selling point of the FG3 is the use of Virtual 7.1, an algorithm which spreads sound to give a feeling of surround sound, without using 8 speakers (which would simply be 7.1 sound). It helps a little in spreading environmental and atmospheric sounds about you, though you’ll never forget that you’re simply getting spread-out headphone sound.</p><p>The removable microphone is… fine for purpose, but won’t deliver especially crystalline audio. Even recording onto my PC’s own voice recorder app, speech is a little crackly. However, I appreciate how dexterous the strut holding the microphone is: you can move it to different angles or heights, and there’s far more versatility than in many other headsets I’ve used.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3735px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZR6fNjHHE9vxjmCgQ2T6bE" name="FiiO FG3 connector" alt="The FiiO FG3's audio connector." src="https://cdn.mos.cms.futurecdn.net/ZR6fNjHHE9vxjmCgQ2T6bE.jpg" mos="" align="middle" fullscreen="" width="3735" height="2101" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-fiio-fg3"><span>Should I buy the FiiO FG3?</span></h2><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>You need something easily portable</strong><br>Between the removable microphone, the foldable build, and the fact that you can use the control app anywhere, this is perfect for going to a friend's LAN party.</p></div><div class="product"><p><strong>You like customizing your sound</strong><br>The online EQ platform offers you loads of presets and plenty of control over your sound. Plus, the DAC control panel lets you jump between them easily.</p></div><h2 id="don-39-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You need something suited for long gaming stints</strong><br>After a few hours with the FG3, my head and ears were asking for a break. It's not the ideal headset for day-long binges, or even a full workday.</p></div><div class="product"><p><strong>You want the best video game sound</strong><br>If all you care about is the sound of your games, then the FiiO will disappoint you. It's not bad, but its muddy sound profile means you're never getting the best audio possible.</p></div><h2 class="article-body__section" id="section-fiio-fg3-also-consider"><span>FiiO FG3: Also consider</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3063px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U65vDfXY2bkfEmkrGqn8PE" name="FiiO FG3 with microphone" alt="The FiiO FG3 perched on a candle, with Total War: Pharoah app in the background." src="https://cdn.mos.cms.futurecdn.net/U65vDfXY2bkfEmkrGqn8PE.jpg" mos="" align="middle" fullscreen="" width="3063" height="1723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Here are two more gaming headsets that we've given positive reviews to, if you're not sold on the FiiO FG3.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>FiiO FG3</strong></p></td><td  ><p><strong>RIG R5 Spear Pro HS</strong></p></td><td  ><p><strong>Turtle Beach Atlas 200</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$59.99 / £49.99 (around AU$100)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td><td  ><p>0.74lbs / 0.34kg</p></td><td  ><p>0.62lbs / 0.28kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td><td  ><p>40mm graphene</p></td><td  ><p>50mm Nanoclear</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (3.5mm)</p></td><td  ><p>Wired (3.5mm)</p></td></tr></tbody></table></div><div class="product"><p><strong>RIG R5 Spear Pro HS</strong><br>This same-price rival offers great sound and a more comfortable fit. However, there's no way of customizing your sound, and you can't remove the microphone.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review" data-dimension112="ac77c532-9a2e-11f1-8815-bb6e1ddfcf9c" data-action="Deal Block" data-label="Read our full RIG R5 Spear Pro HS review" data-dimension48="Read our full RIG R5 Spear Pro HS review" data-dimension25=""><strong>RIG R5 Spear Pro HS review</strong></a></p></div><div class="product"><p><strong>Turtle Beach Atlas 200</strong><br>For even less than the FiiO, this Turtle Beach alternative offers a well-designed mesh headband and great mic quality. But its feature set is weighted towards PC gamers.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-atlas-200-review" data-dimension112="ac77c58c-9a2e-11f1-b49d-554935b3468c" data-action="Deal Block" data-label="Read our full Turtle Beach Atlas 200 review" data-dimension48="Read our full Turtle Beach Atlas 200 review" data-dimension25=""><strong>Turtle Beach Atlas 200 review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-fiio-fg3"><span>How I tested the FiiO FG3</span></h2><ul><li><strong>Used for three weeks</strong></li><li><strong>Tested for gaming and other tasks </strong></li><li><strong>Mainly connected to gaming PC</strong></li></ul><p>I tested the FiiO FG3 for roughly three weeks in order to write the review. Through this time, I used the headset while connected to my gaming PC; I tried to plug it into my Android phone, but the connection was stuttery.</p><p>The majority of the testing was done gaming; predominantly <em>Nioh 3</em> and <em>Total War: Pharaoh</em>, but with time also spent on Old School <em>Runescape</em>, <em>Isonzo</em>, <em>Slay The Spire</em>, <em>Crying Suns</em> and the <em>Mortal Shell 2</em> beta. I also used the headset to stream music while at work, and watch YouTube videos and TV shows.</p><p>Since I review audio products for a living, I have plenty of experience testing gaming headsets (and using other headphones for gaming purposes). I've also tested other FiiO products.</p><p><em>First reviewed August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fiio-fg3-review</link>
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                            <![CDATA[ The FiiO FG3 looks promising on paper, and works well for certain titles, but some weak areas let it down. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ tom.bedford@hotmail.co.uk (Tom Bedford) ]]></author>                    <dc:creator><![CDATA[ Tom Bedford ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xgco9qz6uEc9KxXNtDVQkk.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tom Bedford joined TechRadar in early 2019 as a staff writer, and left the team as deputy phones editor in late 2022 to work for entertainment site What To Watch. He continues to contribute on a freelance basis for several sections including phones, audio and fitness, as well as many other websites.&lt;/p&gt;&lt;p&gt;He graduated in American Literature and Creative Writing from the University of East Anglia. Prior to working on TechRadar, he freelanced in tech, gaming and entertainment, and also spent many years working as a mixologist.&lt;/p&gt;&lt;p&gt;He grew up in Bristol, UK, and has also lived in Norwich, UK, Salt Lake City, UT, and currently resides in London, UK. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The FiiO FG3 perched on a candle, with the Control app in the background.]]></media:description>                                                            <media:text><![CDATA[The FiiO FG3 perched on a candle, with the Control app in the background.]]></media:text>
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                                <h2 class="article-body__section" id="section-fiio-fg3-one-minute-review"><span>FiiO FG3: one-minute review</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3046px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="WgBxescxyrysf7F8PwzLbE" name="FiiO FG3 folded" alt="The FiiO FG3 folded on a desk, next to the audio controller and a keyboard." src="https://cdn.mos.cms.futurecdn.net/WgBxescxyrysf7F8PwzLbE.jpg" mos="" align="middle" fullscreen="" width="3046" height="1714" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As an audio journalist, I’ve covered FiiO plenty of times; the brand is known for beloved digital audio players like the <a href="https://www.techradar.com/audio/portable-media-players/fiio-jm21-portable-music-player-review">JM21 </a>and digital-audio converters like the <a href="https://www.techradar.com/audio/hi-fi/fiio-ka15-review">FA15</a>. But I was surprised to see the brand enter a totally different market, trying its hand at a gaming headset.</p><p>The FiiO FG3 is the resulting device, and it clearly bears some of the audiophile DNA that FiiO is known for. It offers a coaxial dual-driver set-up, which is uncommon in games-focused headphones, and also totes a lightweight DAC control module to jump between audio presets. </p><p>So it should be a gaming gem, right? <em>Right? </em>Well, I think something was lost in translation.</p><p>FiiO’s hardware is fantastic for music, and the FG3 is the same, with the dual-driver set-up and handy EQ modes working well. However, it’s not quite as good for gaming, which isn’t ideal for a 'gaming' headset.</p><p>Audio is often too muddy and rumbly to do justice to the layered sound design of an immersive environment or frantic battlefield. It’s largely the low-end which lets the side down, with higher-pitched sounds cutting through pretty effectively. This won’t affect all games, and dialogue-heavy or rhythm ones will benefit massively from the tuning.</p><p>The fit of the headphones isn’t perfect either. While the cups are incredibly soft, the headphones squeeze and the headband is too firm. I had to take breaks from long gaming sessions to avoid my head hurting.</p><p>That all may sound like a series of criticisms, but there’s a lot to like here too. The cans are easily portable, and the control app being online-only is a breath of fresh air in this bloatware-riddled world (even if it rules out EQ control when you’ve got no internet). </p><p>The FG3 is also, crucially, pretty affordable, and I can see a discount or two making it an absolute bargain. If you’re reading this when they’re even $10 / £10 off, they’ll be an absolute bargain.</p><p>So it’s easy to look past some of the more annoying elements, or rougher edges, of FiiO’s sound tuning and design. But I can’t help but hope that the brand’s second foray into gaming headsets makes some improvements on what we’ve currently got.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2917px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="JCwi5pb8DJonpduRYRxyxD" name="FiiO FG3 single cup" alt="The FiiO FG3's cup on a table." src="https://cdn.mos.cms.futurecdn.net/JCwi5pb8DJonpduRYRxyxD.jpg" mos="" align="middle" fullscreen="" width="2917" height="1641" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-price-and-availability"><span>FiiO FG3: Price and availability</span></h2><ul><li><strong>List price: $69.99 / £69.99 (around AU$140)</strong></li><li><strong>Available in the US, UK and Europe</strong></li><li><strong>Matches RIG R5 Spear Pro HS, undercuts other rivals</strong></li></ul><p>The FiiO FG3 sells for $69.99 / £69.99 (about AU$140, though at the time of writing, it’s not on sale in Australia), and was unveiled in June, 2026.</p><p>At that price, it undercuts many of the <a href="https://www.techradar.com/news/best-wired-gaming-headsets-2021-plug-and-play">best wired gaming headsets</a>, though it matches our top-rated pick: the catchily-titled <a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review">RIG R5 Spear Pro HS</a>. That makes it fairly good value for a gaming headset, with many alternatives going for three-figure sums.</p><p>For your money, you get the headset as well as a removable microphone, control cable and USB adaptor (which lets you plug the USB-C control cable into a USB-A port, if that’s what you have available).</p><h2 class="article-body__section" id="section-fiio-fg3-specs"><span>FiiO FG3: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (3.5mm or USB-C)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3179px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="PqCAWsELqqzubKjd2D6ypD" name="FiiO FG3 logo" alt="The FiiO FG3's logo." src="https://cdn.mos.cms.futurecdn.net/PqCAWsELqqzubKjd2D6ypD.jpg" mos="" align="middle" fullscreen="" width="3179" height="1788" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-design-and-features"><span>FiiO FG3: design and features</span></h2><p>The FiiO FG3 comes with a non-removable cable, which connects into a 3.5mm jack. It’s not long, but it’ll reach a hand-held controller. However, it’s best to connect it to a control module which comes in the box; this offers you the ability to mute, change EQ or modify volume, and has a much longer cable which connects to a device via USB-C (or USB-A, thanks to an included adaptor).</p><p>These cans aren’t particularly unique-looking, although the cups are slightly canted, which helps them fit a head shape better. They rotate a little horizontally and vertically, which also helps with the fit, though some other elements like the thin metal headband or certain cheap-feeling plastic elements discourage any notion of these being premium headphones. There are no on-cup controls either.</p><p>While the ear pads are soft and comfortable, I did find that the padded headband wasn’t padded enough. Longer gaming stints ended in growing aches; the FG3 fit isn’t as comfortable as other gaming headsets I’ve used. A slight squeeze offered by the cans didn’t help either.</p><p>You can fold the cups in on each other, and remove the microphone, transforming the headset into a compact unit which is easy to transport (though it doesn’t come with any kind of carry case). Combined with a feature we’ll get to later, it’s a great headset for people who game in different venues.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3253px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="2RzkpjcaqyqfxjafQfYeDE" name="FiiO FG3 top grille" alt="Grille decor on the FiiO FG3's cups." src="https://cdn.mos.cms.futurecdn.net/2RzkpjcaqyqfxjafQfYeDE.jpg" mos="" align="middle" fullscreen="" width="3253" height="1830" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Now onto the feature set. A potentially-divisive feature of the FiiO FG3 is that you don’t need to download a control app to clutter up your PC. Instead, <a href="https://fiiocontrol.fiio.com/next/game-config/game"><u>FiiO’s website</u></a> offers the ability to change EQ and flick between presets. </p><p>I loved the fact I didn’t need to download more bloating software onto my rig, and that I could tote the FG3 between different systems and locations and still customize them, but it does mean that you get no control while offline.</p><p>The control site lets you choose three presets, which the control module lets you change between: a gaming mode, a cinema one, and a music one. The latter list, which includes the custom mode, is the one I found myself using most.</p><p>This module also means you can still jump between your EQ presets when you're on a console or handheld, so your decision to play on a Switch, PlayStation or Xbox doesn't mean you're banned from customizable sound.</p><p>Don’t expect any Active Noise Cancellation (ANC) here. I found that the Passive Noise Cancellation (PNC) or natural ear cup blocking, managed to cut out annoying background sounds from my street, as did the closed-back design. But it won’t save you from louder interruptions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3660px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WVJjqSMXfpLd4c62EVc2bE" name="FiiO FG3 inner cups" alt="The insides of the FiiO FG3 cups." src="https://cdn.mos.cms.futurecdn.net/WVJjqSMXfpLd4c62EVc2bE.jpg" mos="" align="middle" fullscreen="" width="3660" height="2059" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-performance"><span>FiiO FG3: performance</span></h2><p>True to its audiophile heritage, FiiO has packed the FG3 with two drivers per cup: one 50mm dynamic driver designed to handle mid- and low-end, and a smaller 16mm dynamic driver for higher-end sounds. The benefit of dual drivers, rather than the sole unit found in most gaming headsets, is twofold: firstly, each being dedicated to different frequencies means that they can be better catered to them. Secondly, simultaneous sounds can be delivered with better clarity.</p><p>This latter is certainly true of the FiiO FG3, which has a distinct V-shaped sound profile; that means that bass and treble are well-defined and clear, though mids are a little lost. This isn’t a huge issue for gaming, as most sound effects are low or high ones, but it’s audible in music (including game scores). </p><p>It’s also clear that the high-end dynamic driver does its job well. Dialogue is easy to make out, even in frantic battles, including in-game audio and friends’ voice chats during gameplay. It’s also easy to make out nearby footsteps or the twinkle of a distant collectible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2565px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="6RaokYPBuyhHJxdmiFjj7E" name="FiiO FG3 mic backup" alt="The FiiO FG3's microphone, attached to the headset." src="https://cdn.mos.cms.futurecdn.net/6RaokYPBuyhHJxdmiFjj7E.jpg" mos="" align="middle" fullscreen="" width="2565" height="1443" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>However, I’m not as sold on the bass capabilities of the larger driver. In music it’s scooping and well-defined, but while gaming it lacks the power or ‘oomph’ of some other headsets I’ve tested. This means the chatter of your gunfire sounds a little dulled, nearby explosions lose a visceral edge, and roaring monsters sound like they have a sore throat.</p><p>Perhaps most importantly, the background rumble of a city or busy landscape which so often defines an alive-feeling open world felt a little too ‘rumbly’ for me. Some of FiiO’s equalization modes go some way to fix its issues, but not the whole way; I never found a way to stop the sound feeling a little muddy, and sometimes even made it worse.</p><p>A much-touted selling point of the FG3 is the use of Virtual 7.1, an algorithm which spreads sound to give a feeling of surround sound, without using 8 speakers (which would simply be 7.1 sound). It helps a little in spreading environmental and atmospheric sounds about you, though you’ll never forget that you’re simply getting spread-out headphone sound.</p><p>The removable microphone is… fine for purpose, but won’t deliver especially crystalline audio. Even recording onto my PC’s own voice recorder app, speech is a little crackly. However, I appreciate how dexterous the strut holding the microphone is: you can move it to different angles or heights, and there’s far more versatility than in many other headsets I’ve used.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3735px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZR6fNjHHE9vxjmCgQ2T6bE" name="FiiO FG3 connector" alt="The FiiO FG3's audio connector." src="https://cdn.mos.cms.futurecdn.net/ZR6fNjHHE9vxjmCgQ2T6bE.jpg" mos="" align="middle" fullscreen="" width="3735" height="2101" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-fiio-fg3"><span>Should I buy the FiiO FG3?</span></h2><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>You need something easily portable</strong><br>Between the removable microphone, the foldable build, and the fact that you can use the control app anywhere, this is perfect for going to a friend's LAN party.</p></div><div class="product"><p><strong>You like customizing your sound</strong><br>The online EQ platform offers you loads of presets and plenty of control over your sound. Plus, the DAC control panel lets you jump between them easily.</p></div><h2 id="don-39-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You need something suited for long gaming stints</strong><br>After a few hours with the FG3, my head and ears were asking for a break. It's not the ideal headset for day-long binges, or even a full workday.</p></div><div class="product"><p><strong>You want the best video game sound</strong><br>If all you care about is the sound of your games, then the FiiO will disappoint you. It's not bad, but its muddy sound profile means you're never getting the best audio possible.</p></div><h2 class="article-body__section" id="section-fiio-fg3-also-consider"><span>FiiO FG3: Also consider</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3063px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U65vDfXY2bkfEmkrGqn8PE" name="FiiO FG3 with microphone" alt="The FiiO FG3 perched on a candle, with Total War: Pharoah app in the background." src="https://cdn.mos.cms.futurecdn.net/U65vDfXY2bkfEmkrGqn8PE.jpg" mos="" align="middle" fullscreen="" width="3063" height="1723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Here are two more gaming headsets that we've given positive reviews to, if you're not sold on the FiiO FG3.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>FiiO FG3</strong></p></td><td  ><p><strong>RIG R5 Spear Pro HS</strong></p></td><td  ><p><strong>Turtle Beach Atlas 200</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$59.99 / £49.99 (around AU$100)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td><td  ><p>0.74lbs / 0.34kg</p></td><td  ><p>0.62lbs / 0.28kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td><td  ><p>40mm graphene</p></td><td  ><p>50mm Nanoclear</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (3.5mm)</p></td><td  ><p>Wired (3.5mm)</p></td></tr></tbody></table></div><div class="product"><p><strong>RIG R5 Spear Pro HS</strong><br>This same-price rival offers great sound and a more comfortable fit. However, there's no way of customizing your sound, and you can't remove the microphone.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review" data-dimension112="ac77c532-9a2e-11f1-8815-bb6e1ddfcf9c" data-action="Deal Block" data-label="Read our full RIG R5 Spear Pro HS review" data-dimension48="Read our full RIG R5 Spear Pro HS review" data-dimension25=""><strong>RIG R5 Spear Pro HS review</strong></a></p></div><div class="product"><p><strong>Turtle Beach Atlas 200</strong><br>For even less than the FiiO, this Turtle Beach alternative offers a well-designed mesh headband and great mic quality. But its feature set is weighted towards PC gamers.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-atlas-200-review" data-dimension112="ac77c58c-9a2e-11f1-b49d-554935b3468c" data-action="Deal Block" data-label="Read our full Turtle Beach Atlas 200 review" data-dimension48="Read our full Turtle Beach Atlas 200 review" data-dimension25=""><strong>Turtle Beach Atlas 200 review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-fiio-fg3"><span>How I tested the FiiO FG3</span></h2><ul><li><strong>Used for three weeks</strong></li><li><strong>Tested for gaming and other tasks </strong></li><li><strong>Mainly connected to gaming PC</strong></li></ul><p>I tested the FiiO FG3 for roughly three weeks in order to write the review. Through this time, I used the headset while connected to my gaming PC; I tried to plug it into my Android phone, but the connection was stuttery.</p><p>The majority of the testing was done gaming; predominantly <em>Nioh 3</em> and <em>Total War: Pharaoh</em>, but with time also spent on Old School <em>Runescape</em>, <em>Isonzo</em>, <em>Slay The Spire</em>, <em>Crying Suns</em> and the <em>Mortal Shell 2</em> beta. I also used the headset to stream music while at work, and watch YouTube videos and TV shows.</p><p>Since I review audio products for a living, I have plenty of experience testing gaming headsets (and using other headphones for gaming purposes). I've also tested other FiiO products.</p><p><em>First reviewed August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Onimusha: Way of the Sword is another goliath in the action-adventure genre, satiating my appetite for epic, cinematic, and addictive sword-fighting encounters, despite some tedious segments ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Onimusha: Way of the Sword</em> has blown me away after 30 hours with its engaging, emotional, and immersive narrative, filled with epic combat encounters. Capcom nailed the sword-fighting in almost all areas, further aided by some of the best boss battles I've ever played in the action-adventure genre.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> PC<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2<br><strong>Release date: </strong>September 4, 2026</p></div></div><p>The enemy variety in <em>Way of the Sword</em> appears a little weak initially, but fortunately, there is surprisingly a decent number of diverse enemy types to tackle, some of which will put players' skills to the test, and enemies that tie directly to some of the darker and morbid aspects of the story — giving me every bit of motivation to defeat those responsible. </p><p>Much like previous games in the <em>Onimusha</em> series, upgrades and enhancements work by collecting red souls from defeating enemies or by finding other necessary resources to stay well-equipped for more difficult encounters or boss fights (because there are many of them).</p><p>Capcom has blended elements from the beloved franchise with modern elements (notably thanks to the RE Engine, used in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>), creating a sword-fighting, narrative-driven experience that successfully revitalizes the franchise for future entries — and yet again, it proves that it's in the best form it's ever been in.</p><h2 id="what-it-takes-to-be-the-strongest">What it takes to be the strongest</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qDyPPJzbgLtfL8fStavLD9" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/qDyPPJzbgLtfL8fStavLD9.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>In <em>Onimusha: Way of the Sword</em>, we follow Miyamoto Musashi, a confident young samurai looking to climb to the very top to be the best swordsman there is, battling rivals and those with the same goal. When an encounter with a fierce rival, Sasaki Ganryu, goes wrong, both Musashi and Ganryu are thrust into lives and roles neither could ever expect.</p><p>Genma (demons) are seeping into Kyoto, Japan, from the depths of hell, and chaos is unfolding, with the lives of innocents taken brutally, and formidable Genma tormenting those who are vulnerable.</p><p>Musashi and Ganryu seek the same goal: master the blade and become the ultimate swordsman. However, both will eventually learn that far more important matters are at stake: humanity's attempt to repel Genma is in dire need of attention, and with Ganryu led astray, it's up to Musashi to forge the right path to heroism.</p><p>Equipped with Oni gauntlets, Musashi and Ganryu possess strengths far above the ordinary human, with plenty of abilities to challenge and defeat Genma. However, as expected, with that power comes plenty of responsibility.</p><p>Do strength and power derive from one's own efforts? Is it honorable to seek absolute power with the sacrifice of innocents? These are questions Musashi is left to answer throughout his journey, learning through victory but also through trial and error, ultimately creating an engaging rollercoaster that kept me on the edge of my seat.</p><p>Musashi is far from perfect in his use of Oni powers, but the character's development throughout the <em>Way of the Sword</em> and his bravado (significantly amped by the face model of the late and legendary Toshiro Mifune)<em> </em>are the strongest aspects of the game, keeping you coming back for more after each main story mission.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4"></video></div><p><strong>Miyamoto Musashi shines in every single cutscene, with a level of charisma that accurately represents the legendary Japanese figure, Musashi himself, and Toshiro Mifune's prowess. </strong>(<em>Video Credit: Capcom</em>)</p><p>As much as <em>Onimusha: Way of the Sword</em> maintains a strong focus on sword combat, it's very much a strong cinematic experience, with cutscenes that are absolutely phenomenal. The level of detail in every character's facial expressions and speech makes it feel like you're watching a movie at times.</p><p>Unfortunately, that makes the switch back to gameplay and dialogue sequences quite jarring. It's not that the visuals aren't great during gameplay; it just doesn't match up to those cinematic sequences, and I found myself constantly wishing gameplay looked as great as those important cutscenes — but ultimately, those beautiful visuals are designed for what's most important: the story.</p><h2 id="exceptional-addictive-sword-combat">Exceptional, addictive sword combat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJhdNHSBXrcXVULVnDsmwF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding sword" src="https://cdn.mos.cms.futurecdn.net/mJhdNHSBXrcXVULVnDsmwF.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Unsurprisingly, the combat in <em>Onimusha: Way of the Sword</em> is fantastic, taking fundamentals from what series veterans are accustomed to, alongside new and exciting skills, making every encounter entertaining.</p><p>As <a href="https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss">mentioned in my preview</a>, the Issen technique makes its return, allowing players to viciously strike enemies right before being hit, and it makes for an incredible spectacle.</p><p>More importantly, parrying and deflecting are pivotal to overcoming foes in <em>Way of the Sword</em>. Just like <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a> by FromSoftware, both defence options significantly deplete enemy stamina or 'posture', leaving them open to attacks for huge damage.</p><p><em>Way of the Sword</em> treats <em>Sekiro</em>'s 'deathblows' slightly differently; instead of one central area to attack, players have several options for areas to strike against bosses. </p><p>In scenarios where Musashi runs out of Hozuki (used for quick healing), most bosses will have a limb or part of a weapon (notably with the Byakue boss) highlighted in purple that is filled with red, yellow, blue, and purple souls, but does less damage to the enemy compared to the traditional main attack.</p><p>It's an aspect of combat that creates a dynamic back-and-forth between Musashi and various bosses, especially if you need more yellow souls for health from dealing too much damage earlier on. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4"></video></div><p><strong>Patience is key when attempting to execute Issen or Chain Issen, as the timing window is very narrow, more so than those for parries and deflects. When mastered, though, you'll overcome most enemies with ease. </strong>(<em>Video Credit: Capcom</em>)</p><p>Capcom did promise that enemies further into the game's story would be more difficult, after players voiced concerns that the demo was too easy. While I can say that endgame enemies are certainly more formidable and aggressive, some even making me sweat when in larger numbers, <em>most </em>basic enemy encounters are still easy.</p><p>This is directly due to Capcom's design for <em>Way of the Sword</em>'s combat, which is very obviously focused on replicating samurai-like fights, taking after historical samurai duels that often ended in a single strike. Enemies won't attack Musashi in groups, making clashes with enemies easy, but I can see what director Satoru Nihei was aiming for with slower, more deliberate, and steadily paced sword clashes.</p><p>Fortunately, once you beat the game, you'll unlock the hard mode, Carnage, which is encouraged for use in New Game Plus. This raises the stakes to a new level, as a single hit could result in death, similar to Sucker Punch's <a href="https://www.techradar.com/reviews/ghost-of-tsushima-review"><em>Ghost of Tsushima</em></a> and its Lethal difficulty.</p><p>While that doesn't directly address the fundamental aspect of enemies not attacking Musashi all at once, it will keep players on their toes to remain efficient in combat.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MxsENPQ5Nc53EWphd9ztLQ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding katana in Onimusha: Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:407,cw:2560,ch:1440,q:80/MxsENPQ5Nc53EWphd9ztLQ.png" mos="" align="middle" fullscreen="" width="3440" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Musashi is an absolute badass in every scenario he's put in </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p><em>Onimusha: Way of the Sword</em> genuinely has some of the best animations I've ever seen in any video game, particularly when parrying. Musashi oozes so much swagger in every single fight, making his confident and cocky attitude shine through combat, not just dialogue and cutscenes.</p><p>At the same time, I was slightly disappointed to see that Musashi's katana is the only primary weapon to use throughout the game. Yes, you'll find Oni Armaments on the journey, which effectively act as secondary weapons, but they require blue souls to pull off special attacks. It's a step away from a series tradition, where characters like Samonsuke or Jean Reno had a wide arsenal of weapons to use on the fly.</p><p>The game excels at its parry and deflect animations, but is surprisingly lacking in the number of animations for enemy finishers — and I couldn't help but feel like another primary weapon besides the katana would instantly fix that.</p><p>Nonetheless, <em>Onimusha: Way of the Sword</em>'s boss fights make up for it, as they are easily the standout in an already immersive and addictive game experience. While some of the boss encounters are repeated too often, particularly during the game's climax, they are easily among some of the most epic boss battles I've played in games.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4"></video></div><p><strong>Besides the final boss battle, Dohatsu-ten is a strong favourite of mine, putting my reflexes to parry fast attacks to the test, and its design reminds me of Capcom's very own familiar and beloved half-demon, half-human demon hunter, Dante. </strong>(<em>Video Credit: Capcom</em>)<strong> </strong></p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ2dTjfrjJi2K3z86pTAxg" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" caption="" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/KJ2dTjfrjJi2K3z86pTAxg.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Onimusha: Way of the Sword</strong></em><strong> has several breathtaking boss encounters from start to finish, but the very final boss fight is perhaps now among the best I've ever played in gaming. Without diving into spoiler territory, it was a battle that gave me the true sword fighting back-and-forth I was yearning for throughout the game. Capcom nailed this boss encounter, as it quite literally pushes you utilize every single skill and maneuver Musashi has learned, to overcome an incredibly ferocious and fast foe — and I can only imagine how challenging it will be on the hard mode difficulty. </strong></p></div></div><p>If difficulty is a major concern, fear not, because not only are the boss fights a fantastic spectacle, but they're also very challenging. Bosses will often launch attacks (where swords have a purple glow) that can't be dodged or blocked, so players must parry or deflect them or lose plenty of souls in the process.</p><p>Losing souls from being hit by an enemy's unblockable attack is very risky, as they'll be collected and used to make them even stronger mid-fight — and this is the last thing you'll want to happen during the final boss fight, which I won't spoil.</p><p>Players will also have to look out for bosses attempting to grab Musashi by hitting the dodge button just before it lands, as mistiming this results in serious damage and can single-handedly decide a fight. Pulling off well-timed dodges, parries, deflects, and counters to grabs makes the entire combat experience addictive, and once you unlock the Oni transformation, the game takes a new leap to greater heights.</p><h2 id="what-about-performance">What about performance?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QwFt6CNj6kkdKatQodBuTF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi, Shizuka, and Okuni in Onimusha Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/QwFt6CNj6kkdKatQodBuTF.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>I played <em>Onimusha: Way of the Sword</em> on my main desktop gaming PC, equipped with an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a> and an AMD Ryzen 7 5700X3D processor, and performance was the least of my concerns. Through most of my 30-hour playthrough, I played at maximum graphics settings at the 3440x1440 display resolution, with DLSS Quality enabled, and consistently stayed above the 100 fps mark.</p><p>When testing the game on my Lenovo Legion Go S Z1 Extreme handheld gaming PC, I could easily hit around 40fps with graphics settings preset to medium, with FSR set to balanced, at around 24W (power consumption). </p><p>This is another Capcom game that runs very smoothly, which was a worry considering some of its semi-open world hubs. The RE Engine seems to struggle in open-world (open-area) games like <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> and <a href="https://www.techradar.com/gaming/monster-hunter-wilds-review"><em>Monster Hunter Wilds</em></a>, rather than those with linear environments in Capcom's <em>Resident Evil</em> games.</p><p>I did experience a few odd moments of heavy frame rate dips during some cutscenes, but these were few and far between, so it didn't break the flow of important narrative development.</p><p>There is full ultrawide support in both cutscenes and gameplay, which isn't exactly common for PC ports, as the former is often restricted to the 16:9 aspect ratio.</p><h2 id="should-you-play-onimusha-way-of-the-sword">Should you play Onimusha: Way of the Sword?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You love games that heavily rely on parries and counters</strong><br><em>Onimusha: Way of the Sword </em>is a sword-fighting fan's dream, with enough combat and duels that will keep you addicted to rematching the toughest bosses, and frankly, should be enough to encourage a second playthrough.</p></div><div class="product"><p><strong>You love the Onimusha games</strong><br>Without a doubt, <em>Onimusha: Way of the Sword</em> is the best game in the Onimusha series, with Capcom managing to keep mechanics from the original games while adding new content for a modern audience, thanks to the help of the RE Engine.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You're looking for a soulslike challenging experience</strong><br>Onimusha has never been, and seemingly never will be, the franchise that follows in the footsteps of soulslike experiences. <em>Way of the Sword</em> is challenging, but it doesn't punish players for mistakes in the same way something like <em>Elden Ring</em> or <em>Lies of P</em> would. </p></div><div class="product"><p><strong>You hate repetitive boss encounters</strong><br>Boss fights are the highlight of Onimusha: Way of the Sword, but it's clear to see that there are far too many boss battles that are repeated at different segments of the game.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Onimusha: Way of the Sword</em> has plenty of accessibility options, notably color blindness aids alongside visual and auditory accessibility presets. Within those presets lie options such as subtitles (toggle on or off), subtitle size, subtitle background, menu text size, and HUD size.</p><p>There are also numerous options to change the blood color, disable dismemberment, remove action prompts, and motion sickness reduction settings.</p><p>Players can also change keybinds for mouse and keyboard play, while there are several different options for sprint control (toggle or hold), deflect control, menu cursor speed, and even one to disable the Windows key's functionality.</p><p>The game ships with DLSS 4.5 and FSR 3 frame generation, CPU performance presets, and ray tracing, which doesn't seem heavy to run — at least on a high-end gaming system.</p><h2 id="how-i-reviewed-onimusha-way-of-the-sword">How I reviewed Onimusha: Way of the Sword</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rtVqTX8ja3Fq86CSt8mkuZ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi defeating Genma" src="https://cdn.mos.cms.futurecdn.net/rtVqTX8ja3Fq86CSt8mkuZ.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Most of my 30-hour playthrough of <em>Onimusha: Way of the Sword</em> was on my main gaming PC, using the LG 45GS95QE OLED ultrawide display, providing exceptional immersion thanks to its 800R curvature. </p><p>During my trip to Gamescom, I put <em>Onimusha</em>'s performance to the test by lowering my Lenovo Legion Go S handheld's TDP as much as possible, and was quite impressed by how steady it was around 40fps. It's certainly possible to achieve 60fps, but it would require lowering graphics settings further and increasing the TDP.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/onimusha-way-of-the-sword-review</link>
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                            <![CDATA[ Capcom has nailed it yet again, this time with Onimusha: Way of the Sword, with an entry that is bound to fully revitalize the franchise. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Miyamoto Musashi]]></media:description>                                                            <media:text><![CDATA[Miyamoto Musashi]]></media:text>
                                <media:title type="plain"><![CDATA[Miyamoto Musashi]]></media:title>
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                                <p><em>Onimusha: Way of the Sword</em> has blown me away after 30 hours with its engaging, emotional, and immersive narrative, filled with epic combat encounters. Capcom nailed the sword-fighting in almost all areas, further aided by some of the best boss battles I've ever played in the action-adventure genre.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> PC<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2<br><strong>Release date: </strong>September 4, 2026</p></div></div><p>The enemy variety in <em>Way of the Sword</em> appears a little weak initially, but fortunately, there is surprisingly a decent number of diverse enemy types to tackle, some of which will put players' skills to the test, and enemies that tie directly to some of the darker and morbid aspects of the story — giving me every bit of motivation to defeat those responsible. </p><p>Much like previous games in the <em>Onimusha</em> series, upgrades and enhancements work by collecting red souls from defeating enemies or by finding other necessary resources to stay well-equipped for more difficult encounters or boss fights (because there are many of them).</p><p>Capcom has blended elements from the beloved franchise with modern elements (notably thanks to the RE Engine, used in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>), creating a sword-fighting, narrative-driven experience that successfully revitalizes the franchise for future entries — and yet again, it proves that it's in the best form it's ever been in.</p><h2 id="what-it-takes-to-be-the-strongest">What it takes to be the strongest</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qDyPPJzbgLtfL8fStavLD9" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/qDyPPJzbgLtfL8fStavLD9.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>In <em>Onimusha: Way of the Sword</em>, we follow Miyamoto Musashi, a confident young samurai looking to climb to the very top to be the best swordsman there is, battling rivals and those with the same goal. When an encounter with a fierce rival, Sasaki Ganryu, goes wrong, both Musashi and Ganryu are thrust into lives and roles neither could ever expect.</p><p>Genma (demons) are seeping into Kyoto, Japan, from the depths of hell, and chaos is unfolding, with the lives of innocents taken brutally, and formidable Genma tormenting those who are vulnerable.</p><p>Musashi and Ganryu seek the same goal: master the blade and become the ultimate swordsman. However, both will eventually learn that far more important matters are at stake: humanity's attempt to repel Genma is in dire need of attention, and with Ganryu led astray, it's up to Musashi to forge the right path to heroism.</p><p>Equipped with Oni gauntlets, Musashi and Ganryu possess strengths far above the ordinary human, with plenty of abilities to challenge and defeat Genma. However, as expected, with that power comes plenty of responsibility.</p><p>Do strength and power derive from one's own efforts? Is it honorable to seek absolute power with the sacrifice of innocents? These are questions Musashi is left to answer throughout his journey, learning through victory but also through trial and error, ultimately creating an engaging rollercoaster that kept me on the edge of my seat.</p><p>Musashi is far from perfect in his use of Oni powers, but the character's development throughout the <em>Way of the Sword</em> and his bravado (significantly amped by the face model of the late and legendary Toshiro Mifune)<em> </em>are the strongest aspects of the game, keeping you coming back for more after each main story mission.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4"></video></div><p><strong>Miyamoto Musashi shines in every single cutscene, with a level of charisma that accurately represents the legendary Japanese figure, Musashi himself, and Toshiro Mifune's prowess. </strong>(<em>Video Credit: Capcom</em>)</p><p>As much as <em>Onimusha: Way of the Sword</em> maintains a strong focus on sword combat, it's very much a strong cinematic experience, with cutscenes that are absolutely phenomenal. The level of detail in every character's facial expressions and speech makes it feel like you're watching a movie at times.</p><p>Unfortunately, that makes the switch back to gameplay and dialogue sequences quite jarring. It's not that the visuals aren't great during gameplay; it just doesn't match up to those cinematic sequences, and I found myself constantly wishing gameplay looked as great as those important cutscenes — but ultimately, those beautiful visuals are designed for what's most important: the story.</p><h2 id="exceptional-addictive-sword-combat">Exceptional, addictive sword combat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJhdNHSBXrcXVULVnDsmwF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding sword" src="https://cdn.mos.cms.futurecdn.net/mJhdNHSBXrcXVULVnDsmwF.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Unsurprisingly, the combat in <em>Onimusha: Way of the Sword</em> is fantastic, taking fundamentals from what series veterans are accustomed to, alongside new and exciting skills, making every encounter entertaining.</p><p>As <a href="https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss">mentioned in my preview</a>, the Issen technique makes its return, allowing players to viciously strike enemies right before being hit, and it makes for an incredible spectacle.</p><p>More importantly, parrying and deflecting are pivotal to overcoming foes in <em>Way of the Sword</em>. Just like <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a> by FromSoftware, both defence options significantly deplete enemy stamina or 'posture', leaving them open to attacks for huge damage.</p><p><em>Way of the Sword</em> treats <em>Sekiro</em>'s 'deathblows' slightly differently; instead of one central area to attack, players have several options for areas to strike against bosses. </p><p>In scenarios where Musashi runs out of Hozuki (used for quick healing), most bosses will have a limb or part of a weapon (notably with the Byakue boss) highlighted in purple that is filled with red, yellow, blue, and purple souls, but does less damage to the enemy compared to the traditional main attack.</p><p>It's an aspect of combat that creates a dynamic back-and-forth between Musashi and various bosses, especially if you need more yellow souls for health from dealing too much damage earlier on. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4"></video></div><p><strong>Patience is key when attempting to execute Issen or Chain Issen, as the timing window is very narrow, more so than those for parries and deflects. When mastered, though, you'll overcome most enemies with ease. </strong>(<em>Video Credit: Capcom</em>)</p><p>Capcom did promise that enemies further into the game's story would be more difficult, after players voiced concerns that the demo was too easy. While I can say that endgame enemies are certainly more formidable and aggressive, some even making me sweat when in larger numbers, <em>most </em>basic enemy encounters are still easy.</p><p>This is directly due to Capcom's design for <em>Way of the Sword</em>'s combat, which is very obviously focused on replicating samurai-like fights, taking after historical samurai duels that often ended in a single strike. Enemies won't attack Musashi in groups, making clashes with enemies easy, but I can see what director Satoru Nihei was aiming for with slower, more deliberate, and steadily paced sword clashes.</p><p>Fortunately, once you beat the game, you'll unlock the hard mode, Carnage, which is encouraged for use in New Game Plus. This raises the stakes to a new level, as a single hit could result in death, similar to Sucker Punch's <a href="https://www.techradar.com/reviews/ghost-of-tsushima-review"><em>Ghost of Tsushima</em></a> and its Lethal difficulty.</p><p>While that doesn't directly address the fundamental aspect of enemies not attacking Musashi all at once, it will keep players on their toes to remain efficient in combat.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MxsENPQ5Nc53EWphd9ztLQ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding katana in Onimusha: Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:407,cw:2560,ch:1440,q:80/MxsENPQ5Nc53EWphd9ztLQ.png" mos="" align="middle" fullscreen="" width="3440" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Musashi is an absolute badass in every scenario he's put in </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p><em>Onimusha: Way of the Sword</em> genuinely has some of the best animations I've ever seen in any video game, particularly when parrying. Musashi oozes so much swagger in every single fight, making his confident and cocky attitude shine through combat, not just dialogue and cutscenes.</p><p>At the same time, I was slightly disappointed to see that Musashi's katana is the only primary weapon to use throughout the game. Yes, you'll find Oni Armaments on the journey, which effectively act as secondary weapons, but they require blue souls to pull off special attacks. It's a step away from a series tradition, where characters like Samonsuke or Jean Reno had a wide arsenal of weapons to use on the fly.</p><p>The game excels at its parry and deflect animations, but is surprisingly lacking in the number of animations for enemy finishers — and I couldn't help but feel like another primary weapon besides the katana would instantly fix that.</p><p>Nonetheless, <em>Onimusha: Way of the Sword</em>'s boss fights make up for it, as they are easily the standout in an already immersive and addictive game experience. While some of the boss encounters are repeated too often, particularly during the game's climax, they are easily among some of the most epic boss battles I've played in games.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4"></video></div><p><strong>Besides the final boss battle, Dohatsu-ten is a strong favourite of mine, putting my reflexes to parry fast attacks to the test, and its design reminds me of Capcom's very own familiar and beloved half-demon, half-human demon hunter, Dante. </strong>(<em>Video Credit: Capcom</em>)<strong> </strong></p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ2dTjfrjJi2K3z86pTAxg" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" caption="" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/KJ2dTjfrjJi2K3z86pTAxg.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Onimusha: Way of the Sword</strong></em><strong> has several breathtaking boss encounters from start to finish, but the very final boss fight is perhaps now among the best I've ever played in gaming. Without diving into spoiler territory, it was a battle that gave me the true sword fighting back-and-forth I was yearning for throughout the game. Capcom nailed this boss encounter, as it quite literally pushes you utilize every single skill and maneuver Musashi has learned, to overcome an incredibly ferocious and fast foe — and I can only imagine how challenging it will be on the hard mode difficulty. </strong></p></div></div><p>If difficulty is a major concern, fear not, because not only are the boss fights a fantastic spectacle, but they're also very challenging. Bosses will often launch attacks (where swords have a purple glow) that can't be dodged or blocked, so players must parry or deflect them or lose plenty of souls in the process.</p><p>Losing souls from being hit by an enemy's unblockable attack is very risky, as they'll be collected and used to make them even stronger mid-fight — and this is the last thing you'll want to happen during the final boss fight, which I won't spoil.</p><p>Players will also have to look out for bosses attempting to grab Musashi by hitting the dodge button just before it lands, as mistiming this results in serious damage and can single-handedly decide a fight. Pulling off well-timed dodges, parries, deflects, and counters to grabs makes the entire combat experience addictive, and once you unlock the Oni transformation, the game takes a new leap to greater heights.</p><h2 id="what-about-performance">What about performance?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QwFt6CNj6kkdKatQodBuTF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi, Shizuka, and Okuni in Onimusha Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/QwFt6CNj6kkdKatQodBuTF.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>I played <em>Onimusha: Way of the Sword</em> on my main desktop gaming PC, equipped with an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a> and an AMD Ryzen 7 5700X3D processor, and performance was the least of my concerns. Through most of my 30-hour playthrough, I played at maximum graphics settings at the 3440x1440 display resolution, with DLSS Quality enabled, and consistently stayed above the 100 fps mark.</p><p>When testing the game on my Lenovo Legion Go S Z1 Extreme handheld gaming PC, I could easily hit around 40fps with graphics settings preset to medium, with FSR set to balanced, at around 24W (power consumption). </p><p>This is another Capcom game that runs very smoothly, which was a worry considering some of its semi-open world hubs. The RE Engine seems to struggle in open-world (open-area) games like <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> and <a href="https://www.techradar.com/gaming/monster-hunter-wilds-review"><em>Monster Hunter Wilds</em></a>, rather than those with linear environments in Capcom's <em>Resident Evil</em> games.</p><p>I did experience a few odd moments of heavy frame rate dips during some cutscenes, but these were few and far between, so it didn't break the flow of important narrative development.</p><p>There is full ultrawide support in both cutscenes and gameplay, which isn't exactly common for PC ports, as the former is often restricted to the 16:9 aspect ratio.</p><h2 id="should-you-play-onimusha-way-of-the-sword">Should you play Onimusha: Way of the Sword?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You love games that heavily rely on parries and counters</strong><br><em>Onimusha: Way of the Sword </em>is a sword-fighting fan's dream, with enough combat and duels that will keep you addicted to rematching the toughest bosses, and frankly, should be enough to encourage a second playthrough.</p></div><div class="product"><p><strong>You love the Onimusha games</strong><br>Without a doubt, <em>Onimusha: Way of the Sword</em> is the best game in the Onimusha series, with Capcom managing to keep mechanics from the original games while adding new content for a modern audience, thanks to the help of the RE Engine.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You're looking for a soulslike challenging experience</strong><br>Onimusha has never been, and seemingly never will be, the franchise that follows in the footsteps of soulslike experiences. <em>Way of the Sword</em> is challenging, but it doesn't punish players for mistakes in the same way something like <em>Elden Ring</em> or <em>Lies of P</em> would. </p></div><div class="product"><p><strong>You hate repetitive boss encounters</strong><br>Boss fights are the highlight of Onimusha: Way of the Sword, but it's clear to see that there are far too many boss battles that are repeated at different segments of the game.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Onimusha: Way of the Sword</em> has plenty of accessibility options, notably color blindness aids alongside visual and auditory accessibility presets. Within those presets lie options such as subtitles (toggle on or off), subtitle size, subtitle background, menu text size, and HUD size.</p><p>There are also numerous options to change the blood color, disable dismemberment, remove action prompts, and motion sickness reduction settings.</p><p>Players can also change keybinds for mouse and keyboard play, while there are several different options for sprint control (toggle or hold), deflect control, menu cursor speed, and even one to disable the Windows key's functionality.</p><p>The game ships with DLSS 4.5 and FSR 3 frame generation, CPU performance presets, and ray tracing, which doesn't seem heavy to run — at least on a high-end gaming system.</p><h2 id="how-i-reviewed-onimusha-way-of-the-sword">How I reviewed Onimusha: Way of the Sword</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rtVqTX8ja3Fq86CSt8mkuZ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi defeating Genma" src="https://cdn.mos.cms.futurecdn.net/rtVqTX8ja3Fq86CSt8mkuZ.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Most of my 30-hour playthrough of <em>Onimusha: Way of the Sword</em> was on my main gaming PC, using the LG 45GS95QE OLED ultrawide display, providing exceptional immersion thanks to its 800R curvature. </p><p>During my trip to Gamescom, I put <em>Onimusha</em>'s performance to the test by lowering my Lenovo Legion Go S handheld's TDP as much as possible, and was quite impressed by how steady it was around 40fps. It's certainly possible to achieve 60fps, but it would require lowering graphics settings further and increasing the TDP.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ ‘The most eye-watering thing I’ve seen since the solar eclipse’ — experiencing the MSI Claw 8 EX AI+’s staggering performance honestly blew my mind but I’m afraid I can’t get over that absurd price tag ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-two-minute-review"><span>MSI Claw 8 EX AI+ review: two-minute review</span></h2><p>The MSI Claw 8 EX AI+ is a high-octane handheld games console that can run PC and Xbox games from a wide range of game stores. With the Intel Arc G3 Extreme chipset — featuring the Intel Arc B390 GPU and 32GB RAM — it’s easily the most powerful portable console I’ve ever (quite literally) gotten my hands on. But there’s a pretty huge catch to that performance: a price tag that would buy you two Steam Deck OLEDs or a mid-price gaming laptop.</p><p>Let’s start with the superficial stuff: the MSI Claw 8 EX AI+ looks gorgeous. Its screen is an extensive eight inches across, offers wonderfully rich colors and a silky-smooth 120Hz refresh rate. Combined with its discreet RGB lighting around the asymmetrically placed thumbsticks and Void Purple colorway, it has a unique look that definitely helps it stand out from the crowd.</p><p>But its design goes far beyond aesthetics. Its Hall effect thumbsticks and triggers should not only offer greater longevity, but they felt really responsive, even if they’re not quite as sensitive as the TMR versions now offered by some controllers. Meanwhile, it felt perfectly ergonomic in my hands — I was genuinely surprised how light it felt for a 1.73 lb / 786g console — although its laser-etched grips sure made my hands feel sweaty, for some reason.</p><p>What cements the MSI Claw 8 EX AI+ as one of the <a href="https://www.techradar.com/best/best-handheld-games-consoles">best handheld games consoles</a> out there, though, is its performance. It’s the first gaming handheld on the market with the Intel Arc G3 Extreme chipset and, boy, does that have a pronounced effect on how it plays. While benchmarks showed it offered similar CPU performance to the recent <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a>, thanks to its Intel Arc B390 GPU and 32GB RAM, it managed to smash its 3D Mark benchmarks by between 35% and 76% — that’s a significant performance upgrade.</p><p>Numbers only tell part of the story, though: what was the Claw actually like in action? Well, <a href="https://www.techradar.com/gaming/baldurs-gate-3-review"><em>Baldur’s Gate 3</em></a> looked truly gorgeous on Ultra graphics settings and yet it hovered around a decent 38fps. Meanwhile, despite only being released in 2025, both <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a> and <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a> played at a rock-solid 60fps — whether I was punching demons to death or countering devastating attacks, there wasn’t a hint of latency or lag. Even the boss-level challenge of <a href="https://www.techradar.com/gaming/the-elder-scrolls-4-oblivion-remastered-review"><em>The Elder Scrolls 4: Oblivion Remastered</em></a><em> </em>hit 60fps at points… before plunging to a stuttery mess in busier areas. Still that’s impressive stuff for a handheld console.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rkd3CBwTC3SEmdZaqM7HgB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its left thumbstick, D-pad, View button and Quick Setting button." src="https://cdn.mos.cms.futurecdn.net/Rkd3CBwTC3SEmdZaqM7HgB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>But the MSI Claw 8 EX AI+ has a pretty huge barrier to Fosbury flop over: its price. In return for its premium components, you’ll pay a seriously premium price tag of $1,799.99 / £1,399.99 / AU$2,849. Not only is that significantly higher than any other gaming handheld to date, it’s also as expensive as some mid-range gaming laptops.</p><p>And that presents an enormous problem for the Claw. Despite the fact that some of the <a href="https://www.techradar.com/news/mobile-computing/laptops/best-gaming-laptops-top-5-gaming-notebooks-reviewed-1258471">best gaming laptops</a> come in at a similar price, many of them offer superior performance in our benchmark tests. Now don’t get me wrong: no gaming laptop offers the kind of ergonomics or compact form factor you get here, but I do have doubts that the pro gamers that can afford this kind of device will be willing to trade performance simply for the sake of increased maneuverability.</p><p>That’s a real shame because in almost every respect, the MSI Claw 8 EX AI+ is a fantastic gaming handheld that has really stretched my expectations of what this kind of device is capable of. I want one. And you should too. But I’m not convinced either of us will be able to justify the spend.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uk2R65NSsgY68gRXSiY8vB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its right thumbstick, face buttons, Menu button and MSI Center M button." src="https://cdn.mos.cms.futurecdn.net/uk2R65NSsgY68gRXSiY8vB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-msi-claw-8-ex-ai-review-price-availability"><span>MSI Claw 8 EX AI+ review: price & availability</span></h3><p>Having launched on June 23, 2026, the MSI Claw 8 EX AI+ is available now. As you can see from the specs — or if you took sneaky peak at the benchmarks in the performance section — it’s seriously mighty for a gaming handheld.</p><p>It’s the first handheld console on the market that rocks the Intel Arc G3 Extreme chipset, which includes the 12-core Intel Arc B390 GPU and a hefty 32GB RAM. That puts it considerably ahead of most of its competitors, even if it can’t quite rival any of the best gaming laptops for sheer processing punch.</p><p>Unfortunately, like the hero in a Greek tragedy — or Oddyseus, apparently — it has a fatal flaw. The price. At $1,799.99 / £1,399.99 / AU$2,849, its cost is possibly the most eye-watering thing I’ve come across in a while and that includes all the people on social media that bragged about raw-dogging the solar eclipse in August. While the price tag here might not literally melt your retinas, it’s likely to give you second thoughts.</p><p>By comparison, we threw some shade on the Asus ROG Xbox Ally X for its price on its release — and that only retailed for $999.99 / £799.99 / AU$1,599. The Claw 8 EX AI+’s sticker price outstrips every other handheld console by quite some margin, sitting more up the gaming laptop end of the spectrum. For example, a mid-spec <a href="https://www.techradar.com/computing/gaming-laptops/alienware-16x-aurora">Alienware 16X Aurora</a>, with Intel Core Ultra 9 275HX, Nvidia GeForce RTX 5070 and 32GB DDR5, goes for $1,999.99 / £1,799 (around AU$2,800). Ultimately, I think there aren’t going to be that many mainstream gamers able to pay this price and those that do are going to expect stellar performance in return.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HDt55bvjSBAUCwMduJiNBB" name="MSI Claw 8 EX AI+" alt="A closeup of the top right corner of MSI Claw 8 EX AI+, showing its right trigger, right shoulder button, volume buttons, headphone jack and microSD card slot." src="https://cdn.mos.cms.futurecdn.net/HDt55bvjSBAUCwMduJiNBB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-specs"><span>MSI Claw 8 EX AI+ review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Category</strong></p></td><td  ><p><strong>Specification</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,799.99 / £1,399.99 / AU$2,849</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>8-inch FHD+ (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Arc G3 Extreme</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc B390</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>32GB LPDDR5X-8533</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1TB PCIe Gen4 NVMe SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Port selection</strong></p></td><td  ><p>2x USB-C / Thunderbolt 4, 1x microSD Express card reader, 1x 3.5mm headphone/mic combo jack</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.73 lbs / 786g</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>11.7 x 4.9 x 0.94 inches / 297 x 124 x 24mm</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-design"><span>MSI Claw 8 EX AI+ review: design</span></h2><p>I’ll be honest: when I first picked up the MSI Claw 8 EX AI+, I was pretty shocked by how light and manageable it felt. Fundamentally, this is not a small console — it’s as broad-shouldered as the <a href="https://www.techradar.com/gaming/steam-deck-oled-review">Steam Deck OLED</a> or the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> and weighs in at 1.73 lbs / 786g, which is the heaviest gaming portable I’ve gotten my hands on to date. But despite this, it never felt at all bloated, sitting comfortably in my grasp.</p><p>I’d chalk this up to its ergonomic design. On top of feeling well balanced, it offers flared grips, unlike previous iterations of the MSI Claw. These sat really comfortably in my hands, although they aren’t quite as easy to wrap your hands around as the controller-mimicking forked grips of the Asus ROG Xbox Ally X.</p><p>This was also helped by the laser-etched texture of its grips, which enabled me to keep a decent grasp on the Claw. But I will say they aren’t quite as comfortable as those on some of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a> I’ve tested, feeling a little on the rough side and quickly getting sweaty as I tried to splat sakapatates in <em>Clair Obscure: Expedition 33</em>.</p><p>The MSI Claw 8 EX AI+ also left a pretty good impression on some of my other senses too. No, I didn’t lick it — I’m talking visual appeal here, rather than gustatory. Subtle RGB lighting around each of the thumbsticks is my personal highlight, although I’ll also give its gentle curves and Void Purple colorway honorable mentions as well. Honestly, I’m a little less jazzed about the way the screen juts out past the bottom of the device, but this does seem to be a more common look these days, with the jutting grips of the Asus ROG Xbox Ally X creating a similar effect.</p><p>Speaking of screens, despite it not quite rocking the richness of the Steam Deck’s OLED display, the Claw 8 EX AI+ has a beautiful looking screen. As a result of its expansive eight-inch breadth and 16:10 aspect ratio, it rocks a 1920 x 1200 resolution, not to mention a variable refresh rate of up to 120Hz. Every game I played always felt detailed and smoother than whipped cream under a heat lamp. Meanwhile, its 500 nit typical brightness felt plenty bright enough in most settings — on max brightness, I even found I was able to play it outside, although when I faced it directly toward the blazing August sun, it was quickly overpowered by the fiery onslaught.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3E8w37UAoewHsfXxjxKBwB" name="MSI Claw 8 EX AI+" alt="A closeup of the rear of the MSI Claw 8 EX AI+, showing its left macro button." src="https://cdn.mos.cms.futurecdn.net/3E8w37UAoewHsfXxjxKBwB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Anyone familiar with previous incarnations of the MSI Claw will be pretty familiar with the layout here. The Claw 8 EX AI+ has the same combo of asymmetrical thumbsticks, Xbox-style face buttons and vertically aligned Menu, MSI Center M, View and Quick Setting buttons that you’ll have seen on previous iterations. There’s only two macro buttons on its rear, which honestly feels a bit stingy compared to the four offered by the Steam Deck and many Xbox controllers. </p><p>On the plus side, the Claw 8 EX AI+ is packing both Hall effect thumbsticks and triggers — as well as preventing the inexorable drift issues that plague potentiometer thumbsticks, Hall effect sticks and triggers also offer smaller deadzones and increased sensitivity. They’re not quite as sensitive as the marginally fancier TMR thumbsticks and triggers you see in a lot of premium controllers these days but I’m not aware of any portable consoles that offer those currently.</p><p>So for the most part, its control scheme is suitably versatile. The only area it falls a little short is the lack of built-in mouse control for games that require a cursor. Unlike the Steam Deck’s super flexible trackpads<strong> </strong>or the quirky hybrid mouse-cons offered by the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> and <a href="https://www.techradar.com/computing/gaming-pcs/lenovo-reveals-legion-go-2-with-oled-display-packing-144hz-refresh-rate-and-vrr-and-a-big-boost-for-battery-life">Lenovo Legion Go 2</a>, the only way I could mimic a mouse input on the Claw 8 EX AI+ was by jabbing its touchscreen with my greasy hand-sausages. That ain’t gonna cut it for some Steam and Windows games. Now, in MSI’s defense, it has never pitched the Claw as a substitute for PC gaming, but it is a shame that some sections of my Steam library will lay tantalizingly just out of reach. Of course, I could connect a mouse via USB or Bluetooth, but that then prevents the MSI Claw 8 EX AI+ from being as portable.</p><p>Another criticism I have is the fingerprint scanner. While I appreciate that these narrow scanners are space-efficient, they’re not efficient in any other sense of the word. Every single time I tried to log in to the MSI Claw, I found I had to pop my pinky on the scanner three or four times just to access the home screen. Given my MacBooks’ Touch ID readers require just a single tap to unlock, I honestly wish MSI found a way to squeeze in a circular scanner here.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8eTzPLTtZkSxNBX5bYEwiB" name="MSI Claw 8 EX AI+" alt="The MSI Claw 8 EX AI+ showing Clair Obscur: Expedition 33 on screen in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/8eTzPLTtZkSxNBX5bYEwiB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-performance"><span>MSI Claw 8 EX AI+ review: performance</span></h2><div  class="fancy-box"><div class="fancy_box-title">MSI Claw 8 EX AI+ benchmarks</div><div class="fancy_box_body"><p class="fancy-box__body-text">Here is how the <strong>MSI Claw 8 EX AI+</strong> performed in our<a data-analytics-id="inline-link" href="https://www.techradar.com/news/mobile-computing/laptops/our-laptop-tests-622895"> suite of benchmark tests</a>:</p><p class="fancy-box__body-text"><strong>3DMark Port Royal: </strong>3,544; <strong>Fire Strike:</strong> 12,358; <strong>Time Spy: </strong>6,534</p><p class="fancy-box__body-text"><strong>GeekBench 6.5:</strong> 2,492 <strong>(single-core)</strong>; 12,550 <strong>(multi-core)</strong></p><p class="fancy-box__body-text"><strong>Total War Warhammer 3</strong> <strong>1080p (Ultra) </strong>81.3fps <strong>(Low) </strong>142.5fps</p><p class="fancy-box__body-text"><strong>Cyberpunk 2077: 1080p (Ultra) </strong>43fps <strong>(Low) </strong>75fps</p><p class="fancy-box__body-text"><strong>Dirt 5: 1200p (Ultra) </strong>48.3fps<strong> (Low) </strong>95.7fps</p><p class="fancy-box__body-text"><strong>PCMark 10 Battery Life (Gaming):</strong> 1:40 hours</p></div></div><p>While the MSI Claw 8 EX AI+’s looks are impressive, what makes it exceptional is what’s going on underneath the surface. While gaming handhelds have previously involved some performance tradeoffs in return for their diminutive size, that’s not the case here, thanks to the Herculean <a href="https://www.techradar.com/computing/gaming-pcs/handheld-gaming-in-2026-just-got-better-but-at-a-big-cost-here-are-the-best-handheld-gaming-pcs-unveiled-at-computex-2026">Intel Arc G3 Extreme chipset</a> it’s packing. MSI claims that the Arc G3 Extreme should unlock 42% faster performance on average compared to the <a href="https://www.techradar.com/computing/computer-gaming-accessories/amd-announces-new-ryzen-z2-chips-for-pc-gaming-handhelds-at-ces-2025">AMD Ryzen Z2 Extreme</a> that the Asus ROG Xbox Ally X is rocking, although this requires a little unpacking. </p><p>Certainly, performance benchmarks alone don’t suggest the Arc G3 Extreme is leading the field. The Claw 8 EX AI+ hit 2,492 single-core performance and 12,550 multi-core performance in our GeekBench tests, compared to the 2,788 and 12,883 scores nabbed respectively by the ROG Xbox Ally X. So for raw processing power, there’s not a huge amount of light between the two chipsets, with the Ryzen Z2 Extreme taking a narrow lead.</p><p>But factor in graphical performance and Intel’s SoC absolutely spanks AMD’s. With the help of the Intel Arc GPU B390, the Claw 8 EX AI+ gets some seriously punchy 3D performance — in our 3DMark benchmarks, it scored 3,544 in Port Royal, 12,358 in Fire Strike and 6,534 in Time Spy, compared to the 2,006, 9,141 and 4,033 the ROG Xbox Ally X hit. Those are 76%, 35% and 62% increases respectively, gains which show the Claw’s graphics are seriously swole.</p><p>And that translates to some staggeringly smooth performance in-game. On Ultra settings, <a href="https://www.techradar.com/reviews/total-war-warhammer-3"><em>Total War: Warhammer 3</em></a> comfortably averaged out at 81.3fps, while on Low settings <em>Dirt 5</em> ran smoother than a nitro cold brew at 95.7fps and still managed a very creditable 48.3fps on Ultra. But what blew me away most is how well it ran <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> on Ultra settings with ray-tracing disabled, netting a reasonably polished 43fps — that’s downright playable and throws some serious shade on the ROG Xbox Ally X, which only managed 8fps.</p><p>Unfortunately, while these benchmarks are impressive compared to other gaming handhelds, at this price those aren’t the Claw’s biggest competition. Several of our picks for the best gaming laptops have costs in the same region and yet offer significantly better performance. </p><p>For example, the Alienware 16X Aurora with Intel Core Ultra 9 275HX, Nvidia GeForce RTX 5070 and 32GB DDR5 we tested costs only a few hundred dollars / pounds more at $1,999.99 / £1,799. And yet its performance is leagues ahead of the Claw, hitting a 3DMark Time Spy score of 13,594 and Fire Strike score of 31,480 — that’s double and nearly triple the Claw’s scores respectively. Naturally, you’re not getting the same compact form factor but I wonder how much that truly matters for the kinds of gamers that are willing to drop almost one and a half grand on a pro gaming device.</p><p>Okay, enough nerding out over numbers. Time to focus on the thing you actually care about: how the MSI Claw 8 EX AI+ actually feels to play.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="twcoDxkYAgAyJwfmAM8WfB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its left thumbstick, D-pad, View button and Quick Setting button and its MSI Quick settings menu on screen." src="https://cdn.mos.cms.futurecdn.net/twcoDxkYAgAyJwfmAM8WfB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Honestly, what the MSI Claw 8 EX AI+ is capable of kinda blew me away. As those benchmarks would suggest, it can offer ludicrously smooth frame rates. Playing a 2D game like <a href="https://www.techradar.com/gaming/hollow-knight-silksong-review"><em>Hollow Knight: Silksong</em></a>, it remained rock solid at 120Hz, with all the action as Hornet zipped around the rich, mysterious landscapes of Pharloom as slick as ice on a spring day.</p><p>Granted, that might not feel like much of a challenge, but this unflappable stability carried over when I transitioned to modern 3D games. <em>Clair Obscur: Expedition 33</em> ran at a wonderfully smooth 60fps. Rather than having to strip it down to the basic visuals required to get it running on the Steam Deck, it actually looked pretty great and ran so stably I was able to crack out counter after counter on chromatic bosses. Being able to enjoy the game on the go felt like such a novelty that I’d honestly be happy to mop up the game’s remaining optional bosses purely on handheld.</p><p>Keen to push the MSI Claw 8 EX AI+ to breaking point, I even tried playing a bit of <em>The Elder Scrolls 4: Oblivion Remastered</em> on Xbox. I’ll admit my expectations were pretty low here, as I’ve heard plenty of people complaining about performance issues on their 5000 series Nvidia GPUs. And yet, amazingly, it was playable. </p><p>Well, kinda. With the graphics settings on Low while in the depths of Xedilian, performance plowed along steadily at 60fps, which is truly wild for a AAA Bethesda game. However, it didn’t take long for it to start exhibiting some pretty hinky behavior — sporadically I encountered some audio stuttering and, once I entered a more densely populated open area, the frame rate dropped so far it was more 19th century zoetrope than an RPG from 2025. But I feel like most gaming handhelds would spontaneously combust if you even had the cheek to try this, so Imma still put this one in the win column for MSI.</p><p>On top of this, the Claw 8 EX AI+ seems to be able to keep a cool head during all of this. In comparison to its predecessor, the Claw 8 AI+, MSI promises the EX AI+ can achieve an extra 5W cooling capacity, 25% higher static pressure for fans, and 9% higher airflow, thanks to fans that are 0.5mm taller. I can’t speak to how accurate such granular figures are but certainly even slamming out epic boss fights or pushing the CPU to its limit, I rarely noticed the EX AI+ getting unbearably warm, which speaks to the strength of its cooling.</p><p>What the MSI Claw 8 EX AI+ is capable of is honestly pretty staggering. The only criticisms I have come down to software and input issues.</p><p>The Claw’s MSI Center M launcher felt a little unreliable. Occasionally, I got locked out from being able to access it — hitting the MSI button did nothing, and switching between windows just returned me to the Xbox app. On top of this, sometimes switching out to this menu then returning to a game would lock the input, meaning I could no longer use controller settings till I’d switched out and back again. That’s not a total deal-breaker, but it is a shame, given how stable the Steam and Xbox OSes feel by comparison, and shows that even the mighty MSI Claw 8 EX AI+ isn't immune to Windows 11's unsuitability for gaming handhelds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aG2HpVdH6DMTaBfsk3nrvB" name="MSI Claw 8 EX AI+" alt="A closeup of the top left corner of MSI Claw 8 EX AI+, showing its left trigger, left shoulder button, fingerprint scanner, and two Thunderbolt 4 ports." src="https://cdn.mos.cms.futurecdn.net/aG2HpVdH6DMTaBfsk3nrvB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-battery"><span>MSI Claw 8 EX AI+ review: battery</span></h2><p>Given its huge 80Whr battery capacity, I was expecting the MSI Claw 8 EX AI+ to have some serious endurance. Unlike the ephemeral life I get out of my 40Whr Steam Deck — where I’m lucky if I get 90 minutes out of many 3D games — the whopping battery in the Claw had me anticipating some pretty epic gaming sessions. Which is why I was a bit bemused by the actual results I eked out during our benchmarks.</p><p>Running our standard PC Mark 10 Gaming Battery benchmark with all the settings switched to balanced in both MSI Center M and Windows 11, I was shocked to see the battery discharged from 100% to 0% in just 1 hour 36 minutes. So sure was I that I must have made a mistake, I recalibrated the battery using the Claw’s built-in software, revisited all the settings and ran the benchmark two more times. Despite this, I was only able to squeeze out 1 hour 40 minutes and 2 hours 31 minutes on subsequent tests.</p><p>Certainly that’s not completely incompatible with my objective experience — on the console’s default AI Mode, I comfortably drained its full battery in a two-hour play session of <em>The Elder Scrolls 4: Oblivion Remastered</em>, for example. But that’s an incredibly demanding game, even for the MSI’s specs, and 2D games didn’t seem quite as thirsty in comparison.</p><p>So what’s going on here? Ruling out a fault with my review unit, I suspect that the capacious 80Whr battery the unit ships with is only part of the picture when it comes to the life you’ll squeeze out of it. The more important part? Its AI performance mode.</p><p>While our standard benchmarks set consoles and gaming laptops to balanced mode, the default performance mode for the MSI Claw 8 EX AI+ automatically adjusts its power consumption on the fly for the best efficiency in any given moment. That means the mode you’re most likely to play it on will stretch out the battery life without causing a noticeable dip in performance.</p><p>Even when the battery has run dry, it doesn’t take long to top it up again. With its 65W charging, you’d expect it to take about 90 minutes to juice up that 80Whr battery — and that’s bang in line with my experiences. When plugged into a cable capable of at least 65W, charging up the Claw only ever took around an hour and a half. However, I did occasionally experience some glitchy behavior here, with progress freezing at 98% or 99% full even when left for 20 minutes, suggesting the console’s battery monitoring software can occasionally be a touch off.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5hegKgrA3Kjz6Z4jG7BFFB" name="MSI Claw 8 EX AI+" alt="The MSI Claw 8 EX AI+ showing the Xbox Game Store on screen." src="https://cdn.mos.cms.futurecdn.net/5hegKgrA3Kjz6Z4jG7BFFB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-msi-claw-8-ex-ai"><span>Should I buy the MSI Claw 8 EX AI+?</span></h2><h2 id="buy-it-if-3">Buy it if…</h2><div class="product"><p><strong>You want amazing performance</strong><br>Thanks to its high-octane Intel Arc G3 Extreme chipset, the MSI Claw 8 EX AI+ achieves genuinely wild performance for its petite, portable size.</p></div><div class="product"><p><strong>You want to access to all your PC and Xbox games libraries on the go</strong><br>Installing extra storefronts on a console like the Steam Deck is honestly a bit of a hassle. On the MSI Claw, you have access to the Steam, Xbox, Epic, GOG, EA, Ubisoft Connect games stores.</p></div><h2 id="don-t-buy-it-if-2">Don’t buy it if…</h2><div class="product"><p><strong>You’re not loaded</strong><br>The MSI Claw 8 EX AI+ is one pricy meatball — at $1,799.99 / £1,399.99 / AU$2,849, it comes closer to the cost of a gaming laptop than a handheld console. And while it’s more compact than a laptop, it’s not as powerful.</p></div><div class="product"><p><strong>You need a mouse input</strong><br>One of the things that makes consoles like the Steam Deck or Lenovo Legion Go so versatile is their mouse inputs. Lacking an equivalent means the Claw 8 EX AI+ isn’t compatible with some mouse-based titles unless you plug in a mouse.</p></div><h3 class="article-body__section" id="section-msi-claw-8-ex-ai-review-also-consider"><span>MSI Claw 8 EX AI+ review: also consider</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>MSI Claw 8 EX AI+</strong></p></td><td  ><p><strong>Asus ROG Xbox Ally X</strong></p></td><td  ><p><strong>Lenovo Legion Go S (SteamOS)</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,799.99 / £1,399.99 / AU$2,849</p></td><td  ><p>$999.99 / £799</p></td><td  ><p>Starting at $649.99 / £699</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>8-inch FHD+ (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td><td  ><p>7-inch FHD (1920 x 1080), 16:9, 500 nits, 120Hz IPS touchscreen</p></td><td  ><p>8-inch WQXGA (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Core Ultra 7 258V</p></td><td  ><p>AMD Ryzen AI Z2 Extreme</p></td><td  ><p>AMD Ryzen Z2 Go (up to AMD Ryzen Z1 Extreme)</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc 140V GPU</p></td><td  ><p>AMD Radeon RDNA 3.5 Graphics</p></td><td  ><p>Integrated AMD Radeon Graphics</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>32GB LPDDR5X-8533</p></td><td  ><p>24GB LPDDR5X-8000</p></td><td  ><p>16GB / 32GB LPDDR5X-6400</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1TB PCIe Gen4 NVMe M.2 SSD</p></td><td  ><p>1TB M.2 2280 PCIe 4.0 SSD</p></td><td  ><p>512GB / 1TB PCIe 4.0 SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Port selection</strong></p></td><td  ><p>2x Thunderbolt 4, 1x microSD Express card reader, 1x 3.5mm headphone/mic combo jack</p></td><td  ><p>1x Thunderbolt 4, 1x USB-C, 1x microSD card reader, 1x 3.5mm combo audio jack</p></td><td  ><p>2x USB4, 1x microSD card reader, 1x 3.5mm combo audio jack</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.75 lbs / 794g</p></td><td  ><p>1.58 lbs / 715g</p></td><td  ><p>1.63 lbs / 740g</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>299 x 126 x 24mm / 11.77 x 4.96 x 0.94 inches</p></td><td  ><p>290.8 x 121.5 x 50.7mm / 11.45 x 4.78 x 2 inches</p></td><td  ><p>299 x 127.55 x 22.6mm / 11.77 x 5.02 x 0.88 inches</p></td></tr></tbody></table></div><div class="product"><p><strong>Asus ROG Xbox Ally X</strong><br>The Asus ROG Xbox Ally X packs the AMD Ryzen AI Z2 Extreme chipset, which includes the slightly less impressive AMD Radeon RDNA 3.5 GPU, and hasn’t managed to squeeze as much RAM on-board, clocking in at 24GB rather than the Claw’s 32GB. On the plus side though, it’s significantly cheaper, coming in for $700 / £600 / AU$1,250 less, making it more manageable for a wider range of people. Read our full <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review" data-dimension112="5b351650-a214-11f1-8283-5d5cb1abb93c" data-action="Deal Block" data-label="Asus ROG Xbox Ally X review" data-dimension48="Asus ROG Xbox Ally X review" data-dimension25="">Asus ROG Xbox Ally X review</a>.</p></div><div class="product"><p><strong>Lenovo Legion Go S (SteamOS)</strong><br>With integrated AMD Radeon Graphics, 16GB RAM and a 512GB SSD, the Lenovo Legion Go S (SteamOS) is more cruiser motorcycle to the MSI Claw’s superbike. But it’s still able to deliver steady performance, offering rock-solid performance during Baldur’s Gate 3 on max settings or a steady 40fps on <em>Black Myth: Wukong </em>on its lowest settings. And it’s cheaper than either of its rivals here, with a list price that starts from $649.99 / £699 / $1,329. Read our full <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos" data-dimension112="74a48bc0-a214-11f1-91b4-cf91d7becece" data-action="Deal Block" data-label="Lenovo Legion Go S (SteamOS) review" data-dimension48="Lenovo Legion Go S (SteamOS) review" data-dimension25="">Lenovo Legion Go S (SteamOS) review</a>.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zv42fyetVFJ3uMq5raAHwB" name="MSI Claw 8 EX AI+" alt="A woman's hands holding the MSI Claw 8 EX AI+ as she plays Clair Obscur: Expedition 33." src="https://cdn.mos.cms.futurecdn.net/Zv42fyetVFJ3uMq5raAHwB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-msi-claw-8-ex-ai"><span>How I tested the MSI Claw 8 EX AI+</span></h2><ul><li><strong>Tested it over two weeks</strong></li><li><strong>Tried playing a wide range of titles at different graphics settings</strong></li><li><strong>Conducted TechRadar’s full suite of testing benchmarks</strong></li></ul><p>I tested the MSI Claw 8 EX AI+ over the course of two weeks. I made sure to play a wide variety of games from multiple game stores, whether they were from TechRadar’s Steam library or <a href="https://www.techradar.com/reviews/xbox-game-pass-ultimate">Xbox Games Pass Ultimate</a>. On top of this, I tried out a wide variety of games at different graphics settings, from relatively undemanding 2D games to AAA 3D titles.</p><p>When it comes to more detailed assessments of its performance, I conducted our usual suite of benchmarks. Not only did that entail getting detailed performance scores from 3DMark and GeekBench 6.5, but I also conducted a range of in-game fps benchmarks at both ultra and low graphics settings. To test the console’s battery life, I ran multiple PC Mark 10 Gaming Battery tests to see how rapidly it drained the battery from 100% and I also timed how long it took to charge the console from 0% to 100% using a cable that was rated more than its 65W max charging rate.</p><p>During my career, I’ve tested a wide variety of gaming gadgets and accessories, from wireless controllers to gaming handhelds. I’ve also invested a truly ludicrous amount of my four decades on this Earth playing computer games, whether they be RPGs, action adventure games or creative sandboxes. And while I’m a little hazy on the details, I’m told this investment will pay dividends any day now.</p><ul><li><em>First reviewed: August 2026</em></li><li>Read more about <a href="https://www.techradar.com/news/how-we-test"><u>how we test</u></a></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/gaming-computers/msi-claw-8-ex-ai</link>
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                            <![CDATA[ The new MSI Claw and its Intel Arc G3 Extreme chipset unlocks gloriously smooth gameplay on the go. But that price means it's likely out of reach for most of us. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 08:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Computers]]></category>
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                                                    <category><![CDATA[Gaming]]></category>
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                                                                                                <author><![CDATA[ josh.russell@futurenet.com (Josh Russell) ]]></author>                    <dc:creator><![CDATA[ Josh Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YPWYdoWTKnfU3wLMNrMj2E.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The MSI Claw 8 EX AI+ with its screen off in front of a pink background.]]></media:description>                                                            <media:text><![CDATA[The MSI Claw 8 EX AI+ with its screen off in front of a pink background.]]></media:text>
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                                <h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-two-minute-review"><span>MSI Claw 8 EX AI+ review: two-minute review</span></h2><p>The MSI Claw 8 EX AI+ is a high-octane handheld games console that can run PC and Xbox games from a wide range of game stores. With the Intel Arc G3 Extreme chipset — featuring the Intel Arc B390 GPU and 32GB RAM — it’s easily the most powerful portable console I’ve ever (quite literally) gotten my hands on. But there’s a pretty huge catch to that performance: a price tag that would buy you two Steam Deck OLEDs or a mid-price gaming laptop.</p><p>Let’s start with the superficial stuff: the MSI Claw 8 EX AI+ looks gorgeous. Its screen is an extensive eight inches across, offers wonderfully rich colors and a silky-smooth 120Hz refresh rate. Combined with its discreet RGB lighting around the asymmetrically placed thumbsticks and Void Purple colorway, it has a unique look that definitely helps it stand out from the crowd.</p><p>But its design goes far beyond aesthetics. Its Hall effect thumbsticks and triggers should not only offer greater longevity, but they felt really responsive, even if they’re not quite as sensitive as the TMR versions now offered by some controllers. Meanwhile, it felt perfectly ergonomic in my hands — I was genuinely surprised how light it felt for a 1.73 lb / 786g console — although its laser-etched grips sure made my hands feel sweaty, for some reason.</p><p>What cements the MSI Claw 8 EX AI+ as one of the <a href="https://www.techradar.com/best/best-handheld-games-consoles">best handheld games consoles</a> out there, though, is its performance. It’s the first gaming handheld on the market with the Intel Arc G3 Extreme chipset and, boy, does that have a pronounced effect on how it plays. While benchmarks showed it offered similar CPU performance to the recent <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a>, thanks to its Intel Arc B390 GPU and 32GB RAM, it managed to smash its 3D Mark benchmarks by between 35% and 76% — that’s a significant performance upgrade.</p><p>Numbers only tell part of the story, though: what was the Claw actually like in action? Well, <a href="https://www.techradar.com/gaming/baldurs-gate-3-review"><em>Baldur’s Gate 3</em></a> looked truly gorgeous on Ultra graphics settings and yet it hovered around a decent 38fps. Meanwhile, despite only being released in 2025, both <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a> and <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a> played at a rock-solid 60fps — whether I was punching demons to death or countering devastating attacks, there wasn’t a hint of latency or lag. Even the boss-level challenge of <a href="https://www.techradar.com/gaming/the-elder-scrolls-4-oblivion-remastered-review"><em>The Elder Scrolls 4: Oblivion Remastered</em></a><em> </em>hit 60fps at points… before plunging to a stuttery mess in busier areas. Still that’s impressive stuff for a handheld console.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rkd3CBwTC3SEmdZaqM7HgB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its left thumbstick, D-pad, View button and Quick Setting button." src="https://cdn.mos.cms.futurecdn.net/Rkd3CBwTC3SEmdZaqM7HgB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>But the MSI Claw 8 EX AI+ has a pretty huge barrier to Fosbury flop over: its price. In return for its premium components, you’ll pay a seriously premium price tag of $1,799.99 / £1,399.99 / AU$2,849. Not only is that significantly higher than any other gaming handheld to date, it’s also as expensive as some mid-range gaming laptops.</p><p>And that presents an enormous problem for the Claw. Despite the fact that some of the <a href="https://www.techradar.com/news/mobile-computing/laptops/best-gaming-laptops-top-5-gaming-notebooks-reviewed-1258471">best gaming laptops</a> come in at a similar price, many of them offer superior performance in our benchmark tests. Now don’t get me wrong: no gaming laptop offers the kind of ergonomics or compact form factor you get here, but I do have doubts that the pro gamers that can afford this kind of device will be willing to trade performance simply for the sake of increased maneuverability.</p><p>That’s a real shame because in almost every respect, the MSI Claw 8 EX AI+ is a fantastic gaming handheld that has really stretched my expectations of what this kind of device is capable of. I want one. And you should too. But I’m not convinced either of us will be able to justify the spend.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uk2R65NSsgY68gRXSiY8vB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its right thumbstick, face buttons, Menu button and MSI Center M button." src="https://cdn.mos.cms.futurecdn.net/uk2R65NSsgY68gRXSiY8vB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-msi-claw-8-ex-ai-review-price-availability"><span>MSI Claw 8 EX AI+ review: price & availability</span></h3><p>Having launched on June 23, 2026, the MSI Claw 8 EX AI+ is available now. As you can see from the specs — or if you took sneaky peak at the benchmarks in the performance section — it’s seriously mighty for a gaming handheld.</p><p>It’s the first handheld console on the market that rocks the Intel Arc G3 Extreme chipset, which includes the 12-core Intel Arc B390 GPU and a hefty 32GB RAM. That puts it considerably ahead of most of its competitors, even if it can’t quite rival any of the best gaming laptops for sheer processing punch.</p><p>Unfortunately, like the hero in a Greek tragedy — or Oddyseus, apparently — it has a fatal flaw. The price. At $1,799.99 / £1,399.99 / AU$2,849, its cost is possibly the most eye-watering thing I’ve come across in a while and that includes all the people on social media that bragged about raw-dogging the solar eclipse in August. While the price tag here might not literally melt your retinas, it’s likely to give you second thoughts.</p><p>By comparison, we threw some shade on the Asus ROG Xbox Ally X for its price on its release — and that only retailed for $999.99 / £799.99 / AU$1,599. The Claw 8 EX AI+’s sticker price outstrips every other handheld console by quite some margin, sitting more up the gaming laptop end of the spectrum. For example, a mid-spec <a href="https://www.techradar.com/computing/gaming-laptops/alienware-16x-aurora">Alienware 16X Aurora</a>, with Intel Core Ultra 9 275HX, Nvidia GeForce RTX 5070 and 32GB DDR5, goes for $1,999.99 / £1,799 (around AU$2,800). Ultimately, I think there aren’t going to be that many mainstream gamers able to pay this price and those that do are going to expect stellar performance in return.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HDt55bvjSBAUCwMduJiNBB" name="MSI Claw 8 EX AI+" alt="A closeup of the top right corner of MSI Claw 8 EX AI+, showing its right trigger, right shoulder button, volume buttons, headphone jack and microSD card slot." src="https://cdn.mos.cms.futurecdn.net/HDt55bvjSBAUCwMduJiNBB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-specs"><span>MSI Claw 8 EX AI+ review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Category</strong></p></td><td  ><p><strong>Specification</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,799.99 / £1,399.99 / AU$2,849</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>8-inch FHD+ (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Arc G3 Extreme</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc B390</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>32GB LPDDR5X-8533</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1TB PCIe Gen4 NVMe SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Port selection</strong></p></td><td  ><p>2x USB-C / Thunderbolt 4, 1x microSD Express card reader, 1x 3.5mm headphone/mic combo jack</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.73 lbs / 786g</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>11.7 x 4.9 x 0.94 inches / 297 x 124 x 24mm</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-design"><span>MSI Claw 8 EX AI+ review: design</span></h2><p>I’ll be honest: when I first picked up the MSI Claw 8 EX AI+, I was pretty shocked by how light and manageable it felt. Fundamentally, this is not a small console — it’s as broad-shouldered as the <a href="https://www.techradar.com/gaming/steam-deck-oled-review">Steam Deck OLED</a> or the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> and weighs in at 1.73 lbs / 786g, which is the heaviest gaming portable I’ve gotten my hands on to date. But despite this, it never felt at all bloated, sitting comfortably in my grasp.</p><p>I’d chalk this up to its ergonomic design. On top of feeling well balanced, it offers flared grips, unlike previous iterations of the MSI Claw. These sat really comfortably in my hands, although they aren’t quite as easy to wrap your hands around as the controller-mimicking forked grips of the Asus ROG Xbox Ally X.</p><p>This was also helped by the laser-etched texture of its grips, which enabled me to keep a decent grasp on the Claw. But I will say they aren’t quite as comfortable as those on some of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a> I’ve tested, feeling a little on the rough side and quickly getting sweaty as I tried to splat sakapatates in <em>Clair Obscure: Expedition 33</em>.</p><p>The MSI Claw 8 EX AI+ also left a pretty good impression on some of my other senses too. No, I didn’t lick it — I’m talking visual appeal here, rather than gustatory. Subtle RGB lighting around each of the thumbsticks is my personal highlight, although I’ll also give its gentle curves and Void Purple colorway honorable mentions as well. Honestly, I’m a little less jazzed about the way the screen juts out past the bottom of the device, but this does seem to be a more common look these days, with the jutting grips of the Asus ROG Xbox Ally X creating a similar effect.</p><p>Speaking of screens, despite it not quite rocking the richness of the Steam Deck’s OLED display, the Claw 8 EX AI+ has a beautiful looking screen. As a result of its expansive eight-inch breadth and 16:10 aspect ratio, it rocks a 1920 x 1200 resolution, not to mention a variable refresh rate of up to 120Hz. Every game I played always felt detailed and smoother than whipped cream under a heat lamp. Meanwhile, its 500 nit typical brightness felt plenty bright enough in most settings — on max brightness, I even found I was able to play it outside, although when I faced it directly toward the blazing August sun, it was quickly overpowered by the fiery onslaught.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3E8w37UAoewHsfXxjxKBwB" name="MSI Claw 8 EX AI+" alt="A closeup of the rear of the MSI Claw 8 EX AI+, showing its left macro button." src="https://cdn.mos.cms.futurecdn.net/3E8w37UAoewHsfXxjxKBwB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Anyone familiar with previous incarnations of the MSI Claw will be pretty familiar with the layout here. The Claw 8 EX AI+ has the same combo of asymmetrical thumbsticks, Xbox-style face buttons and vertically aligned Menu, MSI Center M, View and Quick Setting buttons that you’ll have seen on previous iterations. There’s only two macro buttons on its rear, which honestly feels a bit stingy compared to the four offered by the Steam Deck and many Xbox controllers. </p><p>On the plus side, the Claw 8 EX AI+ is packing both Hall effect thumbsticks and triggers — as well as preventing the inexorable drift issues that plague potentiometer thumbsticks, Hall effect sticks and triggers also offer smaller deadzones and increased sensitivity. They’re not quite as sensitive as the marginally fancier TMR thumbsticks and triggers you see in a lot of premium controllers these days but I’m not aware of any portable consoles that offer those currently.</p><p>So for the most part, its control scheme is suitably versatile. The only area it falls a little short is the lack of built-in mouse control for games that require a cursor. Unlike the Steam Deck’s super flexible trackpads<strong> </strong>or the quirky hybrid mouse-cons offered by the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> and <a href="https://www.techradar.com/computing/gaming-pcs/lenovo-reveals-legion-go-2-with-oled-display-packing-144hz-refresh-rate-and-vrr-and-a-big-boost-for-battery-life">Lenovo Legion Go 2</a>, the only way I could mimic a mouse input on the Claw 8 EX AI+ was by jabbing its touchscreen with my greasy hand-sausages. That ain’t gonna cut it for some Steam and Windows games. Now, in MSI’s defense, it has never pitched the Claw as a substitute for PC gaming, but it is a shame that some sections of my Steam library will lay tantalizingly just out of reach. Of course, I could connect a mouse via USB or Bluetooth, but that then prevents the MSI Claw 8 EX AI+ from being as portable.</p><p>Another criticism I have is the fingerprint scanner. While I appreciate that these narrow scanners are space-efficient, they’re not efficient in any other sense of the word. Every single time I tried to log in to the MSI Claw, I found I had to pop my pinky on the scanner three or four times just to access the home screen. Given my MacBooks’ Touch ID readers require just a single tap to unlock, I honestly wish MSI found a way to squeeze in a circular scanner here.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8eTzPLTtZkSxNBX5bYEwiB" name="MSI Claw 8 EX AI+" alt="The MSI Claw 8 EX AI+ showing Clair Obscur: Expedition 33 on screen in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/8eTzPLTtZkSxNBX5bYEwiB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-performance"><span>MSI Claw 8 EX AI+ review: performance</span></h2><div  class="fancy-box"><div class="fancy_box-title">MSI Claw 8 EX AI+ benchmarks</div><div class="fancy_box_body"><p class="fancy-box__body-text">Here is how the <strong>MSI Claw 8 EX AI+</strong> performed in our<a data-analytics-id="inline-link" href="https://www.techradar.com/news/mobile-computing/laptops/our-laptop-tests-622895"> suite of benchmark tests</a>:</p><p class="fancy-box__body-text"><strong>3DMark Port Royal: </strong>3,544; <strong>Fire Strike:</strong> 12,358; <strong>Time Spy: </strong>6,534</p><p class="fancy-box__body-text"><strong>GeekBench 6.5:</strong> 2,492 <strong>(single-core)</strong>; 12,550 <strong>(multi-core)</strong></p><p class="fancy-box__body-text"><strong>Total War Warhammer 3</strong> <strong>1080p (Ultra) </strong>81.3fps <strong>(Low) </strong>142.5fps</p><p class="fancy-box__body-text"><strong>Cyberpunk 2077: 1080p (Ultra) </strong>43fps <strong>(Low) </strong>75fps</p><p class="fancy-box__body-text"><strong>Dirt 5: 1200p (Ultra) </strong>48.3fps<strong> (Low) </strong>95.7fps</p><p class="fancy-box__body-text"><strong>PCMark 10 Battery Life (Gaming):</strong> 1:40 hours</p></div></div><p>While the MSI Claw 8 EX AI+’s looks are impressive, what makes it exceptional is what’s going on underneath the surface. While gaming handhelds have previously involved some performance tradeoffs in return for their diminutive size, that’s not the case here, thanks to the Herculean <a href="https://www.techradar.com/computing/gaming-pcs/handheld-gaming-in-2026-just-got-better-but-at-a-big-cost-here-are-the-best-handheld-gaming-pcs-unveiled-at-computex-2026">Intel Arc G3 Extreme chipset</a> it’s packing. MSI claims that the Arc G3 Extreme should unlock 42% faster performance on average compared to the <a href="https://www.techradar.com/computing/computer-gaming-accessories/amd-announces-new-ryzen-z2-chips-for-pc-gaming-handhelds-at-ces-2025">AMD Ryzen Z2 Extreme</a> that the Asus ROG Xbox Ally X is rocking, although this requires a little unpacking. </p><p>Certainly, performance benchmarks alone don’t suggest the Arc G3 Extreme is leading the field. The Claw 8 EX AI+ hit 2,492 single-core performance and 12,550 multi-core performance in our GeekBench tests, compared to the 2,788 and 12,883 scores nabbed respectively by the ROG Xbox Ally X. So for raw processing power, there’s not a huge amount of light between the two chipsets, with the Ryzen Z2 Extreme taking a narrow lead.</p><p>But factor in graphical performance and Intel’s SoC absolutely spanks AMD’s. With the help of the Intel Arc GPU B390, the Claw 8 EX AI+ gets some seriously punchy 3D performance — in our 3DMark benchmarks, it scored 3,544 in Port Royal, 12,358 in Fire Strike and 6,534 in Time Spy, compared to the 2,006, 9,141 and 4,033 the ROG Xbox Ally X hit. Those are 76%, 35% and 62% increases respectively, gains which show the Claw’s graphics are seriously swole.</p><p>And that translates to some staggeringly smooth performance in-game. On Ultra settings, <a href="https://www.techradar.com/reviews/total-war-warhammer-3"><em>Total War: Warhammer 3</em></a> comfortably averaged out at 81.3fps, while on Low settings <em>Dirt 5</em> ran smoother than a nitro cold brew at 95.7fps and still managed a very creditable 48.3fps on Ultra. But what blew me away most is how well it ran <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> on Ultra settings with ray-tracing disabled, netting a reasonably polished 43fps — that’s downright playable and throws some serious shade on the ROG Xbox Ally X, which only managed 8fps.</p><p>Unfortunately, while these benchmarks are impressive compared to other gaming handhelds, at this price those aren’t the Claw’s biggest competition. Several of our picks for the best gaming laptops have costs in the same region and yet offer significantly better performance. </p><p>For example, the Alienware 16X Aurora with Intel Core Ultra 9 275HX, Nvidia GeForce RTX 5070 and 32GB DDR5 we tested costs only a few hundred dollars / pounds more at $1,999.99 / £1,799. And yet its performance is leagues ahead of the Claw, hitting a 3DMark Time Spy score of 13,594 and Fire Strike score of 31,480 — that’s double and nearly triple the Claw’s scores respectively. Naturally, you’re not getting the same compact form factor but I wonder how much that truly matters for the kinds of gamers that are willing to drop almost one and a half grand on a pro gaming device.</p><p>Okay, enough nerding out over numbers. Time to focus on the thing you actually care about: how the MSI Claw 8 EX AI+ actually feels to play.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="twcoDxkYAgAyJwfmAM8WfB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its left thumbstick, D-pad, View button and Quick Setting button and its MSI Quick settings menu on screen." src="https://cdn.mos.cms.futurecdn.net/twcoDxkYAgAyJwfmAM8WfB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Honestly, what the MSI Claw 8 EX AI+ is capable of kinda blew me away. As those benchmarks would suggest, it can offer ludicrously smooth frame rates. Playing a 2D game like <a href="https://www.techradar.com/gaming/hollow-knight-silksong-review"><em>Hollow Knight: Silksong</em></a>, it remained rock solid at 120Hz, with all the action as Hornet zipped around the rich, mysterious landscapes of Pharloom as slick as ice on a spring day.</p><p>Granted, that might not feel like much of a challenge, but this unflappable stability carried over when I transitioned to modern 3D games. <em>Clair Obscur: Expedition 33</em> ran at a wonderfully smooth 60fps. Rather than having to strip it down to the basic visuals required to get it running on the Steam Deck, it actually looked pretty great and ran so stably I was able to crack out counter after counter on chromatic bosses. Being able to enjoy the game on the go felt like such a novelty that I’d honestly be happy to mop up the game’s remaining optional bosses purely on handheld.</p><p>Keen to push the MSI Claw 8 EX AI+ to breaking point, I even tried playing a bit of <em>The Elder Scrolls 4: Oblivion Remastered</em> on Xbox. I’ll admit my expectations were pretty low here, as I’ve heard plenty of people complaining about performance issues on their 5000 series Nvidia GPUs. And yet, amazingly, it was playable. </p><p>Well, kinda. With the graphics settings on Low while in the depths of Xedilian, performance plowed along steadily at 60fps, which is truly wild for a AAA Bethesda game. However, it didn’t take long for it to start exhibiting some pretty hinky behavior — sporadically I encountered some audio stuttering and, once I entered a more densely populated open area, the frame rate dropped so far it was more 19th century zoetrope than an RPG from 2025. But I feel like most gaming handhelds would spontaneously combust if you even had the cheek to try this, so Imma still put this one in the win column for MSI.</p><p>On top of this, the Claw 8 EX AI+ seems to be able to keep a cool head during all of this. In comparison to its predecessor, the Claw 8 AI+, MSI promises the EX AI+ can achieve an extra 5W cooling capacity, 25% higher static pressure for fans, and 9% higher airflow, thanks to fans that are 0.5mm taller. I can’t speak to how accurate such granular figures are but certainly even slamming out epic boss fights or pushing the CPU to its limit, I rarely noticed the EX AI+ getting unbearably warm, which speaks to the strength of its cooling.</p><p>What the MSI Claw 8 EX AI+ is capable of is honestly pretty staggering. The only criticisms I have come down to software and input issues.</p><p>The Claw’s MSI Center M launcher felt a little unreliable. Occasionally, I got locked out from being able to access it — hitting the MSI button did nothing, and switching between windows just returned me to the Xbox app. On top of this, sometimes switching out to this menu then returning to a game would lock the input, meaning I could no longer use controller settings till I’d switched out and back again. That’s not a total deal-breaker, but it is a shame, given how stable the Steam and Xbox OSes feel by comparison, and shows that even the mighty MSI Claw 8 EX AI+ isn't immune to Windows 11's unsuitability for gaming handhelds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aG2HpVdH6DMTaBfsk3nrvB" name="MSI Claw 8 EX AI+" alt="A closeup of the top left corner of MSI Claw 8 EX AI+, showing its left trigger, left shoulder button, fingerprint scanner, and two Thunderbolt 4 ports." src="https://cdn.mos.cms.futurecdn.net/aG2HpVdH6DMTaBfsk3nrvB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-battery"><span>MSI Claw 8 EX AI+ review: battery</span></h2><p>Given its huge 80Whr battery capacity, I was expecting the MSI Claw 8 EX AI+ to have some serious endurance. Unlike the ephemeral life I get out of my 40Whr Steam Deck — where I’m lucky if I get 90 minutes out of many 3D games — the whopping battery in the Claw had me anticipating some pretty epic gaming sessions. Which is why I was a bit bemused by the actual results I eked out during our benchmarks.</p><p>Running our standard PC Mark 10 Gaming Battery benchmark with all the settings switched to balanced in both MSI Center M and Windows 11, I was shocked to see the battery discharged from 100% to 0% in just 1 hour 36 minutes. So sure was I that I must have made a mistake, I recalibrated the battery using the Claw’s built-in software, revisited all the settings and ran the benchmark two more times. Despite this, I was only able to squeeze out 1 hour 40 minutes and 2 hours 31 minutes on subsequent tests.</p><p>Certainly that’s not completely incompatible with my objective experience — on the console’s default AI Mode, I comfortably drained its full battery in a two-hour play session of <em>The Elder Scrolls 4: Oblivion Remastered</em>, for example. But that’s an incredibly demanding game, even for the MSI’s specs, and 2D games didn’t seem quite as thirsty in comparison.</p><p>So what’s going on here? Ruling out a fault with my review unit, I suspect that the capacious 80Whr battery the unit ships with is only part of the picture when it comes to the life you’ll squeeze out of it. The more important part? Its AI performance mode.</p><p>While our standard benchmarks set consoles and gaming laptops to balanced mode, the default performance mode for the MSI Claw 8 EX AI+ automatically adjusts its power consumption on the fly for the best efficiency in any given moment. That means the mode you’re most likely to play it on will stretch out the battery life without causing a noticeable dip in performance.</p><p>Even when the battery has run dry, it doesn’t take long to top it up again. With its 65W charging, you’d expect it to take about 90 minutes to juice up that 80Whr battery — and that’s bang in line with my experiences. When plugged into a cable capable of at least 65W, charging up the Claw only ever took around an hour and a half. However, I did occasionally experience some glitchy behavior here, with progress freezing at 98% or 99% full even when left for 20 minutes, suggesting the console’s battery monitoring software can occasionally be a touch off.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5hegKgrA3Kjz6Z4jG7BFFB" name="MSI Claw 8 EX AI+" alt="The MSI Claw 8 EX AI+ showing the Xbox Game Store on screen." src="https://cdn.mos.cms.futurecdn.net/5hegKgrA3Kjz6Z4jG7BFFB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-msi-claw-8-ex-ai"><span>Should I buy the MSI Claw 8 EX AI+?</span></h2><h2 id="buy-it-if-3">Buy it if…</h2><div class="product"><p><strong>You want amazing performance</strong><br>Thanks to its high-octane Intel Arc G3 Extreme chipset, the MSI Claw 8 EX AI+ achieves genuinely wild performance for its petite, portable size.</p></div><div class="product"><p><strong>You want to access to all your PC and Xbox games libraries on the go</strong><br>Installing extra storefronts on a console like the Steam Deck is honestly a bit of a hassle. On the MSI Claw, you have access to the Steam, Xbox, Epic, GOG, EA, Ubisoft Connect games stores.</p></div><h2 id="don-t-buy-it-if-2">Don’t buy it if…</h2><div class="product"><p><strong>You’re not loaded</strong><br>The MSI Claw 8 EX AI+ is one pricy meatball — at $1,799.99 / £1,399.99 / AU$2,849, it comes closer to the cost of a gaming laptop than a handheld console. And while it’s more compact than a laptop, it’s not as powerful.</p></div><div class="product"><p><strong>You need a mouse input</strong><br>One of the things that makes consoles like the Steam Deck or Lenovo Legion Go so versatile is their mouse inputs. Lacking an equivalent means the Claw 8 EX AI+ isn’t compatible with some mouse-based titles unless you plug in a mouse.</p></div><h3 class="article-body__section" id="section-msi-claw-8-ex-ai-review-also-consider"><span>MSI Claw 8 EX AI+ review: also consider</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>MSI Claw 8 EX AI+</strong></p></td><td  ><p><strong>Asus ROG Xbox Ally X</strong></p></td><td  ><p><strong>Lenovo Legion Go S (SteamOS)</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,799.99 / £1,399.99 / AU$2,849</p></td><td  ><p>$999.99 / £799</p></td><td  ><p>Starting at $649.99 / £699</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>8-inch FHD+ (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td><td  ><p>7-inch FHD (1920 x 1080), 16:9, 500 nits, 120Hz IPS touchscreen</p></td><td  ><p>8-inch WQXGA (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Core Ultra 7 258V</p></td><td  ><p>AMD Ryzen AI Z2 Extreme</p></td><td  ><p>AMD Ryzen Z2 Go (up to AMD Ryzen Z1 Extreme)</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc 140V GPU</p></td><td  ><p>AMD Radeon RDNA 3.5 Graphics</p></td><td  ><p>Integrated AMD Radeon Graphics</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>32GB LPDDR5X-8533</p></td><td  ><p>24GB LPDDR5X-8000</p></td><td  ><p>16GB / 32GB LPDDR5X-6400</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1TB PCIe Gen4 NVMe M.2 SSD</p></td><td  ><p>1TB M.2 2280 PCIe 4.0 SSD</p></td><td  ><p>512GB / 1TB PCIe 4.0 SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Port selection</strong></p></td><td  ><p>2x Thunderbolt 4, 1x microSD Express card reader, 1x 3.5mm headphone/mic combo jack</p></td><td  ><p>1x Thunderbolt 4, 1x USB-C, 1x microSD card reader, 1x 3.5mm combo audio jack</p></td><td  ><p>2x USB4, 1x microSD card reader, 1x 3.5mm combo audio jack</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.75 lbs / 794g</p></td><td  ><p>1.58 lbs / 715g</p></td><td  ><p>1.63 lbs / 740g</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>299 x 126 x 24mm / 11.77 x 4.96 x 0.94 inches</p></td><td  ><p>290.8 x 121.5 x 50.7mm / 11.45 x 4.78 x 2 inches</p></td><td  ><p>299 x 127.55 x 22.6mm / 11.77 x 5.02 x 0.88 inches</p></td></tr></tbody></table></div><div class="product"><p><strong>Asus ROG Xbox Ally X</strong><br>The Asus ROG Xbox Ally X packs the AMD Ryzen AI Z2 Extreme chipset, which includes the slightly less impressive AMD Radeon RDNA 3.5 GPU, and hasn’t managed to squeeze as much RAM on-board, clocking in at 24GB rather than the Claw’s 32GB. On the plus side though, it’s significantly cheaper, coming in for $700 / £600 / AU$1,250 less, making it more manageable for a wider range of people. Read our full <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review" data-dimension112="5b351650-a214-11f1-8283-5d5cb1abb93c" data-action="Deal Block" data-label="Asus ROG Xbox Ally X review" data-dimension48="Asus ROG Xbox Ally X review" data-dimension25="">Asus ROG Xbox Ally X review</a>.</p></div><div class="product"><p><strong>Lenovo Legion Go S (SteamOS)</strong><br>With integrated AMD Radeon Graphics, 16GB RAM and a 512GB SSD, the Lenovo Legion Go S (SteamOS) is more cruiser motorcycle to the MSI Claw’s superbike. But it’s still able to deliver steady performance, offering rock-solid performance during Baldur’s Gate 3 on max settings or a steady 40fps on <em>Black Myth: Wukong </em>on its lowest settings. And it’s cheaper than either of its rivals here, with a list price that starts from $649.99 / £699 / $1,329. Read our full <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos" data-dimension112="74a48bc0-a214-11f1-91b4-cf91d7becece" data-action="Deal Block" data-label="Lenovo Legion Go S (SteamOS) review" data-dimension48="Lenovo Legion Go S (SteamOS) review" data-dimension25="">Lenovo Legion Go S (SteamOS) review</a>.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zv42fyetVFJ3uMq5raAHwB" name="MSI Claw 8 EX AI+" alt="A woman's hands holding the MSI Claw 8 EX AI+ as she plays Clair Obscur: Expedition 33." src="https://cdn.mos.cms.futurecdn.net/Zv42fyetVFJ3uMq5raAHwB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-msi-claw-8-ex-ai"><span>How I tested the MSI Claw 8 EX AI+</span></h2><ul><li><strong>Tested it over two weeks</strong></li><li><strong>Tried playing a wide range of titles at different graphics settings</strong></li><li><strong>Conducted TechRadar’s full suite of testing benchmarks</strong></li></ul><p>I tested the MSI Claw 8 EX AI+ over the course of two weeks. I made sure to play a wide variety of games from multiple game stores, whether they were from TechRadar’s Steam library or <a href="https://www.techradar.com/reviews/xbox-game-pass-ultimate">Xbox Games Pass Ultimate</a>. On top of this, I tried out a wide variety of games at different graphics settings, from relatively undemanding 2D games to AAA 3D titles.</p><p>When it comes to more detailed assessments of its performance, I conducted our usual suite of benchmarks. Not only did that entail getting detailed performance scores from 3DMark and GeekBench 6.5, but I also conducted a range of in-game fps benchmarks at both ultra and low graphics settings. To test the console’s battery life, I ran multiple PC Mark 10 Gaming Battery tests to see how rapidly it drained the battery from 100% and I also timed how long it took to charge the console from 0% to 100% using a cable that was rated more than its 65W max charging rate.</p><p>During my career, I’ve tested a wide variety of gaming gadgets and accessories, from wireless controllers to gaming handhelds. I’ve also invested a truly ludicrous amount of my four decades on this Earth playing computer games, whether they be RPGs, action adventure games or creative sandboxes. And while I’m a little hazy on the details, I’m told this investment will pay dividends any day now.</p><ul><li><em>First reviewed: August 2026</em></li><li>Read more about <a href="https://www.techradar.com/news/how-we-test"><u>how we test</u></a></li></ul>
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                                                            <title><![CDATA[ I’m catching up on two of the best time loop games from 2021 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Recently I’ve been playing <em>Deathloop</em>, <em>Twelve Minutes</em> and <em>The Forgotten City</em>: three time loop games all released in 2021.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That year produced a bumper crop of time loop games, with games released one after another in the span of three months. But while I’d first experienced — and since replayed — <em>Twelve Minutes</em> when it was first released in August 2021, <em>The Forgotten City</em> and <a href="https://www.techradar.com/news/deathloop-didnt-initially-click-with-me-but-when-it-did"><em>Deathloop </em></a>had been stuck in my backlog for a while, their critical acclaim placing them high on my priority list until I finally made time for them.</p><p>Time loops fascinate me because, in a way, the device is endemic to videogames. If you can’t get past a certain segment in a game, you would play through it over and over again, the repetitions of these game loops a facsimile of these temporal cycles. The key difference, at least in a time loop game, is the character’s growing knowledge of their circumstances, as they are driven to figure out why this seemingly inescapable reality is happening to them.</p><p>As such, time loop games become a nifty narrative puzzle, with new details fed to them in every cycle, while introducing wrinkles in gameplay that transform a typical game loop, be it exploration or point-and-click, into invigorating, investigative work.</p><p>What I’ve learned playing these games is that time loops are also a way to invite introspection. While <em>Twelve Minutes</em> is a stylishly intimate nightmare of Freudian proportions, <em>The Forgotten City</em> reckons with the concept of immortality and morality, set in the days of the Roman Empire. </p><p>Then there’s <em>Deathloop</em>, in which the very people who stay on Blackreef Island wield the time loop anomaly as a device to be abused. The games are all remarkably evocative from the very first loop, although some are eventually ensnared by the repetitive, sometimes verbose trappings of this narrative device.</p><p>And for these three games, the loops have unravelled the mysteries at their core in vastly divergent ways.</p><h2 id="cycles-of-brutality">Cycles of brutality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hhdQwa8Ez7n9JPXGLPVQnd" name="ss_6e3873b36cb5a80adcefbc750d4a93f55074a2d9.1920x1080" alt="A screenshot of the video game Twelve Minutes." src="https://cdn.mos.cms.futurecdn.net/hhdQwa8Ez7n9JPXGLPVQnd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Annapurna Interactive)</span></figcaption></figure><p>Let’s start with <em>Twelve Minutes</em>, a star-studded affair that features the voice talents of Hollywood heavyweights Daisy Ridley, James McAvoy and Willem Dafoe. </p><p>A top-down point-and-click game, it begins with you arriving home after work and settling down for dinner with your wife. Some minutes later, a cop barges in to interrogate both of you, resulting in a violent scuffle that you would eventually pass out from. The cycle restarts, and you’re returning home from work once again.</p><p>It’s an extremely gripping start, and changing your circumstances means tinkering with objects in the vicinity, from a hidden, unopened present to even fiddling around with a light switch. And as the cycles inevitably continue, you’ll see patterns emerge, like your wife reading a book, or her anticipation as she waits to break an exciting piece of news. In a world where the perimeters of time have disintegrated, these become routines that you simply must disrupt in order to glean more insights.</p><p>The unfortunate reality, however, is the sheer violence it inspires. <em>Twelve Minutes</em> is ultimately bogged down by these cycles of brutality, with the consequences-free nature of these cycles meaning you can even stab your own wife just to see what happens. At the same time, these routines soon become dreary and tedious to relive over and over again. </p><p>Then there’s its twist ending about your wife’s actual identity, a revelation that remains just as distasteful when I experienced it again years later.</p><h2 id="historical-loops">Historical loops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LxeynjbjYMidX7sZrQUufk" name="ss_e76976fc3cac87feee5cbe4d950d7ebf53c814f0.1920x1080" alt="The Forgotten City" src="https://cdn.mos.cms.futurecdn.net/LxeynjbjYMidX7sZrQUufk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dear Villagers)</span></figcaption></figure><p><em>The Forgotten City</em>, on the other hand, uses the time loop mechanic to tell a vastly different tale of historical fiction. </p><p>You stumble upon a portal that takes you back centuries and into an underground city in ancient Rome, where its denizens have to obey the Golden Rule at all costs: when one sins, everyone will be turned to gold. </p><p>The point is to break the cycle, and your first lead is to discover the identity of a would-be sinner who may doom the whole city. Unspooling the narrative thread that holds <em>The Forgotten City</em> means exploiting the time loop, as each cycle introduces new information that can reshape the outcome of its mystery. </p><p>What’s notable is that <em>The Forgotten City</em> takes its time to portray its denizens as folks with very personal stakes in this hellish reality, with some even bringing up intriguing theories about the Golden Rule. It’s a deftly written tale rooted in a historically accurate setting, filled with fascinating twists and turns that hardly become overwrought.</p><p>Yet some quibbles persist. The incredibly helpful Galarius will be your best guide and buddy in this city, but his tendency to dash off and fulfill tasks you’ve completed in previous cycles (so you don’t have to do them again), unquestioningly, is an oddity you’ll need to overlook, alongside some inexplicable coincidences the story throws at you. </p><p>Then there’s the game’s finale, which concludes on a cheesy and self-aggrandizing note that slightly sours the experience. </p><p>For a game predicated on tightly conjured twists and in-depth discussions on morality, it’s a pity that <em>The Forgotten City</em> struggles to find its footing towards the end.</p><h2 id="breaking-the-cycle">Breaking the cycle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B2zSCHSroYPumaPcCe7kRK" name="DEATHLOOP_Screenshot_HALPSPrototype_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/B2zSCHSroYPumaPcCe7kRK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>But perhaps my favourite time loop game from 2021 is <em>Deathloop</em>, which wields the time loop conceit without falling prey to tedious repetitions. </p><p>Like <em>Twelve Minutes</em> and <em>The Forgotten City</em>, <em>Deathloop </em>doesn’t steer far from the basic structure of investigating and breaking the loop, but it does inject new ideas into this formula so the cycles never feel trite. Waking up every morning at a deserted beach, you eventually realize that you’ll need to kill eight individuals in Blackreef within a single day. </p><p>It’s a seemingly impossible objective initially, but becomes within reach as you tamper with the events through your knowledge of the time loop. But rather than chuck you in a constrained space, there are four different districts, across four time periods (morning, noon, afternoon and night) to visit. </p><p>Every cycle still remains compelling to revisit even after your day ends and the loop restarts, as Deathloop drips tantalizing leads and revelations to you gradually.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sQCMnVeGXYfx3UZiko4pRK" name="DEATHLOOP_Screenshot_PaintBomber_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/sQCMnVeGXYfx3UZiko4pRK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Each district, too, will differ depending on the time of your visit. Certain events may render a part of the map inaccessible until a specific hour; for instance, one of your targets may be hosting a party only at night in the Updaam district, and another would be busy tinkering away at their research in the afternoon at the Complex. </p><p>Making your jaunt across these places even more hair-raising is the abrupt appearance of your arch-nemesis Julianna, the only other person on this island who retains her memories across these temporal cycles. She’s hellbent on stopping your progress, and her appearance tends to ratchet the tension to a thrilling degree. </p><p>Yet the inability to quick save and exit the game at any point is extremely aggravating. This is by design — a means, perhaps, to avoid save-scumming — but quitting the game before you exit a district means losing whatever progress you’ve made in the same visit.</p><p>One thread that ties these three games together is the need to achieve the perfect, flawless run. It’s a trait that harkens to the original, endemic loop of videogames, and therein lies the lasting appeal of time loop games as well; you keep trying, and trying again, to make sure you eviscerate every foe, uncover every conspiracy, and discover the reason behind the time loop’s existence. </p><p>You’re neatly checking off every task in the list. It’s the ultimate display of efficiency and accomplishment — a satisfying way to complete and bring these games to the finish line.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/im-catching-up-on-two-of-the-best-time-loop-games-from-2021</link>
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                            <![CDATA[ I’m catching up on Deathloop and The Forgotten City, two of the best time-loop games from 2021. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Khee Hoon Chan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ArfNw28NwfuGgMK8vcEdoP.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Khee Hoon is a freelance journalist and editor from Singapore who writes about games, music and culture. Their bylines includes Polygon, Rock Paper Shotgun, PC Gamer and Eurogamer. Ask them about the weather on Twitter: @crapstacular.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Annapurna Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the video game Twelve Minutes.]]></media:description>                                                            <media:text><![CDATA[A screenshot of the video game Twelve Minutes.]]></media:text>
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                                <p>Recently I’ve been playing <em>Deathloop</em>, <em>Twelve Minutes</em> and <em>The Forgotten City</em>: three time loop games all released in 2021.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That year produced a bumper crop of time loop games, with games released one after another in the span of three months. But while I’d first experienced — and since replayed — <em>Twelve Minutes</em> when it was first released in August 2021, <em>The Forgotten City</em> and <a href="https://www.techradar.com/news/deathloop-didnt-initially-click-with-me-but-when-it-did"><em>Deathloop </em></a>had been stuck in my backlog for a while, their critical acclaim placing them high on my priority list until I finally made time for them.</p><p>Time loops fascinate me because, in a way, the device is endemic to videogames. If you can’t get past a certain segment in a game, you would play through it over and over again, the repetitions of these game loops a facsimile of these temporal cycles. The key difference, at least in a time loop game, is the character’s growing knowledge of their circumstances, as they are driven to figure out why this seemingly inescapable reality is happening to them.</p><p>As such, time loop games become a nifty narrative puzzle, with new details fed to them in every cycle, while introducing wrinkles in gameplay that transform a typical game loop, be it exploration or point-and-click, into invigorating, investigative work.</p><p>What I’ve learned playing these games is that time loops are also a way to invite introspection. While <em>Twelve Minutes</em> is a stylishly intimate nightmare of Freudian proportions, <em>The Forgotten City</em> reckons with the concept of immortality and morality, set in the days of the Roman Empire. </p><p>Then there’s <em>Deathloop</em>, in which the very people who stay on Blackreef Island wield the time loop anomaly as a device to be abused. The games are all remarkably evocative from the very first loop, although some are eventually ensnared by the repetitive, sometimes verbose trappings of this narrative device.</p><p>And for these three games, the loops have unravelled the mysteries at their core in vastly divergent ways.</p><h2 id="cycles-of-brutality">Cycles of brutality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hhdQwa8Ez7n9JPXGLPVQnd" name="ss_6e3873b36cb5a80adcefbc750d4a93f55074a2d9.1920x1080" alt="A screenshot of the video game Twelve Minutes." src="https://cdn.mos.cms.futurecdn.net/hhdQwa8Ez7n9JPXGLPVQnd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Annapurna Interactive)</span></figcaption></figure><p>Let’s start with <em>Twelve Minutes</em>, a star-studded affair that features the voice talents of Hollywood heavyweights Daisy Ridley, James McAvoy and Willem Dafoe. </p><p>A top-down point-and-click game, it begins with you arriving home after work and settling down for dinner with your wife. Some minutes later, a cop barges in to interrogate both of you, resulting in a violent scuffle that you would eventually pass out from. The cycle restarts, and you’re returning home from work once again.</p><p>It’s an extremely gripping start, and changing your circumstances means tinkering with objects in the vicinity, from a hidden, unopened present to even fiddling around with a light switch. And as the cycles inevitably continue, you’ll see patterns emerge, like your wife reading a book, or her anticipation as she waits to break an exciting piece of news. In a world where the perimeters of time have disintegrated, these become routines that you simply must disrupt in order to glean more insights.</p><p>The unfortunate reality, however, is the sheer violence it inspires. <em>Twelve Minutes</em> is ultimately bogged down by these cycles of brutality, with the consequences-free nature of these cycles meaning you can even stab your own wife just to see what happens. At the same time, these routines soon become dreary and tedious to relive over and over again. </p><p>Then there’s its twist ending about your wife’s actual identity, a revelation that remains just as distasteful when I experienced it again years later.</p><h2 id="historical-loops">Historical loops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LxeynjbjYMidX7sZrQUufk" name="ss_e76976fc3cac87feee5cbe4d950d7ebf53c814f0.1920x1080" alt="The Forgotten City" src="https://cdn.mos.cms.futurecdn.net/LxeynjbjYMidX7sZrQUufk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dear Villagers)</span></figcaption></figure><p><em>The Forgotten City</em>, on the other hand, uses the time loop mechanic to tell a vastly different tale of historical fiction. </p><p>You stumble upon a portal that takes you back centuries and into an underground city in ancient Rome, where its denizens have to obey the Golden Rule at all costs: when one sins, everyone will be turned to gold. </p><p>The point is to break the cycle, and your first lead is to discover the identity of a would-be sinner who may doom the whole city. Unspooling the narrative thread that holds <em>The Forgotten City</em> means exploiting the time loop, as each cycle introduces new information that can reshape the outcome of its mystery. </p><p>What’s notable is that <em>The Forgotten City</em> takes its time to portray its denizens as folks with very personal stakes in this hellish reality, with some even bringing up intriguing theories about the Golden Rule. It’s a deftly written tale rooted in a historically accurate setting, filled with fascinating twists and turns that hardly become overwrought.</p><p>Yet some quibbles persist. The incredibly helpful Galarius will be your best guide and buddy in this city, but his tendency to dash off and fulfill tasks you’ve completed in previous cycles (so you don’t have to do them again), unquestioningly, is an oddity you’ll need to overlook, alongside some inexplicable coincidences the story throws at you. </p><p>Then there’s the game’s finale, which concludes on a cheesy and self-aggrandizing note that slightly sours the experience. </p><p>For a game predicated on tightly conjured twists and in-depth discussions on morality, it’s a pity that <em>The Forgotten City</em> struggles to find its footing towards the end.</p><h2 id="breaking-the-cycle">Breaking the cycle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B2zSCHSroYPumaPcCe7kRK" name="DEATHLOOP_Screenshot_HALPSPrototype_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/B2zSCHSroYPumaPcCe7kRK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>But perhaps my favourite time loop game from 2021 is <em>Deathloop</em>, which wields the time loop conceit without falling prey to tedious repetitions. </p><p>Like <em>Twelve Minutes</em> and <em>The Forgotten City</em>, <em>Deathloop </em>doesn’t steer far from the basic structure of investigating and breaking the loop, but it does inject new ideas into this formula so the cycles never feel trite. Waking up every morning at a deserted beach, you eventually realize that you’ll need to kill eight individuals in Blackreef within a single day. </p><p>It’s a seemingly impossible objective initially, but becomes within reach as you tamper with the events through your knowledge of the time loop. But rather than chuck you in a constrained space, there are four different districts, across four time periods (morning, noon, afternoon and night) to visit. </p><p>Every cycle still remains compelling to revisit even after your day ends and the loop restarts, as Deathloop drips tantalizing leads and revelations to you gradually.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sQCMnVeGXYfx3UZiko4pRK" name="DEATHLOOP_Screenshot_PaintBomber_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/sQCMnVeGXYfx3UZiko4pRK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Each district, too, will differ depending on the time of your visit. Certain events may render a part of the map inaccessible until a specific hour; for instance, one of your targets may be hosting a party only at night in the Updaam district, and another would be busy tinkering away at their research in the afternoon at the Complex. </p><p>Making your jaunt across these places even more hair-raising is the abrupt appearance of your arch-nemesis Julianna, the only other person on this island who retains her memories across these temporal cycles. She’s hellbent on stopping your progress, and her appearance tends to ratchet the tension to a thrilling degree. </p><p>Yet the inability to quick save and exit the game at any point is extremely aggravating. This is by design — a means, perhaps, to avoid save-scumming — but quitting the game before you exit a district means losing whatever progress you’ve made in the same visit.</p><p>One thread that ties these three games together is the need to achieve the perfect, flawless run. It’s a trait that harkens to the original, endemic loop of videogames, and therein lies the lasting appeal of time loop games as well; you keep trying, and trying again, to make sure you eviscerate every foe, uncover every conspiracy, and discover the reason behind the time loop’s existence. </p><p>You’re neatly checking off every task in the list. It’s the ultimate display of efficiency and accomplishment — a satisfying way to complete and bring these games to the finish line.</p>
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                                                            <title><![CDATA[ Nvidia DLSS 5 leak sparks major turnaround among PC gamers — as some brand it an 'insanely huge graphical update' that means 'there's no going back' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia's DLSS 5 has been nothing short of a <a href="https://www.techradar.com/computing/nvidias-dlss-5-is-going-viral-for-all-the-wrong-reasons-here-are-the-5-most-controversial-examples-of-the-ai-powered-breakthrough-in-action">bubbling cauldron of controversy</a> ever since the next-gen gaming tech was first aired. <a href="https://www.techradar.com/computing/gpu/i-could-see-where-theyre-coming-from-i-dont-love-ai-slop-myself-nvidia-ceo-tries-to-defend-dlss-5-again-shortly-after-telling-gamers-theyre-completely-wrong">That initial reception shocked Nvidia</a> as what seemed like a legion of PC gamers took up arms and vowed, well, all sorts of colorful things — <a href="https://www.techradar.com/computing/gpu/i-thought-this-video-was-an-april-fools-joke-but-its-still-march-nvidia-reveals-dlss-5-to-supercharge-graphics-with-ai-and-the-hate-pours-forth">most of them involving the term 'AI slop' in some fashion</a>.</p><p>However, there are signs that this overwhelmingly negative tide of opinion is turning courtesy of a fresh revelation this week. This comes in the form of a leak rather than anything official from Nvidia, with Team Green's only DLSS revelations at Gamescom 2026 pertaining to the current incarnation of the feature (namely DLSS 4.5 Ray Reconstruction for better quality ray-traced graphics, <a href="https://www.techradar.com/computing/gaming-pcs/nvidias-geforce-now-is-officially-coming-to-the-steam-machine-heres-why-thats-great-news-for-gaming-in-your-living-room">alongside some interesting GeForce Now announcements</a>).</p><p>To refresh your memory and recap — in a nutshell, as there's a lot more to it than this — Nvidia has billed DLSS 5 as a 'real-time neural rendering model' that polishes up a game's visuals using AI (without altering the game assets, and with the <a href="https://www.techradar.com/computing/gpu/nvidia-tries-again-to-get-gamers-to-accept-dlss-5-and-doesnt-entirely-succeed">developer being given a decent level of control over the exact implementation</a>).</p><p>What actually happened here was that on Friday, <a href="https://videocardz.com/newz/breaking-modders-unlock-experimental-nvidia-dlss-5-hours-after-dll-discovery" target="_blank">VideoCardz spotted</a> that following NBA 2K27's early access going live, a DLSS 'neural rendering' DLL was discovered in the build. It didn't take long at all before modders (in the RenoDX community) fudged things to get this working in games ('SpeedLemur' being the principal modder who "made this happen").</p><p>So, in theory this is effectively our first glimpse at DLSS 5 in the wild, with those modders demonstrating what it looks like by using the third-person fling-stuff-about action-adventure <em>Control</em> – as <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/dlss_5_renodx_mod_for_control_out_now/" target="_blank">seen on Reddit</a>. However, do note that the tech is only working for application to character models for now (not the environment or objects).</p><h2 id="nuts-and-bolts">Nuts and bolts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3R52SgVJ3tqMxEEVtqnvmk" name="5070-ti-design" alt="A closeup of the Nvidia GeForce RTX branding on the 5070 Ti" src="https://cdn.mos.cms.futurecdn.net/3R52SgVJ3tqMxEEVtqnvmk.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / John Loeffler)</span></figcaption></figure><p>There have been some very interesting revelations from those experimenting with this apparent leak of DLSS 5 in terms of how it works, how it runs — and perhaps most telling is the broad reaction to this spillage, which I'll return to shortly.</p><p>First, the nitty-gritty. In this leaked form — so add a whole heap of seasoning, because nothing here is remotely official — DLSS 5 seems to have a small set of adjustable parameters, including seven different 'styles' and various sliders to play with intensity, tone and structure. We're told that neural rendering doesn't need much in the way of data to do its stuff, and works off much the same inputs as regular DLSS (basic upscaling – where all this started, remember?).</p><p>It's also for Nvidia RTX 5000 GPUs only (although that's still not <em>fully</em> confirmed, it was always likely to be the case anyway). The news on the performance front goes a bit awry, though, with the discovery that in <em>Control</em> the frame rate is cut in half by the AI polishing up the visuals. With an Nvidia RTX 5070 Ti running Control at 4K with ray tracing on high and DLSS (Quality), the frame rate was 71 fps and it dropped to 35 fps with neural rendering.</p><p>That is, of course, a nasty hit indeed. However, this is a piece of leaked code – in an unknown state as far as the stage of development is concerned (<a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p69c1bs/" target="_blank">one clue</a> suggests that the model may date back to the start of July) — extracted and fudged to work on an old game. Given all that, we can't take this as anything like an indication of what the finished version of DLSS 5 might be like performance-wise.</p><p>Although it's at least comforting that it works in a playable (enough) manner on a single RTX 5070 Ti graphics card, because if you recall, Nvidia's demos used not one, but two, RTX 5090 GPUs. Clearly a 50% frame rate drop won't fly, granted, but Nvidia wouldn't release this neural rendering trick if the hit was anything like that, because no gamer would use it in that state.</p><h2 id="change-in-tone">Change in tone</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="257a7dkD9figRFyYvjs9iL" name="Control DLSS 5 leak" alt="Leaked screenshot of DLSS 5 being fudged to work on Control by a modder" src="https://cdn.mos.cms.futurecdn.net/257a7dkD9figRFyYvjs9iL.jpg" mos="" align="middle" fullscreen="" width="970" height="546" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: WholeIndividual0 on Reddit)</span></figcaption></figure><p>What we can really take from this leak and the modding efforts thereafter is quite limited, then. But what's clear is that as mentioned, there's been a marked turnaround in the commentary and debate on the image quality on offer with neural rendering.</p><p>As one <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p69kkrj/" target="_blank">Redditor observes</a>: "Remarkable difference in tone of the reactions compared to when the [initial] Resident Evil footage was released."</p><p>Someone replying to that says: "People freaked out about what was obviously just a bad demo, and failed to see what was actually going on with the underlying tech.</p><p>"There were a few talking about how different tone mapping fixed the issue with minimal effort, or how it wasn't actually adding/changing details, and it turns out they were correct. People freaked out over nothing imo."</p><p><a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p6c5scj/" target="_blank">Another gamer notes</a>: "This looks like legit magic. I was saying this when the reveal happened and people wanted to burn Nvidia down: the tech is amazing, the demo might be off because it's too heavy handed, but the tech itself is incredibly impressive."</p><p>And a further <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p6bd6ez/" target="_blank">Redditor enthuses</a>: "Insanely huge graphical update. There's no going back."</p><p>You get the idea, then, and it's quite an eye-opener how many comments there are along these lines. Quite a lot of gamers are impressed by this leaked spin on DLSS 5 — and I can see why, frankly, at least with the <em>Control</em> material presented here. </p><p>And remember, this is with DLSS 5 working on character models, with the facial tinkering and tweaking being one of the main causes of concern with Nvidia's initial demos. The likes of <em>Flight Simulator</em> addicts are positively drooling about what this might mean for the graphics of the landscapes beneath their virtual wings.</p><p>And there's a lot of excitement about how the tech might be applied to older games like <em>Control</em> to make them look a good deal better.</p><h2 id="skeptics-remain">Skeptics remain</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b4BaqDTfZg32izULhgfJ2T" name="shutterstock_1893079261.jpg" alt="Upset young man gesturing at his gaming PC at home" src="https://cdn.mos.cms.futurecdn.net/b4BaqDTfZg32izULhgfJ2T.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>Naturally, not everyone is convinced. The detractors remain and are unswayed by the material which has popped up around this leak so far. They argue that the AI-enhanced Jesse (<em>Control's</em> protagonist) is still all too 'uncanny valley' in appearance, and that DLSS 5 is still very much a visual downgrade.</p><p>Others also worry that there aren't enough fine-grained controls for the developer in what we see here. Although again, we can't take this leak as evidence of what DLSS 5 will turn out to be eventually, whether that's the end result of the graphics themselves or the suite of dev controls under the hood.</p><p>The performance hit has been seized on, too — as noted, though we can't judge on that yet, not with an early leak — and some feel that while screenshots might look good, this doesn't hold up in motion.</p><p>Simply put: it is still too early to judge, and we need to grab large handfuls of seasoning with all this. But the general sentiment on DLSS 5 appears to be turning around in quite a sizable shift of opinion — and Nvidia may yet convert PC gamers to its AI-enhanced vision of the future (providing any performance hurdles are cleared, of course).</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/gpu/nvidia-dlss-5-leak-sparks-major-turnaround-among-pc-gamers-as-some-brand-it-an-insanely-huge-graphical-update-that-means-theres-no-going-back</link>
                                                                            <description>
                            <![CDATA[ 'Remarkable difference in tone of the reactions': the negativity around DLSS 5 is melting away, it seems. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPU]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Er det for tidlig å feire, eller kan snart alle kjøpe seg et skjermkort?]]></media:description>                                                            <media:text><![CDATA[Happy PC gamer]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>Nvidia's DLSS 5 has been nothing short of a <a href="https://www.techradar.com/computing/nvidias-dlss-5-is-going-viral-for-all-the-wrong-reasons-here-are-the-5-most-controversial-examples-of-the-ai-powered-breakthrough-in-action">bubbling cauldron of controversy</a> ever since the next-gen gaming tech was first aired. <a href="https://www.techradar.com/computing/gpu/i-could-see-where-theyre-coming-from-i-dont-love-ai-slop-myself-nvidia-ceo-tries-to-defend-dlss-5-again-shortly-after-telling-gamers-theyre-completely-wrong">That initial reception shocked Nvidia</a> as what seemed like a legion of PC gamers took up arms and vowed, well, all sorts of colorful things — <a href="https://www.techradar.com/computing/gpu/i-thought-this-video-was-an-april-fools-joke-but-its-still-march-nvidia-reveals-dlss-5-to-supercharge-graphics-with-ai-and-the-hate-pours-forth">most of them involving the term 'AI slop' in some fashion</a>.</p><p>However, there are signs that this overwhelmingly negative tide of opinion is turning courtesy of a fresh revelation this week. This comes in the form of a leak rather than anything official from Nvidia, with Team Green's only DLSS revelations at Gamescom 2026 pertaining to the current incarnation of the feature (namely DLSS 4.5 Ray Reconstruction for better quality ray-traced graphics, <a href="https://www.techradar.com/computing/gaming-pcs/nvidias-geforce-now-is-officially-coming-to-the-steam-machine-heres-why-thats-great-news-for-gaming-in-your-living-room">alongside some interesting GeForce Now announcements</a>).</p><p>To refresh your memory and recap — in a nutshell, as there's a lot more to it than this — Nvidia has billed DLSS 5 as a 'real-time neural rendering model' that polishes up a game's visuals using AI (without altering the game assets, and with the <a href="https://www.techradar.com/computing/gpu/nvidia-tries-again-to-get-gamers-to-accept-dlss-5-and-doesnt-entirely-succeed">developer being given a decent level of control over the exact implementation</a>).</p><p>What actually happened here was that on Friday, <a href="https://videocardz.com/newz/breaking-modders-unlock-experimental-nvidia-dlss-5-hours-after-dll-discovery" target="_blank">VideoCardz spotted</a> that following NBA 2K27's early access going live, a DLSS 'neural rendering' DLL was discovered in the build. It didn't take long at all before modders (in the RenoDX community) fudged things to get this working in games ('SpeedLemur' being the principal modder who "made this happen").</p><p>So, in theory this is effectively our first glimpse at DLSS 5 in the wild, with those modders demonstrating what it looks like by using the third-person fling-stuff-about action-adventure <em>Control</em> – as <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/dlss_5_renodx_mod_for_control_out_now/" target="_blank">seen on Reddit</a>. However, do note that the tech is only working for application to character models for now (not the environment or objects).</p><h2 id="nuts-and-bolts">Nuts and bolts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3R52SgVJ3tqMxEEVtqnvmk" name="5070-ti-design" alt="A closeup of the Nvidia GeForce RTX branding on the 5070 Ti" src="https://cdn.mos.cms.futurecdn.net/3R52SgVJ3tqMxEEVtqnvmk.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / John Loeffler)</span></figcaption></figure><p>There have been some very interesting revelations from those experimenting with this apparent leak of DLSS 5 in terms of how it works, how it runs — and perhaps most telling is the broad reaction to this spillage, which I'll return to shortly.</p><p>First, the nitty-gritty. In this leaked form — so add a whole heap of seasoning, because nothing here is remotely official — DLSS 5 seems to have a small set of adjustable parameters, including seven different 'styles' and various sliders to play with intensity, tone and structure. We're told that neural rendering doesn't need much in the way of data to do its stuff, and works off much the same inputs as regular DLSS (basic upscaling – where all this started, remember?).</p><p>It's also for Nvidia RTX 5000 GPUs only (although that's still not <em>fully</em> confirmed, it was always likely to be the case anyway). The news on the performance front goes a bit awry, though, with the discovery that in <em>Control</em> the frame rate is cut in half by the AI polishing up the visuals. With an Nvidia RTX 5070 Ti running Control at 4K with ray tracing on high and DLSS (Quality), the frame rate was 71 fps and it dropped to 35 fps with neural rendering.</p><p>That is, of course, a nasty hit indeed. However, this is a piece of leaked code – in an unknown state as far as the stage of development is concerned (<a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p69c1bs/" target="_blank">one clue</a> suggests that the model may date back to the start of July) — extracted and fudged to work on an old game. Given all that, we can't take this as anything like an indication of what the finished version of DLSS 5 might be like performance-wise.</p><p>Although it's at least comforting that it works in a playable (enough) manner on a single RTX 5070 Ti graphics card, because if you recall, Nvidia's demos used not one, but two, RTX 5090 GPUs. Clearly a 50% frame rate drop won't fly, granted, but Nvidia wouldn't release this neural rendering trick if the hit was anything like that, because no gamer would use it in that state.</p><h2 id="change-in-tone">Change in tone</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="257a7dkD9figRFyYvjs9iL" name="Control DLSS 5 leak" alt="Leaked screenshot of DLSS 5 being fudged to work on Control by a modder" src="https://cdn.mos.cms.futurecdn.net/257a7dkD9figRFyYvjs9iL.jpg" mos="" align="middle" fullscreen="" width="970" height="546" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: WholeIndividual0 on Reddit)</span></figcaption></figure><p>What we can really take from this leak and the modding efforts thereafter is quite limited, then. But what's clear is that as mentioned, there's been a marked turnaround in the commentary and debate on the image quality on offer with neural rendering.</p><p>As one <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p69kkrj/" target="_blank">Redditor observes</a>: "Remarkable difference in tone of the reactions compared to when the [initial] Resident Evil footage was released."</p><p>Someone replying to that says: "People freaked out about what was obviously just a bad demo, and failed to see what was actually going on with the underlying tech.</p><p>"There were a few talking about how different tone mapping fixed the issue with minimal effort, or how it wasn't actually adding/changing details, and it turns out they were correct. People freaked out over nothing imo."</p><p><a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p6c5scj/" target="_blank">Another gamer notes</a>: "This looks like legit magic. I was saying this when the reveal happened and people wanted to burn Nvidia down: the tech is amazing, the demo might be off because it's too heavy handed, but the tech itself is incredibly impressive."</p><p>And a further <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p6bd6ez/" target="_blank">Redditor enthuses</a>: "Insanely huge graphical update. There's no going back."</p><p>You get the idea, then, and it's quite an eye-opener how many comments there are along these lines. Quite a lot of gamers are impressed by this leaked spin on DLSS 5 — and I can see why, frankly, at least with the <em>Control</em> material presented here. </p><p>And remember, this is with DLSS 5 working on character models, with the facial tinkering and tweaking being one of the main causes of concern with Nvidia's initial demos. The likes of <em>Flight Simulator</em> addicts are positively drooling about what this might mean for the graphics of the landscapes beneath their virtual wings.</p><p>And there's a lot of excitement about how the tech might be applied to older games like <em>Control</em> to make them look a good deal better.</p><h2 id="skeptics-remain">Skeptics remain</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b4BaqDTfZg32izULhgfJ2T" name="shutterstock_1893079261.jpg" alt="Upset young man gesturing at his gaming PC at home" src="https://cdn.mos.cms.futurecdn.net/b4BaqDTfZg32izULhgfJ2T.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>Naturally, not everyone is convinced. The detractors remain and are unswayed by the material which has popped up around this leak so far. They argue that the AI-enhanced Jesse (<em>Control's</em> protagonist) is still all too 'uncanny valley' in appearance, and that DLSS 5 is still very much a visual downgrade.</p><p>Others also worry that there aren't enough fine-grained controls for the developer in what we see here. Although again, we can't take this leak as evidence of what DLSS 5 will turn out to be eventually, whether that's the end result of the graphics themselves or the suite of dev controls under the hood.</p><p>The performance hit has been seized on, too — as noted, though we can't judge on that yet, not with an early leak — and some feel that while screenshots might look good, this doesn't hold up in motion.</p><p>Simply put: it is still too early to judge, and we need to grab large handfuls of seasoning with all this. But the general sentiment on DLSS 5 appears to be turning around in quite a sizable shift of opinion — and Nvidia may yet convert PC gamers to its AI-enhanced vision of the future (providing any performance hurdles are cleared, of course).</p>
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                                                            <title><![CDATA[ ‘Is there a point where refresh rate just stops mattering?’: I chat to Samsung’s monitor experts about its crazy-fast 1100Hz gaming display ]]></title>
                                                                                                <dc:content><![CDATA[ <p>At Gamescom 2026 in Cologne, fresh off <a href="https://www.techradar.com/computing/monitors/samsung-just-blew-me-away-at-gamescom-with-its-ridiculously-fast-1100hz-oled-monitor">Samsung's reveal of its 2027 Odyssey OLED lineup</a>, I sat down with two of the people shaping the company's monitor and TV strategy: Jeremy Demont, Product Management Director for TV, Sound and Monitor at Samsung UK & Ireland, and Pepe Dijkstra, Head of Monitor for Samsung's European visual display organisation. </p><p>We chatted about everything from the prevalence of 1000Hz and higher refresh rate screens to 6K gaming, the brand's ongoing commitment to glasses-free 3D and how important strong partnerships with eSports professionals and studios are to getting the best out of screens.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="smnaQLFkeGKoKB3Dt3QyfC" name="Samsung Odyssey OLED Gamescom 5.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/smnaQLFkeGKoKB3Dt3QyfC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="a-triple-mode-screen-is-more-useful-than-you-might-think">A triple mode screen is more useful than you might think</h2><p>Triple mode gets its debut on the new Odyssey OLED G8, a 32-inch 4K tandem QD-OLED panel that runs at 360Hz natively, drops to 1440p resolution for 520Hz, or goes all the way down to Full HD for 680Hz. </p><p>It's a first for Samsung: dual-mode switching already exists on its 6K panels, the ultrawide G9, and other, more conventional choices, but triple mode isn't something that can be patched in later via firmware. Dijkstra confirmed it's baked in on the panel side.</p><p>I pushed on whether this is solving a real problem or just adding a marketing bullet point. Halving your resolution to double your refresh rate is a genuinely large image quality penalty, so a middle ground – dropping from 4K to 1440p rather than all the way to HD – makes sense on paper. </p><p>However, Dijkstra was refreshingly candid about the uncertainty here: "If it's high-end gamers, they'll definitely benefit. But if the average Joe Bloke buys the gaming monitor, are they actually going to use it practically?" He described it as something Samsung still needs to watch play out once the hardware reaches the market, and said community feedback will directly shape what comes next.</p><h2 id="1100hz-might-not-be-the-limit-after-all">1100Hz might not be the limit, after all</h2><p>The number causing all the excitement is 1100Hz, supported by the new Odyssey G6 G60H – a 1440p Fast IPS panel that runs at 600Hz natively, but which can drop to HD resolution to unlock that 1100Hz ceiling, the fastest refresh rate I've seen on a <a href="https://www.techradar.com/news/best-gaming-monitor">gaming monitor</a> to date. It wasn't long ago 500Hz felt like an extreme number, so I put it to Dijkstra directly: is there a point where refresh rate just stops mattering?</p><div><blockquote><p>If you deliver only 1100Hz and focus purely on eSports, that's a small market</p><p>Pepe Dijkstra, Head of Monitor, Samsung Europe</p></blockquote></div><p>He didn't dodge the eSports-only framing. "If you deliver only 1100Hz and focus purely on eSports, that's a small market," he told me. </p><p>The reasoning behind Samsung's dual- and triple-mode panels, he explained, is about giving that headroom without forcing everyone to live with it – you can drop back down to a lower resolution for everyday use rather than running flat-out all the time. Whether the industry pushes past 1100Hz next, he wouldn't commit to. "If we go faster in the future, we'll have to see."</p><h2 id="6k-gaming-screens-have-a-genuine-purpose-outside-of-vanity">6K gaming screens have a genuine purpose outside of vanity</h2><p>I've used 6K panels in a professional context on a few screens in the past, but never on a gaming screen, and 4K is already a heavy ask for most GPUs. So who is Samsung's 6K gaming monitor for?</p><p>Dijkstra's answer leaned on future-proofing rather than the present day: those with high-end PCs can already drive that resolution, and the dual-mode option covers anyone who can't.  </p><p>It's worth noting the new G9 ultrawide also carries a dual-mode option of its own – 5120 x 1440 at up to 360Hz, or 'dual HD' at 2560 x 720 for 720Hz – so the same philosophy runs across Samsung's 2027 range rather than sitting in one flagship alone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DHSV5joPj2TRe5aYu3U4UC" name="Samsung Odyssey OLED Gamescom 4.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/DHSV5joPj2TRe5aYu3U4UC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Likewise, he noted that the option for a 6K gaming screen offers a higher refresh rate than the professional screens on offer with the same resolution, which are stuck at 60Hz. Offering a higher refresh rate at that detail level aids both responsiveness for productivity tasks and helps where it counts for games, too. </p><p>After all, as both he and Demont noted, people are buying monitors for more than one purpose, so a 6K gaming screen covers off the pros who need the detail for high-res creative work and the gamers who have a beefy enough system to play games at 5K or 6K, assuming the game supports the resolution of course.</p><h2 id="glasses-free-3d-is-back-but-content-not-hardware-is-the-bottleneck">Glasses-free 3D is back – but content, not hardware, is the bottleneck</h2><p>Samsung has kept glasses-free 3D alive longer than most of the industry, and at <a href="https://www.techradar.com/computing/monitors/glasses-free-3d-displays-are-making-an-unlikely-comeback-as-samsung-reveals-worlds-first-6k-monitor-with-real-time-eye-tracking">CES it showed a 6K, 32-inch glasses-free 3D panel</a>. At Gamescom, it reaffirmed its commitment to glasses-free 3D and the importance of working with developers to keep the dream alive.</p><p>Dijkstra's framing was that the previous failure wasn't really a hardware problem – it was a content problem. "People were mind-blown by the product capability, but it's the content" that lagged, he said. </p><p>Rather than pour more resources into pushing the panel technology further, Samsung's product teams have shifted focus toward securing AAA game support, headlined by the newly announced <em>Cyberpunk 2077</em> 3D compatibility. It's a bet that immersion sells itself to gamers specifically – people who already spend hours in front of a screen – in a way it never quite did for passive TV viewing.</p><p>Demont drew the TV parallel further, comparing it to Samsung's early, unpopular push into 4K resolution at a time when broadcasters barely had any programming in such high-resolution or the likes of the BBC had caught up: "We can't just do it by ourselves, we need the whole industry behind it." </p><p>He sees HDR10+ gaming following a similar adoption curve to HDR10+ on TV, where streaming giants like Prime Video and Netflix moved quickly once the ecosystem made it easy to support. Samsung's own numbers back that up: the new <em>Call of Duty</em> is among the titles confirmed to support HDR10+ gaming, with more than 20 games expected to carry the standard by the first half of 2027.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1966px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="DUudmQ3wBeDM2sAh87SkGn" name="1787927408.jpg" alt="Woman at burning computer illustration" src="https://cdn.mos.cms.futurecdn.net/DUudmQ3wBeDM2sAh87SkGn.jpg" mos="" align="middle" fullscreen="" width="1966" height="1106" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Alexey Yaremenko / Getty)</span></figcaption></figure><h2 id="oled-burn-in-isn-39-t-as-big-of-an-issue-as-it-used-to-be">OLED burn-in isn't as big of an issue as it used to be</h2><p>Samsung has introduced a new fifth-gen QD-OLED panel for a lot of the new monitors it announced at Gamescom, which features the brand's Penta Tandem tech and an RGB stripe sub-pixel layout for greater power efficiency, longevity, and sharper text. </p><p>Compared to the quality of OLED panels for gaming monitors when they were first introduced, this tech has been through several generations of optimization and improvement.</p><p>At the time OLED gaming monitors were first introduced, it seemed you couldn't go five minutes without someone talking about burn-in (an issue with early OLED panels where static images that were displayed for too long could damage the screen). Now, both Demont and Dijkstra tell me it's virtually a non-issue. It's barely raised internally anymore, sitting towards the bottom of presentations as an improvement point.</p><p>Demont also noted that the improvements made to the OLED panels is a particularly good thing, especially because "if we can increase the product lifecycle or the durability of the product, that's all in the benefit of that end customer". After all, a high-end monitor or TV is a big purchase, and it's important that it lasts.</p><p>For what it's worth, my own two-and-a-half-year-old 32-inch 4K 240Hz OLED monitor has never shown a hint of burn-in – though the new Odyssey OLED G8 is, I'll admit, tempting me to upgrade anyway.</p><h2 id="pro-feedback-filters-down-for-monitors-too">Pro feedback filters down for monitors, too</h2><p>On the subject of product development, Dijkstra confirmed Samsung takes direct input from eSports professionals – citing an ongoing relationship with a multiple-time <em>League of Legends </em>world champion in Korea, where the eSports scene is especially demanding. "Their team plus others are just continuously pushing back that feedback," he said. </p><p>The trickle-down effect is vital to this, according to Demont – Samsung's stated strategy is to introduce new technology at the top of the range first and cascade it downward over time, never the reverse – something he framed as core to protecting the end customer's investment in what remains a significant purchase. </p><h2 id="monitors-and-tvs-are-converging-deliberately">Monitors and TVs are converging – deliberately</h2><p>Perhaps the most interesting part of the conversation was Demont noting that Samsung is folding its monitor team into the same visual display division as TV in the UK, given the convergence between them. We're at a point where some desktop monitors are the same size as TVs; this also works the other way, as people can use TVs as monitors, either on a desk or with a living room PC.</p><p>He was upfront that this decision is about capturing overlap: customers can opt for an equally rich spec TV or monitor depending on their situation, and there is an overlap in certain features for a consistent experience whichever product you go for. </p><p>For instance, some of the brand's smaller-sized OLED TVs boast a 165Hz refresh rate, while there are specific variants of some of its gaming monitors that come with its Tizen OS smart TV operating system built-in.</p><p>I maintain Tizen's presence on monitors is one of the more underrated moves Samsung's made recently: a screen that's a smart TV in one moment and a 240Hz gaming monitor in the next, with Samsung's Gaming Hub meaning you don't need a console or PC to access cloud gaming services like Xbox and <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>. </p><p>We all agreed that this remains a surprising niche, and Demont stated Samsung is trying to change this with its TVs through retail bundling with the likes of Argos and Currys in the UK by offering incentives such as free controllers or game vouchers tied to TV purchases, specifically to get people asking what "Gaming Hub" actually means.</p><h2 id="the-bigger-picture">The bigger picture</h2><p>Both executives repeatedly came back to the idea that Samsung's scale is its advantage: a portfolio broad enough to cover a 49-inch ultrawide monitor, a portable outdoor TV, and a glasses-free 3D gaming panel simultaneously, developed with a genuinely global customer base in mind rather than any single region's habits. </p><p>Demont pointed to the brand's clever <a href="https://www.techradar.com/televisions/i-saw-samsungs-new-portable-smart-tv-and-i-think-it-beats-lgs-equivalent-with-its-smart-design">Movingstyle TV</a>, originally designed with Southeast Asian markets in mind, that ended up selling worldwide once its appeal proved broader than expected.</p><p>Whether triple-mode refresh rates or glasses-free 3D end up following that same trajectory – from a niche flex to a more mainstream feature – is, by Samsung's own admission, still an open question the company is waiting for customers to answer for them.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/monitors/is-there-a-point-where-refresh-rate-just-stops-mattering-i-chat-to-samsungs-monitor-experts-about-its-crazy-fast-1100hz-gaming-display</link>
                                                                            <description>
                            <![CDATA[ I caught up with Samsung's Jeremy Demont and Pepe Dijkstra at Gamescom 2026 to talk through the 2027 Odyssey range. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Monitors]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Peripherals &amp; Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Reece Bithrey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Kd4JG2adXQj2MkSZijBrTH.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Reece Bithrey is a freelance journalist with credits in Trusted Reviews, Digital Foundry, PC Gamer, TechRadar, PCGamesN, and Custom PC magazine reviewing all sorts of computing gubbins, including keyboards, mice, laptops, and more. He also has his own blog, UNTITLED, has bylines for WatchGecko&#039;s online magazine, and graduated from the University of Leeds with a degree in International History and Politics in 2023. When not writing, you&#039;ll usually find him bellowing at virtual footballers on Football Manager or tinkering with mechanical keyboards.&lt;/p&gt; ]]></dc:description>
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                            <article>
                                <p>At Gamescom 2026 in Cologne, fresh off <a href="https://www.techradar.com/computing/monitors/samsung-just-blew-me-away-at-gamescom-with-its-ridiculously-fast-1100hz-oled-monitor">Samsung's reveal of its 2027 Odyssey OLED lineup</a>, I sat down with two of the people shaping the company's monitor and TV strategy: Jeremy Demont, Product Management Director for TV, Sound and Monitor at Samsung UK & Ireland, and Pepe Dijkstra, Head of Monitor for Samsung's European visual display organisation. </p><p>We chatted about everything from the prevalence of 1000Hz and higher refresh rate screens to 6K gaming, the brand's ongoing commitment to glasses-free 3D and how important strong partnerships with eSports professionals and studios are to getting the best out of screens.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="smnaQLFkeGKoKB3Dt3QyfC" name="Samsung Odyssey OLED Gamescom 5.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/smnaQLFkeGKoKB3Dt3QyfC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="a-triple-mode-screen-is-more-useful-than-you-might-think">A triple mode screen is more useful than you might think</h2><p>Triple mode gets its debut on the new Odyssey OLED G8, a 32-inch 4K tandem QD-OLED panel that runs at 360Hz natively, drops to 1440p resolution for 520Hz, or goes all the way down to Full HD for 680Hz. </p><p>It's a first for Samsung: dual-mode switching already exists on its 6K panels, the ultrawide G9, and other, more conventional choices, but triple mode isn't something that can be patched in later via firmware. Dijkstra confirmed it's baked in on the panel side.</p><p>I pushed on whether this is solving a real problem or just adding a marketing bullet point. Halving your resolution to double your refresh rate is a genuinely large image quality penalty, so a middle ground – dropping from 4K to 1440p rather than all the way to HD – makes sense on paper. </p><p>However, Dijkstra was refreshingly candid about the uncertainty here: "If it's high-end gamers, they'll definitely benefit. But if the average Joe Bloke buys the gaming monitor, are they actually going to use it practically?" He described it as something Samsung still needs to watch play out once the hardware reaches the market, and said community feedback will directly shape what comes next.</p><h2 id="1100hz-might-not-be-the-limit-after-all">1100Hz might not be the limit, after all</h2><p>The number causing all the excitement is 1100Hz, supported by the new Odyssey G6 G60H – a 1440p Fast IPS panel that runs at 600Hz natively, but which can drop to HD resolution to unlock that 1100Hz ceiling, the fastest refresh rate I've seen on a <a href="https://www.techradar.com/news/best-gaming-monitor">gaming monitor</a> to date. It wasn't long ago 500Hz felt like an extreme number, so I put it to Dijkstra directly: is there a point where refresh rate just stops mattering?</p><div><blockquote><p>If you deliver only 1100Hz and focus purely on eSports, that's a small market</p><p>Pepe Dijkstra, Head of Monitor, Samsung Europe</p></blockquote></div><p>He didn't dodge the eSports-only framing. "If you deliver only 1100Hz and focus purely on eSports, that's a small market," he told me. </p><p>The reasoning behind Samsung's dual- and triple-mode panels, he explained, is about giving that headroom without forcing everyone to live with it – you can drop back down to a lower resolution for everyday use rather than running flat-out all the time. Whether the industry pushes past 1100Hz next, he wouldn't commit to. "If we go faster in the future, we'll have to see."</p><h2 id="6k-gaming-screens-have-a-genuine-purpose-outside-of-vanity">6K gaming screens have a genuine purpose outside of vanity</h2><p>I've used 6K panels in a professional context on a few screens in the past, but never on a gaming screen, and 4K is already a heavy ask for most GPUs. So who is Samsung's 6K gaming monitor for?</p><p>Dijkstra's answer leaned on future-proofing rather than the present day: those with high-end PCs can already drive that resolution, and the dual-mode option covers anyone who can't.  </p><p>It's worth noting the new G9 ultrawide also carries a dual-mode option of its own – 5120 x 1440 at up to 360Hz, or 'dual HD' at 2560 x 720 for 720Hz – so the same philosophy runs across Samsung's 2027 range rather than sitting in one flagship alone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DHSV5joPj2TRe5aYu3U4UC" name="Samsung Odyssey OLED Gamescom 4.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/DHSV5joPj2TRe5aYu3U4UC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Likewise, he noted that the option for a 6K gaming screen offers a higher refresh rate than the professional screens on offer with the same resolution, which are stuck at 60Hz. Offering a higher refresh rate at that detail level aids both responsiveness for productivity tasks and helps where it counts for games, too. </p><p>After all, as both he and Demont noted, people are buying monitors for more than one purpose, so a 6K gaming screen covers off the pros who need the detail for high-res creative work and the gamers who have a beefy enough system to play games at 5K or 6K, assuming the game supports the resolution of course.</p><h2 id="glasses-free-3d-is-back-but-content-not-hardware-is-the-bottleneck">Glasses-free 3D is back – but content, not hardware, is the bottleneck</h2><p>Samsung has kept glasses-free 3D alive longer than most of the industry, and at <a href="https://www.techradar.com/computing/monitors/glasses-free-3d-displays-are-making-an-unlikely-comeback-as-samsung-reveals-worlds-first-6k-monitor-with-real-time-eye-tracking">CES it showed a 6K, 32-inch glasses-free 3D panel</a>. At Gamescom, it reaffirmed its commitment to glasses-free 3D and the importance of working with developers to keep the dream alive.</p><p>Dijkstra's framing was that the previous failure wasn't really a hardware problem – it was a content problem. "People were mind-blown by the product capability, but it's the content" that lagged, he said. </p><p>Rather than pour more resources into pushing the panel technology further, Samsung's product teams have shifted focus toward securing AAA game support, headlined by the newly announced <em>Cyberpunk 2077</em> 3D compatibility. It's a bet that immersion sells itself to gamers specifically – people who already spend hours in front of a screen – in a way it never quite did for passive TV viewing.</p><p>Demont drew the TV parallel further, comparing it to Samsung's early, unpopular push into 4K resolution at a time when broadcasters barely had any programming in such high-resolution or the likes of the BBC had caught up: "We can't just do it by ourselves, we need the whole industry behind it." </p><p>He sees HDR10+ gaming following a similar adoption curve to HDR10+ on TV, where streaming giants like Prime Video and Netflix moved quickly once the ecosystem made it easy to support. Samsung's own numbers back that up: the new <em>Call of Duty</em> is among the titles confirmed to support HDR10+ gaming, with more than 20 games expected to carry the standard by the first half of 2027.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1966px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="DUudmQ3wBeDM2sAh87SkGn" name="1787927408.jpg" alt="Woman at burning computer illustration" src="https://cdn.mos.cms.futurecdn.net/DUudmQ3wBeDM2sAh87SkGn.jpg" mos="" align="middle" fullscreen="" width="1966" height="1106" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Alexey Yaremenko / Getty)</span></figcaption></figure><h2 id="oled-burn-in-isn-39-t-as-big-of-an-issue-as-it-used-to-be">OLED burn-in isn't as big of an issue as it used to be</h2><p>Samsung has introduced a new fifth-gen QD-OLED panel for a lot of the new monitors it announced at Gamescom, which features the brand's Penta Tandem tech and an RGB stripe sub-pixel layout for greater power efficiency, longevity, and sharper text. </p><p>Compared to the quality of OLED panels for gaming monitors when they were first introduced, this tech has been through several generations of optimization and improvement.</p><p>At the time OLED gaming monitors were first introduced, it seemed you couldn't go five minutes without someone talking about burn-in (an issue with early OLED panels where static images that were displayed for too long could damage the screen). Now, both Demont and Dijkstra tell me it's virtually a non-issue. It's barely raised internally anymore, sitting towards the bottom of presentations as an improvement point.</p><p>Demont also noted that the improvements made to the OLED panels is a particularly good thing, especially because "if we can increase the product lifecycle or the durability of the product, that's all in the benefit of that end customer". After all, a high-end monitor or TV is a big purchase, and it's important that it lasts.</p><p>For what it's worth, my own two-and-a-half-year-old 32-inch 4K 240Hz OLED monitor has never shown a hint of burn-in – though the new Odyssey OLED G8 is, I'll admit, tempting me to upgrade anyway.</p><h2 id="pro-feedback-filters-down-for-monitors-too">Pro feedback filters down for monitors, too</h2><p>On the subject of product development, Dijkstra confirmed Samsung takes direct input from eSports professionals – citing an ongoing relationship with a multiple-time <em>League of Legends </em>world champion in Korea, where the eSports scene is especially demanding. "Their team plus others are just continuously pushing back that feedback," he said. </p><p>The trickle-down effect is vital to this, according to Demont – Samsung's stated strategy is to introduce new technology at the top of the range first and cascade it downward over time, never the reverse – something he framed as core to protecting the end customer's investment in what remains a significant purchase. </p><h2 id="monitors-and-tvs-are-converging-deliberately">Monitors and TVs are converging – deliberately</h2><p>Perhaps the most interesting part of the conversation was Demont noting that Samsung is folding its monitor team into the same visual display division as TV in the UK, given the convergence between them. We're at a point where some desktop monitors are the same size as TVs; this also works the other way, as people can use TVs as monitors, either on a desk or with a living room PC.</p><p>He was upfront that this decision is about capturing overlap: customers can opt for an equally rich spec TV or monitor depending on their situation, and there is an overlap in certain features for a consistent experience whichever product you go for. </p><p>For instance, some of the brand's smaller-sized OLED TVs boast a 165Hz refresh rate, while there are specific variants of some of its gaming monitors that come with its Tizen OS smart TV operating system built-in.</p><p>I maintain Tizen's presence on monitors is one of the more underrated moves Samsung's made recently: a screen that's a smart TV in one moment and a 240Hz gaming monitor in the next, with Samsung's Gaming Hub meaning you don't need a console or PC to access cloud gaming services like Xbox and <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>. </p><p>We all agreed that this remains a surprising niche, and Demont stated Samsung is trying to change this with its TVs through retail bundling with the likes of Argos and Currys in the UK by offering incentives such as free controllers or game vouchers tied to TV purchases, specifically to get people asking what "Gaming Hub" actually means.</p><h2 id="the-bigger-picture">The bigger picture</h2><p>Both executives repeatedly came back to the idea that Samsung's scale is its advantage: a portfolio broad enough to cover a 49-inch ultrawide monitor, a portable outdoor TV, and a glasses-free 3D gaming panel simultaneously, developed with a genuinely global customer base in mind rather than any single region's habits. </p><p>Demont pointed to the brand's clever <a href="https://www.techradar.com/televisions/i-saw-samsungs-new-portable-smart-tv-and-i-think-it-beats-lgs-equivalent-with-its-smart-design">Movingstyle TV</a>, originally designed with Southeast Asian markets in mind, that ended up selling worldwide once its appeal proved broader than expected.</p><p>Whether triple-mode refresh rates or glasses-free 3D end up following that same trajectory – from a niche flex to a more mainstream feature – is, by Samsung's own admission, still an open question the company is waiting for customers to answer for them.</p>
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                                                            <title><![CDATA[ Analysts say getting GTA 6 to run at 60fps is 'extremely unlikely on console hardware,' as Rockstar confirms 30fps limit ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Digital Foundry says getting </strong><em><strong>Grand Theft Auto 6</strong></em><strong> to run at 60fps on current-gen consoles is "extremely unlikely"</strong></li><li><strong>The tech experts say the 30fps footage from the Extended Look was "the most impressive example of real-time game rendering" they've seen</strong></li><li><strong>It says the eventual PC version running at 60fps would be "genuinely challenging"</strong></li></ul><p>Tech analysts have suggested that getting <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5"><em>Grand Theft Auto 6</em></a> to run smoothly at 60 frames per second would be a massive challenge on console.</p><p>After <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live"><em>Grand Theft Auto 6</em>'s Extended Look</a>, which finally offered a deep dive into Rockstar's biggest game yet running on the base <a href="https://www.techradar.com/reviews/ps5">PS5</a>, reports confirmed that <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">the game will run at 30fps on PlayStation and Xbox</a>, with the possibility of 60fps being added post-launch.</p><p>That's no surprise considering the scale and how hyper-realistic <em>GTA 6</em> looks, but according to the tech experts at <a href="https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering" target="_blank">Digital Foundry</a>, it may be impossible for current-gen consoles to even hit 60fps.</p><p>Speaking about last night's extended look footage, the folks at Digital Foundry said it looks like "the most impressive example of real-time game rendering" they've ever seen; the gameplay shown is "relatively stable and well-paced 30fps output, with only very occasional single frame drops (though the nature of the 30fps asset means there could be more, unseen)."</p><p>It's believed that, while 30fps might seem low for a current-gen title such as <em>GTA 6</em>, Rockstar appears to be targeting this level to maximize the game's level of visual detail.</p><p>"It's clear that the focus was absolutely maximizing the level of visual detail at a fixed 30fps frame rate on all platforms," Digital Foundry wrote. "The rendering, simulation and presentation have all been tuned around that constraint — and the result is an unprecedented level of density, material quality and world coherence, with trade-offs landing primarily in image quality and animation smoothness rather than systemic scale or fidelity."</p><p>It continued, "The evidence suggests that the game maintains its 33.3ms cadence with care, and Rockstar has clearly spent immense effort balancing CPU and GPU workloads to fully saturate the hardware."</p><p>For this reason, Digital Foundry believes "a 60fps version extremely unlikely on console hardware — there's no way to regain enough GPU and particularly CPU time to make a 16.7ms update rate work without compromising the world."</p><p>It also suggests that the game could look better on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>, thanks to the console's powerful GPU with PSSR upscaling, but Rockstar has yet to reveal official gameplay running on the hardware.</p><p>As for the eventual PC release, which hasn't been announced yet, "some level of caution is required" as while the platform could allow higher resolutions and benefit from upscalers like Nvidia DLSS, the CPU demand of <em>GTA 6</em>'s complex world could "make hitting 60fps genuinely challenging in a way we don't often see, and will likely require a high-end CPU like a recent Ryzen X3D to avoid bottlenecks."</p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and Rockstar has confirmed that <a href="https://www.techradar.com/gaming/gta-6-will-be-a-massive-game-and-rockstars-longest-yet-as-the-studio-confirms-it-can-take-up-to-80-hours-to-beat">the game can take up to 80 hours to beat</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/analysts-say-getting-gta-6-to-run-at-60fps-is-extremely-unlikely-on-console-hardware-as-rockstar-confirms-30fps-limit</link>
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                            <![CDATA[ Tech analysts have suggested that getting Grand Theft Auto 6 to run smoothly at 60 frames per second would be a massive challenge on console. ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 29 Aug 2026 07:45:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <ul><li><strong>Digital Foundry says getting </strong><em><strong>Grand Theft Auto 6</strong></em><strong> to run at 60fps on current-gen consoles is "extremely unlikely"</strong></li><li><strong>The tech experts say the 30fps footage from the Extended Look was "the most impressive example of real-time game rendering" they've seen</strong></li><li><strong>It says the eventual PC version running at 60fps would be "genuinely challenging"</strong></li></ul><p>Tech analysts have suggested that getting <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5"><em>Grand Theft Auto 6</em></a> to run smoothly at 60 frames per second would be a massive challenge on console.</p><p>After <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live"><em>Grand Theft Auto 6</em>'s Extended Look</a>, which finally offered a deep dive into Rockstar's biggest game yet running on the base <a href="https://www.techradar.com/reviews/ps5">PS5</a>, reports confirmed that <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">the game will run at 30fps on PlayStation and Xbox</a>, with the possibility of 60fps being added post-launch.</p><p>That's no surprise considering the scale and how hyper-realistic <em>GTA 6</em> looks, but according to the tech experts at <a href="https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering" target="_blank">Digital Foundry</a>, it may be impossible for current-gen consoles to even hit 60fps.</p><p>Speaking about last night's extended look footage, the folks at Digital Foundry said it looks like "the most impressive example of real-time game rendering" they've ever seen; the gameplay shown is "relatively stable and well-paced 30fps output, with only very occasional single frame drops (though the nature of the 30fps asset means there could be more, unseen)."</p><p>It's believed that, while 30fps might seem low for a current-gen title such as <em>GTA 6</em>, Rockstar appears to be targeting this level to maximize the game's level of visual detail.</p><p>"It's clear that the focus was absolutely maximizing the level of visual detail at a fixed 30fps frame rate on all platforms," Digital Foundry wrote. "The rendering, simulation and presentation have all been tuned around that constraint — and the result is an unprecedented level of density, material quality and world coherence, with trade-offs landing primarily in image quality and animation smoothness rather than systemic scale or fidelity."</p><p>It continued, "The evidence suggests that the game maintains its 33.3ms cadence with care, and Rockstar has clearly spent immense effort balancing CPU and GPU workloads to fully saturate the hardware."</p><p>For this reason, Digital Foundry believes "a 60fps version extremely unlikely on console hardware — there's no way to regain enough GPU and particularly CPU time to make a 16.7ms update rate work without compromising the world."</p><p>It also suggests that the game could look better on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>, thanks to the console's powerful GPU with PSSR upscaling, but Rockstar has yet to reveal official gameplay running on the hardware.</p><p>As for the eventual PC release, which hasn't been announced yet, "some level of caution is required" as while the platform could allow higher resolutions and benefit from upscalers like Nvidia DLSS, the CPU demand of <em>GTA 6</em>'s complex world could "make hitting 60fps genuinely challenging in a way we don't often see, and will likely require a high-end CPU like a recent Ryzen X3D to avoid bottlenecks."</p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and Rockstar has confirmed that <a href="https://www.techradar.com/gaming/gta-6-will-be-a-massive-game-and-rockstars-longest-yet-as-the-studio-confirms-it-can-take-up-to-80-hours-to-beat">the game can take up to 80 hours to beat</a>.</p>
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                                                            <title><![CDATA[ Rockstar reveals it built a GTA 6 team that focused solely on creating more realistic NPCs with over 600,000 animations — twice as many as Red Dead Redemption 2 had ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong>'s hand-crafted NPCs have over 600,000 animations</strong></li><li><strong>Rockstar North co-head Aaron Garbut says Rockstar established a new team that art-directed every single NPC</strong></li><li><strong>Garbut says every single room and the NPCs inside them were hand-crafted</strong></li></ul><p>To achieve the grand scale and realism we witnessed this week in <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live"><em>Grand Theft Auto 6</em>'s extended look</a>,  the development team went above and beyond, according to Rockstar.</p><p>In an interview with <a href="https://www.nytimes.com/2026/08/27/arts/grand-theft-auto-vi-trailer-extended-look-rockstar.html" target="_blank">The New York Times</a> about the game's development, Rockstar North co-head Aaron Garbut revealed that the studio established a new Los Angeles-based team of writers, directors, and producers to focus solely on realizing non-player characters (NPCs).</p><p>"We art-directed each individual one of them," said Garbut, revealing that <em>GTA 6</em> has over 600,000 animations, compared to <em>GTA 5</em>'s 55,000 and double <em>Red Dead Redemption 2</em>'s 300,000 animations.</p><p>"Every room in the game, somebody thought about this," Garbut said. "Who's sitting where, what they're drinking, the marks that are left on the table. The pictures on the wall will have the people that are in that room, with their tattoos on their arms and their family behind them. That whole thing has been made, and built, and photographed, and placed in this random room in a random building in a huge city, in a world."</p><p>Rob Nelson, the head of development and co-studio head at Rockstar North, also emphasised that the game is "an evolution" of what the studio achieved with <em>Red Dead Redemption 2</em> and its impressive gameplay systems.</p><p>"Once we managed to accomplish that level of interactive fidelity in a more sparsely populated version of America 100 years ago," Nelson said, "we were already imagining what it would be like if we could do that at the scale and density of a modern environment."</p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and a new report has confirmed that the game <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles at launch</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/rockstar-reveals-it-built-a-gta-6-team-that-focused-solely-on-creating-more-realistic-npcs-with-over-600-000-animations-twice-as-many-as-red-dead-redemption-2-had</link>
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                            <![CDATA[ According to Rockstar Games, the team went above and beyond to create Grand Theft Auto 6's grand scale and sense of realism. ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 29 Aug 2026 07:58:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong>'s hand-crafted NPCs have over 600,000 animations</strong></li><li><strong>Rockstar North co-head Aaron Garbut says Rockstar established a new team that art-directed every single NPC</strong></li><li><strong>Garbut says every single room and the NPCs inside them were hand-crafted</strong></li></ul><p>To achieve the grand scale and realism we witnessed this week in <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live"><em>Grand Theft Auto 6</em>'s extended look</a>,  the development team went above and beyond, according to Rockstar.</p><p>In an interview with <a href="https://www.nytimes.com/2026/08/27/arts/grand-theft-auto-vi-trailer-extended-look-rockstar.html" target="_blank">The New York Times</a> about the game's development, Rockstar North co-head Aaron Garbut revealed that the studio established a new Los Angeles-based team of writers, directors, and producers to focus solely on realizing non-player characters (NPCs).</p><p>"We art-directed each individual one of them," said Garbut, revealing that <em>GTA 6</em> has over 600,000 animations, compared to <em>GTA 5</em>'s 55,000 and double <em>Red Dead Redemption 2</em>'s 300,000 animations.</p><p>"Every room in the game, somebody thought about this," Garbut said. "Who's sitting where, what they're drinking, the marks that are left on the table. The pictures on the wall will have the people that are in that room, with their tattoos on their arms and their family behind them. That whole thing has been made, and built, and photographed, and placed in this random room in a random building in a huge city, in a world."</p><p>Rob Nelson, the head of development and co-studio head at Rockstar North, also emphasised that the game is "an evolution" of what the studio achieved with <em>Red Dead Redemption 2</em> and its impressive gameplay systems.</p><p>"Once we managed to accomplish that level of interactive fidelity in a more sparsely populated version of America 100 years ago," Nelson said, "we were already imagining what it would be like if we could do that at the scale and density of a modern environment."</p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and a new report has confirmed that the game <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles at launch</a>.</p>
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                                                            <title><![CDATA[ GTA 6 will be a massive game and Rockstar's longest yet, as the studio confirms it can take up to 80 hours to beat ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> can take up to 80 hours to beat</strong></li><li><strong>Rob Nelson, the head of development, says it took him 80 hours, including the main story and some "optional goals with narrative ramifications," to complete the game</strong></li><li><strong>This makes </strong><em><strong>GTA 6</strong></em><strong> Rockstar's longest game yet</strong></li></ul><p>I hope <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans have booked enough time off work, because the game will take up to 80 hours to beat, and that's just the main story.</p><p>In a new interview with <a href="https://www.nytimes.com/2026/08/27/arts/grand-theft-auto-vi-trailer-extended-look-rockstar.html" target="_blank">The New York Times</a>, Rob Nelson, the head of development and co-studio head at Rockstar North, revealed that his playthrough took 80 hours to finish, including the main story and some "optional goals with narrative ramifications."</p><p>Though we don't know what these "optional goals" are, they sound like side quests that affect the story's outcome, such as personal missions that could pertain to either Lucia or Jason. </p><p>This means the game can take up to 100 hours, possibly more, if players want to spend time exploring Leonida and Vice City, engaging in interactive activities, completing side missions, and messing around in the vast open world. </p><p>"I hope that there will be people that want to get up, have a cup of coffee, shower, get dressed, go out for a little exercise," Nelson said. "Interact with some people, explore, maybe get into some trouble. Rob some places, make some money."</p><p>For context, <em>GTA 5</em>'s story takes around 30 hours to beat, while <em>Red Dead Redemption 2</em> can take up to 60 hours. This makes <em>GTA 6</em> Rockstar's biggest and longest game yet.</p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and Rockstar has confirmed that it <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles at launch</a>. </p><p>If you missed out on the <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live">Grand Theft Auto 6: An Extended Look</a> premiere, here are <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5">16 new <em>GTA 6</em> details we learned</a>, including <a href="https://www.techradar.com/gaming/rockstar-says-if-you-want-gta-6s-romance-between-jason-and-lucia-to-flourish-you-have-to-nurture-it-but-its-completely-optional-its-not-something-that-we-want-to-foist-upon-players">new details about Jason and Lucia's romance system</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-6-will-be-a-massive-game-and-rockstars-longest-yet-as-the-studio-confirms-it-can-take-up-to-80-hours-to-beat</link>
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                            <![CDATA[ I hope Grand Theft Auto 6 fans have booked enough time off work, because the game will take up to 80 hours to beat, and that's just the main story. ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 12:55:14 +0000</pubDate>                                                                                                                                <updated>Mon, 31 Aug 2026 05:01:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> can take up to 80 hours to beat</strong></li><li><strong>Rob Nelson, the head of development, says it took him 80 hours, including the main story and some "optional goals with narrative ramifications," to complete the game</strong></li><li><strong>This makes </strong><em><strong>GTA 6</strong></em><strong> Rockstar's longest game yet</strong></li></ul><p>I hope <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans have booked enough time off work, because the game will take up to 80 hours to beat, and that's just the main story.</p><p>In a new interview with <a href="https://www.nytimes.com/2026/08/27/arts/grand-theft-auto-vi-trailer-extended-look-rockstar.html" target="_blank">The New York Times</a>, Rob Nelson, the head of development and co-studio head at Rockstar North, revealed that his playthrough took 80 hours to finish, including the main story and some "optional goals with narrative ramifications."</p><p>Though we don't know what these "optional goals" are, they sound like side quests that affect the story's outcome, such as personal missions that could pertain to either Lucia or Jason. </p><p>This means the game can take up to 100 hours, possibly more, if players want to spend time exploring Leonida and Vice City, engaging in interactive activities, completing side missions, and messing around in the vast open world. </p><p>"I hope that there will be people that want to get up, have a cup of coffee, shower, get dressed, go out for a little exercise," Nelson said. "Interact with some people, explore, maybe get into some trouble. Rob some places, make some money."</p><p>For context, <em>GTA 5</em>'s story takes around 30 hours to beat, while <em>Red Dead Redemption 2</em> can take up to 60 hours. This makes <em>GTA 6</em> Rockstar's biggest and longest game yet.</p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and Rockstar has confirmed that it <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles at launch</a>. </p><p>If you missed out on the <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live">Grand Theft Auto 6: An Extended Look</a> premiere, here are <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5">16 new <em>GTA 6</em> details we learned</a>, including <a href="https://www.techradar.com/gaming/rockstar-says-if-you-want-gta-6s-romance-between-jason-and-lucia-to-flourish-you-have-to-nurture-it-but-its-completely-optional-its-not-something-that-we-want-to-foist-upon-players">new details about Jason and Lucia's romance system</a>.</p>
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                                                            <title><![CDATA[ Rockstar says if you want GTA 6's romance between Jason and Lucia to flourish, you have to nurture it, but it's completely optional — 'It's not something that we want to foist upon players' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong>'s romance between Jason and Lucia is completely optional, Rockstar confirms</strong></li><li><strong>Rob Nelson, the head of development and co-studio head at Rockstar North, says if players aren't into it, "don’t bother with it"</strong></li><li><strong>He says players will need to nurture their relationship if they want it to be romantic</strong></li></ul><p>Rockstar Games has confirmed that the romance between <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s co-protagonists, Jason and Lucia, is completely optional.</p><p>Speaking in an interview with <a href="https://www.ign.com/articles/gta-6-jason-lucia-relationship-system-explained" target="_blank">IGN</a> ahead of the <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live">Grand Theft Auto 6: An Extended Look</a>, Rob Nelson, the head of development and co-studio head at Rockstar North, revealed that Jason and Lucia's relationship will be central to the story, but whether the player chooses to nurture their romance is completely up to them, and they won't be penalized for avoiding it.</p><p>"I have to say it feels great — if you are into it as a concept. Don’t bother with it if you aren’t. Up to you," said Nelson. </p><p>"The narrative is structured in such a way that the circumstances they find themselves in require them to stay together for most of the story and work together. At the very least, they will get through most things as partners in crime."</p><p>Nelson avoided talking spoilers, but he said the duo's relationship "adds a compelling element to things."</p><p>"It’s one of the reasons we wanted to approach this sort of story, because it's completely different for us," he said. "Could we bring some sort of emotional resonance to <em>GTA</em> for people if they wanted to engage with it? Could we also provide mechanisms for people to just opt out of it if they're not into it? If they feel like, 'I don't want a relationship in this?' That's what we're going to find out. It's not something that we want to foist upon players."</p><p>If players do want to make Jason and Lucia's romantic relationship flourish, however, they'll have to spend time nurturing it by spending time together in Leonida. Whether that's taking trips, holding hands, walking on the beach, or doing crime together, these activities will build up their bond.</p><p>"When you bring them together, it feels like you’re a steward of their relationship, and you feel protective of them as a unit," Nelson continued. "But this is something we did not know when we started, and it really had to be something we felt our way through. </p><p>"But I will say that whether you’re getting in trouble, or you’re running from the cops, or getting in a car, or waiting for the other one — playing as them together feels very cool. It feels like you’re taking care of them, if that’s something you’re into."</p><p>Last night's gameplay showcase was filled with a mountain of new details, with a new report later confirming <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">the game will launch at 30fps</a>. To catch you up, here are <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5">the 16 things we learned from <em>GTA 6</em>'s extended look</a> ahead of the game's November 19 launch.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/rockstar-says-if-you-want-gta-6s-romance-between-jason-and-lucia-to-flourish-you-have-to-nurture-it-but-its-completely-optional-its-not-something-that-we-want-to-foist-upon-players</link>
                                                                            <description>
                            <![CDATA[ Rockstar Games has confirmed that the romance between Grand Theft Auto 6's co-protagonists, Jason and Lucia, is completely optional. ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 11:59:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong>'s romance between Jason and Lucia is completely optional, Rockstar confirms</strong></li><li><strong>Rob Nelson, the head of development and co-studio head at Rockstar North, says if players aren't into it, "don’t bother with it"</strong></li><li><strong>He says players will need to nurture their relationship if they want it to be romantic</strong></li></ul><p>Rockstar Games has confirmed that the romance between <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s co-protagonists, Jason and Lucia, is completely optional.</p><p>Speaking in an interview with <a href="https://www.ign.com/articles/gta-6-jason-lucia-relationship-system-explained" target="_blank">IGN</a> ahead of the <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live">Grand Theft Auto 6: An Extended Look</a>, Rob Nelson, the head of development and co-studio head at Rockstar North, revealed that Jason and Lucia's relationship will be central to the story, but whether the player chooses to nurture their romance is completely up to them, and they won't be penalized for avoiding it.</p><p>"I have to say it feels great — if you are into it as a concept. Don’t bother with it if you aren’t. Up to you," said Nelson. </p><p>"The narrative is structured in such a way that the circumstances they find themselves in require them to stay together for most of the story and work together. At the very least, they will get through most things as partners in crime."</p><p>Nelson avoided talking spoilers, but he said the duo's relationship "adds a compelling element to things."</p><p>"It’s one of the reasons we wanted to approach this sort of story, because it's completely different for us," he said. "Could we bring some sort of emotional resonance to <em>GTA</em> for people if they wanted to engage with it? Could we also provide mechanisms for people to just opt out of it if they're not into it? If they feel like, 'I don't want a relationship in this?' That's what we're going to find out. It's not something that we want to foist upon players."</p><p>If players do want to make Jason and Lucia's romantic relationship flourish, however, they'll have to spend time nurturing it by spending time together in Leonida. Whether that's taking trips, holding hands, walking on the beach, or doing crime together, these activities will build up their bond.</p><p>"When you bring them together, it feels like you’re a steward of their relationship, and you feel protective of them as a unit," Nelson continued. "But this is something we did not know when we started, and it really had to be something we felt our way through. </p><p>"But I will say that whether you’re getting in trouble, or you’re running from the cops, or getting in a car, or waiting for the other one — playing as them together feels very cool. It feels like you’re taking care of them, if that’s something you’re into."</p><p>Last night's gameplay showcase was filled with a mountain of new details, with a new report later confirming <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">the game will launch at 30fps</a>. To catch you up, here are <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5">the 16 things we learned from <em>GTA 6</em>'s extended look</a> ahead of the game's November 19 launch.</p>
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                                                            <title><![CDATA[ GTA 6 will launch at 30fps on PS5 and Xbox 'for now', confirms Rockstar — but while 60fps is reportedly possible, it's a 40fps mode we really want to see ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong>  will launch at 30fps on PS5, Xbox Series X, and Xbox Series S</strong></li><li><strong>Rockstar could reportedly add higher performance modes post-launch</strong></li><li><strong>The footage from the </strong><em><strong>GTA 6</strong></em><strong> Extended Look was running on the base PS5, which means everything fans saw was 30fps</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> won't run at 60fps and will reportedly launch at 30fps on consoles, but Rockstar Games may add more performance modes later.</p><p>That's according to <a href="https://www.youtube.com/watch?v=Q3UCebTDBy8" target="_blank">YouTuber Davy Jones</a>, a content creator who recently visited Rockstar North to preview <em>GTA 6. </em>Jones reported that Rob Nelson, the head of development and co-studio head at Rockstar North, told him the game is currently running at 30fps on console during development.</p><p><a href="https://flowgames.gg/exclusivo-vimos-gta-6-de-perto-salto-maior-ja-visto/" target="_blank">Flow Games</a> also interviewed Jones about his time at the studio (translated via <a href="https://kotaku.com/gta-6-will-be-30fps-at-launch-rockstar-reportedly-not-sure-about-60fps-performance-mode-2000729032" target="_blank">Kotaku</a>) and reported that performance could change post-launch. </p><p>"According to Rob Nelson, Lead Developer and Co-director at Rockstar North, during this development period, the consoles are running the game at 30 frames per second," the Flow Gams report reads. </p><p>"According to the director, it is still necessary to consult the technical team to determine if there will be a 60 FPS option at launch (or in the future). He also emphasizes that he does not currently have details on resolution and other technical qualities, such as the use of Ray Tracing, but the performance, for now, is 30 FPS."</p><p>For now, Rockstar also hasn't confirmed whether the game will run at 60fps on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>.</p><p>Last night, the long-awaited <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live">Grand Theft Auto 6: An Extended Look</a> finally premiered and offered a deep dive into gameplay, cinematics, and co-protagonists Jason and Lucia. </p><p>The footage looks incredible and was confirmed to be running on the base <a href="https://www.techradar.com/reviews/ps5">PS5</a>, and knowing what we do now, this means the extended look was also capped at 30fps. </p><p>As TechRadar Managing Editor Rob Dwiar puts it, "The amount of technical brilliance and sheer detail that will likely go into <em>GTA 6</em> will surely translate into the amount of demand on a console’s GPU and CPU," which is why <a href="https://www.techradar.com/gaming/playing-black-flag-resynced-on-the-ps5-pro-and-a-120hz-display-has-confirmed-my-love-of-40fps-modes-on-console-and-given-me-more-confidence-if-gta-6-cant-hit-60fps">a 40fps mode on PS5 Pro would be perfect balance</a>.</p><p>In case you missed it, here are <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5">the 16 new <em>GTA 6</em> details learned from the big Extended Look</a>, including an improved combat system, interactive gameplay mechanics, story hints, and more.</p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see</link>
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                            <![CDATA[ Grand Theft Auto 6 won't run at 60fps and will reportedly launch at 30fps on consoles, but Rockstar Games may add more performance modes later. ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 10:29:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong>  will launch at 30fps on PS5, Xbox Series X, and Xbox Series S</strong></li><li><strong>Rockstar could reportedly add higher performance modes post-launch</strong></li><li><strong>The footage from the </strong><em><strong>GTA 6</strong></em><strong> Extended Look was running on the base PS5, which means everything fans saw was 30fps</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> won't run at 60fps and will reportedly launch at 30fps on consoles, but Rockstar Games may add more performance modes later.</p><p>That's according to <a href="https://www.youtube.com/watch?v=Q3UCebTDBy8" target="_blank">YouTuber Davy Jones</a>, a content creator who recently visited Rockstar North to preview <em>GTA 6. </em>Jones reported that Rob Nelson, the head of development and co-studio head at Rockstar North, told him the game is currently running at 30fps on console during development.</p><p><a href="https://flowgames.gg/exclusivo-vimos-gta-6-de-perto-salto-maior-ja-visto/" target="_blank">Flow Games</a> also interviewed Jones about his time at the studio (translated via <a href="https://kotaku.com/gta-6-will-be-30fps-at-launch-rockstar-reportedly-not-sure-about-60fps-performance-mode-2000729032" target="_blank">Kotaku</a>) and reported that performance could change post-launch. </p><p>"According to Rob Nelson, Lead Developer and Co-director at Rockstar North, during this development period, the consoles are running the game at 30 frames per second," the Flow Gams report reads. </p><p>"According to the director, it is still necessary to consult the technical team to determine if there will be a 60 FPS option at launch (or in the future). He also emphasizes that he does not currently have details on resolution and other technical qualities, such as the use of Ray Tracing, but the performance, for now, is 30 FPS."</p><p>For now, Rockstar also hasn't confirmed whether the game will run at 60fps on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>.</p><p>Last night, the long-awaited <a href="https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live">Grand Theft Auto 6: An Extended Look</a> finally premiered and offered a deep dive into gameplay, cinematics, and co-protagonists Jason and Lucia. </p><p>The footage looks incredible and was confirmed to be running on the base <a href="https://www.techradar.com/reviews/ps5">PS5</a>, and knowing what we do now, this means the extended look was also capped at 30fps. </p><p>As TechRadar Managing Editor Rob Dwiar puts it, "The amount of technical brilliance and sheer detail that will likely go into <em>GTA 6</em> will surely translate into the amount of demand on a console’s GPU and CPU," which is why <a href="https://www.techradar.com/gaming/playing-black-flag-resynced-on-the-ps5-pro-and-a-120hz-display-has-confirmed-my-love-of-40fps-modes-on-console-and-given-me-more-confidence-if-gta-6-cant-hit-60fps">a 40fps mode on PS5 Pro would be perfect balance</a>.</p><p>In case you missed it, here are <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5">the 16 new <em>GTA 6</em> details learned from the big Extended Look</a>, including an improved combat system, interactive gameplay mechanics, story hints, and more.</p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p>
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                                                            <title><![CDATA[ Asobo Studio used the soundtrack from A Plague Tale: Requiem during Resonance: A Plague Tale Legacy mocap to help the cast 'get into the sadder moments, the darker moments' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Asobo Studio played </strong><em><strong>A Plague Tale: Requiem</strong></em><strong>'s soundtrack while motion-capturing </strong><em><strong>Resonance: A Plague Tale Legacy</strong></em></li><li><strong>The cast would listen to the game's music to get into the right headspace for emotional scenes</strong></li><li><u><strong>SPEAKER 3</strong></u><strong> says it helped "get into the sadder moments, the darker moments"</strong></li></ul><p>Asobo Studio has revealed that it used <a href="https://www.techradar.com/reviews/a-plague-tale-requiem"><em>A Plague Tale: Requiem</em></a>'s music while motion-capturing <a href="https://www.techradar.com/gaming/resonance-a-plague-tale-review"><em>Resonance: A Plague Tale Legacy</em></a>, so the cast could get in the mood for the darker scenes.</p><p>Speaking in an interview with TechRadar Gaming during Gamescom, developers Valérian Robert (lead level designer) and Carol Ann Bañuls (lead writer), and the actor for the game's protagonist, Sophia, Anna Demetriou,<strong> </strong>discussed the design process for the game's atmosphere and the music that goes with it.</p><p>When asked how the team implemented audio and the game's score for the upcoming sequel, Anna Demetriou explained that Asobo played music tracks from <em>A Plague Tale: Requiem</em> to allow the actors to get into the right headspace for emotional scenes.</p><p>"A lot of the time, for emotional scenes, we would be playing the Requiem soundtrack to help us get into the sadder moments, the darker moments," Anna Demetriou said. "So it felt really like the beating [heart] of the [Plague Tale DNA] was still in the mocap room because we were using them and using this reference for some of the hard bits and stuff."</p><p><a href="https://www.techradar.com/gaming/exclusive-listen-to-one-of-resonance-a-plague-tale-legacys-most-epic-tracks-first-here"><em>Resonance</em>'s score was composed by Olivier Derivière</a> and sounds quite different from any of the prior games, with an emphasis on Greek culture, as the game's setting has moved from Middle Ages France to the Greek island of Crete.</p><p>"The incredible Greek soundtrack that has been done by Olivier, I had none of that at all," Demetriou continued, "So hearing it coming out, and the whole thing's on YouTube right now, I was sat on my laptop for the day, just listening to it all, just being like, 'I can't wait to play it because I I haven't connected what we've done with this with the music yet.'"</p><p>Bañuls added that Olivier also used choir vocals to give the soundtrack a more "authentic" feel for the time period, withRobert explaining that the music is also woven into the new gameplay systems and combat.</p><p><em>Resonance: A Plague Tale Legacy</em> is available today on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/asobo-studio-used-the-soundtrack-from-a-plague-tale-requiem-during-resonance-a-plague-tale-legacy-mocap-to-help-the-cast-get-into-the-sadder-moments-the-darker-moments</link>
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                            <![CDATA[ Asobo Studio used A Plague Tale: Requiem's music while motion-capturing Resonance: A Plague Tale Legacy, so the cast could get in the mood for darker scenes. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 21:11:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Resonance: A Plague Tale]]></media:description>                                                            <media:text><![CDATA[A screenshot from Resonance: A Plague Tale]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Resonance: A Plague Tale]]></media:title>
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                                <ul><li><strong>Asobo Studio played </strong><em><strong>A Plague Tale: Requiem</strong></em><strong>'s soundtrack while motion-capturing </strong><em><strong>Resonance: A Plague Tale Legacy</strong></em></li><li><strong>The cast would listen to the game's music to get into the right headspace for emotional scenes</strong></li><li><u><strong>SPEAKER 3</strong></u><strong> says it helped "get into the sadder moments, the darker moments"</strong></li></ul><p>Asobo Studio has revealed that it used <a href="https://www.techradar.com/reviews/a-plague-tale-requiem"><em>A Plague Tale: Requiem</em></a>'s music while motion-capturing <a href="https://www.techradar.com/gaming/resonance-a-plague-tale-review"><em>Resonance: A Plague Tale Legacy</em></a>, so the cast could get in the mood for the darker scenes.</p><p>Speaking in an interview with TechRadar Gaming during Gamescom, developers Valérian Robert (lead level designer) and Carol Ann Bañuls (lead writer), and the actor for the game's protagonist, Sophia, Anna Demetriou,<strong> </strong>discussed the design process for the game's atmosphere and the music that goes with it.</p><p>When asked how the team implemented audio and the game's score for the upcoming sequel, Anna Demetriou explained that Asobo played music tracks from <em>A Plague Tale: Requiem</em> to allow the actors to get into the right headspace for emotional scenes.</p><p>"A lot of the time, for emotional scenes, we would be playing the Requiem soundtrack to help us get into the sadder moments, the darker moments," Anna Demetriou said. "So it felt really like the beating [heart] of the [Plague Tale DNA] was still in the mocap room because we were using them and using this reference for some of the hard bits and stuff."</p><p><a href="https://www.techradar.com/gaming/exclusive-listen-to-one-of-resonance-a-plague-tale-legacys-most-epic-tracks-first-here"><em>Resonance</em>'s score was composed by Olivier Derivière</a> and sounds quite different from any of the prior games, with an emphasis on Greek culture, as the game's setting has moved from Middle Ages France to the Greek island of Crete.</p><p>"The incredible Greek soundtrack that has been done by Olivier, I had none of that at all," Demetriou continued, "So hearing it coming out, and the whole thing's on YouTube right now, I was sat on my laptop for the day, just listening to it all, just being like, 'I can't wait to play it because I I haven't connected what we've done with this with the music yet.'"</p><p>Bañuls added that Olivier also used choir vocals to give the soundtrack a more "authentic" feel for the time period, withRobert explaining that the music is also woven into the new gameplay systems and combat.</p><p><em>Resonance: A Plague Tale Legacy</em> is available today on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ 16 new GTA 6 details we learned from the big Extended Look gameplay video, captured in-game on a PS5 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.techradar.com/news/live/gta-6-extended-look">Grand Theft Auto 6: An Extended Look</a> is finally live! Those tuning in for the Netflix premiere were treated to 26 minutes' worth of new content about the game ahead of its November 19 launch, including huge amounts of gameplay footage, cinematics, and a deeper look into the lives of Jason and Lucia.</p><p>If you don't have Netflix, you'll be able to watch on Rockstar's YouTube channel at 9PM ET / 6PM PDT / 2AM BST / 3AM CEST.</p><p>There is so much to unpack, from a revamped combat system, interactive gameplay mechanics, story hints, and more — but to make things easier, we've gone ahead and created a breakdown of the top things we learned in case you missed it.</p><h2 id="cinematics-and-gameplay-blend-right-into-each-other">Cinematics and gameplay blend right into each other</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QpcrtMyGA2VSnFFxk5e7XS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/QpcrtMyGA2VSnFFxk5e7XS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The extended look began with Lucia and Jason walking into an apartment block looking to pick up a package for someone named "Boobie." For this mission, it looks like Jason is the playable character as he guides Lucia through the building and encounters some incredibly detailed NPCs. </p><p>Here, and in several other instances, the gameplay appears to instantly shift into a cutscene before the action kicks back in again. Another instance happens later on; Jason and Lucia are fleeing from the police with a client, and Jason must shoot at them out the window while Lucia evades — the scene quickly transitions into something cinematic before going back into gameplay.</p><p>At the end of the extended look, Lucia and Jason get separated on a mission; as soon as he finishes shooting some guys under player control, it suddenly cuts to a cinematic scene showing him texting with Lucia, which then transitions to her point of view, and the end of the cutscene leads to you controlling her.</p><h2 id="there-will-be-quick-time-events">There will be quick time events</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="etaynrd5WdB3nRzZ86b334" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/etaynrd5WdB3nRzZ86b334.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During a fight scene between Lucia and an enemy at the end of the extended look, the player is prompted with a quick time event, which is surprisingly old-school for this game. But there seems to be a choice in the matter — there are two options on-screen, and in the video she picks up her heel and nails the guy in the face, making a quip based on your choice of button to mash. We get the sense this will appear throughout the game.</p><h2 id="there-will-be-slow-mo-with-enemy-weak-zones">There will be slow-mo with enemy weak zones</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gRuvLbBV9FqmeELvJZ3zJn" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/gRuvLbBV9FqmeELvJZ3zJn.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Jason can be seen firing his weapon at some enemies and the gameplay suddenly slows down after he uses his his focus meter seen in the top left corner. During this same encounter, an enemy's body becomes highlighted showing red and yellow weak zones for the player — we're assuming red is a killshot and yellow will disarm or disable.</p><h2 id="there-will-be-disguises-lots-of-disguises">There will be disguises… lots of disguises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6ngdFZP33hKsnsJh5EGcZX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/6ngdFZP33hKsnsJh5EGcZX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There were quite a few moments were we see Jason and Lucia on story missions wearing disguises with new identities when taking on certain clients, such as personal security for a party. The footage showed changing outfits being a mechanic, and we see lots of different hairstyles on Lucia — it seems like it'll be necessary, not just fun.</p><h2 id="there-39-s-a-six-star-wanted-system">There's a six-star Wanted system</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vmxmrbAWDHczur2TAmjSbX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/vmxmrbAWDHczur2TAmjSbX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Unlike <em>GTA 5</em>, which has a five-star Wanted system, <em>GTA 6</em> will have six stars. What does this mean? Well, it's one higher, isn't it?</p><h2 id="the-gun-handling-is-better-than-gta-5">The gun handling is better than GTA 5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dd8kEuEQeboNub2Bn7obBi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/Dd8kEuEQeboNub2Bn7obBi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Picking up and swapping out weapons looks incredibly slick; Jason and Lucia have their own weapons they can pull out on their respective weapon wheels, but they can quickly swipe up downed-enemies' weapons mid combat, too.</p><h2 id="you-can-race-cars-in-an-actual-track">You can race cars in an actual track</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h9qY4bMbsxtXNXbV7zkCAi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/h9qY4bMbsxtXNXbV7zkCAi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Driving around Leonida looks amazing, but players will also be able to take part in races on an actual race track, with cars and bikes, if you want a high-speed challenge.</p><h2 id="lots-of-water-activities">Lots of water activities</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wsb2uAywX7yDKYPfwGHAPi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/Wsb2uAywX7yDKYPfwGHAPi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Players will be able to drive fanboats, jetskis and canoes, and explore bodies of water across Leonida. Admittedly, the fanboat looks a little less high-octane than some sections of the video…</p><h2 id="you-can-base-jump">You can base jump</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ezfyeG94EWMKcrJuTGwMi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/2ezfyeG94EWMKcrJuTGwMi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As shot near the end of the extended look shows the player guiding Lucia to run and jump off a skyscaper before pulling out her parachute and getting an incredible view of Vice City.</p><h2 id="environmental-destruction">Environmental destruction</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XkM5yk3w8kZrzUyezXE6Mi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/XkM5yk3w8kZrzUyezXE6Mi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During police chases, Jason and Lucia can shoot out the tires of their pursuers, which will lead to police cars flipping and crashing, causing dynamic environmental destruction that looks incredibly cinematic.</p><h2 id="a-wide-range-of-people-will-hire-you-for-jobs">A wide range of people will hire you for jobs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gpEmEiEz9aHzwWvGUHwG7E" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/gpEmEiEz9aHzwWvGUHwG7E.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>While we don't know specific story details yet, it seems that Jason and Lucia have their own business going on where they'll work for an assortment of clients. They'll rob banks and stores, protect clients, deliver goods, and more. Standard GTA stuff, but it's the first time we've seen what this will look like.</p><h2 id="you-can-pet-the-dog">You can pet the dog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MDga3JmiDWYDXLh8FXE3bX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/MDga3JmiDWYDXLh8FXE3bX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's the main thing some of us care about.</p><h2 id="an-improved-hud">An improved HUD</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7qMYcBV3jPTHfSn5oZyjph" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/7qMYcBV3jPTHfSn5oZyjph.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The game's HUD looks way cleaner than <em>GTA 5</em>'s, and quicker to access; switching between Lucia and Jason is as quick as pressing one button, and the weapon wheel is minimal and fast to use.</p><h2 id="switching-between-lucia-and-jason-is-really-fast">Switching between Lucia and Jason is really fast</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d8oVPNvorjyRasJVAog8Mi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/d8oVPNvorjyRasJVAog8Mi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As I just mentioned, switching between both co-protagonsits is unbelieavably fast. In one moment, you see Lucia base jumping and when the player switches to Jason, it takes just a couple of seconds — there's flash, the camera zooms into the sky, pans across the city, then zooms down into a building and we're with Jason again. And that's running on the base PS5!</p><h2 id="you-can-scuba-dive-and-regular-dive">You can scuba dive (and regular dive)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NpwJndSCcGbgb4Bqn4meod" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/NpwJndSCcGbgb4Bqn4meod.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Players will be able to dive into bodies of water to swim, but also scuba dive to see all the pretty fish below the surface!</p><h2 id="the-weapon-icon-from-gta-4-returns">The weapon icon from GTA 4 returns</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6jrHXKEFoWkBZwXoTAny9" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/i6jrHXKEFoWkBZwXoTAny9.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During combat, the equipped weapon icon from <em>GTA 4</em>, can be seen in the top right corner, under the Wanted stars and ammo. It was missing in 5, but 4 stans will feel a warm, familiar feeling.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5</link>
                                                                            <description>
                            <![CDATA[ The Grand Theft Auto 6: An Extended Look is finally here! Here's a breakdown of the top things we learned from the Netflix premiere in case you missed it. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 21:02:54 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 05:35:22 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The <a href="https://www.techradar.com/news/live/gta-6-extended-look">Grand Theft Auto 6: An Extended Look</a> is finally live! Those tuning in for the Netflix premiere were treated to 26 minutes' worth of new content about the game ahead of its November 19 launch, including huge amounts of gameplay footage, cinematics, and a deeper look into the lives of Jason and Lucia.</p><p>If you don't have Netflix, you'll be able to watch on Rockstar's YouTube channel at 9PM ET / 6PM PDT / 2AM BST / 3AM CEST.</p><p>There is so much to unpack, from a revamped combat system, interactive gameplay mechanics, story hints, and more — but to make things easier, we've gone ahead and created a breakdown of the top things we learned in case you missed it.</p><h2 id="cinematics-and-gameplay-blend-right-into-each-other">Cinematics and gameplay blend right into each other</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QpcrtMyGA2VSnFFxk5e7XS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/QpcrtMyGA2VSnFFxk5e7XS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The extended look began with Lucia and Jason walking into an apartment block looking to pick up a package for someone named "Boobie." For this mission, it looks like Jason is the playable character as he guides Lucia through the building and encounters some incredibly detailed NPCs. </p><p>Here, and in several other instances, the gameplay appears to instantly shift into a cutscene before the action kicks back in again. Another instance happens later on; Jason and Lucia are fleeing from the police with a client, and Jason must shoot at them out the window while Lucia evades — the scene quickly transitions into something cinematic before going back into gameplay.</p><p>At the end of the extended look, Lucia and Jason get separated on a mission; as soon as he finishes shooting some guys under player control, it suddenly cuts to a cinematic scene showing him texting with Lucia, which then transitions to her point of view, and the end of the cutscene leads to you controlling her.</p><h2 id="there-will-be-quick-time-events">There will be quick time events</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="etaynrd5WdB3nRzZ86b334" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/etaynrd5WdB3nRzZ86b334.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During a fight scene between Lucia and an enemy at the end of the extended look, the player is prompted with a quick time event, which is surprisingly old-school for this game. But there seems to be a choice in the matter — there are two options on-screen, and in the video she picks up her heel and nails the guy in the face, making a quip based on your choice of button to mash. We get the sense this will appear throughout the game.</p><h2 id="there-will-be-slow-mo-with-enemy-weak-zones">There will be slow-mo with enemy weak zones</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gRuvLbBV9FqmeELvJZ3zJn" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/gRuvLbBV9FqmeELvJZ3zJn.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Jason can be seen firing his weapon at some enemies and the gameplay suddenly slows down after he uses his his focus meter seen in the top left corner. During this same encounter, an enemy's body becomes highlighted showing red and yellow weak zones for the player — we're assuming red is a killshot and yellow will disarm or disable.</p><h2 id="there-will-be-disguises-lots-of-disguises">There will be disguises… lots of disguises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6ngdFZP33hKsnsJh5EGcZX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/6ngdFZP33hKsnsJh5EGcZX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There were quite a few moments were we see Jason and Lucia on story missions wearing disguises with new identities when taking on certain clients, such as personal security for a party. The footage showed changing outfits being a mechanic, and we see lots of different hairstyles on Lucia — it seems like it'll be necessary, not just fun.</p><h2 id="there-39-s-a-six-star-wanted-system">There's a six-star Wanted system</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vmxmrbAWDHczur2TAmjSbX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/vmxmrbAWDHczur2TAmjSbX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Unlike <em>GTA 5</em>, which has a five-star Wanted system, <em>GTA 6</em> will have six stars. What does this mean? Well, it's one higher, isn't it?</p><h2 id="the-gun-handling-is-better-than-gta-5">The gun handling is better than GTA 5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dd8kEuEQeboNub2Bn7obBi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/Dd8kEuEQeboNub2Bn7obBi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Picking up and swapping out weapons looks incredibly slick; Jason and Lucia have their own weapons they can pull out on their respective weapon wheels, but they can quickly swipe up downed-enemies' weapons mid combat, too.</p><h2 id="you-can-race-cars-in-an-actual-track">You can race cars in an actual track</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h9qY4bMbsxtXNXbV7zkCAi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/h9qY4bMbsxtXNXbV7zkCAi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Driving around Leonida looks amazing, but players will also be able to take part in races on an actual race track, with cars and bikes, if you want a high-speed challenge.</p><h2 id="lots-of-water-activities">Lots of water activities</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wsb2uAywX7yDKYPfwGHAPi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/Wsb2uAywX7yDKYPfwGHAPi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Players will be able to drive fanboats, jetskis and canoes, and explore bodies of water across Leonida. Admittedly, the fanboat looks a little less high-octane than some sections of the video…</p><h2 id="you-can-base-jump">You can base jump</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ezfyeG94EWMKcrJuTGwMi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/2ezfyeG94EWMKcrJuTGwMi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As shot near the end of the extended look shows the player guiding Lucia to run and jump off a skyscaper before pulling out her parachute and getting an incredible view of Vice City.</p><h2 id="environmental-destruction">Environmental destruction</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XkM5yk3w8kZrzUyezXE6Mi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/XkM5yk3w8kZrzUyezXE6Mi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During police chases, Jason and Lucia can shoot out the tires of their pursuers, which will lead to police cars flipping and crashing, causing dynamic environmental destruction that looks incredibly cinematic.</p><h2 id="a-wide-range-of-people-will-hire-you-for-jobs">A wide range of people will hire you for jobs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gpEmEiEz9aHzwWvGUHwG7E" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/gpEmEiEz9aHzwWvGUHwG7E.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>While we don't know specific story details yet, it seems that Jason and Lucia have their own business going on where they'll work for an assortment of clients. They'll rob banks and stores, protect clients, deliver goods, and more. Standard GTA stuff, but it's the first time we've seen what this will look like.</p><h2 id="you-can-pet-the-dog">You can pet the dog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MDga3JmiDWYDXLh8FXE3bX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/MDga3JmiDWYDXLh8FXE3bX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's the main thing some of us care about.</p><h2 id="an-improved-hud">An improved HUD</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7qMYcBV3jPTHfSn5oZyjph" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/7qMYcBV3jPTHfSn5oZyjph.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The game's HUD looks way cleaner than <em>GTA 5</em>'s, and quicker to access; switching between Lucia and Jason is as quick as pressing one button, and the weapon wheel is minimal and fast to use.</p><h2 id="switching-between-lucia-and-jason-is-really-fast">Switching between Lucia and Jason is really fast</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d8oVPNvorjyRasJVAog8Mi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/d8oVPNvorjyRasJVAog8Mi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As I just mentioned, switching between both co-protagonsits is unbelieavably fast. In one moment, you see Lucia base jumping and when the player switches to Jason, it takes just a couple of seconds — there's flash, the camera zooms into the sky, pans across the city, then zooms down into a building and we're with Jason again. And that's running on the base PS5!</p><h2 id="you-can-scuba-dive-and-regular-dive">You can scuba dive (and regular dive)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NpwJndSCcGbgb4Bqn4meod" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/NpwJndSCcGbgb4Bqn4meod.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Players will be able to dive into bodies of water to swim, but also scuba dive to see all the pretty fish below the surface!</p><h2 id="the-weapon-icon-from-gta-4-returns">The weapon icon from GTA 4 returns</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6jrHXKEFoWkBZwXoTAny9" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/i6jrHXKEFoWkBZwXoTAny9.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During combat, the equipped weapon icon from <em>GTA 4</em>, can be seen in the top right corner, under the Wanted stars and ammo. It was missing in 5, but 4 stans will feel a warm, familiar feeling.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script>
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                                                            <title><![CDATA[ 'No, you cannot do the game 100% without killing' — Rainbow Six Tactics game director confirms players can't do a complete no-kill playthrough since some missions require players to kill enemies that are out of range for non-lethal takedowns ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Ubisoft confirms players can't complete </strong><em><strong>Rainbow Six Tactics</strong></em><strong> without killing any enemies</strong></li><li><strong>Game director Martial Potron says, "No, you cannot do the game 100% without killing"</strong></li><li><strong>Some missions require players to kill enemies; however, they're incentivized to do non-lethal takedowns in others for valuable intel</strong></li></ul><p><em>Rainbow Six Tactics</em> game director Martial Potron<strong> </strong>has confirmed players won't be able to achieve a 100% non-lethal playthrough.</p><p>Ubisoft has recently revealed its new <em>Rainbow Six Siege</em> spin-off, <em>Rainbow Six Tactics,</em> a single-player turn-based tactics experience that puts players in the shoes of Six, the leader of the elite Rainbow squad.</p><p>Players can choose high-stakes assignments to strategize on the tactical battlefield with 15 Operators, all with unique abilities, specialized gadgets, and distinct skill trees.</p><p>The game will also offer distinct mission types, including Hostage Rescue, Bomb Disposal, and Target Elimination, offering a variety of ways to complete each one. </p><p>Some missions require players to take down targets non-lethally to collect important intel bonuses that will help the squad in future missions. But can players do a complete non-lethal playthrough?</p><p>According to Potron, who discussed the game at length in an interview with TechRadar Gaming at Gamescom, you can't, explaining that some missions will require players to kill enemies who are out of range for non-lethal takedowns.</p><p>"Can you?" the game director said. "I'm thinking about it. There is no incentive to kill, but can you? I think you can't."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HoDIxvqQfxQ" allowfullscreen></iframe></div></div><p>He continued, "We don't have missions where we force you to kill anyone. Most of the time, in fact, it's valued to arrest people to subdue enemies. But we have a few missions when sometimes you cannot reach enemies."</p><p>Porton said the game features a Venice map bisected by a river, with enemies on one side, and so there is no way to take them out non-lethally, as you simply won't be able to reach them.</p><p>"No, you cannot do the game 100% without killing," he added, "but you are strongly incentivized, as much as possible, to arrest people without killing because you will be able to really get intel from them, and it's very valuable."</p><p><em>Rainbow Six Tactics</em> launches in 2027 for PC, <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/no-you-cannot-do-the-game-100-percent-without-killing-rainbow-six-tactics-game-director-confirms-players-cant-do-a-complete-no-kill-playthrough-since-some-missions-require-players-to-kill-enemies-that-are-out-of-range-for-non-lethal-takedowns</link>
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                            <![CDATA[ Rainbow Six Tactics game director Martial Potron has confirmed players won't be able to achieve a 100% non-lethal playthrough. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 21:02:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Rainbow Six Tactics]]></media:description>                                                            <media:text><![CDATA[Rainbow Six Tactics]]></media:text>
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                                <ul><li><strong>Ubisoft confirms players can't complete </strong><em><strong>Rainbow Six Tactics</strong></em><strong> without killing any enemies</strong></li><li><strong>Game director Martial Potron says, "No, you cannot do the game 100% without killing"</strong></li><li><strong>Some missions require players to kill enemies; however, they're incentivized to do non-lethal takedowns in others for valuable intel</strong></li></ul><p><em>Rainbow Six Tactics</em> game director Martial Potron<strong> </strong>has confirmed players won't be able to achieve a 100% non-lethal playthrough.</p><p>Ubisoft has recently revealed its new <em>Rainbow Six Siege</em> spin-off, <em>Rainbow Six Tactics,</em> a single-player turn-based tactics experience that puts players in the shoes of Six, the leader of the elite Rainbow squad.</p><p>Players can choose high-stakes assignments to strategize on the tactical battlefield with 15 Operators, all with unique abilities, specialized gadgets, and distinct skill trees.</p><p>The game will also offer distinct mission types, including Hostage Rescue, Bomb Disposal, and Target Elimination, offering a variety of ways to complete each one. </p><p>Some missions require players to take down targets non-lethally to collect important intel bonuses that will help the squad in future missions. But can players do a complete non-lethal playthrough?</p><p>According to Potron, who discussed the game at length in an interview with TechRadar Gaming at Gamescom, you can't, explaining that some missions will require players to kill enemies who are out of range for non-lethal takedowns.</p><p>"Can you?" the game director said. "I'm thinking about it. There is no incentive to kill, but can you? I think you can't."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HoDIxvqQfxQ" allowfullscreen></iframe></div></div><p>He continued, "We don't have missions where we force you to kill anyone. Most of the time, in fact, it's valued to arrest people to subdue enemies. But we have a few missions when sometimes you cannot reach enemies."</p><p>Porton said the game features a Venice map bisected by a river, with enemies on one side, and so there is no way to take them out non-lethally, as you simply won't be able to reach them.</p><p>"No, you cannot do the game 100% without killing," he added, "but you are strongly incentivized, as much as possible, to arrest people without killing because you will be able to really get intel from them, and it's very valuable."</p><p><em>Rainbow Six Tactics</em> launches in 2027 for PC, <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>.</p>
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                                                            <title><![CDATA[ Grand Theft Auto 6's 'Extended Look' on Netflix is now live — follow all the big GTA gameplay reveals live as they happen ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="live-content"><p>We are finally seeing what <em>Grand Theft Auto 6</em> is like to actually play! All eyes are on Netflix for the <em>Grand Theft Auto 6: An Extended Look</em> presentation, which started at 3PM ET / 12PM PDT / 8PM BST / 9PM CEST, and contains footage captured directly from the game running on a PS5 console.</p><p>The video is exclusive to Netflix at first, but the good news is that it will appear on the Rockstar YouTube account afterwards — you'll just have to wait a little if you don't want to pay Netflix. If you have watched, we'd love to know what you think!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script><p>The video gave us our first official look at how <em>GTA 6 </em>plays, following multiple teaser trailers, <a href="https://www.techradar.com/gaming/new-gta-6-details-reveal-a-bonnie-and-clyde-type-narrative-life-sim-systems-and-the-ability-to-seamlessly-swap-between-jason-and-lucia-during-gameplay">including showing us the 'Bonnie & Clyde' relationship and swapping between Jason and Lucia</a>.</p><p>The decision to post the video to Netflix for paying subscribers to watch first <a href="https://www.techradar.com/gaming/gaming-industry/gta-6s-netflix-timed-exclusive-and-gamers-defense-of-it-sums-up-why-the-gaming-industry-is-as-bad-as-it-is-today">has proven controversial so far</a>, though those who aren't Netflix users will still be able to watch it when it arrives on the official Rockstar Games YouTube channel later on.</p><p>Of course, lots of people already watched gameplay video of <em>GTA 6</em> already, following the <a href="https://www.techradar.com/gaming/even-more-grand-theft-auto-6-footage-has-leaked-this-time-of-vice-city-beach-showcasing-impressive-crowd-tech-heres-the-full-timeline-of-everything-that-has-leaked-so-far">unprecedented leaks over the last week, seemingly of some kind of dev build</a>. (The claimed leak of the actual game code online <a href="https://www.techradar.com/pro/of-course-this-fake-gta-vi-iso-download-is-malware-testers-reveal-113gb-download-is-99-99-empty-zeroes-with-a-tiny-virus-attached">turned out to be 113GB of zeroes, and a small virus — unsurprisingly</a>.)</p><h2 id="when-is-the-grand-theft-auto-6-extended-look-coming-to-youtube">When is the Grand Theft Auto 6 Extended Look coming to YouTube?</h2><p>It will release on the Rockstar Games YouTube channel and Grand Theft Auto 6 website exactly six hours after its Netflix debut, which will be at 9PM ET / 6PM PDT / 2AM BST / 3AM CEST.</p></div><div class="live-content"><p>Welcome folks, we're just one hour from the big event!</p></div><div class="live-content"><time datetime="2026-08-27T18:05:46+00:00">August 27, 2026 – 2:05 PM</time><h2 id="our-first-look-except-it-isn-39-t">Our first look — except it isn't</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ScNA7GtpLy8tqFJYau6JCL" name="GTA 6" alt="GTA 6 still from the 'It Happens On PS5' ad" src="https://cdn.mos.cms.futurecdn.net/ScNA7GtpLy8tqFJYau6JCL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Rockstar )</span></figcaption></figure><p>This is going to be our first <em>official</em> look at the game playing for real. I say 'official', because the last week has seen <a href="https://www.techradar.com/gaming/even-more-grand-theft-auto-6-footage-has-leaked-this-time-of-vice-city-beach-showcasing-impressive-crowd-tech-heres-the-full-timeline-of-everything-that-has-leaked-so-far">an unprecedented series of GTA 6 gameplay leaks from the mysterious 'Cyberleek'</a>. There's been a lot of speculation over what platform those leaks are from (the consensus is that it's likely running on a PC) and exactly what the leaker had access to.</p></div><div class="live-content"><time datetime="2026-08-27T18:08:41+00:00">August 27, 2026 – 2:08 PM</time><h2 id="share-your-thoughts">Share your thoughts!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmxTdb7xeTZvNpRpUiK6B7" name="ULTIMATE_EDITION_SQUALO_03" alt="Boats in GTA 6." src="https://cdn.mos.cms.futurecdn.net/HmxTdb7xeTZvNpRpUiK6B7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>I'd love to hear in the comments what you're hoping to see from the Extended Look! Do you want there to be some behind-the-scenes stuff or would you rather 30 mins of pure gameplay? Do you want to see lots of snippets, or just one long mission?</p></div><div class="live-content"><time datetime="2026-08-27T18:10:33+00:00">August 27, 2026 – 2:10 PM</time><h2 id="no-pro">No Pro?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UNALYzoVhjuBmzaNXGAdmS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/UNALYzoVhjuBmzaNXGAdmS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's interesting that today's showcase will demo how it looks on PS5 rather than PS5 Pro. We know the Pro version will be enhanced, but not exactly how — this makes me wonder if it'll just be a higher rendering resolution rather than major lighting improvements or other elements that Rockstar might want to show off (though people are expecting <em>some </em>kind of superior Ray Tracing tech in the Pro version).</p><p>Or it might just be a mistake in Netflix's description, and it will be PS5 Pro. Maybe all will be made clear in the event…</p></div><div class="live-content"><time datetime="2026-08-27T18:13:08+00:00">August 27, 2026 – 2:13 PM</time><h2 id="30-minutes-seems-right">30 minutes seems right</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E9EjhYf7NftBWSM6fRqxtc" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/E9EjhYf7NftBWSM6fRqxtc.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There was a lot of speculation over how long the event would be — a BBC report claimed 30 minutes a while ago, but was met with some skepticism online, <a href="https://www.notebookcheck.net/BBC-leaks-GTA-6-Netflix-Extended-Look-length-after-Rockstar-confirmed-no-delay.1375714.0.html">and then was removed from the report</a>. But it turned out to be essentially right on the money, with Netflix now listing a 27-minute runtime.</p><p>I think that's probably a good length. There's an upper limit on how much is really worth showing us before launch — we want to get a good feel for the scale, the movement, the pace… but I want to mostly experience all this for myself when it comes out.</p><p>And equally, I don't want too much talking-head filler just to extend the length.</p></div><div class="live-content"><time datetime="2026-08-27T18:14:52+00:00">August 27, 2026 – 2:14 PM</time><h2 id="a-big-interview">A big interview</h2><p>If you're looking for tidbits ahead of the Extended Look, there's an interview with several senior figures from Rockstar over at <a href="https://www.dazeddigital.com/life-culture/article/70859/1/gta-6-grand-theft-auto-vi-rockstar-exclusive-deep-dive-game-unparalleled-world" target="_blank">Dazed</a> talking about what they're hoping to achieve with the game — some with more specific details to back it up, and some not. Let's get into some of the notable bits.</p></div><div class="live-content"><time datetime="2026-08-27T18:18:17+00:00">August 27, 2026 – 2:18 PM</time><h2 id="deeper-characterization">Deeper characterization?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V52WCAETqE86WsvJ5tNqoW" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Here's a quote from Rob Nelson, head of development and co-studio head at Rockstar North: “The thing we love about this medium is the way these characters aren’t empty avatars that you can do whatever you want with... Their story becomes a journey you share with them.”</p><p>I've gotta say that my experience with GTA games is that I kind of have always found them to be pretty simple avatars — and it probably doesn't help that the only new GTA content we've had in years is GTA online, which isn't deep on story. So I wonder if we're going to see a big difference in how Jason and Lucia feel as protagonists, or if this will end up feeling like unrealized ambition from Rockstar.</p></div><div class="live-content"><time datetime="2026-08-27T18:20:40+00:00">August 27, 2026 – 2:20 PM</time><h2 id="39-self-expression-39-but-is-it-any-deeper-than-rdr2">'Self-expression' — but is it any deeper than RDR2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j8k3uX7LDW9AMpD2LGzrUL" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/j8k3uX7LDW9AMpD2LGzrUL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>This is a similarly interesting note, if it can hit a deeper note. “We want to enable as much self-expression as possible,” Dazed quotes Nelson as saying, “without losing the essence of the characters.”</p><p>The example given in the article is this: "Food affects Jason and Lucia’s weight, while exercising visibly builds and tones their muscles. And, if you end up spending a long time away from your bed, on the run from police or on a multi-day bender, their features are going to pay the price for that as well."</p><p>The article compares it to similar elements of <em>Red Dead Redemption 2</em>. It kind of feels like a better fit for that game — disappearing off into the woods and to return as a haggard, hungry mountain man feels like something that changes a character; it's maybe less impactful to do the same thing at a '24/7' store.</p><p>However, the article also hints at "deep relationship mechanics"… but doesn't say what they'll look like, or how they'll contribute to the game's story.</p></div><div class="live-content"><time datetime="2026-08-27T18:23:31+00:00">August 27, 2026 – 2:23 PM</time><h2 id="less-cynical-i-wouldn-39-t-bet-on-it">Less cynical? I wouldn't bet on it…</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48bFtENUsqciPxJ7FXHYZm" name="ULTIMATE_EDITION_WYMAN_CAR_COLLECTION_01" alt="GTA 6 car customization." src="https://cdn.mos.cms.futurecdn.net/48bFtENUsqciPxJ7FXHYZm.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>When it comes to the fake-Miami world of the game, Rockstar said it couldn't just have a "cynical view and say, 'Well that’s weird, put it in the game'" — though it seems like it'll be full of esoteric cultural references, as hinted by the bit in the leaks where <a href="https://mashable.com/entertainment/grand-theft-auto-6-leaks-plane-nudist-colony" target="_blank">Cyberleek stole a truck with a flatbed full of gasoline that mirrors a bizarre real-life video</a>.</p><p>But Rockstar told Dazed: "We have to bring a sense of discovery to the players too, not just repeat cliches that already exist."</p><p>Apparently, that meant digging deep into Miami culture, and it seems like Rockstar is hoping you'll be interesting in nuances of different neighborhoods and styles too. </p><p>"We were also really interested in how the hip-hop scene in Miami exists in house parties in Overtown, clubs like Booby Trap on the River, and then high-end places on South Beach where bottles can cost thousands of dollars. We needed characters who could take us through those worlds," says Rupert Humphries, senior vice president of narrative.</p></div><div class="live-content"><time datetime="2026-08-27T18:28:12+00:00">August 27, 2026 – 2:28 PM</time><h2 id="racing-line">Racing line</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SWAsSGDyZs2pcfi67ic3bS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/SWAsSGDyZs2pcfi67ic3bS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's a lot more talk of capturing Miami's culture in the Dazed article, but very little really about the meat of the game, or details of developing beyond capturing the spirit of a city. </p><p>The piece does say that the size of the company doubled since <em>RDR2</em>, and that the car handling team includes former race drivers, though…</p></div><div class="live-content"><time datetime="2026-08-27T18:33:10+00:00">August 27, 2026 – 2:33 PM</time><h2 id="getting-deep">Getting deep</h2><p>Incidentally, if there <em>are</em> deeper relationship mechanics to manage in this game, and if we have talking heads or some other kind of human presenter in the Extended Look, I expect that we'll hear about these systems. It's the kind of thing developers <em>love</em> to talk about, and you can only fill so much time with car and boat chases…</p></div><div class="live-content"><time datetime="2026-08-27T18:37:14+00:00">August 27, 2026 – 2:37 PM</time><h2 id="the-cast-of-characters">The cast of characters</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJKNZUWioCVXgEBtqmUUcG" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/KJKNZUWioCVXgEBtqmUUcG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>My guess is also that we'll get some kind of big "Here are the Vice City power players" character run-down — key crime bosses, friends of Jason and Lucia, antagonists and wildcards.</p></div><div class="live-content"><time datetime="2026-08-27T18:40:53+00:00">August 27, 2026 – 2:40 PM</time><h2 id="share-your-thoughts-2">Share your thoughts!</h2><p>I'd love to hear in the comments what you're hoping to see from the Extended Look! Do you want there to be some behind-the-scenes stuff or would you rather have 30 mins of pure gameplay? Do you want to see lots of snippets, or just one long mission?</p></div><div class="live-content"><time datetime="2026-08-27T18:47:32+00:00">August 27, 2026 – 2:47 PM</time><h2 id="most-people-will-have-to-wait">Most people will have to wait</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uKQPm4vtNX9t4Qs3tFSCi3" name="netflix logo.jpg" alt="Netflix Ads" src="https://cdn.mos.cms.futurecdn.net/uKQPm4vtNX9t4Qs3tFSCi3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>We've asked in our poll at the top whether people will be watching on Netflix or will wait for YouTube — currently, 60% say they'll watch on YouTube. That's still a lot of people hitting up Netflix, though! Hopefully it handles the demand better than some of its live sports events…</p></div><div class="live-content"><time datetime="2026-08-27T18:49:32+00:00">August 27, 2026 – 2:49 PM</time><h2 id="10-minutes-to-go">10 minutes to go…</h2></div><div class="live-content"><time datetime="2026-08-27T18:56:50+00:00">August 27, 2026 – 2:56 PM</time><h2 id="5-mins-to-go">5 mins to go</h2><p>And, perhaps appropriately, it looks like the big leaks are finished as we approach the actual event: apparently, <a href="https://kotaku.com/gta6-grand-theft-auto-6-leaks-cyberleek-memecoin-rockstar-cash-out-2000728825" target="_blank">'Cyberleek' has made off with a few hundred grand from their memecoin</a>, and people expect that to be it… and that kind of money-grab-and-escape <em>always</em> works out in the world of GTA, right?</p></div><div class="live-content"><time datetime="2026-08-27T18:59:08+00:00">August 27, 2026 – 2:59 PM</time><p>We're just talking here about how it might not actually appear right on the hour… we'll see. After a lot of refreshing.</p></div><div class="live-content"><time datetime="2026-08-27T19:03:11+00:00">August 27, 2026 – 3:03 PM</time><h2 id="uh-oh">Uh oh!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2462px;"><p class="vanilla-image-block" style="padding-top:57.43%;"><img id="9dLuAV2CRbC55V4FeUB6Yd" name="Screenshot 2026-08-27 at 20.00.43" alt="Netflix error" src="https://cdn.mos.cms.futurecdn.net/9dLuAV2CRbC55V4FeUB6Yd.png" mos="" align="middle" fullscreen="" width="2462" height="1414" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Some of us can see it, some can't…</p></div><div class="live-content"><time datetime="2026-08-27T19:04:27+00:00">August 27, 2026 – 3:04 PM</time><h2 id="we-are-starting-with-gameplay-as-expected">We are starting with gameplay, as expected</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1918px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="QmpEycDZSpDqL3kejShmY6" name="image (1)" alt="GTA 6 gameplay showing men in a dark room" src="https://cdn.mos.cms.futurecdn.net/QmpEycDZSpDqL3kejShmY6.png" mos="" align="middle" fullscreen="" width="1918" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-08-27T19:06:09+00:00">August 27, 2026 – 3:06 PM</time><h2 id="important-update-there-39-s-a-petting-system">Important update: there's a petting system</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="n3zQ2pWzkYpNn9QKfY8sBE" name="image (2)" alt="Jason petting a dog in GTA 6" src="https://cdn.mos.cms.futurecdn.net/n3zQ2pWzkYpNn9QKfY8sBE.png" mos="" align="middle" fullscreen="" width="1919" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Confirmed: You Can Pet The Dog. (And also Scold the dog?? No, don't do that.)</p></div><div class="live-content"><time datetime="2026-08-27T19:10:59+00:00">August 27, 2026 – 3:10 PM</time><h2 id="what-we-39-re-seeing">What we're seeing</h2><p>Jason and Lucia are there to pick up druge for Boobie, but are forced to escape.</p><p>We're seeing plenty of gun gameplay, escaping a drug raid, pick-up weapons — it's very cinematic. As we go, we're cutting into some more trailer-y alternative shots, and then back to pure gameplay.</p><p>Instantly we can see an improved gun system and HUD from <em>GTA 5</em>.</p></div><div class="live-content"><time datetime="2026-08-27T19:11:52+00:00">August 27, 2026 – 3:11 PM</time><h2 id="the-non-fighty-stuff">The non-fighty stuff</h2><p>Jason and Lucia getting are ready for a party, and the cinematics are gorgeous — Lucia asks Jason which dress to wear, and you can tell Lucia to "hurry" when she's getting ready. You can open a fridge to browse food and drink, watch TV and flick through channels…</p></div><div class="live-content"><time datetime="2026-08-27T19:15:08+00:00">August 27, 2026 – 3:15 PM</time><p>You can drive fanboats, play basketball, SCUVA dive, canoe, jetski, and race cars in an actual racing circuit (I just had a horrible flashback to <em>Mafia</em>, oh no).</p></div><div class="live-content"><time datetime="2026-08-27T19:17:36+00:00">August 27, 2026 – 3:17 PM</time><h2 id="it-39-s-all-about-the-connection">It's all about the connection</h2><p>Other little details include the ability to open the car roof in a convertible, and for Jason and Lucia to hold hands at a party — it's clear they're really going for wanting you to feel the connection between these two. </p><p>They can also wear disguises, including different haircuts, which the promo images seemed to hint at.</p></div><div class="live-content"><time datetime="2026-08-27T19:20:05+00:00">August 27, 2026 – 3:20 PM</time><h2 id="the-switcheroo">The switcheroo</h2><p>There's a cool moment with the switching mechanic — the player leads Lucia to base jump off a skyscraper (very <em>Just Cause</em>) and while her parachute is deploying, the camera flashes and pulls into a bird's-eye view, then pans across the city, zooms and flashes into a building, and we're with Jason on a couch talking to a friend.</p></div><div class="live-content"><time datetime="2026-08-27T19:23:05+00:00">August 27, 2026 – 3:23 PM</time><h2 id="a-big-police-chase-shootout">A big police-chase shootout</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1911px;"><p class="vanilla-image-block" style="padding-top:56.46%;"><img id="eGFAQUz6PBEHMgC9pXLTLa" name="image (4)" alt="GTA 6 car chase" src="https://cdn.mos.cms.futurecdn.net/eGFAQUz6PBEHMgC9pXLTLa.png" mos="" align="middle" fullscreen="" width="1911" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's a big police chase that really shows the in-car combat, including firing at helicopters. You can shoot out police cars' tires to stop them, and the crashes cause impressive environmental damage — again, super-cinematic.</p><p>There's a six-star wanted system, as predicted.</p></div><div class="live-content"><time datetime="2026-08-27T19:24:09+00:00">August 27, 2026 – 3:24 PM</time><h2 id="the-wheel">The wheel</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G2oqfmoQrtA23xqNiNnrXX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/G2oqfmoQrtA23xqNiNnrXX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>After that chase, they pull into a garage and burn the car — we get a look at the weapon wheel (and then some nice car-meets-fire effects).</p></div><div class="live-content"><time datetime="2026-08-27T19:27:18+00:00">August 27, 2026 – 3:27 PM</time><h2 id="camera-trickery">Camera trickery</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="vAzYZjxQdeydntHHkpNAM5" name="image (5)" alt="GTA 6 screenshot showing Jason shooting a police car from a distance" src="https://cdn.mos.cms.futurecdn.net/vAzYZjxQdeydntHHkpNAM5.png" mos="" align="middle" fullscreen="" width="1919" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's not always obvious in motion, but there's a lot of 'camera' effects going on — blurred edges and depth-of-field, for example, all drawing your attention to the center of the action, and adding to the feeling of an actual movie camera being used. You can see the police car and buildings in the distance are sharper than other areas here.</p></div><div class="live-content"><time datetime="2026-08-27T19:31:18+00:00">August 27, 2026 – 3:31 PM</time><h2 id="solid-hair">Solid hair</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mrECG3C3Uj5NQJVDMN3K4S" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/mrECG3C3Uj5NQJVDMN3K4S.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>One thing I've noticed is that the hair is probably the weakest graphical element. It wobbles, but it looks pretty plasticky. It's understandable, there's got to be limits on what Rockstar can do give then amount of stuff going on in these shots — it's definitely the element that makes them feel less like people and more like dolls.</p></div><div class="live-content"><time datetime="2026-08-27T19:35:34+00:00">August 27, 2026 – 3:35 PM</time><h2 id="slick-design">Slick design</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6jrHXKEFoWkBZwXoTAny9" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/i6jrHXKEFoWkBZwXoTAny9.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The whole thing finishes with Jason and Lucia visiting the opening of a fancy club, which is raided by armed goons. It leads to sequence of Jason using cover in the unfinished back areas or upper floors that feels like something between <em>Max Payne</em> and <em>Die Hard</em>. </p><p>It shows Jason clearing rooms, and then switching to a cinematic shot when he receives a text from Lucia downstairs saying there are more enemies, and the text exchange is used as the trigger to switch between them, and to provide you information as the player. It's very slick. </p></div><div class="live-content"><time datetime="2026-08-27T19:37:23+00:00">August 27, 2026 – 3:37 PM</time><p>Oh, no sooner did I mention Max Payne than a slow-mo section enables Jason to shoot people who are just emerging from cover — it seems like it's more that the game drops it in as a cool option when it chooses, rather than you having control. But I love to see slow-motion!</p></div><div class="live-content"><time datetime="2026-08-27T19:39:22+00:00">August 27, 2026 – 3:39 PM</time><p>Lucia gets in a brawl with a guy and in order to escape, we need to… use… quicktime events. Wow, I didn't expect to see those! But it seemed like the player had a choice of options, which is kind of fun — using one of the options grabbed her discarded stiletto heel to jam in the guy's head, and she made a quip about it.</p></div><div class="live-content"><time datetime="2026-08-27T19:41:00+00:00">August 27, 2026 – 3:41 PM</time><h2 id="the-light-fantastic">The light fantastic</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MbhPDbAaUMVSfbQmTGhgCi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/MbhPDbAaUMVSfbQmTGhgCi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The whole thing ends with a load of city and landscape showpieces, and the whole last section really shows off how impressive the lighting is. That's one of my big takeaways — it adds so much to the mood and immersion.</p></div><div class="live-content"><time datetime="2026-08-27T19:48:20+00:00">August 27, 2026 – 3:48 PM</time><h2 id="what-do-you-think">What do you think?</h2><p>Okay, it's been over half an hour since it went up, so I'm assuming you've all watched it yourselves. What do you think — are you more hyped for GTA 6 now? I've added a poll at the top of the page to vote in!</p></div><div class="live-content"><time datetime="2026-08-27T19:52:07+00:00">August 27, 2026 – 3:52 PM</time><h2 id="still-thinking-about-this-shot">Still thinking about this shot!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ezfyeG94EWMKcrJuTGwMi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/2ezfyeG94EWMKcrJuTGwMi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The city in the base jumping clip looks incredible…</p></div><div class="live-content"><time datetime="2026-08-27T20:00:41+00:00">August 27, 2026 – 4:00 PM</time><h2 id="let-39-s-get-some-reaction-from-around-the-web">Let's get some reaction from around the web</h2><p>First up, someone spotted something in Jason's slo-mo section that I didn't spot, which is that it highlights kill or incapacitation spots.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1w04clb/looks_like_jason_has_an_ability_that_lets_him_see">Looks like Jason has an ability that lets him see kill shot zones (red) or incapacitate zones (yellow).</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T20:03:03+00:00">August 27, 2026 – 4:03 PM</time><h2 id="blast-from-the-past">Blast from the past</h2><p>This person is excited to see a little bit of <em>GTA 4</em> return, and I don't blame them.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w048z6/they_brought_back_the_top_right_weapon_icons_from">They brought back the top right weapon icons from gta 4 and im not mad at it!</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T20:22:38+00:00">August 27, 2026 – 4:22 PM</time><h2 id="not-everyone-39-s-impressed">Not everyone's impressed</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w047fo/it_looks_like_an_unfinished_snooze_fest">It looks like an unfinished snooze fest</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T21:23:36+00:00">August 27, 2026 – 5:23 PM</time><h2 id="rockstar-39-s-best-bits-all-in-one-place">Rockstar's best bits all in one place?</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w047gt/gta6_looks_like_a_best_of_rockstar">Gta6 Looks like a best of Rockstar</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live</link>
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                            <![CDATA[ Our first official look at what's going down in Vice City — featuring confirmed PS5 gameplay capture. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 18:04:13 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 21:23:37 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X | S]]></category>
                                                    <category><![CDATA[Netflix]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Matt Bolton ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Shutterstock / Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A split image showing the GTA 6 logo, the Netflix logo on an iPad, and Jason and Lucia dancing in the game]]></media:description>                                                            <media:text><![CDATA[A split image showing the GTA 6 logo, the Netflix logo on an iPad, and Jason and Lucia dancing in the game]]></media:text>
                                <media:title type="plain"><![CDATA[A split image showing the GTA 6 logo, the Netflix logo on an iPad, and Jason and Lucia dancing in the game]]></media:title>
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                            <![CDATA[
                            <article>
                                <div class="live-content"><p>We are finally seeing what <em>Grand Theft Auto 6</em> is like to actually play! All eyes are on Netflix for the <em>Grand Theft Auto 6: An Extended Look</em> presentation, which started at 3PM ET / 12PM PDT / 8PM BST / 9PM CEST, and contains footage captured directly from the game running on a PS5 console.</p><p>The video is exclusive to Netflix at first, but the good news is that it will appear on the Rockstar YouTube account afterwards — you'll just have to wait a little if you don't want to pay Netflix. If you have watched, we'd love to know what you think!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script><p>The video gave us our first official look at how <em>GTA 6 </em>plays, following multiple teaser trailers, <a href="https://www.techradar.com/gaming/new-gta-6-details-reveal-a-bonnie-and-clyde-type-narrative-life-sim-systems-and-the-ability-to-seamlessly-swap-between-jason-and-lucia-during-gameplay">including showing us the 'Bonnie & Clyde' relationship and swapping between Jason and Lucia</a>.</p><p>The decision to post the video to Netflix for paying subscribers to watch first <a href="https://www.techradar.com/gaming/gaming-industry/gta-6s-netflix-timed-exclusive-and-gamers-defense-of-it-sums-up-why-the-gaming-industry-is-as-bad-as-it-is-today">has proven controversial so far</a>, though those who aren't Netflix users will still be able to watch it when it arrives on the official Rockstar Games YouTube channel later on.</p><p>Of course, lots of people already watched gameplay video of <em>GTA 6</em> already, following the <a href="https://www.techradar.com/gaming/even-more-grand-theft-auto-6-footage-has-leaked-this-time-of-vice-city-beach-showcasing-impressive-crowd-tech-heres-the-full-timeline-of-everything-that-has-leaked-so-far">unprecedented leaks over the last week, seemingly of some kind of dev build</a>. (The claimed leak of the actual game code online <a href="https://www.techradar.com/pro/of-course-this-fake-gta-vi-iso-download-is-malware-testers-reveal-113gb-download-is-99-99-empty-zeroes-with-a-tiny-virus-attached">turned out to be 113GB of zeroes, and a small virus — unsurprisingly</a>.)</p><h2 id="when-is-the-grand-theft-auto-6-extended-look-coming-to-youtube">When is the Grand Theft Auto 6 Extended Look coming to YouTube?</h2><p>It will release on the Rockstar Games YouTube channel and Grand Theft Auto 6 website exactly six hours after its Netflix debut, which will be at 9PM ET / 6PM PDT / 2AM BST / 3AM CEST.</p></div><div class="live-content"><p>Welcome folks, we're just one hour from the big event!</p></div><div class="live-content"><time datetime="2026-08-27T18:05:46+00:00">August 27, 2026 – 2:05 PM</time><h2 id="our-first-look-except-it-isn-39-t">Our first look — except it isn't</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ScNA7GtpLy8tqFJYau6JCL" name="GTA 6" alt="GTA 6 still from the 'It Happens On PS5' ad" src="https://cdn.mos.cms.futurecdn.net/ScNA7GtpLy8tqFJYau6JCL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Rockstar )</span></figcaption></figure><p>This is going to be our first <em>official</em> look at the game playing for real. I say 'official', because the last week has seen <a href="https://www.techradar.com/gaming/even-more-grand-theft-auto-6-footage-has-leaked-this-time-of-vice-city-beach-showcasing-impressive-crowd-tech-heres-the-full-timeline-of-everything-that-has-leaked-so-far">an unprecedented series of GTA 6 gameplay leaks from the mysterious 'Cyberleek'</a>. There's been a lot of speculation over what platform those leaks are from (the consensus is that it's likely running on a PC) and exactly what the leaker had access to.</p></div><div class="live-content"><time datetime="2026-08-27T18:08:41+00:00">August 27, 2026 – 2:08 PM</time><h2 id="share-your-thoughts">Share your thoughts!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmxTdb7xeTZvNpRpUiK6B7" name="ULTIMATE_EDITION_SQUALO_03" alt="Boats in GTA 6." src="https://cdn.mos.cms.futurecdn.net/HmxTdb7xeTZvNpRpUiK6B7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>I'd love to hear in the comments what you're hoping to see from the Extended Look! Do you want there to be some behind-the-scenes stuff or would you rather 30 mins of pure gameplay? Do you want to see lots of snippets, or just one long mission?</p></div><div class="live-content"><time datetime="2026-08-27T18:10:33+00:00">August 27, 2026 – 2:10 PM</time><h2 id="no-pro">No Pro?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UNALYzoVhjuBmzaNXGAdmS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/UNALYzoVhjuBmzaNXGAdmS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's interesting that today's showcase will demo how it looks on PS5 rather than PS5 Pro. We know the Pro version will be enhanced, but not exactly how — this makes me wonder if it'll just be a higher rendering resolution rather than major lighting improvements or other elements that Rockstar might want to show off (though people are expecting <em>some </em>kind of superior Ray Tracing tech in the Pro version).</p><p>Or it might just be a mistake in Netflix's description, and it will be PS5 Pro. Maybe all will be made clear in the event…</p></div><div class="live-content"><time datetime="2026-08-27T18:13:08+00:00">August 27, 2026 – 2:13 PM</time><h2 id="30-minutes-seems-right">30 minutes seems right</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E9EjhYf7NftBWSM6fRqxtc" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/E9EjhYf7NftBWSM6fRqxtc.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There was a lot of speculation over how long the event would be — a BBC report claimed 30 minutes a while ago, but was met with some skepticism online, <a href="https://www.notebookcheck.net/BBC-leaks-GTA-6-Netflix-Extended-Look-length-after-Rockstar-confirmed-no-delay.1375714.0.html">and then was removed from the report</a>. But it turned out to be essentially right on the money, with Netflix now listing a 27-minute runtime.</p><p>I think that's probably a good length. There's an upper limit on how much is really worth showing us before launch — we want to get a good feel for the scale, the movement, the pace… but I want to mostly experience all this for myself when it comes out.</p><p>And equally, I don't want too much talking-head filler just to extend the length.</p></div><div class="live-content"><time datetime="2026-08-27T18:14:52+00:00">August 27, 2026 – 2:14 PM</time><h2 id="a-big-interview">A big interview</h2><p>If you're looking for tidbits ahead of the Extended Look, there's an interview with several senior figures from Rockstar over at <a href="https://www.dazeddigital.com/life-culture/article/70859/1/gta-6-grand-theft-auto-vi-rockstar-exclusive-deep-dive-game-unparalleled-world" target="_blank">Dazed</a> talking about what they're hoping to achieve with the game — some with more specific details to back it up, and some not. Let's get into some of the notable bits.</p></div><div class="live-content"><time datetime="2026-08-27T18:18:17+00:00">August 27, 2026 – 2:18 PM</time><h2 id="deeper-characterization">Deeper characterization?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V52WCAETqE86WsvJ5tNqoW" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Here's a quote from Rob Nelson, head of development and co-studio head at Rockstar North: “The thing we love about this medium is the way these characters aren’t empty avatars that you can do whatever you want with... Their story becomes a journey you share with them.”</p><p>I've gotta say that my experience with GTA games is that I kind of have always found them to be pretty simple avatars — and it probably doesn't help that the only new GTA content we've had in years is GTA online, which isn't deep on story. So I wonder if we're going to see a big difference in how Jason and Lucia feel as protagonists, or if this will end up feeling like unrealized ambition from Rockstar.</p></div><div class="live-content"><time datetime="2026-08-27T18:20:40+00:00">August 27, 2026 – 2:20 PM</time><h2 id="39-self-expression-39-but-is-it-any-deeper-than-rdr2">'Self-expression' — but is it any deeper than RDR2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j8k3uX7LDW9AMpD2LGzrUL" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/j8k3uX7LDW9AMpD2LGzrUL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>This is a similarly interesting note, if it can hit a deeper note. “We want to enable as much self-expression as possible,” Dazed quotes Nelson as saying, “without losing the essence of the characters.”</p><p>The example given in the article is this: "Food affects Jason and Lucia’s weight, while exercising visibly builds and tones their muscles. And, if you end up spending a long time away from your bed, on the run from police or on a multi-day bender, their features are going to pay the price for that as well."</p><p>The article compares it to similar elements of <em>Red Dead Redemption 2</em>. It kind of feels like a better fit for that game — disappearing off into the woods and to return as a haggard, hungry mountain man feels like something that changes a character; it's maybe less impactful to do the same thing at a '24/7' store.</p><p>However, the article also hints at "deep relationship mechanics"… but doesn't say what they'll look like, or how they'll contribute to the game's story.</p></div><div class="live-content"><time datetime="2026-08-27T18:23:31+00:00">August 27, 2026 – 2:23 PM</time><h2 id="less-cynical-i-wouldn-39-t-bet-on-it">Less cynical? I wouldn't bet on it…</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48bFtENUsqciPxJ7FXHYZm" name="ULTIMATE_EDITION_WYMAN_CAR_COLLECTION_01" alt="GTA 6 car customization." src="https://cdn.mos.cms.futurecdn.net/48bFtENUsqciPxJ7FXHYZm.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>When it comes to the fake-Miami world of the game, Rockstar said it couldn't just have a "cynical view and say, 'Well that’s weird, put it in the game'" — though it seems like it'll be full of esoteric cultural references, as hinted by the bit in the leaks where <a href="https://mashable.com/entertainment/grand-theft-auto-6-leaks-plane-nudist-colony" target="_blank">Cyberleek stole a truck with a flatbed full of gasoline that mirrors a bizarre real-life video</a>.</p><p>But Rockstar told Dazed: "We have to bring a sense of discovery to the players too, not just repeat cliches that already exist."</p><p>Apparently, that meant digging deep into Miami culture, and it seems like Rockstar is hoping you'll be interesting in nuances of different neighborhoods and styles too. </p><p>"We were also really interested in how the hip-hop scene in Miami exists in house parties in Overtown, clubs like Booby Trap on the River, and then high-end places on South Beach where bottles can cost thousands of dollars. We needed characters who could take us through those worlds," says Rupert Humphries, senior vice president of narrative.</p></div><div class="live-content"><time datetime="2026-08-27T18:28:12+00:00">August 27, 2026 – 2:28 PM</time><h2 id="racing-line">Racing line</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SWAsSGDyZs2pcfi67ic3bS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/SWAsSGDyZs2pcfi67ic3bS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's a lot more talk of capturing Miami's culture in the Dazed article, but very little really about the meat of the game, or details of developing beyond capturing the spirit of a city. </p><p>The piece does say that the size of the company doubled since <em>RDR2</em>, and that the car handling team includes former race drivers, though…</p></div><div class="live-content"><time datetime="2026-08-27T18:33:10+00:00">August 27, 2026 – 2:33 PM</time><h2 id="getting-deep">Getting deep</h2><p>Incidentally, if there <em>are</em> deeper relationship mechanics to manage in this game, and if we have talking heads or some other kind of human presenter in the Extended Look, I expect that we'll hear about these systems. It's the kind of thing developers <em>love</em> to talk about, and you can only fill so much time with car and boat chases…</p></div><div class="live-content"><time datetime="2026-08-27T18:37:14+00:00">August 27, 2026 – 2:37 PM</time><h2 id="the-cast-of-characters">The cast of characters</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJKNZUWioCVXgEBtqmUUcG" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/KJKNZUWioCVXgEBtqmUUcG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>My guess is also that we'll get some kind of big "Here are the Vice City power players" character run-down — key crime bosses, friends of Jason and Lucia, antagonists and wildcards.</p></div><div class="live-content"><time datetime="2026-08-27T18:40:53+00:00">August 27, 2026 – 2:40 PM</time><h2 id="share-your-thoughts-2">Share your thoughts!</h2><p>I'd love to hear in the comments what you're hoping to see from the Extended Look! Do you want there to be some behind-the-scenes stuff or would you rather have 30 mins of pure gameplay? Do you want to see lots of snippets, or just one long mission?</p></div><div class="live-content"><time datetime="2026-08-27T18:47:32+00:00">August 27, 2026 – 2:47 PM</time><h2 id="most-people-will-have-to-wait">Most people will have to wait</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uKQPm4vtNX9t4Qs3tFSCi3" name="netflix logo.jpg" alt="Netflix Ads" src="https://cdn.mos.cms.futurecdn.net/uKQPm4vtNX9t4Qs3tFSCi3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>We've asked in our poll at the top whether people will be watching on Netflix or will wait for YouTube — currently, 60% say they'll watch on YouTube. That's still a lot of people hitting up Netflix, though! Hopefully it handles the demand better than some of its live sports events…</p></div><div class="live-content"><time datetime="2026-08-27T18:49:32+00:00">August 27, 2026 – 2:49 PM</time><h2 id="10-minutes-to-go">10 minutes to go…</h2></div><div class="live-content"><time datetime="2026-08-27T18:56:50+00:00">August 27, 2026 – 2:56 PM</time><h2 id="5-mins-to-go">5 mins to go</h2><p>And, perhaps appropriately, it looks like the big leaks are finished as we approach the actual event: apparently, <a href="https://kotaku.com/gta6-grand-theft-auto-6-leaks-cyberleek-memecoin-rockstar-cash-out-2000728825" target="_blank">'Cyberleek' has made off with a few hundred grand from their memecoin</a>, and people expect that to be it… and that kind of money-grab-and-escape <em>always</em> works out in the world of GTA, right?</p></div><div class="live-content"><time datetime="2026-08-27T18:59:08+00:00">August 27, 2026 – 2:59 PM</time><p>We're just talking here about how it might not actually appear right on the hour… we'll see. After a lot of refreshing.</p></div><div class="live-content"><time datetime="2026-08-27T19:03:11+00:00">August 27, 2026 – 3:03 PM</time><h2 id="uh-oh">Uh oh!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2462px;"><p class="vanilla-image-block" style="padding-top:57.43%;"><img id="9dLuAV2CRbC55V4FeUB6Yd" name="Screenshot 2026-08-27 at 20.00.43" alt="Netflix error" src="https://cdn.mos.cms.futurecdn.net/9dLuAV2CRbC55V4FeUB6Yd.png" mos="" align="middle" fullscreen="" width="2462" height="1414" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Some of us can see it, some can't…</p></div><div class="live-content"><time datetime="2026-08-27T19:04:27+00:00">August 27, 2026 – 3:04 PM</time><h2 id="we-are-starting-with-gameplay-as-expected">We are starting with gameplay, as expected</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1918px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="QmpEycDZSpDqL3kejShmY6" name="image (1)" alt="GTA 6 gameplay showing men in a dark room" src="https://cdn.mos.cms.futurecdn.net/QmpEycDZSpDqL3kejShmY6.png" mos="" align="middle" fullscreen="" width="1918" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-08-27T19:06:09+00:00">August 27, 2026 – 3:06 PM</time><h2 id="important-update-there-39-s-a-petting-system">Important update: there's a petting system</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="n3zQ2pWzkYpNn9QKfY8sBE" name="image (2)" alt="Jason petting a dog in GTA 6" src="https://cdn.mos.cms.futurecdn.net/n3zQ2pWzkYpNn9QKfY8sBE.png" mos="" align="middle" fullscreen="" width="1919" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Confirmed: You Can Pet The Dog. (And also Scold the dog?? No, don't do that.)</p></div><div class="live-content"><time datetime="2026-08-27T19:10:59+00:00">August 27, 2026 – 3:10 PM</time><h2 id="what-we-39-re-seeing">What we're seeing</h2><p>Jason and Lucia are there to pick up druge for Boobie, but are forced to escape.</p><p>We're seeing plenty of gun gameplay, escaping a drug raid, pick-up weapons — it's very cinematic. As we go, we're cutting into some more trailer-y alternative shots, and then back to pure gameplay.</p><p>Instantly we can see an improved gun system and HUD from <em>GTA 5</em>.</p></div><div class="live-content"><time datetime="2026-08-27T19:11:52+00:00">August 27, 2026 – 3:11 PM</time><h2 id="the-non-fighty-stuff">The non-fighty stuff</h2><p>Jason and Lucia getting are ready for a party, and the cinematics are gorgeous — Lucia asks Jason which dress to wear, and you can tell Lucia to "hurry" when she's getting ready. You can open a fridge to browse food and drink, watch TV and flick through channels…</p></div><div class="live-content"><time datetime="2026-08-27T19:15:08+00:00">August 27, 2026 – 3:15 PM</time><p>You can drive fanboats, play basketball, SCUVA dive, canoe, jetski, and race cars in an actual racing circuit (I just had a horrible flashback to <em>Mafia</em>, oh no).</p></div><div class="live-content"><time datetime="2026-08-27T19:17:36+00:00">August 27, 2026 – 3:17 PM</time><h2 id="it-39-s-all-about-the-connection">It's all about the connection</h2><p>Other little details include the ability to open the car roof in a convertible, and for Jason and Lucia to hold hands at a party — it's clear they're really going for wanting you to feel the connection between these two. </p><p>They can also wear disguises, including different haircuts, which the promo images seemed to hint at.</p></div><div class="live-content"><time datetime="2026-08-27T19:20:05+00:00">August 27, 2026 – 3:20 PM</time><h2 id="the-switcheroo">The switcheroo</h2><p>There's a cool moment with the switching mechanic — the player leads Lucia to base jump off a skyscraper (very <em>Just Cause</em>) and while her parachute is deploying, the camera flashes and pulls into a bird's-eye view, then pans across the city, zooms and flashes into a building, and we're with Jason on a couch talking to a friend.</p></div><div class="live-content"><time datetime="2026-08-27T19:23:05+00:00">August 27, 2026 – 3:23 PM</time><h2 id="a-big-police-chase-shootout">A big police-chase shootout</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1911px;"><p class="vanilla-image-block" style="padding-top:56.46%;"><img id="eGFAQUz6PBEHMgC9pXLTLa" name="image (4)" alt="GTA 6 car chase" src="https://cdn.mos.cms.futurecdn.net/eGFAQUz6PBEHMgC9pXLTLa.png" mos="" align="middle" fullscreen="" width="1911" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's a big police chase that really shows the in-car combat, including firing at helicopters. You can shoot out police cars' tires to stop them, and the crashes cause impressive environmental damage — again, super-cinematic.</p><p>There's a six-star wanted system, as predicted.</p></div><div class="live-content"><time datetime="2026-08-27T19:24:09+00:00">August 27, 2026 – 3:24 PM</time><h2 id="the-wheel">The wheel</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G2oqfmoQrtA23xqNiNnrXX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/G2oqfmoQrtA23xqNiNnrXX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>After that chase, they pull into a garage and burn the car — we get a look at the weapon wheel (and then some nice car-meets-fire effects).</p></div><div class="live-content"><time datetime="2026-08-27T19:27:18+00:00">August 27, 2026 – 3:27 PM</time><h2 id="camera-trickery">Camera trickery</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="vAzYZjxQdeydntHHkpNAM5" name="image (5)" alt="GTA 6 screenshot showing Jason shooting a police car from a distance" src="https://cdn.mos.cms.futurecdn.net/vAzYZjxQdeydntHHkpNAM5.png" mos="" align="middle" fullscreen="" width="1919" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's not always obvious in motion, but there's a lot of 'camera' effects going on — blurred edges and depth-of-field, for example, all drawing your attention to the center of the action, and adding to the feeling of an actual movie camera being used. You can see the police car and buildings in the distance are sharper than other areas here.</p></div><div class="live-content"><time datetime="2026-08-27T19:31:18+00:00">August 27, 2026 – 3:31 PM</time><h2 id="solid-hair">Solid hair</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mrECG3C3Uj5NQJVDMN3K4S" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/mrECG3C3Uj5NQJVDMN3K4S.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>One thing I've noticed is that the hair is probably the weakest graphical element. It wobbles, but it looks pretty plasticky. It's understandable, there's got to be limits on what Rockstar can do give then amount of stuff going on in these shots — it's definitely the element that makes them feel less like people and more like dolls.</p></div><div class="live-content"><time datetime="2026-08-27T19:35:34+00:00">August 27, 2026 – 3:35 PM</time><h2 id="slick-design">Slick design</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6jrHXKEFoWkBZwXoTAny9" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/i6jrHXKEFoWkBZwXoTAny9.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The whole thing finishes with Jason and Lucia visiting the opening of a fancy club, which is raided by armed goons. It leads to sequence of Jason using cover in the unfinished back areas or upper floors that feels like something between <em>Max Payne</em> and <em>Die Hard</em>. </p><p>It shows Jason clearing rooms, and then switching to a cinematic shot when he receives a text from Lucia downstairs saying there are more enemies, and the text exchange is used as the trigger to switch between them, and to provide you information as the player. It's very slick. </p></div><div class="live-content"><time datetime="2026-08-27T19:37:23+00:00">August 27, 2026 – 3:37 PM</time><p>Oh, no sooner did I mention Max Payne than a slow-mo section enables Jason to shoot people who are just emerging from cover — it seems like it's more that the game drops it in as a cool option when it chooses, rather than you having control. But I love to see slow-motion!</p></div><div class="live-content"><time datetime="2026-08-27T19:39:22+00:00">August 27, 2026 – 3:39 PM</time><p>Lucia gets in a brawl with a guy and in order to escape, we need to… use… quicktime events. Wow, I didn't expect to see those! But it seemed like the player had a choice of options, which is kind of fun — using one of the options grabbed her discarded stiletto heel to jam in the guy's head, and she made a quip about it.</p></div><div class="live-content"><time datetime="2026-08-27T19:41:00+00:00">August 27, 2026 – 3:41 PM</time><h2 id="the-light-fantastic">The light fantastic</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MbhPDbAaUMVSfbQmTGhgCi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/MbhPDbAaUMVSfbQmTGhgCi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The whole thing ends with a load of city and landscape showpieces, and the whole last section really shows off how impressive the lighting is. That's one of my big takeaways — it adds so much to the mood and immersion.</p></div><div class="live-content"><time datetime="2026-08-27T19:48:20+00:00">August 27, 2026 – 3:48 PM</time><h2 id="what-do-you-think">What do you think?</h2><p>Okay, it's been over half an hour since it went up, so I'm assuming you've all watched it yourselves. What do you think — are you more hyped for GTA 6 now? I've added a poll at the top of the page to vote in!</p></div><div class="live-content"><time datetime="2026-08-27T19:52:07+00:00">August 27, 2026 – 3:52 PM</time><h2 id="still-thinking-about-this-shot">Still thinking about this shot!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ezfyeG94EWMKcrJuTGwMi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/2ezfyeG94EWMKcrJuTGwMi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The city in the base jumping clip looks incredible…</p></div><div class="live-content"><time datetime="2026-08-27T20:00:41+00:00">August 27, 2026 – 4:00 PM</time><h2 id="let-39-s-get-some-reaction-from-around-the-web">Let's get some reaction from around the web</h2><p>First up, someone spotted something in Jason's slo-mo section that I didn't spot, which is that it highlights kill or incapacitation spots.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1w04clb/looks_like_jason_has_an_ability_that_lets_him_see">Looks like Jason has an ability that lets him see kill shot zones (red) or incapacitate zones (yellow).</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T20:03:03+00:00">August 27, 2026 – 4:03 PM</time><h2 id="blast-from-the-past">Blast from the past</h2><p>This person is excited to see a little bit of <em>GTA 4</em> return, and I don't blame them.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w048z6/they_brought_back_the_top_right_weapon_icons_from">They brought back the top right weapon icons from gta 4 and im not mad at it!</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T20:22:38+00:00">August 27, 2026 – 4:22 PM</time><h2 id="not-everyone-39-s-impressed">Not everyone's impressed</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w047fo/it_looks_like_an_unfinished_snooze_fest">It looks like an unfinished snooze fest</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T21:23:36+00:00">August 27, 2026 – 5:23 PM</time><h2 id="rockstar-39-s-best-bits-all-in-one-place">Rockstar's best bits all in one place?</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w047gt/gta6_looks_like_a_best_of_rockstar">Gta6 Looks like a best of Rockstar</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div>
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                                                            <title><![CDATA[ I spent a weekend playing Game of Thrones: War for Westeros — and the strategy game is the most faithful companion to the HBO series yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Game of Thrones: War of Westeros </em>is the franchise's latest video game adaptation, following on from several disappointing titles that feel only tangentially related to the <a href="https://www.techradar.com/uk/streaming/hbo-max">HBO</a> fantasy series. </p><p>But I'm pleased to report that the newest video game is the closest we've come to actually feeling like the <em>Game of Thrones </em>series we know and love. Finally, we have a strategy game that places us right in the heart of the Seven Kingdoms.</p><p>House Stark and House Lannister are at the forefront of <em>Game of Thrones: War of Westeros</em>, centering in on two of the biggest families in George RR Martin's series. Additionally, the White Walkers and the Targaryens will unlock in the full game, set for release in 2027, so there are lots of familiar faces here for fans.</p><p>The addition of the Targaryens was inevitable, as they've become big enough to get their own TV series. While you wait for <a href="https://www.techradar.com/streaming/hbo-max/house-of-the-dragon-season-4-hub"><em>House of the Dragon </em>season 4</a>, you can live out your own Targaryen-fronted battles via this game.</p><p>Before you read my experience playing <em>Game of Thrones: War of Westeros</em>, take a look at the new gameplay trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/T8lR38Cekd0" allowfullscreen></iframe></div></div><h2 id="canon-complaint-but-you-can-flip-the-script">Canon complaint, but you can flip the script</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d8i6H4vs2BCW6xgriFrAXT" name="GoT WfW - Screenshot 1 (Store Page)" alt="Gameplay footage depicting a village in Game of Thrones: War for Westeros" src="https://cdn.mos.cms.futurecdn.net/d8i6H4vs2BCW6xgriFrAXT.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlaySide)</span></figcaption></figure><p>If you care about the <em>Game of Thrones </em>factions acting like they do in the series, this next part should please you. Instead of just having the Lannister or Stark banners plastered on a random army, it does feel like you're immersed in the world.</p><p>For example, The Starks can use packs of direwolves to fight, while the Lannisters can generate resources with gold mines. So whoever's side you choose to fight on, there's enough variety to separate both factions and keep them feeling lore accurate. Even small details like this sets <em>Game of Thrones: War for Westeros </em>apart from other fantasy strategy games, positioning it firmly in the series' universe instead of just slapping the branding on it and calling it a day.</p><p>If, like me (and let's face it, many others), you're disappointed with the way <em>Game of Thrones </em>ended, you can rewrite your own story here. By taking control of well-known characters like Robb Stark, Jon Snow, Tywin Lannister, and Jaime Lannister, you can make them attack each other however you want. It doesn't quite make up for the show's ending, but it's good enough.</p><p>There's something deeply satisfying about brutally murdering Tywin Lannister, for example, which is likely a testament to just how well Charles Dance played him in <em>Game of Thrones </em>because he really is the worst. Speaking of, he does provide some great narration in this game. Just saying. </p><p>I'm now excited for the Targaryens and the Night King to enter the battle in the full version, as I'm sure it will only heighten the drama and danger I experienced by testing out the two factions in this demo.</p><h2 id="co-op-support-for-up-to-four-players">Co-op support for up to four players</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="76Jjqdm8r6Lv3KLPAk57zP" name="GoT WfW - Screenshot 5 (Store Page)" alt="A dragon attacking an army in Game of Thrones: War for Westeros" src="https://cdn.mos.cms.futurecdn.net/76Jjqdm8r6Lv3KLPAk57zP.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlaySide)</span></figcaption></figure><p>I only had access to 1-v-1 skirmishes in <em>Game of Thrones: War for Westeros </em>via the demo, but when the full game launches, it will support up to four players. You can play with other players or against an AI, meaning it's just as suited to those who prefer to play alone.</p><p>In <em>Game of Thrones: War for Westeros</em>, units are divided into four main types: melee infantry, ranged, mounted, and siege.  Each player starts in their own zone and has to capture strongholds to claim others. Once you've done that, you're able to claim resources and create buildings in your newly conquered zones.</p><p>As far as real-time strategy games go, it's what we've all come to expect, meaning fans of the genre should settle into it in no time. That doesn't mean it's without its challenges though, and at times you have to make quick decisions and stay focused. Those who like a faster pace should have a good time with this game.</p><p>It's also a very good-looking game, and feels well polished as a result. I am looking forward to trying out the game in full, because it's made a strong impression on me so far. I only had a few minor issues, like bugs when it came to the AI opponents, but these feel easy to iron out.</p><p><em>Game of Thrones: War of Westeros </em>releases on Steam in early 2027, and you can <a href="https://store.steampowered.com/app/2838950/Game_of_Thrones_War_for_Westeros/" target="_blank">wishlist</a> it right now. At the time of writing, it doesn't have a confirmed retail price. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/i-spent-a-weekend-playing-game-of-thrones-war-for-westeros-and-the-strategy-game-is-the-most-faithful-compnion-the-hbo-series-yet</link>
                                                                            <description>
                            <![CDATA[ Game of Thrones: War for Westeros feels like we're actually in the Seven Kingdoms, and it feels like the best adaptation of the series yet. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 27 Aug 2026 16:44:08 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lucy.buglass@futurenet.com (Lucy Buglass) ]]></author>                    <dc:creator><![CDATA[ Lucy Buglass ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nhxF3UTRUFJefZJoQLzEAN.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Lucy is a long-time movie and television lover who is an approved critic on Rotten Tomatoes. She has written several reviews in her time, starting with a small self-ran blog called Lucy Goes to Hollywood before moving onto bigger websites such as What&#039;s on TV and What to Watch, with TechRadar being her most recent venture. Her interests primarily lie within horror and thriller, loving nothing more than a chilling story that keeps her thinking moments after the credits have rolled. Many of these creepy tales can be found on the streaming services she covers regularly.&lt;/p&gt;
&lt;p&gt;When she’s not scaring herself half to death with the various shows and movies she watches, she likes to unwind by playing video games on Easy Mode and has no shame in admitting she’s terrible at them. She also quotes The Simpsons religiously and has a Blinky the Fish tattoo, solidifying her position as a complete nerd.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                            <article>
                                <p><em>Game of Thrones: War of Westeros </em>is the franchise's latest video game adaptation, following on from several disappointing titles that feel only tangentially related to the <a href="https://www.techradar.com/uk/streaming/hbo-max">HBO</a> fantasy series. </p><p>But I'm pleased to report that the newest video game is the closest we've come to actually feeling like the <em>Game of Thrones </em>series we know and love. Finally, we have a strategy game that places us right in the heart of the Seven Kingdoms.</p><p>House Stark and House Lannister are at the forefront of <em>Game of Thrones: War of Westeros</em>, centering in on two of the biggest families in George RR Martin's series. Additionally, the White Walkers and the Targaryens will unlock in the full game, set for release in 2027, so there are lots of familiar faces here for fans.</p><p>The addition of the Targaryens was inevitable, as they've become big enough to get their own TV series. While you wait for <a href="https://www.techradar.com/streaming/hbo-max/house-of-the-dragon-season-4-hub"><em>House of the Dragon </em>season 4</a>, you can live out your own Targaryen-fronted battles via this game.</p><p>Before you read my experience playing <em>Game of Thrones: War of Westeros</em>, take a look at the new gameplay trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/T8lR38Cekd0" allowfullscreen></iframe></div></div><h2 id="canon-complaint-but-you-can-flip-the-script">Canon complaint, but you can flip the script</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d8i6H4vs2BCW6xgriFrAXT" name="GoT WfW - Screenshot 1 (Store Page)" alt="Gameplay footage depicting a village in Game of Thrones: War for Westeros" src="https://cdn.mos.cms.futurecdn.net/d8i6H4vs2BCW6xgriFrAXT.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlaySide)</span></figcaption></figure><p>If you care about the <em>Game of Thrones </em>factions acting like they do in the series, this next part should please you. Instead of just having the Lannister or Stark banners plastered on a random army, it does feel like you're immersed in the world.</p><p>For example, The Starks can use packs of direwolves to fight, while the Lannisters can generate resources with gold mines. So whoever's side you choose to fight on, there's enough variety to separate both factions and keep them feeling lore accurate. Even small details like this sets <em>Game of Thrones: War for Westeros </em>apart from other fantasy strategy games, positioning it firmly in the series' universe instead of just slapping the branding on it and calling it a day.</p><p>If, like me (and let's face it, many others), you're disappointed with the way <em>Game of Thrones </em>ended, you can rewrite your own story here. By taking control of well-known characters like Robb Stark, Jon Snow, Tywin Lannister, and Jaime Lannister, you can make them attack each other however you want. It doesn't quite make up for the show's ending, but it's good enough.</p><p>There's something deeply satisfying about brutally murdering Tywin Lannister, for example, which is likely a testament to just how well Charles Dance played him in <em>Game of Thrones </em>because he really is the worst. Speaking of, he does provide some great narration in this game. Just saying. </p><p>I'm now excited for the Targaryens and the Night King to enter the battle in the full version, as I'm sure it will only heighten the drama and danger I experienced by testing out the two factions in this demo.</p><h2 id="co-op-support-for-up-to-four-players">Co-op support for up to four players</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="76Jjqdm8r6Lv3KLPAk57zP" name="GoT WfW - Screenshot 5 (Store Page)" alt="A dragon attacking an army in Game of Thrones: War for Westeros" src="https://cdn.mos.cms.futurecdn.net/76Jjqdm8r6Lv3KLPAk57zP.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlaySide)</span></figcaption></figure><p>I only had access to 1-v-1 skirmishes in <em>Game of Thrones: War for Westeros </em>via the demo, but when the full game launches, it will support up to four players. You can play with other players or against an AI, meaning it's just as suited to those who prefer to play alone.</p><p>In <em>Game of Thrones: War for Westeros</em>, units are divided into four main types: melee infantry, ranged, mounted, and siege.  Each player starts in their own zone and has to capture strongholds to claim others. Once you've done that, you're able to claim resources and create buildings in your newly conquered zones.</p><p>As far as real-time strategy games go, it's what we've all come to expect, meaning fans of the genre should settle into it in no time. That doesn't mean it's without its challenges though, and at times you have to make quick decisions and stay focused. Those who like a faster pace should have a good time with this game.</p><p>It's also a very good-looking game, and feels well polished as a result. I am looking forward to trying out the game in full, because it's made a strong impression on me so far. I only had a few minor issues, like bugs when it came to the AI opponents, but these feel easy to iron out.</p><p><em>Game of Thrones: War of Westeros </em>releases on Steam in early 2027, and you can <a href="https://store.steampowered.com/app/2838950/Game_of_Thrones_War_for_Westeros/" target="_blank">wishlist</a> it right now. At the time of writing, it doesn't have a confirmed retail price. </p>
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                                                            <title><![CDATA[ New GTA 6 details reveal a 'Bonnie and Clyde-type' narrative, life sim systems, and the ability to seamlessly swap between Jason and Lucia during gameplay ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> will let you play as both Jason and Lucia, or individually</strong></li><li><strong>The game will also feature interactive systems that affect their weight and appearances</strong></li><li><strong>Rockstar says that while these features will give players a lot of freedom, "these characters aren’t empty avatars that you can do whatever you want with"</strong></li></ul><p>New <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> details have been revealed, giving fans a fresh idea of what to expect from the game's narrative and interactive gameplay systems.</p><p>In a massive interview with <a href="https://www.dazeddigital.com/life-culture/article/70859/1/gta-6-grand-theft-auto-vi-rockstar-exclusive-deep-dive-game-unparalleled-world" target="_blank">Dazed</a> ahead of the release of <a href="https://www.techradar.com/news/live/gta-6-extended-look">Grand Theft Auto 6: An Extended Look</a>, Rockstar Games confirmed a ton of new details, mainly about the game's co-protagonists Jason, revealed to be ex-military, and Lucia, an amateur fighter.</p><p>One of the main features discussed was the character-swapping system, an iconic <em>GTA</em> feature that allows players to "choose to either play as a couple, or go off and cause chaos independently," according to Dazed.</p><p>One scenario described finds Jason driving around, with Lucia in the passenger seat scrolling on the in-game phone that houses usable social media apps; players can switch between them seamlessly while they're together, or explore and complete missions individually.</p><p>"When the job inevitably goes wrong and spirals into a car chase, the fluid system enables players to take the wheel in one moment, then fire on pursuers out of the passenger window the next," Dazed said. </p><p><em>GTA 6</em> is the first game with a romantic pair as the co-leads, and according to Rupert Humphries, senior vice president of narrative at Rockstar, players can expect "a Bonnie and Clyde-type narrative" at the game's center.</p><p>The game will also offer plenty of customization, from clothing, hairstyles, tattoos, makeup, vehicles, and more, and it seems like Rockstar is also implementing features from <em>Red Dead Redemption 2</em> with life-sim interactive systems that will affect how Lucia and Jason look.</p><p>For example, Jason and Lucia's weight can be affected by food, and "exercising visibly builds and tones their muscles." Additionally, if players let them spend a long time away from bed, on the run from police, or "on a multi-day bender," their appearances will take a toll.</p><p>While these features will give players a lot of freedom, both characters will still have complex identities within the story, with Rob Nelson, head of development and co-studio head at Rockstar North, explaining, "We want to enable as much self-expression as possible, without losing the essence of the characters."</p><p>He added, "The thing we love about this medium is the way these characters aren’t empty avatars that you can do whatever you want with. Their story becomes a journey you share with them."</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. If you missed it, <a href="https://www.techradar.com/gaming/netflix-confirms-that-the-gta-6-extended-look-has-an-official-runtime-of-just-under-half-an-hour-and-is-captured-on-the-base-ps5">Netflix has confirmed the runtime for the upcoming extended look, and all footage shown will be captured on the base PlayStation 5</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/new-gta-6-details-reveal-a-bonnie-and-clyde-type-narrative-life-sim-systems-and-the-ability-to-seamlessly-swap-between-jason-and-lucia-during-gameplay</link>
                                                                            <description>
                            <![CDATA[ New Grand Theft Auto 6 details have been revealed, giving fans a fresh idea of what to expect from the game's narrative and interactive gameplay systems. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 27 Aug 2026 16:13:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> will let you play as both Jason and Lucia, or individually</strong></li><li><strong>The game will also feature interactive systems that affect their weight and appearances</strong></li><li><strong>Rockstar says that while these features will give players a lot of freedom, "these characters aren’t empty avatars that you can do whatever you want with"</strong></li></ul><p>New <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> details have been revealed, giving fans a fresh idea of what to expect from the game's narrative and interactive gameplay systems.</p><p>In a massive interview with <a href="https://www.dazeddigital.com/life-culture/article/70859/1/gta-6-grand-theft-auto-vi-rockstar-exclusive-deep-dive-game-unparalleled-world" target="_blank">Dazed</a> ahead of the release of <a href="https://www.techradar.com/news/live/gta-6-extended-look">Grand Theft Auto 6: An Extended Look</a>, Rockstar Games confirmed a ton of new details, mainly about the game's co-protagonists Jason, revealed to be ex-military, and Lucia, an amateur fighter.</p><p>One of the main features discussed was the character-swapping system, an iconic <em>GTA</em> feature that allows players to "choose to either play as a couple, or go off and cause chaos independently," according to Dazed.</p><p>One scenario described finds Jason driving around, with Lucia in the passenger seat scrolling on the in-game phone that houses usable social media apps; players can switch between them seamlessly while they're together, or explore and complete missions individually.</p><p>"When the job inevitably goes wrong and spirals into a car chase, the fluid system enables players to take the wheel in one moment, then fire on pursuers out of the passenger window the next," Dazed said. </p><p><em>GTA 6</em> is the first game with a romantic pair as the co-leads, and according to Rupert Humphries, senior vice president of narrative at Rockstar, players can expect "a Bonnie and Clyde-type narrative" at the game's center.</p><p>The game will also offer plenty of customization, from clothing, hairstyles, tattoos, makeup, vehicles, and more, and it seems like Rockstar is also implementing features from <em>Red Dead Redemption 2</em> with life-sim interactive systems that will affect how Lucia and Jason look.</p><p>For example, Jason and Lucia's weight can be affected by food, and "exercising visibly builds and tones their muscles." Additionally, if players let them spend a long time away from bed, on the run from police, or "on a multi-day bender," their appearances will take a toll.</p><p>While these features will give players a lot of freedom, both characters will still have complex identities within the story, with Rob Nelson, head of development and co-studio head at Rockstar North, explaining, "We want to enable as much self-expression as possible, without losing the essence of the characters."</p><p>He added, "The thing we love about this medium is the way these characters aren’t empty avatars that you can do whatever you want with. Their story becomes a journey you share with them."</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. If you missed it, <a href="https://www.techradar.com/gaming/netflix-confirms-that-the-gta-6-extended-look-has-an-official-runtime-of-just-under-half-an-hour-and-is-captured-on-the-base-ps5">Netflix has confirmed the runtime for the upcoming extended look, and all footage shown will be captured on the base PlayStation 5</a>.</p>
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                                                            <title><![CDATA[ Five years after its announcement Grand Theft Auto: San Andreas VR has finally come to the Meta Quest 3 — via a vibe-coded fan-made mod ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Meta's official </strong><em><strong>GTA San Andreas </strong></em><strong>VT port never launched</strong></li><li><strong>So a modder has vibe-coded a port for the Meta Quest 3</strong></li><li><strong>You can play it yourself, but it's not easy</strong></li></ul><p>The <a href="https://www.techradar.com/reviews/resident-evil-4-vr-review"><em>Resident Evil 4 VR</em></a><em> </em>remaster on the <a href="https://www.techradar.com/reviews/oculus-quest-2-review">Oculus Quest 2 </a>was the best the platform had to offer, so a <em>Grand Theft Auto: San Andreas</em> VR port was easily the most exciting news to come out of <a href="https://www.techradar.com/news/gta-san-andreas-beat-saber-updates-and-new-games-announced-for-oculus-quest-2">Meta’s 2021 Connect event</a>. But it never arrived. So now modders are making up for Meta’s biggest letdown by finally bringing <em>San Andreas</em> to Quest systems.</p><p>In fact, there’s a whole VR porting community that connects via the Flat2VR Discord. One such member, called GeT_RiCh, has made it his mission to bring the long-promised <em>GTA</em> title to Quest headsets, though you will need a <a href="https://www.techradar.com/computing/virtual-reality-augmented-reality/hands-on-meta-quest-3-review">Meta Quest 3</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QULTrMYPp4vq8TSSGa7xLo" name="Quest-3S-hands-on-lance-wearing-7.jpg" alt="Meta Quest 3S hands on" src="https://cdn.mos.cms.futurecdn.net/QULTrMYPp4vq8TSSGa7xLo.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lance Ulanoff)</span></figcaption></figure><p>It’s still a work in progress — you can <a href="https://discord.com/channels/747967102895390741/1540234546182750228">follow updates on Discord</a> — and installing this game isn’t as easy as pressing a button. As the<a href="https://github.com/dubrovskiy-yevhen-stakelogic/gta-sa-vr-quest"> mod’s GitHub explains</a> you’ll need not only this mod but an original copy of <em>GTA San Andreas</em> from the Google Play Store (specifically version 2.11.311 exported as an APK), a PS2 sound pack for the game, a PC, a Quest 3 headset in Developer Mode (to authorize USB debugging), and around 15GB of space on your PC and 6GB on your headset.</p><p>Plus, you’ll need plenty of time and confidence that you can accurately go through the technical steps. I was considering trying to jump into the game before writing this piece up, but quickly realized that might be a challenge.</p><p>Despite the shortcomings, the effort is pretty incredible. It’s also, interestingly, being aided by Claude, which the modder is using to help him vibe-code aspects of the software. </p><p>Say what you will about vibe coding in the wider coding world, but the tool’s apparent effectiveness at helping someone complete a long-term passion project like this is pretty incredible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9hUxtG62qDCofpoMkGKwtP" name="gta-san-andreas-2 (1).jpg" alt="CJ firing a gun while riding a motorcycle" src="https://cdn.mos.cms.futurecdn.net/9hUxtG62qDCofpoMkGKwtP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><h2 id="better-late-than-never">Better late than never</h2><p>It’s never been officially confirmed what went wrong withMeta’s version of the <em>GTA</em> VR remaster but general development issues of converting all the flat games’ elements into first-person VR, problems with the Quest 2’s low processing power being able to handle the game world, profitability concerns (especially when faced with the massive profits GTA Online expansions or GTA 6 promise), or one of a dozen other possibilities have been floated.</p><p>Regardless, all we know is that after that tease, <em>GTA San Andreas VR</em> never managed to get out of the starting gates.</p><p>Many have questioned this decision over the years — GTA in VR would be a slam-dunk for plenty of gamers — and others have been perpetually frustrated at Meta for hyping them up into buying a Quest headset, then killing the project.</p><p>Thankfully there is now a way to sort of play <em>San Andreas</em> in VR on Quest. Yes, it’s a Quest 3, and yes, it’s not the simplest port to set up, but it’s better than nothing — which is what Meta and Rockstar gave us.</p><div data-widget-type="multimodelreview" data-model-name="Meta Quest 3,Meta Quest 3S"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/virtual-reality-gaming/five-years-after-its-announcement-grand-theft-auto-san-andreas-vr-has-finally-come-to-the-meta-quest-3-via-a-vibe-coded-fan-made-mod</link>
                                                                            <description>
                            <![CDATA[ I’ll never forgive Meta for abandoning Grand Theft Auto: San Andreas VR, but now a modder has finally brought the game to the Meta Quest 3 ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 14:45:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Virtual Reality Gaming]]></category>
                                                    <category><![CDATA[Virtual Reality &amp; Augmented Reality]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Software]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto San Andreas]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto San Andreas]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto San Andreas]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>Meta's official </strong><em><strong>GTA San Andreas </strong></em><strong>VT port never launched</strong></li><li><strong>So a modder has vibe-coded a port for the Meta Quest 3</strong></li><li><strong>You can play it yourself, but it's not easy</strong></li></ul><p>The <a href="https://www.techradar.com/reviews/resident-evil-4-vr-review"><em>Resident Evil 4 VR</em></a><em> </em>remaster on the <a href="https://www.techradar.com/reviews/oculus-quest-2-review">Oculus Quest 2 </a>was the best the platform had to offer, so a <em>Grand Theft Auto: San Andreas</em> VR port was easily the most exciting news to come out of <a href="https://www.techradar.com/news/gta-san-andreas-beat-saber-updates-and-new-games-announced-for-oculus-quest-2">Meta’s 2021 Connect event</a>. But it never arrived. So now modders are making up for Meta’s biggest letdown by finally bringing <em>San Andreas</em> to Quest systems.</p><p>In fact, there’s a whole VR porting community that connects via the Flat2VR Discord. One such member, called GeT_RiCh, has made it his mission to bring the long-promised <em>GTA</em> title to Quest headsets, though you will need a <a href="https://www.techradar.com/computing/virtual-reality-augmented-reality/hands-on-meta-quest-3-review">Meta Quest 3</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QULTrMYPp4vq8TSSGa7xLo" name="Quest-3S-hands-on-lance-wearing-7.jpg" alt="Meta Quest 3S hands on" src="https://cdn.mos.cms.futurecdn.net/QULTrMYPp4vq8TSSGa7xLo.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lance Ulanoff)</span></figcaption></figure><p>It’s still a work in progress — you can <a href="https://discord.com/channels/747967102895390741/1540234546182750228">follow updates on Discord</a> — and installing this game isn’t as easy as pressing a button. As the<a href="https://github.com/dubrovskiy-yevhen-stakelogic/gta-sa-vr-quest"> mod’s GitHub explains</a> you’ll need not only this mod but an original copy of <em>GTA San Andreas</em> from the Google Play Store (specifically version 2.11.311 exported as an APK), a PS2 sound pack for the game, a PC, a Quest 3 headset in Developer Mode (to authorize USB debugging), and around 15GB of space on your PC and 6GB on your headset.</p><p>Plus, you’ll need plenty of time and confidence that you can accurately go through the technical steps. I was considering trying to jump into the game before writing this piece up, but quickly realized that might be a challenge.</p><p>Despite the shortcomings, the effort is pretty incredible. It’s also, interestingly, being aided by Claude, which the modder is using to help him vibe-code aspects of the software. </p><p>Say what you will about vibe coding in the wider coding world, but the tool’s apparent effectiveness at helping someone complete a long-term passion project like this is pretty incredible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9hUxtG62qDCofpoMkGKwtP" name="gta-san-andreas-2 (1).jpg" alt="CJ firing a gun while riding a motorcycle" src="https://cdn.mos.cms.futurecdn.net/9hUxtG62qDCofpoMkGKwtP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><h2 id="better-late-than-never">Better late than never</h2><p>It’s never been officially confirmed what went wrong withMeta’s version of the <em>GTA</em> VR remaster but general development issues of converting all the flat games’ elements into first-person VR, problems with the Quest 2’s low processing power being able to handle the game world, profitability concerns (especially when faced with the massive profits GTA Online expansions or GTA 6 promise), or one of a dozen other possibilities have been floated.</p><p>Regardless, all we know is that after that tease, <em>GTA San Andreas VR</em> never managed to get out of the starting gates.</p><p>Many have questioned this decision over the years — GTA in VR would be a slam-dunk for plenty of gamers — and others have been perpetually frustrated at Meta for hyping them up into buying a Quest headset, then killing the project.</p><p>Thankfully there is now a way to sort of play <em>San Andreas</em> in VR on Quest. Yes, it’s a Quest 3, and yes, it’s not the simplest port to set up, but it’s better than nothing — which is what Meta and Rockstar gave us.</p><div data-widget-type="multimodelreview" data-model-name="Meta Quest 3,Meta Quest 3S"></div>
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                                                            <title><![CDATA[ Netflix confirms that the GTA 6 Extended Look has an official runtime of just under half an hour — and is captured on the base PS5 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The Grand Theft Auto 6: An Extended Look will be 26-minutes long</strong></li><li><strong>Netflix has released the first details ahead of its premiere later today</strong></li><li><strong>It confirms that all footage shown is captured in-game on the base PS5</strong></li></ul><p>Netflix has revealed the first details of the upcoming <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> extended look, including runtime, and confirmed all footage shown will be captured on the base <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>.</p><p>The much-anticipated <a href="https://www.techradar.com/news/live/gta-6-extended-look">Grand Theft Auto 6: An Extended Look</a> is scheduled to premiere later today on Netflix at at 3pm ET / 8pm BST / August 28 at 5am AEST, giving fans a deeper look at the most anticipated game of all time.</p><p>There's been much speculation leading up to the event about what the extended look will offer, with many fans hoping for the long-awaited look at gameplay and possibly Trailer 3. </p><p>Now, Netflix has revealed additional details just hours ahead of the event, confirming that everything showcased will be captured on the base PS5.</p><p>"The new iteration in the blockbuster series comes 13 years following the debut of <em>Grand Theft Auto V</em>,<em> </em>the same year that Netflix was beginning its push into original programming," the Netflix <a href="https://www.netflix.com/tudum/articles/grand-theft-auto-6-extended-first-look" target="_blank">Tudum</a> post reads. </p><p>"Captured entirely from in-game footage on PlayStation 5, this extended look at the next Grand Theft Auto showcases the biggest, most immersive evolution of the series yet."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092963143316099187"><p lang="en" dir="ltr">the GTA 6 extended look will be 26 minutes long and captured on PS5 pic.twitter.com/5KWmSTeCwV<a href="https://twitter.com/cantworkitout/status/2092963143316099187">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>What's more, it seems the runtime for the <em>GTA 6</em> extended look will be 26 minutes, according to <a href="https://x.com/tomwarren/status/2092963143316099187?s=20" target="_blank">The Verge journalist Tom Warren</a>, who shared a screenshot of the updated mobile page on X.</p><p>That's much shorter than I expected, but it's still long enough to offer a good amount of gameplay footage for fans to obsess over ahead of the game's launch on November 19.</p><p>If you're unable to watch the <em>GTA 6</em> extended look as it premieres on Netflix, don't worry, because it will be available for free six hours later on YouTube at 9pm ET on August 27 / 2am BST / 11am AEST on August 28.</p><p>"<em>Grand Theft Auto</em> reveals have become cultural moments in their own right. The anticipation and fandom around <em>Grand Theft Auto 6 </em>is unprecedented, and we’re honored that Rockstar Games has partnered with us to debut the next part of the <em>Grand Theft Auto</em> story with Netflix members first," Brandon Riegg, VP of Nonfiction Series, said in the Tudum post. </p><p>"It’s a reflection of what we hope Netflix is becoming: a place where the most ambitious storytelling, from any medium, can find the biggest possible audience."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/netflix-confirms-that-the-gta-6-extended-look-has-an-official-runtime-of-just-under-half-an-hour-and-is-captured-on-the-base-ps5</link>
                                                                            <description>
                            <![CDATA[ Netflix has confirmed the first details of the upcoming Grand Theft Auto 6 extended look, including runtime and a clue about what fans can expect. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 14:42:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Netflix]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                            <![CDATA[
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                                <ul><li><strong>The Grand Theft Auto 6: An Extended Look will be 26-minutes long</strong></li><li><strong>Netflix has released the first details ahead of its premiere later today</strong></li><li><strong>It confirms that all footage shown is captured in-game on the base PS5</strong></li></ul><p>Netflix has revealed the first details of the upcoming <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> extended look, including runtime, and confirmed all footage shown will be captured on the base <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>.</p><p>The much-anticipated <a href="https://www.techradar.com/news/live/gta-6-extended-look">Grand Theft Auto 6: An Extended Look</a> is scheduled to premiere later today on Netflix at at 3pm ET / 8pm BST / August 28 at 5am AEST, giving fans a deeper look at the most anticipated game of all time.</p><p>There's been much speculation leading up to the event about what the extended look will offer, with many fans hoping for the long-awaited look at gameplay and possibly Trailer 3. </p><p>Now, Netflix has revealed additional details just hours ahead of the event, confirming that everything showcased will be captured on the base PS5.</p><p>"The new iteration in the blockbuster series comes 13 years following the debut of <em>Grand Theft Auto V</em>,<em> </em>the same year that Netflix was beginning its push into original programming," the Netflix <a href="https://www.netflix.com/tudum/articles/grand-theft-auto-6-extended-first-look" target="_blank">Tudum</a> post reads. </p><p>"Captured entirely from in-game footage on PlayStation 5, this extended look at the next Grand Theft Auto showcases the biggest, most immersive evolution of the series yet."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092963143316099187"><p lang="en" dir="ltr">the GTA 6 extended look will be 26 minutes long and captured on PS5 pic.twitter.com/5KWmSTeCwV<a href="https://twitter.com/cantworkitout/status/2092963143316099187">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>What's more, it seems the runtime for the <em>GTA 6</em> extended look will be 26 minutes, according to <a href="https://x.com/tomwarren/status/2092963143316099187?s=20" target="_blank">The Verge journalist Tom Warren</a>, who shared a screenshot of the updated mobile page on X.</p><p>That's much shorter than I expected, but it's still long enough to offer a good amount of gameplay footage for fans to obsess over ahead of the game's launch on November 19.</p><p>If you're unable to watch the <em>GTA 6</em> extended look as it premieres on Netflix, don't worry, because it will be available for free six hours later on YouTube at 9pm ET on August 27 / 2am BST / 11am AEST on August 28.</p><p>"<em>Grand Theft Auto</em> reveals have become cultural moments in their own right. The anticipation and fandom around <em>Grand Theft Auto 6 </em>is unprecedented, and we’re honored that Rockstar Games has partnered with us to debut the next part of the <em>Grand Theft Auto</em> story with Netflix members first," Brandon Riegg, VP of Nonfiction Series, said in the Tudum post. </p><p>"It’s a reflection of what we hope Netflix is becoming: a place where the most ambitious storytelling, from any medium, can find the biggest possible audience."</p>
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                                                            <title><![CDATA[ Forget the IKEA x Xbox collection — you're all sleeping on IKEA's existing cheap gaming range ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The new IKEA x Xbox collection is the talk of Gamescom, and while its <a href="https://www.techradar.com/gaming/ive-seen-the-ikea-x-xbox-collection-at-gamescom-and-among-some-goofier-products-theres-one-handy-item-i-want-right-now">absurd thumbstick stool and D-pad cushion</a> might be head-turners, if it's affordable and actually useful gaming kit you're after, then I'd suggest looking at the existing IKEA range. The Swedish homeware titan already makes dozens of gaming-friendly products, including affordable furniture, clever storage solutions and quirky accessories. </p><p>I've rounded up my favorites below. I'm a big fan of the <a href="https://www.ikea.com/us/en/p/malomrade-gaming-desk-sit-stand-with-monitor-arms-electric-black-80585818/?ranMID=53901&ranEAID=kXQk6*ivFEQ&ranSiteID=kXQk6.ivFEQ-6mqysmEKZHPUWL6.Lw_UBA" target="_blank" rel="sponsored">Malomrade desk</a> with its built-in monitor arms, straps to stash your peripherals neatly on display, and sit-stand functionality to keep your back happy. In terms of functional storage, standouts are the <a href="https://www.ikea.com/us/en/p/braennboll-basket-gray-yellow-50586536/?ranMID=53901&ranEAID=kXQk6*ivFEQ&ranSiteID=kXQk6.ivFEQ-ZuP1uRdn9jA550U91qzy5g" target="_blank" rel="sponsored">Brannboll basket</a> with its hinged arms that can turn into a stand or a handle, and the <a href="https://www.ikea.com/us/en/p/braennboll-open-storage-unit-on-casters-white-60586258/?ranMID=53901&ranEAID=kXQk6*ivFEQ&ranSiteID=kXQk6.ivFEQ-FGL_uiSluMLQJhnvqvqZ3w" target="_blank" rel="sponsored">shelving unit from the same range</a>, which has spots for all your kit and can be wheeled to exactly where it's needed.</p><p>Scroll down for more excellent gaming gear to tide you over until the official Xbox range drops at the start of October.</p><h2 class="article-body__section" id="section-ikea-gaming-gear-us"><span>IKEA gaming gear — US</span></h2><p><a href="#section-ikea-gaming-gear-uk"><em>Jump straight to the UK range</em></a></p>        <div class="featured_product_block featured_block_standard" data-id="a37c8102-a203-11f1-b3e8-dde6319f44ed">            <a href="https://www.ikea.com/us/en/p/braennboll-open-storage-unit-on-casters-white-60586258/" data-model-name="Brannboll Shelving Unit on Castors" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/srQ6d86cvwc9X62XJzLgbQ.jpg" alt="BrÄnnboll Shelving Unit on Castors - White 56x62 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Shelving Unit on Castors</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8242-a203-11f1-9996-2580f270c6be">            <a href="https://www.ikea.com/us/en/p/malomrade-gaming-desk-sit-stand-with-monitor-arms-electric-black-80585818/" data-model-name="Malomrade Sit/stand Gaming Desk w/ Monitor Arms" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/9gzfd5nFVndtFTiMt6bCrQ.jpg" alt="MÅlomrÅde Gaming Desk Sit/stand - With Monitor Arms/electric Black 180x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Malomrade Sit/stand Gaming Desk w/ Monitor Arms</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c82f6-a203-11f1-8215-75dd6939e5d4">            <a href="https://www.ikea.com/us/en/p/skaftsaerv-led-decorative-light-dimmable-20612834/" data-model-name="Skaftsarv LED Decorative Light " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/9vgudGcufgBicGkzv7dtq4.jpg" alt="SkaftsÄrv Led Decorative Light - Dimmable"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Skaftsarv LED Decorative Light </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8364-a203-11f1-a2d4-bf06656770ef">            <a href="https://www.ikea.com/us/en/p/braennboll-gaming-lounge-chair-knisa-bright-blue-10586618/" data-model-name="Brannboll Gaming Lounge Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QfHqQgf4scrwyQJDurutiQ.jpg" alt="BrÄnnboll Gaming Lounge Chair - Knisa Bright Blue"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Lounge Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c83e6-a203-11f1-928d-a935aa774302">            <a href="https://www.ikea.com/us/en/p/huvudspelare-gaming-chair-black-70507604/" data-model-name="Huvudspelare Gaming Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jbAP9oy8qPzkGNjJaeJXkQ.jpg" alt="Huvudspelare Gaming Chair - Black"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Huvudspelare Gaming Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c84fe-a203-11f1-b688-6dc8d4d692e9">            <a href="https://www.ikea.com/us/en/p/moejlighet-headset-and-tablet-stand-orange-00601431/" data-model-name="Mojlighet Headset/tablet Stand" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BhmCqsHVFPh4J95EWs3Hzi.jpg" alt="MÖjlighet Headset/tablet Stand - Orange"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Mojlighet Headset/tablet Stand</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c85d0-a203-11f1-9c69-7d88ba1623b4">            <a href="https://www.ikea.com/us/en/p/braennboll-gaming-mouse-pad-black-patterned-70586470/" data-model-name="Brannboll Gaming Mouse Pad" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/sPFXaphREt6hoUe4RTnSfQ.jpg" alt="BrÄnnboll Gaming Mouse Pad - Black/patterned 90x40 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Mouse Pad</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8648-a203-11f1-b6f9-27d07823f76d">            <a href="https://www.ikea.com/us/en/p/braennboll-inflatable-gaming-lounge-chair-bright-orange-30587688/" data-model-name="Brannboll Inflatable Gaming Lounge Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yj8A9L8yLR9kkBzEpxQnwQ.jpg" alt="BrÄnnboll Inflatable Gaming Lounge Chair - Bright Orange"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Inflatable Gaming Lounge Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c86b6-a203-11f1-bea7-cfb01ab864ce">            <a href="https://www.ikea.com/us/en/p/braennboll-side-table-on-casters-light-ash-effect-black-20586359/" data-model-name="Brannboll Side Table on Castors" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jKNuARKwJwXyNqAKzQVACU.jpg" alt="BrÄnnboll Side Table on Casters - Light Ash Effect/black 27 1/8x15 3/8 ""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Side Table on Castors</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c874c-a203-11f1-a040-858776daee60">            <a href="https://www.ikea.com/us/en/p/braennboll-gaming-easy-chair-gray-bright-yellow-60586338/" data-model-name="Brannboll Gaming Easy Chair " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/B6MMR2RBvZqL8TGyDkZiBj.jpg" alt="BrÄnnboll Gaming Easy Chair - Gray/bright Yellow"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Easy Chair </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c885a-a203-11f1-8c30-5b6115fd035c">            <a href="https://www.ikea.com/us/en/p/huvudspelare-gaming-desk-black-90539166/" data-model-name="Huvudspelare Gaming Desk " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bYgHaTMa2VE5ZpfxHcHmoQ.jpg" alt="Huvudspelare Gaming Desk - Black 140x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Huvudspelare Gaming Desk </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8968-a203-11f1-99c1-91f22b75b5f2">            <a href="https://www.ikea.com/us/en/p/braennboll-basket-gray-yellow-50586536/" data-model-name="Brannboll Basket" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/T8TqJKhKBQj2vSvq37n9UQ.jpg" alt="BrÄnnboll Basket - Grey/yellow 30x33x30 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Basket</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8a62-a203-11f1-ad24-fd47eae254d9">            <a href="https://www.ikea.com/us/en/p/lanespelare-ring-lamp-with-phone-holder-30514357/" data-model-name="Lanespelare Ring Light With Phone Holder" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RQNK4Hjy3RE3BWPSHejFQQ.jpg" alt="LÅnespelare Ring Light With Phone Holder"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Lanespelare Ring Light With Phone Holder</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8b02-a203-11f1-b009-5d22335e8db3">            <a href="https://www.ikea.com/us/en/p/loeparbana-gaming-chair-vissle-green-10586331/" data-model-name="Loparbana Gaming Chair - Vissle Green" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/6nicEFo5PEkxMMpBULnpZQ.jpg" alt="LÖparbana Gaming Chair - Vissle Green"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Loparbana Gaming Chair - Vissle Green</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8ba2-a203-11f1-97f3-e3e6dc22c3f5">            <a href="https://www.ikea.com/us/en/p/lanespelare-accessories-stand-60511362/" data-model-name="Lanespelare Accessories Stand" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LjY3VvtkdjzYCBXRFDoKSQ.jpg" alt="LÅnespelare Accessories Stand"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Lanespelare Accessories Stand</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8cec-a203-11f1-8354-3b7e6ba0a648">            <a href="https://www.ikea.com/us/en/p/kabbleka-led-lighting-strip-with-usb-adjustable-color-20609718/" data-model-name="Kabbleka LED Lighting Strip With USB" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/t9hMrNM4WZLqnpgtDuRuZg.jpg" alt="Kabbleka Led Lighting Strip With Usb - Adjustable Color 118 1/8 ""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Kabbleka LED Lighting Strip With USB</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8da0-a203-11f1-b400-7113b40a7d85">            <a href="https://www.ikea.com/us/en/p/styrspel-gaming-chair-red-70613058/" data-model-name="Styrspel Gaming Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/oKiqHWVdG89eu5gZSqLDJ3.jpg" alt="Styrspel Gaming Chair - Red"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Styrspel Gaming Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8e18-a203-11f1-b24f-0148b90f9f04">            <a href="https://www.ikea.com/us/en/p/oevning-multifunctional-ergonomic-footrest-40552023/" data-model-name="Övning Multifunctional Ergonomic Footrest" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KPD4XQ4z3wwqEMuGaYJ8VT.jpg" alt="Övning Multifunctional Ergonomic Footrest"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Övning Multifunctional Ergonomic Footrest</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-ikea-gaming-gear-uk"><span>IKEA gaming gear — UK</span></h2>        <div class="featured_product_block featured_block_standard" data-id="f5462822-a1f8-11f1-a93f-030a604ee9ce">            <a href="https://www.ikea.com/gb/en/p/skaftsaerv-led-decoration-lighting-dimmable-40612828/" data-model-name="Skaftsarv LED Decoration Lighting" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QRQUkgo9JJ3sesZgjnP6NQ.jpg" alt="SkaftsÄrv Led Decoration Lighting - Dimmable"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Skaftsarv LED Decoration Lighting</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462dcc-a1f8-11f1-89bd-dbad4c73f97a">            <a href="https://www.ikea.com/gb/en/p/huvudspelare-gaming-chair-black-30507601/" data-model-name="Huvudspelare Gaming Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jbAP9oy8qPzkGNjJaeJXkQ.jpg" alt="Huvudspelare Gaming Chair - Black"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Huvudspelare Gaming Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462ae8-a1f8-11f1-912d-296953a8c5ee">            <a href="https://www.ikea.com/gb/en/p/braennboll-basket-grey-yellow-50586536/" data-model-name="Brannboll Basket" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/T8TqJKhKBQj2vSvq37n9UQ.jpg" alt="BrÄnnboll Basket - Grey/yellow 30x33x30 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Basket</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462958-a1f8-11f1-96b9-072c74a0c180">            <a href="https://www.ikea.com/gb/en/p/loeparbana-gaming-chair-vissle-green-70586328/?ranMID=53901&ranEAID=TnL5HPStwNw&ranSiteID=TnL5HPStwNw-tRVhVgfFQykFGAdhXaJ3nw#content" data-model-name="Loparbana Gaming Chair " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/6nicEFo5PEkxMMpBULnpZQ.jpg" alt="LÖparbana Gaming Chair - Vissle Green"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Loparbana Gaming Chair </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f54629bc-a1f8-11f1-9ed1-3d0c766339f5">            <a href="https://www.ikea.com/gb/en/p/braennboll-shelving-unit-on-castors-white-60586258/" data-model-name="Brannboll Shelving Unit on Castors" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/srQ6d86cvwc9X62XJzLgbQ.jpg" alt="BrÄnnboll Shelving Unit on Castors - White 56x62 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Shelving Unit on Castors</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f54628f4-a1f8-11f1-8b4a-1de775a43f88">            <a href="https://www.ikea.com/gb/en/p/fredde-gaming-desk-black-50219044/" data-model-name="Fredde Gaming Desk" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yfW4QDse8deMbtHfevXwrQ.jpg" alt="Fredde Gaming Desk - Black 140/185x74x146 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Fredde Gaming Desk</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462a20-a1f8-11f1-8448-23469b130be0">            <a href="https://www.ikea.com/gb/en/p/braennboll-gaming-lounge-chair-knisa-bright-blue-30586617/" data-model-name="Brannboll Gaming Lounge Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QfHqQgf4scrwyQJDurutiQ.jpg" alt="BrÄnnboll Gaming Lounge Chair - Knisa Bright Blue"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Lounge Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462b56-a1f8-11f1-987d-e10adbd4d99c">            <a href="https://www.ikea.com/gb/en/p/blaskata-gaming-mouse-pad-black-grey-patterned-60569522/" data-model-name="Blaskata Gaming Mouse Pad" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LZuuXQtkRGAfbJ6EnCHEYQ.jpg" alt="BlÅskata Gaming Mouse Pad - Black/grey Patterned 40x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Blaskata Gaming Mouse Pad</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462c1e-a1f8-11f1-9c9e-59aeea58afb9">            <a href="https://www.ikea.com/gb/en/p/braennboll-side-table-on-castors-light-ash-effect-white-00586360/" data-model-name="Brannboll Side Table on Castors" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ZFBFuuQwAsw3yfjmz7VadQ.jpg" alt="BrÄnnboll Side Table on Castors - Light Ash Effect/white 69x39 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Side Table on Castors</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462c82-a1f8-11f1-a4d5-758f680faaa1">            <a href="https://www.ikea.com/gb/en/p/styrspel-gaming-chair-dark-grey-grey-80522034/" data-model-name="Styrspel Gaming Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MLwgBbEFG9mBkgmhm3N8VQ.jpg" alt="Styrspel Gaming Chair - Dark Grey/grey"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Styrspel Gaming Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462e94-a1f8-11f1-b92d-affa87f2ecfa">            <a href="https://www.ikea.com/gb/en/p/moejlighet-headset-tablet-stand-orange-00601431/" data-model-name="Mojlighet Headset/tablet Stand" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BhmCqsHVFPh4J95EWs3Hzi.jpg" alt="MÖjlighet Headset/tablet Stand - Orange"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Mojlighet Headset/tablet Stand</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462ce6-a1f8-11f1-89a1-4b9a2025e476">            <a href="https://www.ikea.com/gb/en/p/matchspel-gaming-chair-bomstad-light-grey-50571530/" data-model-name="Matchspel Gaming Chair " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/wWtqKhshQt5yDvRxTEhBnQ.jpg" alt="Matchspel Gaming Chair - Bomstad Light Grey"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Matchspel Gaming Chair </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462e30-a1f8-11f1-9b47-fd8c56812ac6">            <a href="https://www.ikea.com/gb/en/p/huvudspelare-gaming-desk-black-90539166/" data-model-name="Huvudspelare Gaming Desk " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bYgHaTMa2VE5ZpfxHcHmoQ.jpg" alt="Huvudspelare Gaming Desk - Black 140x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Huvudspelare Gaming Desk </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462eee-a1f8-11f1-87ac-69883d8f90d2">            <a href="https://www.ikea.com/gb/en/p/lanespelare-ring-light-with-phone-holder-10514358/" data-model-name="Lanespelare Ring Light With Phone Holder" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RQNK4Hjy3RE3BWPSHejFQQ.jpg" alt="LÅnespelare Ring Light With Phone Holder"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Lanespelare Ring Light With Phone Holder</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462a84-a1f8-11f1-af11-59efbd59770b">            <a href="https://www.ikea.com/gb/en/p/braennboll-inflatable-gaming-lounge-chair-bright-green-50587687/" data-model-name="Brannboll Inflatable Gaming Lounge Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/62tY9e3ETwGxMMZyKrT9xQ.jpg" alt="BrÄnnboll Inflatable Gaming Lounge Chair - Bright Green"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Inflatable Gaming Lounge Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462890-a1f8-11f1-82c9-1102b274e964">            <a href="https://www.ikea.com/gb/en/p/malomrade-gaming-desk-sit-stand-with-monitor-arms-electric-black-70585809/" data-model-name="Malomrade Sit/stand Gaming Desk w/ Monitor Arms" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/9gzfd5nFVndtFTiMt6bCrQ.jpg" alt="MÅlomrÅde Gaming Desk Sit/stand - With Monitor Arms/electric Black 180x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Malomrade Sit/stand Gaming Desk w/ Monitor Arms</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462d4a-a1f8-11f1-b162-9377706f625d">            <a href="https://www.ikea.com/gb/en/p/lanespelare-accessories-stand-60511362/" data-model-name="Lanespelare Accessories Stand" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LjY3VvtkdjzYCBXRFDoKSQ.jpg" alt="LÅnespelare Accessories Stand"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Lanespelare Accessories Stand</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462bba-a1f8-11f1-bc8f-f3a53b7da852">            <a href="https://www.ikea.com/gb/en/p/braennboll-gaming-mouse-pad-black-patterned-70586470/" data-model-name="Brannboll Gaming Mouse Pad" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/sPFXaphREt6hoUe4RTnSfQ.jpg" alt="BrÄnnboll Gaming Mouse Pad - Black/patterned 90x40 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Mouse Pad</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/forget-the-ikea-x-xbox-collection-youre-all-sleeping-on-ikeas-existing-cheap-gaming-range</link>
                                                                            <description>
                            <![CDATA[ Looking for affordable, practical, quirky gaming kit? Get yourself to IKEA. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ ruth.hamilton@futurenet.com (Ruth Hamilton) ]]></author>                    <dc:creator><![CDATA[ Ruth Hamilton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eXBKKGGwbDvhLePY2FSnfU.jpeg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ruth is TechRadar&#039;s Collections Editor, responsible for masterminding TechRadar&#039;s approach towards the new Collections format — a themed, curated selection of product recommendations designed to provide readers with an exciting new way to shop for the very best gadgets and gizmos. She has been reviewing and writing about products since 2020, covering everything from robot vacuums and hair stylers to outdoor kit and mattresses.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[IKEA ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[IKEA gaming accessories]]></media:description>                                                            <media:text><![CDATA[IKEA gaming accessories]]></media:text>
                                <media:title type="plain"><![CDATA[IKEA gaming accessories]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The new IKEA x Xbox collection is the talk of Gamescom, and while its <a href="https://www.techradar.com/gaming/ive-seen-the-ikea-x-xbox-collection-at-gamescom-and-among-some-goofier-products-theres-one-handy-item-i-want-right-now">absurd thumbstick stool and D-pad cushion</a> might be head-turners, if it's affordable and actually useful gaming kit you're after, then I'd suggest looking at the existing IKEA range. The Swedish homeware titan already makes dozens of gaming-friendly products, including affordable furniture, clever storage solutions and quirky accessories. </p><p>I've rounded up my favorites below. I'm a big fan of the <a href="https://www.ikea.com/us/en/p/malomrade-gaming-desk-sit-stand-with-monitor-arms-electric-black-80585818/?ranMID=53901&ranEAID=kXQk6*ivFEQ&ranSiteID=kXQk6.ivFEQ-6mqysmEKZHPUWL6.Lw_UBA" target="_blank" rel="sponsored">Malomrade desk</a> with its built-in monitor arms, straps to stash your peripherals neatly on display, and sit-stand functionality to keep your back happy. In terms of functional storage, standouts are the <a href="https://www.ikea.com/us/en/p/braennboll-basket-gray-yellow-50586536/?ranMID=53901&ranEAID=kXQk6*ivFEQ&ranSiteID=kXQk6.ivFEQ-ZuP1uRdn9jA550U91qzy5g" target="_blank" rel="sponsored">Brannboll basket</a> with its hinged arms that can turn into a stand or a handle, and the <a href="https://www.ikea.com/us/en/p/braennboll-open-storage-unit-on-casters-white-60586258/?ranMID=53901&ranEAID=kXQk6*ivFEQ&ranSiteID=kXQk6.ivFEQ-FGL_uiSluMLQJhnvqvqZ3w" target="_blank" rel="sponsored">shelving unit from the same range</a>, which has spots for all your kit and can be wheeled to exactly where it's needed.</p><p>Scroll down for more excellent gaming gear to tide you over until the official Xbox range drops at the start of October.</p><h2 class="article-body__section" id="section-ikea-gaming-gear-us"><span>IKEA gaming gear — US</span></h2><p><a href="#section-ikea-gaming-gear-uk"><em>Jump straight to the UK range</em></a></p>        <div class="featured_product_block featured_block_standard" data-id="a37c8102-a203-11f1-b3e8-dde6319f44ed">            <a href="https://www.ikea.com/us/en/p/braennboll-open-storage-unit-on-casters-white-60586258/" data-model-name="Brannboll Shelving Unit on Castors" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/srQ6d86cvwc9X62XJzLgbQ.jpg" alt="BrÄnnboll Shelving Unit on Castors - White 56x62 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Shelving Unit on Castors</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8242-a203-11f1-9996-2580f270c6be">            <a href="https://www.ikea.com/us/en/p/malomrade-gaming-desk-sit-stand-with-monitor-arms-electric-black-80585818/" data-model-name="Malomrade Sit/stand Gaming Desk w/ Monitor Arms" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/9gzfd5nFVndtFTiMt6bCrQ.jpg" alt="MÅlomrÅde Gaming Desk Sit/stand - With Monitor Arms/electric Black 180x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Malomrade Sit/stand Gaming Desk w/ Monitor Arms</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c82f6-a203-11f1-8215-75dd6939e5d4">            <a href="https://www.ikea.com/us/en/p/skaftsaerv-led-decorative-light-dimmable-20612834/" data-model-name="Skaftsarv LED Decorative Light " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/9vgudGcufgBicGkzv7dtq4.jpg" alt="SkaftsÄrv Led Decorative Light - Dimmable"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Skaftsarv LED Decorative Light </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8364-a203-11f1-a2d4-bf06656770ef">            <a href="https://www.ikea.com/us/en/p/braennboll-gaming-lounge-chair-knisa-bright-blue-10586618/" data-model-name="Brannboll Gaming Lounge Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QfHqQgf4scrwyQJDurutiQ.jpg" alt="BrÄnnboll Gaming Lounge Chair - Knisa Bright Blue"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Lounge Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c83e6-a203-11f1-928d-a935aa774302">            <a href="https://www.ikea.com/us/en/p/huvudspelare-gaming-chair-black-70507604/" data-model-name="Huvudspelare Gaming Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jbAP9oy8qPzkGNjJaeJXkQ.jpg" alt="Huvudspelare Gaming Chair - Black"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Huvudspelare Gaming Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c84fe-a203-11f1-b688-6dc8d4d692e9">            <a href="https://www.ikea.com/us/en/p/moejlighet-headset-and-tablet-stand-orange-00601431/" data-model-name="Mojlighet Headset/tablet Stand" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BhmCqsHVFPh4J95EWs3Hzi.jpg" alt="MÖjlighet Headset/tablet Stand - Orange"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Mojlighet Headset/tablet Stand</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c85d0-a203-11f1-9c69-7d88ba1623b4">            <a href="https://www.ikea.com/us/en/p/braennboll-gaming-mouse-pad-black-patterned-70586470/" data-model-name="Brannboll Gaming Mouse Pad" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/sPFXaphREt6hoUe4RTnSfQ.jpg" alt="BrÄnnboll Gaming Mouse Pad - Black/patterned 90x40 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Mouse Pad</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8648-a203-11f1-b6f9-27d07823f76d">            <a href="https://www.ikea.com/us/en/p/braennboll-inflatable-gaming-lounge-chair-bright-orange-30587688/" data-model-name="Brannboll Inflatable Gaming Lounge Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yj8A9L8yLR9kkBzEpxQnwQ.jpg" alt="BrÄnnboll Inflatable Gaming Lounge Chair - Bright Orange"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Inflatable Gaming Lounge Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c86b6-a203-11f1-bea7-cfb01ab864ce">            <a href="https://www.ikea.com/us/en/p/braennboll-side-table-on-casters-light-ash-effect-black-20586359/" data-model-name="Brannboll Side Table on Castors" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jKNuARKwJwXyNqAKzQVACU.jpg" alt="BrÄnnboll Side Table on Casters - Light Ash Effect/black 27 1/8x15 3/8 ""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Side Table on Castors</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c874c-a203-11f1-a040-858776daee60">            <a href="https://www.ikea.com/us/en/p/braennboll-gaming-easy-chair-gray-bright-yellow-60586338/" data-model-name="Brannboll Gaming Easy Chair " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/B6MMR2RBvZqL8TGyDkZiBj.jpg" alt="BrÄnnboll Gaming Easy Chair - Gray/bright Yellow"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Easy Chair </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c885a-a203-11f1-8c30-5b6115fd035c">            <a href="https://www.ikea.com/us/en/p/huvudspelare-gaming-desk-black-90539166/" data-model-name="Huvudspelare Gaming Desk " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bYgHaTMa2VE5ZpfxHcHmoQ.jpg" alt="Huvudspelare Gaming Desk - Black 140x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Huvudspelare Gaming Desk </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8968-a203-11f1-99c1-91f22b75b5f2">            <a href="https://www.ikea.com/us/en/p/braennboll-basket-gray-yellow-50586536/" data-model-name="Brannboll Basket" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/T8TqJKhKBQj2vSvq37n9UQ.jpg" alt="BrÄnnboll Basket - Grey/yellow 30x33x30 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Basket</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8a62-a203-11f1-ad24-fd47eae254d9">            <a href="https://www.ikea.com/us/en/p/lanespelare-ring-lamp-with-phone-holder-30514357/" data-model-name="Lanespelare Ring Light With Phone Holder" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RQNK4Hjy3RE3BWPSHejFQQ.jpg" alt="LÅnespelare Ring Light With Phone Holder"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Lanespelare Ring Light With Phone Holder</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8b02-a203-11f1-b009-5d22335e8db3">            <a href="https://www.ikea.com/us/en/p/loeparbana-gaming-chair-vissle-green-10586331/" data-model-name="Loparbana Gaming Chair - Vissle Green" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/6nicEFo5PEkxMMpBULnpZQ.jpg" alt="LÖparbana Gaming Chair - Vissle Green"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Loparbana Gaming Chair - Vissle Green</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8ba2-a203-11f1-97f3-e3e6dc22c3f5">            <a href="https://www.ikea.com/us/en/p/lanespelare-accessories-stand-60511362/" data-model-name="Lanespelare Accessories Stand" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LjY3VvtkdjzYCBXRFDoKSQ.jpg" alt="LÅnespelare Accessories Stand"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Lanespelare Accessories Stand</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8cec-a203-11f1-8354-3b7e6ba0a648">            <a href="https://www.ikea.com/us/en/p/kabbleka-led-lighting-strip-with-usb-adjustable-color-20609718/" data-model-name="Kabbleka LED Lighting Strip With USB" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/t9hMrNM4WZLqnpgtDuRuZg.jpg" alt="Kabbleka Led Lighting Strip With Usb - Adjustable Color 118 1/8 ""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Kabbleka LED Lighting Strip With USB</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8da0-a203-11f1-b400-7113b40a7d85">            <a href="https://www.ikea.com/us/en/p/styrspel-gaming-chair-red-70613058/" data-model-name="Styrspel Gaming Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/oKiqHWVdG89eu5gZSqLDJ3.jpg" alt="Styrspel Gaming Chair - Red"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Styrspel Gaming Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="a37c8e18-a203-11f1-b24f-0148b90f9f04">            <a href="https://www.ikea.com/us/en/p/oevning-multifunctional-ergonomic-footrest-40552023/" data-model-name="Övning Multifunctional Ergonomic Footrest" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KPD4XQ4z3wwqEMuGaYJ8VT.jpg" alt="Övning Multifunctional Ergonomic Footrest"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Övning Multifunctional Ergonomic Footrest</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-ikea-gaming-gear-uk"><span>IKEA gaming gear — UK</span></h2>        <div class="featured_product_block featured_block_standard" data-id="f5462822-a1f8-11f1-a93f-030a604ee9ce">            <a href="https://www.ikea.com/gb/en/p/skaftsaerv-led-decoration-lighting-dimmable-40612828/" data-model-name="Skaftsarv LED Decoration Lighting" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QRQUkgo9JJ3sesZgjnP6NQ.jpg" alt="SkaftsÄrv Led Decoration Lighting - Dimmable"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Skaftsarv LED Decoration Lighting</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462dcc-a1f8-11f1-89bd-dbad4c73f97a">            <a href="https://www.ikea.com/gb/en/p/huvudspelare-gaming-chair-black-30507601/" data-model-name="Huvudspelare Gaming Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jbAP9oy8qPzkGNjJaeJXkQ.jpg" alt="Huvudspelare Gaming Chair - Black"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Huvudspelare Gaming Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462ae8-a1f8-11f1-912d-296953a8c5ee">            <a href="https://www.ikea.com/gb/en/p/braennboll-basket-grey-yellow-50586536/" data-model-name="Brannboll Basket" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/T8TqJKhKBQj2vSvq37n9UQ.jpg" alt="BrÄnnboll Basket - Grey/yellow 30x33x30 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Basket</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462958-a1f8-11f1-96b9-072c74a0c180">            <a href="https://www.ikea.com/gb/en/p/loeparbana-gaming-chair-vissle-green-70586328/?ranMID=53901&ranEAID=TnL5HPStwNw&ranSiteID=TnL5HPStwNw-tRVhVgfFQykFGAdhXaJ3nw#content" data-model-name="Loparbana Gaming Chair " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/6nicEFo5PEkxMMpBULnpZQ.jpg" alt="LÖparbana Gaming Chair - Vissle Green"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Loparbana Gaming Chair </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f54629bc-a1f8-11f1-9ed1-3d0c766339f5">            <a href="https://www.ikea.com/gb/en/p/braennboll-shelving-unit-on-castors-white-60586258/" data-model-name="Brannboll Shelving Unit on Castors" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/srQ6d86cvwc9X62XJzLgbQ.jpg" alt="BrÄnnboll Shelving Unit on Castors - White 56x62 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Shelving Unit on Castors</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f54628f4-a1f8-11f1-8b4a-1de775a43f88">            <a href="https://www.ikea.com/gb/en/p/fredde-gaming-desk-black-50219044/" data-model-name="Fredde Gaming Desk" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yfW4QDse8deMbtHfevXwrQ.jpg" alt="Fredde Gaming Desk - Black 140/185x74x146 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Fredde Gaming Desk</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462a20-a1f8-11f1-8448-23469b130be0">            <a href="https://www.ikea.com/gb/en/p/braennboll-gaming-lounge-chair-knisa-bright-blue-30586617/" data-model-name="Brannboll Gaming Lounge Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QfHqQgf4scrwyQJDurutiQ.jpg" alt="BrÄnnboll Gaming Lounge Chair - Knisa Bright Blue"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Lounge Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462b56-a1f8-11f1-987d-e10adbd4d99c">            <a href="https://www.ikea.com/gb/en/p/blaskata-gaming-mouse-pad-black-grey-patterned-60569522/" data-model-name="Blaskata Gaming Mouse Pad" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LZuuXQtkRGAfbJ6EnCHEYQ.jpg" alt="BlÅskata Gaming Mouse Pad - Black/grey Patterned 40x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Blaskata Gaming Mouse Pad</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462c1e-a1f8-11f1-9c9e-59aeea58afb9">            <a href="https://www.ikea.com/gb/en/p/braennboll-side-table-on-castors-light-ash-effect-white-00586360/" data-model-name="Brannboll Side Table on Castors" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ZFBFuuQwAsw3yfjmz7VadQ.jpg" alt="BrÄnnboll Side Table on Castors - Light Ash Effect/white 69x39 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Side Table on Castors</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462c82-a1f8-11f1-a4d5-758f680faaa1">            <a href="https://www.ikea.com/gb/en/p/styrspel-gaming-chair-dark-grey-grey-80522034/" data-model-name="Styrspel Gaming Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MLwgBbEFG9mBkgmhm3N8VQ.jpg" alt="Styrspel Gaming Chair - Dark Grey/grey"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Styrspel Gaming Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462e94-a1f8-11f1-b92d-affa87f2ecfa">            <a href="https://www.ikea.com/gb/en/p/moejlighet-headset-tablet-stand-orange-00601431/" data-model-name="Mojlighet Headset/tablet Stand" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BhmCqsHVFPh4J95EWs3Hzi.jpg" alt="MÖjlighet Headset/tablet Stand - Orange"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Mojlighet Headset/tablet Stand</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462ce6-a1f8-11f1-89a1-4b9a2025e476">            <a href="https://www.ikea.com/gb/en/p/matchspel-gaming-chair-bomstad-light-grey-50571530/" data-model-name="Matchspel Gaming Chair " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/wWtqKhshQt5yDvRxTEhBnQ.jpg" alt="Matchspel Gaming Chair - Bomstad Light Grey"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Matchspel Gaming Chair </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462e30-a1f8-11f1-9b47-fd8c56812ac6">            <a href="https://www.ikea.com/gb/en/p/huvudspelare-gaming-desk-black-90539166/" data-model-name="Huvudspelare Gaming Desk " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bYgHaTMa2VE5ZpfxHcHmoQ.jpg" alt="Huvudspelare Gaming Desk - Black 140x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Huvudspelare Gaming Desk </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462eee-a1f8-11f1-87ac-69883d8f90d2">            <a href="https://www.ikea.com/gb/en/p/lanespelare-ring-light-with-phone-holder-10514358/" data-model-name="Lanespelare Ring Light With Phone Holder" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RQNK4Hjy3RE3BWPSHejFQQ.jpg" alt="LÅnespelare Ring Light With Phone Holder"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Lanespelare Ring Light With Phone Holder</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462a84-a1f8-11f1-af11-59efbd59770b">            <a href="https://www.ikea.com/gb/en/p/braennboll-inflatable-gaming-lounge-chair-bright-green-50587687/" data-model-name="Brannboll Inflatable Gaming Lounge Chair" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/62tY9e3ETwGxMMZyKrT9xQ.jpg" alt="BrÄnnboll Inflatable Gaming Lounge Chair - Bright Green"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Inflatable Gaming Lounge Chair</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462890-a1f8-11f1-82c9-1102b274e964">            <a href="https://www.ikea.com/gb/en/p/malomrade-gaming-desk-sit-stand-with-monitor-arms-electric-black-70585809/" data-model-name="Malomrade Sit/stand Gaming Desk w/ Monitor Arms" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/9gzfd5nFVndtFTiMt6bCrQ.jpg" alt="MÅlomrÅde Gaming Desk Sit/stand - With Monitor Arms/electric Black 180x80 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Malomrade Sit/stand Gaming Desk w/ Monitor Arms</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462d4a-a1f8-11f1-b162-9377706f625d">            <a href="https://www.ikea.com/gb/en/p/lanespelare-accessories-stand-60511362/" data-model-name="Lanespelare Accessories Stand" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LjY3VvtkdjzYCBXRFDoKSQ.jpg" alt="LÅnespelare Accessories Stand"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Lanespelare Accessories Stand</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="f5462bba-a1f8-11f1-bc8f-f3a53b7da852">            <a href="https://www.ikea.com/gb/en/p/braennboll-gaming-mouse-pad-black-patterned-70586470/" data-model-name="Brannboll Gaming Mouse Pad" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/sPFXaphREt6hoUe4RTnSfQ.jpg" alt="BrÄnnboll Gaming Mouse Pad - Black/patterned 90x40 Cm"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>IKEA</div>                                        <div class="featured__title">Brannboll Gaming Mouse Pad</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Samsung just blew me away at Gamescom with its ridiculously-fast 1100Hz OLED monitor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Samsung took to its own stage at Gamescom today to announce a slew of new Odyssey OLED gaming screens for 2027, including some very tasty world firsts.</p><p>Top of the new range is the Odyssey OLED G6 G60H, which boasts a 1440p Fast IPS panel, complete with a 600Hz refresh rate. </p><p>If that ridiculous refresh speed isn't enough, you can dial down the resolution to HD and benefit from 1100Hz, making this Samsung screen the fastest we've ever seen in that respect.</p><p>It also features AMD FreeSync Premium Pro VRR and is Nvidia G-Sync compatible.</p><p>If you want something bigger, the Odyssey OLED G7 marks the world's first 42-inch curved gaming screen in a classic 16:9 aspect ratio. It's a 4K OLED panel with up to a 165Hz refresh rate and an aggressive 1000R curve for an immersive finish.</p><p>For reference, Samsung says the G7 is some 72% larger than a typical 32-inch curved panel in its range for greater immersion, so it can fill even more of your field of vision.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DHSV5joPj2TRe5aYu3U4UC" name="Samsung Odyssey OLED Gamescom 4.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/DHSV5joPj2TRe5aYu3U4UC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="bigger-and-better">Bigger and better?</h2><p>The new Odyssey OLED G8 is stacked with cool-sounding features – a 32-inch 4K tandem OLED with a 360Hz refresh rate that features Samsung's latest fifth-gen QD-OLED panel with its Penta Tandem tech and an RGB stripe sub-pixel layout for greater power efficiency, longevity, and sharper text.</p><p>The G8 also supports 'triple mode', so 4K/360hz isn't your only option. Drop down to 1440p, and the screen yields a 520Hz refresh rate. Or, if that's not enough, then Full HD output at 680Hz is possible.</p><p>Port-wise, Samsung has kitted it out with DP 2.1 UHBR20, two HDMI 2.1 ports, a USB-C with up to 98W of power delivery, plus a USB hub with two downstream ports and KVM support.</p><p>For ultrawide fans, the new Odyssey OLED G9 offers a 49-inch panel with a 5120 x 1440 resolution and up to 360Hz. It also has dual-mode power with 720Hz at 'dual HD' (2560 x 720) and a fifth-gen QD-OLED panel with Penta Tandem tech.</p><p>Samsung says the Odyssey OLED G9 offers up to 1300 nits of peak brightness at a 4K resolution in a 3% window for some punchy output.</p><p>Alongside the slew of new screens, it also reaffirmed its commitment to glasses-free 3D tech, with wider support mentioned for some of the biggest titles and the presence of HDR10+ gaming in some big releases, including the new <em>Call of Duty</em>, and upwards of 20 games supporting the standard by the first half of 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/monitors/samsung-just-blew-me-away-at-gamescom-with-its-ridiculously-fast-1100hz-oled-monitor</link>
                                                                            <description>
                            <![CDATA[ Samsung has announced its latest gaming monitors at Gamescom 2026, but are some of the specs overkill? ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 27 Aug 2026 11:44:30 +0000</pubDate>                                                                                                                                <updated>Mon, 31 Aug 2026 05:18:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Monitors]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Peripherals &amp; Accessories]]></category>
                                                                                                                    <dc:creator><![CDATA[ Reece Bithrey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Kd4JG2adXQj2MkSZijBrTH.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Reece Bithrey is a freelance journalist with credits in Trusted Reviews, Digital Foundry, PC Gamer, TechRadar, PCGamesN, and Custom PC magazine reviewing all sorts of computing gubbins, including keyboards, mice, laptops, and more. He also has his own blog, UNTITLED, has bylines for WatchGecko&#039;s online magazine, and graduated from the University of Leeds with a degree in International History and Politics in 2023. When not writing, you&#039;ll usually find him bellowing at virtual footballers on Football Manager or tinkering with mechanical keyboards.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Samsung&#039;s Gamescom monitor announcement]]></media:description>                                                            <media:text><![CDATA[Samsung&#039;s Gamescom monitor announcement]]></media:text>
                                <media:title type="plain"><![CDATA[Samsung&#039;s Gamescom monitor announcement]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Samsung took to its own stage at Gamescom today to announce a slew of new Odyssey OLED gaming screens for 2027, including some very tasty world firsts.</p><p>Top of the new range is the Odyssey OLED G6 G60H, which boasts a 1440p Fast IPS panel, complete with a 600Hz refresh rate. </p><p>If that ridiculous refresh speed isn't enough, you can dial down the resolution to HD and benefit from 1100Hz, making this Samsung screen the fastest we've ever seen in that respect.</p><p>It also features AMD FreeSync Premium Pro VRR and is Nvidia G-Sync compatible.</p><p>If you want something bigger, the Odyssey OLED G7 marks the world's first 42-inch curved gaming screen in a classic 16:9 aspect ratio. It's a 4K OLED panel with up to a 165Hz refresh rate and an aggressive 1000R curve for an immersive finish.</p><p>For reference, Samsung says the G7 is some 72% larger than a typical 32-inch curved panel in its range for greater immersion, so it can fill even more of your field of vision.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DHSV5joPj2TRe5aYu3U4UC" name="Samsung Odyssey OLED Gamescom 4.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/DHSV5joPj2TRe5aYu3U4UC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="bigger-and-better">Bigger and better?</h2><p>The new Odyssey OLED G8 is stacked with cool-sounding features – a 32-inch 4K tandem OLED with a 360Hz refresh rate that features Samsung's latest fifth-gen QD-OLED panel with its Penta Tandem tech and an RGB stripe sub-pixel layout for greater power efficiency, longevity, and sharper text.</p><p>The G8 also supports 'triple mode', so 4K/360hz isn't your only option. Drop down to 1440p, and the screen yields a 520Hz refresh rate. Or, if that's not enough, then Full HD output at 680Hz is possible.</p><p>Port-wise, Samsung has kitted it out with DP 2.1 UHBR20, two HDMI 2.1 ports, a USB-C with up to 98W of power delivery, plus a USB hub with two downstream ports and KVM support.</p><p>For ultrawide fans, the new Odyssey OLED G9 offers a 49-inch panel with a 5120 x 1440 resolution and up to 360Hz. It also has dual-mode power with 720Hz at 'dual HD' (2560 x 720) and a fifth-gen QD-OLED panel with Penta Tandem tech.</p><p>Samsung says the Odyssey OLED G9 offers up to 1300 nits of peak brightness at a 4K resolution in a 3% window for some punchy output.</p><p>Alongside the slew of new screens, it also reaffirmed its commitment to glasses-free 3D tech, with wider support mentioned for some of the biggest titles and the presence of HDR10+ gaming in some big releases, including the new <em>Call of Duty</em>, and upwards of 20 games supporting the standard by the first half of 2027.</p>
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                                                            <title><![CDATA[ Resonance: A Plague Tale's action-adventure focus feels a bit safe compared to the franchise's previous entries, but it still offers an infectious combination of combat, puzzle-solving, and exploration that's hard to put down ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Several hours into <em>Resonance: A Plague Tale Legacy</em>, my protagonist confidently strides into a battle arena and soaks in the cheers of an adoring audience. Wielding a sizable blade and sporting gleaming gold armor, the hero then unleashes a devastating, tornado-like attack, making short work of dozens of aggressive gladiators. </p><p>Needless to say, this third installment in Asobo Studio's <em>A Plague Tale</em> series is a far cry from the franchise's previous stealth-focused, rodent-infested entries. But I'm getting ahead of myself.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Xbox Series X|S, PC<br><strong>Release date:</strong> August 27, 2026</p></div></div><p><em>Resonance</em> is the latest chapter in the decidedly dark, Black Death-inspired series that previously put players behind the stealthy skills of siblings Amicia and Hugo as they faced relentless Inquisition soldiers and swarms of plague-spreading rats. But <em>Resonance</em> is also a prequel, set 15 years before the events of <em>A Plague Tale: Requiem </em>and starring Sophia, a returning, fan-favorite supporting character from that same entry.</p><p>Sophia's a smuggler and skilled swordsman, far more capable in battle than the franchise's previous brother and sister duo. As such, <em>Resonance</em> is a completely different type of game, a third-person action-adventure – with some light role-playing game (RPG) elements – that favors slitting throats and spilling entrails over sneaking in the shadows. It's a pretty drastic pivot, one that might be initially off-putting to longtime <em>A Plague Tale</em> players, but it generally works, allowing Asobo's beloved universe to successfully branch off into a different genre.</p><h2 id="like-assassin-39-s-creed-condensed">Like Assassin's Creed…condensed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qkigYBFRxRzrkevqYHS2FD" name="Resonance: A Plague Tale Legacy" alt="Puzzle in Resonance: A Plague Tale Legacy" src="https://cdn.mos.cms.futurecdn.net/qkigYBFRxRzrkevqYHS2FD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>What<em> Resonance</em> recalls most, especially in its first few chapters, is a more streamlined, story-driven<em> Assassin's Creed</em> game. Like Ubisoft's sprawling action-RPG series, it sports stunning environmental visuals and plenty of crunchy, dynamic combat – complemented by lots of brutal finishers – as well as a good deal of exploration, parkour, and stealth. Heck, the latter even allows you to deliver death from above à la<em> Assassin's Creed</em>'s hidden-blade executions. </p><p>There's also a combat-enhancing skill tree to progress through, passive perk-granting relics to equip, and enough lore-expanding collectibles to make any member of the Assassin's Brotherhood envious. But on the plus side – especially for those burnt out on Ubisoft's bloated open-worlds – <em>Resonance </em>layers all these familiar elements into a far more straightforward, cinematic adventure that respects your time. </p><h2 id="borrowing-from-the-best">Borrowing from the best</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ufmRVaRQYUnG2KfK9dVfJN" name="Resonance: A Plague Tale Legacy" alt="Wide shot in Resonance: Plague Tale Legacy" src="https://cdn.mos.cms.futurecdn.net/ufmRVaRQYUnG2KfK9dVfJN.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>But while it delivers, arguably, some of the <em>AC </em>series' best bits in a more digestible package, it also borrows inspiration from some other favorite franchises. Its prevalence of engaging spelunking and clever puzzle-solving gameplay, for example, recalls Lara Croft's greatest adventures, while its adrenaline-pumping set pieces could give Nathan Drake and Indiana Jones a run for their fortune and glory.</p><p>None of this is to say<em> </em>that<em> </em>Asobo is merely mimicking successful series' formulas that have come before. While its inspirations are obvious, they're also incredibly well realized and organically remixed into a much wider experience that feels fresh, allowing the <em>A</em> <em>Plague Tale </em>franchise to reinvent itself for this prequel installment.</p><p>And while you won't find hordes of plague-ridden rats waiting around every corner of <em>Resonance</em>'s breathtaking Venice and Crete locations, its story is still very much embedded in the series' overarching narrative. Without spoiling too much, Sophia – it turns out – lived quite a life before taking to the high seas and helping out Amicia and Hugo in<em> Requiem</em>. </p><p>And like Hugo, she too is affected by something quite curious, supernatural even, that informs and shapes not just the storytelling, but the gameplay. Her mysterious ties to something quite ancient touch nearly everything in the game, from her puzzle-cracking prowess to that aforementioned gladiatorial arena battle. </p><p>But also like Hugo's blood curse, her affliction comes with more than its fair share of terrors. Sophia spends most of her time cracking skulls and conundrums in equal measure, but her swashbuckling sometimes gives way to the sort of nightmare-conjuring stretches that'd set the previous games' sibling duo desperately running for their lives.</p><p>Thankfully, Sophia also has some friends to lean on. In fact, <em>Resonance</em> does a fantastic job leveraging side characters to organically flesh out the world and Sophia. Rather than relying on forced exposition, the exchanges between the protagonist and her friends – and sometimes foes – flow naturally to deliver both fun banter and integral information. </p><h2 id="less-plague-rats-more-plundering">Less plague rats, more plundering</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BZFoiA6ShMHimfTQLaFtLd" name="Resonance: A Plague Tale Legacy" alt="Resonance: A Plague Tale Legacy's main character, Sophia, standing inside an ancient cave." src="https://cdn.mos.cms.futurecdn.net/BZFoiA6ShMHimfTQLaFtLd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>Whether with a buddy or on her own, Sophia does indeed occasionally find herself in frightening situations evocative of the first two games' more nail-biting moments. These scarier, often survival-focused moments are some of the game's best, but they also take a backseat to what more often feels like a lighter, blade-clashing, plundering romp.</p><p>Again, this isn't so much a knock against the game, as <em>Resonance</em> does a brilliant job blending inspirations from the aforementioned properties while also layering in plenty of its own personality. But passionate fans of the previous<em> A Plague Tale</em> titles, craving more of their suffocating atmosphere and killer rodents, may find <em>Resonance</em> a tad too lighthearted, familiar, and formulaic. While it's not without its scares, surprise betrayals, and emotional gut punches,  it's still very much a spirited action-adventure that draws more from <em>Black Flag </em>than the Black Plague. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>While </strong><em><strong>Resonance</strong></em><strong>'s combat starts out simple enough, with a couple of death-dealing combos delivered via Sophia's sword and dagger, it quickly ramps up. The game's at its thumb-blistering best when you're leveraging everything in her growing arsenal – from unlocked offensive and defensive maneuvers to devastating special attacks, throwable environmental items, and even her trusty grappling hook – to clear a room full of goons with style to spare.   </strong></p></div></div><p>Beyond that gripe specific to those hoping for a return to rat-infested Middle Ages France, <em>Resonance</em>'s battle camera could have benefited from a bit more fine-tuning. Sophia's sword- and dagger-based melees are generally quite rewarding, especially once new weapons, moves, specials, and perks are unlocked and layered into her blood-spilling repertoire; there’s also some welcome nuance and depth, like stun-inflicting parries and a risk-reward system that sees you replenish a health segment with each henchman slain. But the camera can have some difficulty keeping up with all this lightning-quick action. Toss in the lack of a target lock-on, and you're occasionally left wondering what cool thing just happened off-screen.</p><p>Nitpicks aside, <em>Resonance </em>makes a compelling case<em> </em>for expanding the <em>A Plague Tale</em> universe, while also serving up 15 or so hours of solid third-person action-adventuring. You'll likely complete Sophia's campaign wondering what exactly the future holds for the series' other characters and narrative threads, but you also won't hold any regrets having conquered a swashbuckling romp as rewarding as a treasure chest brimming with shiny trinkets. </p><h2 id="should-you-play-resonance-a-plague-tale">Should you play Resonance: A Plague Tale?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You're a fan of the previous </strong><em><strong>A Plague Tale</strong></em><strong> stories</strong><br><em>Resonance </em>significantly<em> </em>changes up the gameplay of the previous two series' installments, but its narrative unfolds within the same universe. Protagonist Sophia is a supporting character from<em> A Plague Tale: Requiem</em>, and her prequel yarn is still connected to the larger series' story, albeit loosely, as well as to its existing characters, Amicia and Hugo.</p></div><div class="product"><p><strong>You're craving a swashbucking action-adventure in the vein of </strong><em><strong>Assassin's Creed</strong></em><strong> and </strong><em><strong>Tomb Raider</strong></em><br><em>Resonance</em> trades much of the moody atmosphere and stealth- and survival-fueled gameplay of the franchise's first two games for a more traditional third-person action-adventure. Expect quick, dynamic combat, plenty of puzzle-solving gameplay, a bit of exploration, and some epic set-piece moments that favor cinematic style over slow-burn storytelling. </p></div><h2 id="don-39-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You're expecting an experience similar to the series' previous installments</strong><br>As an original prequel story, <em>Resonance</em> doesn't just introduce a new protagonist in Sophia, but also significantly switches up the series' gameplay and atmosphere. The former feels far more like familiar action-adventure fare, while its world, characters, and storytelling all support a lighter, less foreboding tone. </p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Resonance</em> significantly expands on the accessibility options of the series' previous two installments, offering a number of visual assistance options, including UI, HUD, and subtitle customizations, as well as high contrast and colorblind modes. </p><p>Blood effects can be toggled on and off, and five different difficulty settings allow you to tailor the experience to your playstyle and skill level. These options range from a story-focused mode – that puts parrying and dodging on auto – to a deep difficulty mode for those craving the steepest challenge. Difficulty options can also be changed at any time. </p><h2 id="how-i-reviewed-resonance-a-plague-tale">How I reviewed Resonance: A Plague Tale</h2><p>I completed <em>Resonance: A Plague Tale Legacy's </em>campaign in about 15 hours, but clocked in another 5 or so revisiting chapters to gather missed collectibles.</p><p>I ran the game on a PS5 Pro using my budget <a href="https://www.techradar.com/tag/tcl">TCL</a> 4K 65" TV, with HDR enabled. For audio, I tested with both the display's onboard stereo speakers and Sony's <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a> headset.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/resonance-a-plague-tale-review</link>
                                                                            <description>
                            <![CDATA[ This A Plague Tale prequel pivots to action-adventure formula, forgoing plague rats and oppressive atmosphere for a lighter, swashbuckling romp. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Cabral ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/szuHWUeAZqi3eLLgBWZhWW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A full-time writer and game consultant hailing from Lizzie Borden&#039;s hometown of Fall River, Massachusetts, Matt has been covering video games, tech, film, television, and theme parks for nearly 20 years. When not contributing&amp;nbsp;to the likes of IGN, CNN, Forbes, Fandango, Netflix,&amp;nbsp; Entertainment Weekly, StarWars.com, and many more, Matt can be found in the basement of a haunted asylum hoarding all the med-kits, ammo crates, and canned goods.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asobo Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Combat in Resonance: A Plague Tale Legacy]]></media:description>                                                            <media:text><![CDATA[Combat in Resonance: A Plague Tale Legacy]]></media:text>
                                <media:title type="plain"><![CDATA[Combat in Resonance: A Plague Tale Legacy]]></media:title>
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                            <article>
                                <p>Several hours into <em>Resonance: A Plague Tale Legacy</em>, my protagonist confidently strides into a battle arena and soaks in the cheers of an adoring audience. Wielding a sizable blade and sporting gleaming gold armor, the hero then unleashes a devastating, tornado-like attack, making short work of dozens of aggressive gladiators. </p><p>Needless to say, this third installment in Asobo Studio's <em>A Plague Tale</em> series is a far cry from the franchise's previous stealth-focused, rodent-infested entries. But I'm getting ahead of myself.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Xbox Series X|S, PC<br><strong>Release date:</strong> August 27, 2026</p></div></div><p><em>Resonance</em> is the latest chapter in the decidedly dark, Black Death-inspired series that previously put players behind the stealthy skills of siblings Amicia and Hugo as they faced relentless Inquisition soldiers and swarms of plague-spreading rats. But <em>Resonance</em> is also a prequel, set 15 years before the events of <em>A Plague Tale: Requiem </em>and starring Sophia, a returning, fan-favorite supporting character from that same entry.</p><p>Sophia's a smuggler and skilled swordsman, far more capable in battle than the franchise's previous brother and sister duo. As such, <em>Resonance</em> is a completely different type of game, a third-person action-adventure – with some light role-playing game (RPG) elements – that favors slitting throats and spilling entrails over sneaking in the shadows. It's a pretty drastic pivot, one that might be initially off-putting to longtime <em>A Plague Tale</em> players, but it generally works, allowing Asobo's beloved universe to successfully branch off into a different genre.</p><h2 id="like-assassin-39-s-creed-condensed">Like Assassin's Creed…condensed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qkigYBFRxRzrkevqYHS2FD" name="Resonance: A Plague Tale Legacy" alt="Puzzle in Resonance: A Plague Tale Legacy" src="https://cdn.mos.cms.futurecdn.net/qkigYBFRxRzrkevqYHS2FD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>What<em> Resonance</em> recalls most, especially in its first few chapters, is a more streamlined, story-driven<em> Assassin's Creed</em> game. Like Ubisoft's sprawling action-RPG series, it sports stunning environmental visuals and plenty of crunchy, dynamic combat – complemented by lots of brutal finishers – as well as a good deal of exploration, parkour, and stealth. Heck, the latter even allows you to deliver death from above à la<em> Assassin's Creed</em>'s hidden-blade executions. </p><p>There's also a combat-enhancing skill tree to progress through, passive perk-granting relics to equip, and enough lore-expanding collectibles to make any member of the Assassin's Brotherhood envious. But on the plus side – especially for those burnt out on Ubisoft's bloated open-worlds – <em>Resonance </em>layers all these familiar elements into a far more straightforward, cinematic adventure that respects your time. </p><h2 id="borrowing-from-the-best">Borrowing from the best</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ufmRVaRQYUnG2KfK9dVfJN" name="Resonance: A Plague Tale Legacy" alt="Wide shot in Resonance: Plague Tale Legacy" src="https://cdn.mos.cms.futurecdn.net/ufmRVaRQYUnG2KfK9dVfJN.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>But while it delivers, arguably, some of the <em>AC </em>series' best bits in a more digestible package, it also borrows inspiration from some other favorite franchises. Its prevalence of engaging spelunking and clever puzzle-solving gameplay, for example, recalls Lara Croft's greatest adventures, while its adrenaline-pumping set pieces could give Nathan Drake and Indiana Jones a run for their fortune and glory.</p><p>None of this is to say<em> </em>that<em> </em>Asobo is merely mimicking successful series' formulas that have come before. While its inspirations are obvious, they're also incredibly well realized and organically remixed into a much wider experience that feels fresh, allowing the <em>A</em> <em>Plague Tale </em>franchise to reinvent itself for this prequel installment.</p><p>And while you won't find hordes of plague-ridden rats waiting around every corner of <em>Resonance</em>'s breathtaking Venice and Crete locations, its story is still very much embedded in the series' overarching narrative. Without spoiling too much, Sophia – it turns out – lived quite a life before taking to the high seas and helping out Amicia and Hugo in<em> Requiem</em>. </p><p>And like Hugo, she too is affected by something quite curious, supernatural even, that informs and shapes not just the storytelling, but the gameplay. Her mysterious ties to something quite ancient touch nearly everything in the game, from her puzzle-cracking prowess to that aforementioned gladiatorial arena battle. </p><p>But also like Hugo's blood curse, her affliction comes with more than its fair share of terrors. Sophia spends most of her time cracking skulls and conundrums in equal measure, but her swashbuckling sometimes gives way to the sort of nightmare-conjuring stretches that'd set the previous games' sibling duo desperately running for their lives.</p><p>Thankfully, Sophia also has some friends to lean on. In fact, <em>Resonance</em> does a fantastic job leveraging side characters to organically flesh out the world and Sophia. Rather than relying on forced exposition, the exchanges between the protagonist and her friends – and sometimes foes – flow naturally to deliver both fun banter and integral information. </p><h2 id="less-plague-rats-more-plundering">Less plague rats, more plundering</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BZFoiA6ShMHimfTQLaFtLd" name="Resonance: A Plague Tale Legacy" alt="Resonance: A Plague Tale Legacy's main character, Sophia, standing inside an ancient cave." src="https://cdn.mos.cms.futurecdn.net/BZFoiA6ShMHimfTQLaFtLd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>Whether with a buddy or on her own, Sophia does indeed occasionally find herself in frightening situations evocative of the first two games' more nail-biting moments. These scarier, often survival-focused moments are some of the game's best, but they also take a backseat to what more often feels like a lighter, blade-clashing, plundering romp.</p><p>Again, this isn't so much a knock against the game, as <em>Resonance</em> does a brilliant job blending inspirations from the aforementioned properties while also layering in plenty of its own personality. But passionate fans of the previous<em> A Plague Tale</em> titles, craving more of their suffocating atmosphere and killer rodents, may find <em>Resonance</em> a tad too lighthearted, familiar, and formulaic. While it's not without its scares, surprise betrayals, and emotional gut punches,  it's still very much a spirited action-adventure that draws more from <em>Black Flag </em>than the Black Plague. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>While </strong><em><strong>Resonance</strong></em><strong>'s combat starts out simple enough, with a couple of death-dealing combos delivered via Sophia's sword and dagger, it quickly ramps up. The game's at its thumb-blistering best when you're leveraging everything in her growing arsenal – from unlocked offensive and defensive maneuvers to devastating special attacks, throwable environmental items, and even her trusty grappling hook – to clear a room full of goons with style to spare.   </strong></p></div></div><p>Beyond that gripe specific to those hoping for a return to rat-infested Middle Ages France, <em>Resonance</em>'s battle camera could have benefited from a bit more fine-tuning. Sophia's sword- and dagger-based melees are generally quite rewarding, especially once new weapons, moves, specials, and perks are unlocked and layered into her blood-spilling repertoire; there’s also some welcome nuance and depth, like stun-inflicting parries and a risk-reward system that sees you replenish a health segment with each henchman slain. But the camera can have some difficulty keeping up with all this lightning-quick action. Toss in the lack of a target lock-on, and you're occasionally left wondering what cool thing just happened off-screen.</p><p>Nitpicks aside, <em>Resonance </em>makes a compelling case<em> </em>for expanding the <em>A Plague Tale</em> universe, while also serving up 15 or so hours of solid third-person action-adventuring. You'll likely complete Sophia's campaign wondering what exactly the future holds for the series' other characters and narrative threads, but you also won't hold any regrets having conquered a swashbuckling romp as rewarding as a treasure chest brimming with shiny trinkets. </p><h2 id="should-you-play-resonance-a-plague-tale">Should you play Resonance: A Plague Tale?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You're a fan of the previous </strong><em><strong>A Plague Tale</strong></em><strong> stories</strong><br><em>Resonance </em>significantly<em> </em>changes up the gameplay of the previous two series' installments, but its narrative unfolds within the same universe. Protagonist Sophia is a supporting character from<em> A Plague Tale: Requiem</em>, and her prequel yarn is still connected to the larger series' story, albeit loosely, as well as to its existing characters, Amicia and Hugo.</p></div><div class="product"><p><strong>You're craving a swashbucking action-adventure in the vein of </strong><em><strong>Assassin's Creed</strong></em><strong> and </strong><em><strong>Tomb Raider</strong></em><br><em>Resonance</em> trades much of the moody atmosphere and stealth- and survival-fueled gameplay of the franchise's first two games for a more traditional third-person action-adventure. Expect quick, dynamic combat, plenty of puzzle-solving gameplay, a bit of exploration, and some epic set-piece moments that favor cinematic style over slow-burn storytelling. </p></div><h2 id="don-39-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You're expecting an experience similar to the series' previous installments</strong><br>As an original prequel story, <em>Resonance</em> doesn't just introduce a new protagonist in Sophia, but also significantly switches up the series' gameplay and atmosphere. The former feels far more like familiar action-adventure fare, while its world, characters, and storytelling all support a lighter, less foreboding tone. </p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Resonance</em> significantly expands on the accessibility options of the series' previous two installments, offering a number of visual assistance options, including UI, HUD, and subtitle customizations, as well as high contrast and colorblind modes. </p><p>Blood effects can be toggled on and off, and five different difficulty settings allow you to tailor the experience to your playstyle and skill level. These options range from a story-focused mode – that puts parrying and dodging on auto – to a deep difficulty mode for those craving the steepest challenge. Difficulty options can also be changed at any time. </p><h2 id="how-i-reviewed-resonance-a-plague-tale">How I reviewed Resonance: A Plague Tale</h2><p>I completed <em>Resonance: A Plague Tale Legacy's </em>campaign in about 15 hours, but clocked in another 5 or so revisiting chapters to gather missed collectibles.</p><p>I ran the game on a PS5 Pro using my budget <a href="https://www.techradar.com/tag/tcl">TCL</a> 4K 65" TV, with HDR enabled. For audio, I tested with both the display's onboard stereo speakers and Sony's <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a> headset.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ After playing The Duskbloods network test, I was stunned by — and couldn’t get enough of — its breakneck pacing ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Duskbloods </em>has been one of my most anticipated games of 2026 ever since it was announced back at that first <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a>-centric Nintendo Direct. Now, having finally had the chance to play it briefly in the game’s recent network test, I’m pretty confident it will be one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>... For the most part.</p><p>It all began with a tutorial segment that lulled me into a false sense of security. Being a solo instance, it taught all the basics of <em>The Duskbloods </em>like melee and ranged attacks, character skills, general game flow, and what you should be planning to do during an online match. I was able to go about these tutorials at a leisurely pace, which absolutely isn’t the case when you hop online against real players.</p><p>My biggest takeaway from <em>The Duskbloods </em>network test is that, during an online match, you should always be on the move. Much like <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring Nightreign</em></a><em>, </em>it’s massively beneficial to be thinking several steps ahead. And that turns out to be quite difficult; avoiding bloodthirsty players is hard enough, but it’s even harder when you’re so tempted to stop and whiff the blood-tinged roses of <em>The Duskbloods’ </em>delectably macabre world.</p><h2 id="it-s-zork-s-world-now-we-re-all-just-living-in-it">It’s Zork’s world now, we’re all just living in it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ccREvXrsBgjx7qaDWFnUbQ" name="NintendoSwitch2_The_Duskbloods_Screenshot_01" alt="A cathedral in The Duskbloods, bathing under a crimson moonlight. Gravestones populate the foreground" src="https://cdn.mos.cms.futurecdn.net/ccREvXrsBgjx7qaDWFnUbQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>To quickly go over the rules of engagement, matches in <em>The Duskbloods </em>take place over several phases, each around five minutes in length. </p><p>After selecting a Bloodsworn (the game’s playable characters), you’ll choose a point to spawn in the small-but-dense map. During the first phase, you’re encouraged to start building up Virtue by killing enemies, looting items, and lighting the skulls of corpses sat on thrones (it’s a FromSoftware game, did you expect anything less?).</p><p>Virtue comes in many forms, and can also be accrued by fulfilling your character’s Sigil requirements in each phase. Sigils are optional, but can drastically alter how you play. Sigil of a Sworn Enemy, for example, tasks you with defeating a marked opponent in each phase. Sigil of an Old Friend is the opposite, and has you seeking out another player to ally with. These are extremely useful for gaining Virtue, and you’ll need a lot of it, as the two players with the least amount of Virtue at the end of a phase are ‘culled’, removing them from the game.</p><p>On that note, I think <em>The Duskbloods </em>features one of FromSoftware’s most compelling approaches to co-op I’ve seen in one of its games to date. At any time, you can highlight a player you come across and request an alliance with them. If they accept, you’ll no longer be able to harm each other and can work together to build up Virtue. However, the bond is broken in the final phase in which the remaining players battle it out in good old-fashioned PvP.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68LT3YW3ijoyP87oNSbQzZ" name="NintendoSwitch2_The_Duskbloods_Screenshot_02" alt="Bloodhand Jan (a playable character in The Duskbloods) raises his axe. He wears a metal helmet obscuring his eyes, and a white jacket coated in blood" src="https://cdn.mos.cms.futurecdn.net/68LT3YW3ijoyP87oNSbQzZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Players can also engage in co-op by answering calls to help against formidable boss enemies. Doing so and defeating the boss will net you huge amounts of Virtue. However, it does so for all other participating players, too, so knowing when to partner up and when to go it alone is an important decision in and of itself.</p><p>In short, I’m already in love with <em>The Duskbloods </em>and its uniquely fast-paced approach to PvPvE multiplayer. Its playable characters have universal aspects, but differ greatly in skills and appearance. Deep-sea diver and human rocket Zork is a clear standout, and while he seemed a little overtuned in the network test thanks to his tremendously powerful ranged abilities, not a single one felt weak or disadvantaged.</p><p>I really can’t wait to see how <em>The Duskbloods </em>opens up in the full release, especially as we know there’ll be even more maps and Bloodsworn to experience. There’s no release date for <em>The Duskbloods </em>just yet, but it’s expected to launch sometime in 2026 exclusively on Nintendo Switch 2.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-duskbloods-network-test-preview</link>
                                                                            <description>
                            <![CDATA[ The Duskbloods feels like FromSoftware’s unique multiplayer philosophy at its best, but its time limits can be alarmingly demanding. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:description>                                                            <media:text><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:title>
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                                <p><em>The Duskbloods </em>has been one of my most anticipated games of 2026 ever since it was announced back at that first <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a>-centric Nintendo Direct. Now, having finally had the chance to play it briefly in the game’s recent network test, I’m pretty confident it will be one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>... For the most part.</p><p>It all began with a tutorial segment that lulled me into a false sense of security. Being a solo instance, it taught all the basics of <em>The Duskbloods </em>like melee and ranged attacks, character skills, general game flow, and what you should be planning to do during an online match. I was able to go about these tutorials at a leisurely pace, which absolutely isn’t the case when you hop online against real players.</p><p>My biggest takeaway from <em>The Duskbloods </em>network test is that, during an online match, you should always be on the move. Much like <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring Nightreign</em></a><em>, </em>it’s massively beneficial to be thinking several steps ahead. And that turns out to be quite difficult; avoiding bloodthirsty players is hard enough, but it’s even harder when you’re so tempted to stop and whiff the blood-tinged roses of <em>The Duskbloods’ </em>delectably macabre world.</p><h2 id="it-s-zork-s-world-now-we-re-all-just-living-in-it">It’s Zork’s world now, we’re all just living in it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ccREvXrsBgjx7qaDWFnUbQ" name="NintendoSwitch2_The_Duskbloods_Screenshot_01" alt="A cathedral in The Duskbloods, bathing under a crimson moonlight. Gravestones populate the foreground" src="https://cdn.mos.cms.futurecdn.net/ccREvXrsBgjx7qaDWFnUbQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>To quickly go over the rules of engagement, matches in <em>The Duskbloods </em>take place over several phases, each around five minutes in length. </p><p>After selecting a Bloodsworn (the game’s playable characters), you’ll choose a point to spawn in the small-but-dense map. During the first phase, you’re encouraged to start building up Virtue by killing enemies, looting items, and lighting the skulls of corpses sat on thrones (it’s a FromSoftware game, did you expect anything less?).</p><p>Virtue comes in many forms, and can also be accrued by fulfilling your character’s Sigil requirements in each phase. Sigils are optional, but can drastically alter how you play. Sigil of a Sworn Enemy, for example, tasks you with defeating a marked opponent in each phase. Sigil of an Old Friend is the opposite, and has you seeking out another player to ally with. These are extremely useful for gaining Virtue, and you’ll need a lot of it, as the two players with the least amount of Virtue at the end of a phase are ‘culled’, removing them from the game.</p><p>On that note, I think <em>The Duskbloods </em>features one of FromSoftware’s most compelling approaches to co-op I’ve seen in one of its games to date. At any time, you can highlight a player you come across and request an alliance with them. If they accept, you’ll no longer be able to harm each other and can work together to build up Virtue. However, the bond is broken in the final phase in which the remaining players battle it out in good old-fashioned PvP.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68LT3YW3ijoyP87oNSbQzZ" name="NintendoSwitch2_The_Duskbloods_Screenshot_02" alt="Bloodhand Jan (a playable character in The Duskbloods) raises his axe. He wears a metal helmet obscuring his eyes, and a white jacket coated in blood" src="https://cdn.mos.cms.futurecdn.net/68LT3YW3ijoyP87oNSbQzZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Players can also engage in co-op by answering calls to help against formidable boss enemies. Doing so and defeating the boss will net you huge amounts of Virtue. However, it does so for all other participating players, too, so knowing when to partner up and when to go it alone is an important decision in and of itself.</p><p>In short, I’m already in love with <em>The Duskbloods </em>and its uniquely fast-paced approach to PvPvE multiplayer. Its playable characters have universal aspects, but differ greatly in skills and appearance. Deep-sea diver and human rocket Zork is a clear standout, and while he seemed a little overtuned in the network test thanks to his tremendously powerful ranged abilities, not a single one felt weak or disadvantaged.</p><p>I really can’t wait to see how <em>The Duskbloods </em>opens up in the full release, especially as we know there’ll be even more maps and Bloodsworn to experience. There’s no release date for <em>The Duskbloods </em>just yet, but it’s expected to launch sometime in 2026 exclusively on Nintendo Switch 2.</p>
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                                                            <title><![CDATA[ The new Secretlab Titan Evo Marvel gaming chair collab is the most gorgeous alternate design yet, and a must-have for any Spider-Man fan ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Secretlab is releasing a new Titan Evo Marvel Spider-Man Edition</strong></li><li><strong>The chair pays homage to Spider-Man and celebrates the release of Spider-Man: Brand New Day</strong></li><li><strong>Featuring a red and black color palette, the chair features "elements inspired by Spider-Man’s enduring legacy"</strong></li></ul><p>Secretlab has announced a collaboration with Marvel: a new Titan Evo gaming chair inspired by your friendly neighborhood Spider-Man.</p><p>The <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Secretlab Titan Evo</a> Marvel Spider-Man Edition pays homage to the beloved superhero, and will be available in the United States, Canada, and the EU, following the successful release of Marvel Studios’ <a href="https://www.techradar.com/streaming/entertainment/spider-man-brand-new-day-review">Spider-Man: Brand New Day</a>.</p><p>Combining the gaming chair company's customary craftsmanship and science-backed comfort, the Titan Evo also features "elements inspired by Spider-Man’s enduring legacy, which has influenced generations of fans since his comic book debut."</p><p>I think this is Secretlab's best-looking Titan Evo variant yet, highlighting the hero's iconic suit with a red color palette, with Spider-Man's black emblem embossed on the front and back of the chair, making it perfect for any Spider-Man fan.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dSoiVg7PT6SUk9TwmXndq5.jpg" alt="Secretlab Titan Evo Marvel Spider-Man Edition" /><figcaption><small role="credit">Secretlab</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6jGvPVN3jTKq3UydXmMgW8.jpg" alt="Secretlab Titan Evo Marvel Spider-Man Edition" /><figcaption><small role="credit">Secretlab</small></figcaption></figure></figure><p>Upholstered in Secretlab's SoftWeavePlus Fabric, the Spider-Man Edition also features a web of silken lines on its back, with an additional nod to Spider-Man villain Venom, with black tendrils creeping along the chair's side wings and seat base.</p><p>The Secretlab Titan Evo Marvel Spider-Man Edition will be available at <a href="https://secretlab.co.uk/collections" target="_blank">Secretlab</a>. </p><p>The Secretlab Titan Evo is one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, designed with patent-pending cold-cure foam, a pebble seat base, and four-way L-adapt lumbar back support, ensuring comfort for long gaming sessions.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-new-secretlab-titan-evo-marvel-gaming-chair-collab-is-the-most-gorgeous-alternate-design-yet-and-a-must-have-for-any-spider-man-fan</link>
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                            <![CDATA[ Secretlab has announced a collaboration with Marvel: a new Titan Evo gaming chair inspired by your friendly neighborhood Spider-Man. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Secretlab Titan Evo Marvel Spider-Man Edition]]></media:description>                                                            <media:text><![CDATA[Secretlab Titan Evo Marvel Spider-Man Edition]]></media:text>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>Secretlab is releasing a new Titan Evo Marvel Spider-Man Edition</strong></li><li><strong>The chair pays homage to Spider-Man and celebrates the release of Spider-Man: Brand New Day</strong></li><li><strong>Featuring a red and black color palette, the chair features "elements inspired by Spider-Man’s enduring legacy"</strong></li></ul><p>Secretlab has announced a collaboration with Marvel: a new Titan Evo gaming chair inspired by your friendly neighborhood Spider-Man.</p><p>The <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Secretlab Titan Evo</a> Marvel Spider-Man Edition pays homage to the beloved superhero, and will be available in the United States, Canada, and the EU, following the successful release of Marvel Studios’ <a href="https://www.techradar.com/streaming/entertainment/spider-man-brand-new-day-review">Spider-Man: Brand New Day</a>.</p><p>Combining the gaming chair company's customary craftsmanship and science-backed comfort, the Titan Evo also features "elements inspired by Spider-Man’s enduring legacy, which has influenced generations of fans since his comic book debut."</p><p>I think this is Secretlab's best-looking Titan Evo variant yet, highlighting the hero's iconic suit with a red color palette, with Spider-Man's black emblem embossed on the front and back of the chair, making it perfect for any Spider-Man fan.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dSoiVg7PT6SUk9TwmXndq5.jpg" alt="Secretlab Titan Evo Marvel Spider-Man Edition" /><figcaption><small role="credit">Secretlab</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6jGvPVN3jTKq3UydXmMgW8.jpg" alt="Secretlab Titan Evo Marvel Spider-Man Edition" /><figcaption><small role="credit">Secretlab</small></figcaption></figure></figure><p>Upholstered in Secretlab's SoftWeavePlus Fabric, the Spider-Man Edition also features a web of silken lines on its back, with an additional nod to Spider-Man villain Venom, with black tendrils creeping along the chair's side wings and seat base.</p><p>The Secretlab Titan Evo Marvel Spider-Man Edition will be available at <a href="https://secretlab.co.uk/collections" target="_blank">Secretlab</a>. </p><p>The Secretlab Titan Evo is one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, designed with patent-pending cold-cure foam, a pebble seat base, and four-way L-adapt lumbar back support, ensuring comfort for long gaming sessions.</p>
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                                                            <title><![CDATA[ I've seen the IKEA x Xbox collection at Gamescom, and among some goofier products, there's one handy item I want right now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When I get an close-up look at the IKEA x Xbox collection at Gamescom, with its mix of playful designs inspired by Microsoft’s hardware and practical storage solutions that scream the Swedish retailer’s minimalist approach, I can’t get over the ridiculousness of the thumbstick stool.</p><p>It is, undoubtedly, the most absurd item in the nine-piece collaboration, which also features a squishy D-pad cushion, a sleek lounge chair, a moveable TV stand with clever cable management, a multifunctional side table, a disguised laptop stand with storage, a handy monitor stand, a shiny platter, and a swish controller display box. </p><p>And while I couldn’t see myself sitting on the stool for hours during a marathon gaming session, even if it’s surprisingly more comfortable than it looks, it’s place in the collection makes total sense.</p><p>I also get why both the stool and the cushion lead the collection because they are so immediately recognisable as Xbox icons. But as a boring man in his late thirties, I think it’s the organisational products that are more exciting.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8dMfpqKNvjE6XVktEHT9zL.jpg" alt="Two chairs from the IKEA x Xbox collection with d-pad cushions on top" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PFtnETxn2CgsygJT9bxBuL.jpg" alt="A close up of the IKEA x Xbox thumstick stool, with two more stools in the background" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fDcPx47mrMdLR7bqadKzoL.jpg" alt="Showing the cable management of the TV stand from the IKEA x Xbox collection" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2ENUqyqGzAaLcKfjbUUtdL.jpg" alt="A wall of Xbox controllers in individual storage boxes" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qB5uc2cuiUzQGeMmYiTP9L.jpg" alt="A pool filled with Xbox D-pad cushions from the IKEA collection." /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure></figure><p>When I look at my desk now, it’s a scattered mess of chargers, controllers, cables, and other accessories. So, the idea of a monitor stand that works as an all-in-one solution to raise my dual screens to a comfortable eye level, while offering all the hooks and hideaways I might need to tidy everything away, or put a phone on display, as well as feature space for a console, sounds ideal.</p><p>If I could have taken one item from the set away with me right that second, it would be this one. And I feel many who prefer a clear workspace while on the clock, but also like to swap to a gaming setup in the evening, will find it an invaluable desk upgrade.</p><p>I feel the same about the side table, which offers an elegant way to put away controllers, headsets, and other accessories when you’re done playing, instead of leaving them scattered across a sofa or coffee table.</p><p>There’s also enough space inside to add a charger and run through USB cables to keep your gamepads fully juiced ahead of the next session. And it’s all hidden behind some swish sliding doors, on a side table that comes on castors so you can wheel it away or blend it in with your existing decor.</p><p>"We set out to make furniture people really want in their home, not furniture they accept because it is what you need to game,” said Philip Dilé, Product Design Developer at IKEA of Sweden, when discussing the origins of each piece. All items also had one continual IKEA and Xbox representative collaborate on them to ensure both style and function were represented.</p><p>Ultimately, it's that mix of play and functionality that comes to define the entire IKEA x Xbox collection: from a comfy cushion to a compact cabinet. And while not every item might find a place in my living room or office, I can see how many would easily find their way into a gaming space to liven it up in an amusing way or offer practicality when tidiness and space-saving are important.</p><p>The IKEA x Xbox collection launches later this year from October 1.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ive-seen-the-ikea-x-xbox-collection-at-gamescom-and-among-some-goofier-products-theres-one-handy-item-i-want-right-now</link>
                                                                            <description>
                            <![CDATA[ IKEA and Xbox have unveiled a fun and functional nine-piece collection at Gamescom, and after seeing it in person, I can see why these products will be popular with a range of people. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:21:20 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 06:14:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / IKEA / Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The IKEA x Xbox collection in situe at Gamescom]]></media:description>                                                            <media:text><![CDATA[The IKEA x Xbox collection in situe at Gamescom]]></media:text>
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                                <p>When I get an close-up look at the IKEA x Xbox collection at Gamescom, with its mix of playful designs inspired by Microsoft’s hardware and practical storage solutions that scream the Swedish retailer’s minimalist approach, I can’t get over the ridiculousness of the thumbstick stool.</p><p>It is, undoubtedly, the most absurd item in the nine-piece collaboration, which also features a squishy D-pad cushion, a sleek lounge chair, a moveable TV stand with clever cable management, a multifunctional side table, a disguised laptop stand with storage, a handy monitor stand, a shiny platter, and a swish controller display box. </p><p>And while I couldn’t see myself sitting on the stool for hours during a marathon gaming session, even if it’s surprisingly more comfortable than it looks, it’s place in the collection makes total sense.</p><p>I also get why both the stool and the cushion lead the collection because they are so immediately recognisable as Xbox icons. But as a boring man in his late thirties, I think it’s the organisational products that are more exciting.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8dMfpqKNvjE6XVktEHT9zL.jpg" alt="Two chairs from the IKEA x Xbox collection with d-pad cushions on top" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PFtnETxn2CgsygJT9bxBuL.jpg" alt="A close up of the IKEA x Xbox thumstick stool, with two more stools in the background" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fDcPx47mrMdLR7bqadKzoL.jpg" alt="Showing the cable management of the TV stand from the IKEA x Xbox collection" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2ENUqyqGzAaLcKfjbUUtdL.jpg" alt="A wall of Xbox controllers in individual storage boxes" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qB5uc2cuiUzQGeMmYiTP9L.jpg" alt="A pool filled with Xbox D-pad cushions from the IKEA collection." /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure></figure><p>When I look at my desk now, it’s a scattered mess of chargers, controllers, cables, and other accessories. So, the idea of a monitor stand that works as an all-in-one solution to raise my dual screens to a comfortable eye level, while offering all the hooks and hideaways I might need to tidy everything away, or put a phone on display, as well as feature space for a console, sounds ideal.</p><p>If I could have taken one item from the set away with me right that second, it would be this one. And I feel many who prefer a clear workspace while on the clock, but also like to swap to a gaming setup in the evening, will find it an invaluable desk upgrade.</p><p>I feel the same about the side table, which offers an elegant way to put away controllers, headsets, and other accessories when you’re done playing, instead of leaving them scattered across a sofa or coffee table.</p><p>There’s also enough space inside to add a charger and run through USB cables to keep your gamepads fully juiced ahead of the next session. And it’s all hidden behind some swish sliding doors, on a side table that comes on castors so you can wheel it away or blend it in with your existing decor.</p><p>"We set out to make furniture people really want in their home, not furniture they accept because it is what you need to game,” said Philip Dilé, Product Design Developer at IKEA of Sweden, when discussing the origins of each piece. All items also had one continual IKEA and Xbox representative collaborate on them to ensure both style and function were represented.</p><p>Ultimately, it's that mix of play and functionality that comes to define the entire IKEA x Xbox collection: from a comfy cushion to a compact cabinet. And while not every item might find a place in my living room or office, I can see how many would easily find their way into a gaming space to liven it up in an amusing way or offer practicality when tidiness and space-saving are important.</p><p>The IKEA x Xbox collection launches later this year from October 1.</p>
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                                                            <title><![CDATA[ I wasn't convinced by Elden Ring Tarnished Edition until I played it on Nintendo Switch 2 — now I think it's one of the system's most impressive ports yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-4">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/elden-ring-tarnished-edition-switch-2-review</link>
                                                                            <description>
                            <![CDATA[ I was skeptical at first, but Elden Ring Tarnished Edition is simply a delight on Nintendo Switch 2. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Abbie Stone ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Abbie Stone used to work for one of the world’s most successful game studios, but decided she’d rather write about bad &lt;em&gt;Star Fox&lt;/em&gt; games instead.  She loves detective titles, Metroidvanias, and bothering her two cats when she should be working.&lt;/p&gt;&lt;p&gt;She&#039;s written scalding-hot takes for Edge, PC Gamer, GamesRadar, and now TechRadar Gaming and is excited to release her own indie game and get a taste of her own medicine when it gets a 1 on Metacritic.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring for Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Elden Ring for Nintendo Switch 2]]></media:text>
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                                <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-4">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Bit Reactor's Star Wars Zero Company is an immensely rewarding experience that combines satisfying turn-based tactics gameplay reminiscent of XCOM and rich storytelling against the backdrop of the Clone Wars ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's almost midnight, and I'm still playing Bit Reactor's turn-based tactics (TBT) strategy game, <em>Star Wars Zero Company</em>. I'm nearing the end of a tense battle that's lasted longer than I've realized, but I'm <em>so</em> close to success. Only a few enemies remain, and Hawks is out of med packs; Tricks, Tel, and Luco are all low on health, and I don't want to risk any more injuries that could lead to my favorite Operators' permanent death. One mistake will cause a domino effect that ends in defeat, but I have to make a move. </p><p>I have Luco and Trick fire their blasters at a single enemy, taking them down with a lucky critical hit, before positioning them behind cover alongside Hawks. I lay a trap; with Overwatch enabled and monitoring the area where the boss and the final enemy are located, I have Tel rush ahead into position. Using all the Advantage I've accrued through the last few tactical turns, the Jedi Padawan executes her special Force action, knocking back both enemies into the zone of my team's line of sight. Even though they have no Action Points (AP) left, thanks to my planning, Luco, Trick, and Hawks fire off three more shots each, and together, we achieve victory. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on: </strong>PS5, Xbox Series X, Xbox Series S, PC<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Before playing Zero Company, Bit Reactor's debut game made by a studio founded by former Firaxis Games and <em>XCOM</em> veterans, I was concerned my lack of experience with <em>XCOM</em> would hinder my enjoyment of this new Star Wars story. But after just a few hours of taking on mercs and clankers, jumping to various planets via hyperspace, and getting to know my fellow Operators, I quickly fell in love.  </p><h2 id="learn-from-the-past-but-live-for-the-future">Learn from the past, but live for the future</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fjX5DrhyMWBJrXWio7AhVC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/fjX5DrhyMWBJrXWio7AhVC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>What I love about Star Wars, besides the lightsabers, the expansive lore, and dark side baddies, is the seemingly unlimited opportunity for new stories within the vast galaxy, far, far away. </p><p>While Zero Company is set 20BBY during the twilight of the Clone Wars, a frequently revisited era in the franchise, this story chooses to tell a story from the perspective of someone no longer tied directly to the conflict, but has been affected by it. The fact that the player character, Hawks, is a former captain in the Grand Army of the Republic is a unique premise that initially piqued my interest; they commanded the 100th Clone Company and led a campaign that led to a Trooper massacre, Trick being declared unfit for duty due to an injury, and Hawks' dismissal. </p><p>Hawks now leads the titular covert squad on a mission to take down the paramilitary cult known as The Infinite Coil and its leader, Kundri Fathom, who are all diseased by the mysterious Shadow Plague and are slowly building their forces across the galaxy.</p><p>As Hawks and Zero Company tackle this growing threat against the backdrop of the Clone Wars, the team is also dealing with their own personal issues and the consequences of warfare, whether at the hands of the Republic or the Separatists, with the story exploring themes of justice, revenge, belonging, grief, and guilt. </p><p>It's a compelling approach with surprising twists and turns that takes the story in an unexpected direction and had my Star Wars-loving heart pounding thanks to the brilliant way Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system. </p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XRh94UtYeicUHBEmtTo2hC" name="Star Wars Zero Company REVIEW" caption="" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/XRh94UtYeicUHBEmtTo2hC.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Star Wars Zero Company</strong></em><strong>'s turn-based tactics gameplay is its best feature, offering an incredible amount of character customization that allows players to experiment with different loadouts and specializations for some immensely fun missions.</strong></p></div></div><p>This is a spoiler-free review, and I won't get into the details, but Hawks' history has<strong> </strong>interesting implications for the narrative in ways I wasn't anticipating; they're a smart, funny, sarcastic, but decisive individual, navigating being a leader who is, once again, caught up in a galactic threat. And while they're a customizable character, they feel like they belong in this universe as much as any other protagonist we've had before.</p><p>Fathom <em>herself,</em> as the primary antagonist, however, separate from Coil members you run into plenty of times, feels a bit underutilized throughout the story, and I was left with a desire to know more about her. </p><p>The majority of the campaign finds Zero Company trying to track Fathom down while she continuously eludes them and works from the shadows, which means there aren't many opportunities for the antagonist to shine on screen; it feels like wasted potential as she's a very interesting villain with a unique motivation that compliments the broader narrative, but without that extra character exploration, especially in parallel to Hawks and their development, I was left with some unanswered questions and ultimately unsatisfied.</p><h2 id="wars-are-not-won-with-superior-weapons-but-with-superior-strategy">Wars are not won with superior weapons, but with superior strategy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tbDjvRUxFBXeffqpVTSAnC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/tbDjvRUxFBXeffqpVTSAnC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>I stand by what I wrote in my <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it">preview</a>: Star Wars fans with no knowledge of TBT games like <em>XCOM</em> can absolutely enjoy this game. Bit Reactor has done an excellent job making a beginner-friendly, not to mention incredibly rewarding, experience when you get accustomed to strategizing on the fly and go on to achieve win after win. </p><p>Squad appearances, tailored loudouts, and the numerous specializations on offer, be it Medic, Scoundrel, Heavy, or Scout, present an unbelievable amount of player freedom, which allows for some impressive customization, as well as what seems like an opportunity for limitless playthroughs.</p><p>This is especially true when the secondary specializations are unlocked for Zero Company; I gave my Hawks the Medic spec, which allowed an extra sense of security for playing on permadeath mode, and I was amazed by how my second spec, Gunslinger, completely refreshed battles and provided new and imaginative strategies on the battlefield.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X9AsMySsWBk8fZpmFErMpC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/X9AsMySsWBk8fZpmFErMpC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>My squad for Tactical Missions typically included Tel because of her ranged Force abilities, and Trick, who can withstand getting Downed and can automatically revive during the next turn in battle; their Hero Talents came in handy when the mission was on the verge of failure, and their fully upgraded skill trees made them a must-have, especially for higher difficulty battles that featured a variety of enemies that are tougher than others.</p><p>Kabb also has a sick uppercut ability that lets him wollop enemies, while Luco has a sniper skill that guarantees a 100% hit; learning how these talents work, strategizing how best to spend my squad's limited three AP should have been stressful, but the process was just awesome. </p><p>Continuously maneuvering across ever-shifting and lovingly crafted isometric maps wrapped in an authentic Star Wars atmosphere, outplaying a contingent of droids, deadly Coil soldiers, and syndicate members with just wit, and mixing and matching team builds to your preference with a ton of options to experiment with; all of this offers an immensely rewarding gameplay experience that continuously delivers. </p><p>No Tactical Mission feels the same, and even when they take longer to complete because of their difficulty level—and believe me, they can take a while—it doesn't matter, because the sense of accomplishment I felt after every mission was worth the time.</p><h2 id="courage-makes-heroes-but-trust-builds-friendship">Courage makes heroes, but trust builds friendship</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DgFzSC4AMnyTbPfCfe3AWC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/DgFzSC4AMnyTbPfCfe3AWC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The campaign is also strengthened by Zero Company's interpersonal relationships, consisting of multiple colorful characters, including a loyal ex-Clone Trooper, a Mandalorian turned bounty hunter, a sharp-tongued Umbaran sniper, a Jedi Padawan without a Master, and more. </p><p>The game leans into role-playing game (RPG) systems by melding TBT gameplay and Bonds, a relationship approval system vital for unlocking features like new talents, focus points, and stat bonuses. Similar to Bioware's dynamic relationship system found in <em>Dragon Age</em> and <em>Mass Effect</em>, minus the romance and branching dialogue trees, Bonds are deepened by completing each character's personal questline, how you approach Operations, or how you respond in conversations. </p><p><em>Zero Company</em>'s Bond system is great, and I know it's primarily a TBT strategy game; however, I can't help but think it would have benefited even more if it went harder with the RPG mechanics, like additional dialogue choices, to really reinforce and shape those Bonds. </p><p>Characters may also have negative opinions of each other, and it's pretty fun, and essentially the key to success, to purposefully pair them together during missions to make them grow closer with the benefit of improving their loadout and unlocking new combat synergies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nNrcug7zQJzcUwE7qfSZDC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/nNrcug7zQJzcUwE7qfSZDC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Outside of missions, it's pretty neat how Operators, even the ones you can create and recruit yourself, can be found around The Den having conversations and revealing a bit more behind the curtain; the switch to a third-person perspective here also brings a personal touch to these relationships, making them feel alive in their environment.</p><p>Alongside other characters like Runa and Bennic, authored Operators have so much personality with their own motivations and perspectives, with stellar performances from the ensemble cast; they're not just soldiers along for the ride, and while some pairings have more fleshed-out Bonds that are more ingrained in the main campaign than others, like Trick and Luco, they're equally memorable.</p><p>Whether it's Tel, Jae, Kabb, or particularly Trick, they feel like the backbone of the narrative and are as authentic to the Star Wars world they occupy, which is why when/if a character is killed in permadeath mode, the loss is truly felt. </p><p>This feature is a <em>must</em> if you want to up the risk factor during missions and truly heightens the stakes as you build these meaningful relationships, even if it means you'll be locked out of some pretty amazing missions if Operators die.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SouTmtk5STmEGRfEiaFPLC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/SouTmtk5STmEGRfEiaFPLC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><div><blockquote><p>Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system. </p></blockquote></div><p>I had some issues during my preview session, mostly frame rate problems that took me out of the experience, but I'm happy to say performance has been vastly improved with my review copy on PC. With my mid-to-high range build, which consists of an Nvidia RTX 3060Ti graphics card and Ryzen 7 5700X 8-Core processor, the gorgeous cinematics and gameplay frame rates were consistently high, hitting 60fps the majority of the time, with the odd dip to the upper 40fp to lower 50fps range occasionally depending on how visually busy the scene is. </p><p>I also didn't encounter any significant performance snags, either. Bugs are almost non-existent, aside from a few encounters during conversations and cinematics where audio didn't sync correctly and tactical turns sometimes took a little longer to load from the enemies' side; otherwise, I had a pretty smooth experience. </p><h2 id="should-you-play-star-wars-zero-company">Should you play Star Wars Zero Company?</h2><h2 id="play-it-if-6">Play it if...</h2><div class="product"><p><strong>You're a Star Wars fan</strong><br>You'll have a great experience if you've been itching for more Clone Wars-era stories, and <em>Star Wars Zero Company</em> presents a unique premise that takes you on an adventure.</p></div><div class="product"><p><strong>You enjoy turn-based combat </strong><br>If you like the process of strategizing and adapting on a continuously shifting battlefield, you'll love <em>Star Wars Zero Company</em> and its addictive turn-based tactics gameplay.</p></div><div class="product"><p><strong>You're looking for a cinematic story</strong><br>While <em>Star Wars Zero Company</em>'s core gameplay is turn-based tactics, the game also offers gorgeous cinematic visuals with heart-pounding missions</p></div><h2 id="don-39-t-play-it-if-5">Don't play it if...</h2><div class="product"><p><strong>You don't like turn-based gameplay</strong><br>If you know you're looking for something more fast-paced and want to just experience the story, <em>Star Wars Zero Company</em> may not be for you</p></div><div class="product"><p><strong>You're looking for a shorter experience</strong><br><em>Star Wars Zero Company</em> takes between 30 and 40 hours to beat, depending on the difficulty level, and some higher-risk missions can take some time to beat</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p><em>Star Wars Zero Company</em> is a bit short on accessibility features, having only standard vision settings like text size and color blind mode, as well as a motion reduction setting for on-screen action.</p><h2 id="how-i-reviewed-star-wars-zero-company">How I reviewed Star Wars Zero Company</h2><p>I spent just over 40 hours playing <em>Star Wars Zero Company</em> on my gaming PC with my <a href="https://www.techradar.com/reviews/logitech-g715-tkl">Logitech G G715</a> wireless gaming keyboard and <a href="https://www.techradar.com/computing/mice/the-logitech-g703-lightspeed-is-a-competent-gaming-mouse-but-i-couldnt-get-on-with-its-shape">Logitech G703 wireless gaming mouse</a>. I used a Gigabyte M32U gaming monitor and my <a href="https://www.techradar.com/reviews/sony-wh-ch520">Sony WH-CH520</a> wireless headphones for audio.</p><p><em>First reviewed August 2026.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/star-wars-zero-company-review</link>
                                                                            <description>
                            <![CDATA[ With immensely rewarding turn-based tactics gameplay, an authentic Star Wars atmosphere, and rich storytelling, Bit Reactor's Star Wars Zero Company delivers. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 13:11:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bit Reactor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company REVIEW]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company REVIEW]]></media:text>
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                                <p>It's almost midnight, and I'm still playing Bit Reactor's turn-based tactics (TBT) strategy game, <em>Star Wars Zero Company</em>. I'm nearing the end of a tense battle that's lasted longer than I've realized, but I'm <em>so</em> close to success. Only a few enemies remain, and Hawks is out of med packs; Tricks, Tel, and Luco are all low on health, and I don't want to risk any more injuries that could lead to my favorite Operators' permanent death. One mistake will cause a domino effect that ends in defeat, but I have to make a move. </p><p>I have Luco and Trick fire their blasters at a single enemy, taking them down with a lucky critical hit, before positioning them behind cover alongside Hawks. I lay a trap; with Overwatch enabled and monitoring the area where the boss and the final enemy are located, I have Tel rush ahead into position. Using all the Advantage I've accrued through the last few tactical turns, the Jedi Padawan executes her special Force action, knocking back both enemies into the zone of my team's line of sight. Even though they have no Action Points (AP) left, thanks to my planning, Luco, Trick, and Hawks fire off three more shots each, and together, we achieve victory. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on: </strong>PS5, Xbox Series X, Xbox Series S, PC<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Before playing Zero Company, Bit Reactor's debut game made by a studio founded by former Firaxis Games and <em>XCOM</em> veterans, I was concerned my lack of experience with <em>XCOM</em> would hinder my enjoyment of this new Star Wars story. But after just a few hours of taking on mercs and clankers, jumping to various planets via hyperspace, and getting to know my fellow Operators, I quickly fell in love.  </p><h2 id="learn-from-the-past-but-live-for-the-future">Learn from the past, but live for the future</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fjX5DrhyMWBJrXWio7AhVC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/fjX5DrhyMWBJrXWio7AhVC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>What I love about Star Wars, besides the lightsabers, the expansive lore, and dark side baddies, is the seemingly unlimited opportunity for new stories within the vast galaxy, far, far away. </p><p>While Zero Company is set 20BBY during the twilight of the Clone Wars, a frequently revisited era in the franchise, this story chooses to tell a story from the perspective of someone no longer tied directly to the conflict, but has been affected by it. The fact that the player character, Hawks, is a former captain in the Grand Army of the Republic is a unique premise that initially piqued my interest; they commanded the 100th Clone Company and led a campaign that led to a Trooper massacre, Trick being declared unfit for duty due to an injury, and Hawks' dismissal. </p><p>Hawks now leads the titular covert squad on a mission to take down the paramilitary cult known as The Infinite Coil and its leader, Kundri Fathom, who are all diseased by the mysterious Shadow Plague and are slowly building their forces across the galaxy.</p><p>As Hawks and Zero Company tackle this growing threat against the backdrop of the Clone Wars, the team is also dealing with their own personal issues and the consequences of warfare, whether at the hands of the Republic or the Separatists, with the story exploring themes of justice, revenge, belonging, grief, and guilt. </p><p>It's a compelling approach with surprising twists and turns that takes the story in an unexpected direction and had my Star Wars-loving heart pounding thanks to the brilliant way Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system. </p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XRh94UtYeicUHBEmtTo2hC" name="Star Wars Zero Company REVIEW" caption="" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/XRh94UtYeicUHBEmtTo2hC.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Star Wars Zero Company</strong></em><strong>'s turn-based tactics gameplay is its best feature, offering an incredible amount of character customization that allows players to experiment with different loadouts and specializations for some immensely fun missions.</strong></p></div></div><p>This is a spoiler-free review, and I won't get into the details, but Hawks' history has<strong> </strong>interesting implications for the narrative in ways I wasn't anticipating; they're a smart, funny, sarcastic, but decisive individual, navigating being a leader who is, once again, caught up in a galactic threat. And while they're a customizable character, they feel like they belong in this universe as much as any other protagonist we've had before.</p><p>Fathom <em>herself,</em> as the primary antagonist, however, separate from Coil members you run into plenty of times, feels a bit underutilized throughout the story, and I was left with a desire to know more about her. </p><p>The majority of the campaign finds Zero Company trying to track Fathom down while she continuously eludes them and works from the shadows, which means there aren't many opportunities for the antagonist to shine on screen; it feels like wasted potential as she's a very interesting villain with a unique motivation that compliments the broader narrative, but without that extra character exploration, especially in parallel to Hawks and their development, I was left with some unanswered questions and ultimately unsatisfied.</p><h2 id="wars-are-not-won-with-superior-weapons-but-with-superior-strategy">Wars are not won with superior weapons, but with superior strategy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tbDjvRUxFBXeffqpVTSAnC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/tbDjvRUxFBXeffqpVTSAnC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>I stand by what I wrote in my <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it">preview</a>: Star Wars fans with no knowledge of TBT games like <em>XCOM</em> can absolutely enjoy this game. Bit Reactor has done an excellent job making a beginner-friendly, not to mention incredibly rewarding, experience when you get accustomed to strategizing on the fly and go on to achieve win after win. </p><p>Squad appearances, tailored loudouts, and the numerous specializations on offer, be it Medic, Scoundrel, Heavy, or Scout, present an unbelievable amount of player freedom, which allows for some impressive customization, as well as what seems like an opportunity for limitless playthroughs.</p><p>This is especially true when the secondary specializations are unlocked for Zero Company; I gave my Hawks the Medic spec, which allowed an extra sense of security for playing on permadeath mode, and I was amazed by how my second spec, Gunslinger, completely refreshed battles and provided new and imaginative strategies on the battlefield.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X9AsMySsWBk8fZpmFErMpC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/X9AsMySsWBk8fZpmFErMpC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>My squad for Tactical Missions typically included Tel because of her ranged Force abilities, and Trick, who can withstand getting Downed and can automatically revive during the next turn in battle; their Hero Talents came in handy when the mission was on the verge of failure, and their fully upgraded skill trees made them a must-have, especially for higher difficulty battles that featured a variety of enemies that are tougher than others.</p><p>Kabb also has a sick uppercut ability that lets him wollop enemies, while Luco has a sniper skill that guarantees a 100% hit; learning how these talents work, strategizing how best to spend my squad's limited three AP should have been stressful, but the process was just awesome. </p><p>Continuously maneuvering across ever-shifting and lovingly crafted isometric maps wrapped in an authentic Star Wars atmosphere, outplaying a contingent of droids, deadly Coil soldiers, and syndicate members with just wit, and mixing and matching team builds to your preference with a ton of options to experiment with; all of this offers an immensely rewarding gameplay experience that continuously delivers. </p><p>No Tactical Mission feels the same, and even when they take longer to complete because of their difficulty level—and believe me, they can take a while—it doesn't matter, because the sense of accomplishment I felt after every mission was worth the time.</p><h2 id="courage-makes-heroes-but-trust-builds-friendship">Courage makes heroes, but trust builds friendship</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DgFzSC4AMnyTbPfCfe3AWC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/DgFzSC4AMnyTbPfCfe3AWC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The campaign is also strengthened by Zero Company's interpersonal relationships, consisting of multiple colorful characters, including a loyal ex-Clone Trooper, a Mandalorian turned bounty hunter, a sharp-tongued Umbaran sniper, a Jedi Padawan without a Master, and more. </p><p>The game leans into role-playing game (RPG) systems by melding TBT gameplay and Bonds, a relationship approval system vital for unlocking features like new talents, focus points, and stat bonuses. Similar to Bioware's dynamic relationship system found in <em>Dragon Age</em> and <em>Mass Effect</em>, minus the romance and branching dialogue trees, Bonds are deepened by completing each character's personal questline, how you approach Operations, or how you respond in conversations. </p><p><em>Zero Company</em>'s Bond system is great, and I know it's primarily a TBT strategy game; however, I can't help but think it would have benefited even more if it went harder with the RPG mechanics, like additional dialogue choices, to really reinforce and shape those Bonds. </p><p>Characters may also have negative opinions of each other, and it's pretty fun, and essentially the key to success, to purposefully pair them together during missions to make them grow closer with the benefit of improving their loadout and unlocking new combat synergies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nNrcug7zQJzcUwE7qfSZDC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/nNrcug7zQJzcUwE7qfSZDC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Outside of missions, it's pretty neat how Operators, even the ones you can create and recruit yourself, can be found around The Den having conversations and revealing a bit more behind the curtain; the switch to a third-person perspective here also brings a personal touch to these relationships, making them feel alive in their environment.</p><p>Alongside other characters like Runa and Bennic, authored Operators have so much personality with their own motivations and perspectives, with stellar performances from the ensemble cast; they're not just soldiers along for the ride, and while some pairings have more fleshed-out Bonds that are more ingrained in the main campaign than others, like Trick and Luco, they're equally memorable.</p><p>Whether it's Tel, Jae, Kabb, or particularly Trick, they feel like the backbone of the narrative and are as authentic to the Star Wars world they occupy, which is why when/if a character is killed in permadeath mode, the loss is truly felt. </p><p>This feature is a <em>must</em> if you want to up the risk factor during missions and truly heightens the stakes as you build these meaningful relationships, even if it means you'll be locked out of some pretty amazing missions if Operators die.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SouTmtk5STmEGRfEiaFPLC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/SouTmtk5STmEGRfEiaFPLC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><div><blockquote><p>Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system. </p></blockquote></div><p>I had some issues during my preview session, mostly frame rate problems that took me out of the experience, but I'm happy to say performance has been vastly improved with my review copy on PC. With my mid-to-high range build, which consists of an Nvidia RTX 3060Ti graphics card and Ryzen 7 5700X 8-Core processor, the gorgeous cinematics and gameplay frame rates were consistently high, hitting 60fps the majority of the time, with the odd dip to the upper 40fp to lower 50fps range occasionally depending on how visually busy the scene is. </p><p>I also didn't encounter any significant performance snags, either. Bugs are almost non-existent, aside from a few encounters during conversations and cinematics where audio didn't sync correctly and tactical turns sometimes took a little longer to load from the enemies' side; otherwise, I had a pretty smooth experience. </p><h2 id="should-you-play-star-wars-zero-company">Should you play Star Wars Zero Company?</h2><h2 id="play-it-if-6">Play it if...</h2><div class="product"><p><strong>You're a Star Wars fan</strong><br>You'll have a great experience if you've been itching for more Clone Wars-era stories, and <em>Star Wars Zero Company</em> presents a unique premise that takes you on an adventure.</p></div><div class="product"><p><strong>You enjoy turn-based combat </strong><br>If you like the process of strategizing and adapting on a continuously shifting battlefield, you'll love <em>Star Wars Zero Company</em> and its addictive turn-based tactics gameplay.</p></div><div class="product"><p><strong>You're looking for a cinematic story</strong><br>While <em>Star Wars Zero Company</em>'s core gameplay is turn-based tactics, the game also offers gorgeous cinematic visuals with heart-pounding missions</p></div><h2 id="don-39-t-play-it-if-5">Don't play it if...</h2><div class="product"><p><strong>You don't like turn-based gameplay</strong><br>If you know you're looking for something more fast-paced and want to just experience the story, <em>Star Wars Zero Company</em> may not be for you</p></div><div class="product"><p><strong>You're looking for a shorter experience</strong><br><em>Star Wars Zero Company</em> takes between 30 and 40 hours to beat, depending on the difficulty level, and some higher-risk missions can take some time to beat</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p><em>Star Wars Zero Company</em> is a bit short on accessibility features, having only standard vision settings like text size and color blind mode, as well as a motion reduction setting for on-screen action.</p><h2 id="how-i-reviewed-star-wars-zero-company">How I reviewed Star Wars Zero Company</h2><p>I spent just over 40 hours playing <em>Star Wars Zero Company</em> on my gaming PC with my <a href="https://www.techradar.com/reviews/logitech-g715-tkl">Logitech G G715</a> wireless gaming keyboard and <a href="https://www.techradar.com/computing/mice/the-logitech-g703-lightspeed-is-a-competent-gaming-mouse-but-i-couldnt-get-on-with-its-shape">Logitech G703 wireless gaming mouse</a>. I used a Gigabyte M32U gaming monitor and my <a href="https://www.techradar.com/reviews/sony-wh-ch520">Sony WH-CH520</a> wireless headphones for audio.</p><p><em>First reviewed August 2026.</em></p>
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                                                            <title><![CDATA[ Dragon's Dogma 2: Dark Arisen is what I hoped it'd be coming from the original — but after an hour, I still need to see more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I played an hour of the new <a href="https://www.techradar.com/gaming/capcom-has-finally-announced-a-major-dragons-dogma-2-expansion-and-theres-a-huge-quality-of-life-update-available-now"><em>Dragon's Dogma 2: Dark Arisen</em></a> expansion and walked away impressed by its gameplay loop and improved performance (on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>), and instantly saw what Capcom is aiming for.</p><p>In <em>Dragon's Dogma 2: Dark Arisen</em>, players must journey through Norgan, an abandoned region in the north, and join forces with a mysterious new character to uncover the secrets of an undying Fallen Dragon. </p><p>In that process, you must find and appraise gear, skills, and weapons known as 'spoils' or 'relics' obtained through exploration and by defeating new, formidable foes to stand a chance in the unforgiving region.</p><p>If this sounds a lot like the mechanics of <em>Dragon's Dogma: Dark Arisen</em>, you're on to something because the appraisal system is effectively identical to <em>Dragon's Dogma: Dark Arisen</em>'s purification of cursed items, which provided some of the most powerful gear available in the game. </p><p>That same concept is applied in <em>Dragon's Dogma 2: Dark Arisen</em>'s Norgan region, but with a bigger explorable map instead of a dungeon-only layout and presumably even more spoils to be found.</p><h2 id="better-than-its-predecessor">Better than its predecessor?</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/bqkmZyNFJGX94TXJDoBpmU/artplayer.org_upscaled_1786962079628.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/bqkmZyNFJGX94TXJDoBpmU/artplayer.org_upscaled_1786962079628.mp4"></video></div><p>It's only natural to compare Capcom's two <em>Dragon's Dogma</em> expansions, considering the similarities. However, after my time with its latest offering, it's hard (and frankly too soon) to conclude which holds the best experience.</p><p>Fortunately, some of the pain points from the base game experience in <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> have been addressed, as the major patch (arriving at the end of August) was included in the hour preview I played.</p><p>Finally, there's enough time to explore and loot areas without being bombarded by enemies every minute — enemy encounters are still frequent, but during my journey to the first major boss, it felt good not to have hordes of goblins constantly spoiling the fun.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/jXbZVFxP2n5eMBVB6cnyKJ/vlc-record-2026-08-17-12h44m56s-2026-08-10%2014-07-43.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/jXbZVFxP2n5eMBVB6cnyKJ/vlc-record-2026-08-17-12h44m56s-2026-08-10%2014-07-43.mp4-.mp4"></video></div><p>Performance is also significantly improved on the PS5. Bear in mind, I didn't have access to any frame rate overlay and couldn't visit the base game's regions (and I originally played the base game on PC), but it definitely felt like a constant 60fps, even in the most intense battles.</p><p>I didn't have plenty of time to explore many of Norgan's points of interest, but from acquiring a pet dire wolf, stumbling upon a frost-breathing giant, and finding level 3 skill spoils for the new Trickster and Magick Archer vocations, it's clear that <em>Dragon's Dogma 2: Dark Arisen</em> is the bigger expansion.</p><p>For example, Magick Archer now has an enhanced version of Arctic Bolt that becomes available by appraising one of the skill spoils, known as Glacial Bolt. This works wonders against bosses, with increased damage and the ability to freeze them in place for pawns to rally and attack.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/EiF3MsP2whbvViDW9ddfRP/vlc-record-2026-08-17-12h03m18s-2026-08-10%2014-07-43.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/EiF3MsP2whbvViDW9ddfRP/vlc-record-2026-08-17-12h03m18s-2026-08-10%2014-07-43.mp4-.mp4"></video></div><p>Harpies are also heavily present in Norgan, but with new designs and attack patterns, notably a more aggressive attempt to grab the player or their pawns. Some of the enemies I spotted in the preview were essentially reskins of those from the base game, but like the harpies, new maneuvers and attacks set them apart.</p><p>Fighting the Fallen Dragon was a surprise too, an epic main boss encounter that I wish didn't end so soon — especially with one surprising moment I didn't see coming (which I won't spoil), but left me wanting more and curious to see just how many formidable foes await the Arisen in the full experience.</p><p>It's worth noting that there are also twelve new dungeon challenges to be found across the base game in addition to Norgan's content. Again, I didn't get to see them, but if the caves and smaller explorable areas I found in Norgan are anything to go by, with lootable chests and some new foes to fight, there'll be a lot to look forward to in those dungeons.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/6xe6sPkZizPwXASpFUKc2T/vlc-record-2026-08-17-13h01m13s-2026-08-10%2015-07-55.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/6xe6sPkZizPwXASpFUKc2T/vlc-record-2026-08-17-13h01m13s-2026-08-10%2015-07-55.mp4-.mp4"></video></div><p>While I did have fun exploring Norgan, I'm cautiously optimistic about what the full experience has to offer. Bitterblack Isle's dungeon may have offered little in terms of exploration in a smaller map, but the sole focus on combat allowed vocations (or, in other words, classes) to work best in closed spaces in the first <em>Dark Arisen</em>, particularly Magick Archer and its Ricochet Hunter skill.</p><p>My main concern is that neither Norgan nor the additional twelve dungeon challenges will double down on those indoor and closed-space environments from <em>Dragon's Dogma: Dark Arisen</em>, and the new enemy and boss types may not be diverse enough to keep combat encounters entertaining.</p><p>Nonetheless, I'm very much looking forward to getting my hands on the full expansion, especially since Capcom is seemingly fixated on delivering a vastly improved version of <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> with the highly anticipated pre-expansion patch. </p><p>We won't have to wait long, as the expansion is set for launch on October 9, 2026, on PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/dragons-dogma-2-dark-arisen-is-what-i-hoped-itd-be-coming-from-the-original-but-after-an-hour-i-still-need-to-see-more</link>
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                            <![CDATA[ I enjoyed the hour I spent playing Dragon's Dogma 2: Dark Arisen, which draws heavy inspiration from its predecessor, but I still need to see more. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fallen dragon in Dragon&#039;s Dogma 2: Dark Arisen]]></media:description>                                                            <media:text><![CDATA[Fallen dragon in Dragon&#039;s Dogma 2: Dark Arisen]]></media:text>
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                                <p>I played an hour of the new <a href="https://www.techradar.com/gaming/capcom-has-finally-announced-a-major-dragons-dogma-2-expansion-and-theres-a-huge-quality-of-life-update-available-now"><em>Dragon's Dogma 2: Dark Arisen</em></a> expansion and walked away impressed by its gameplay loop and improved performance (on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>), and instantly saw what Capcom is aiming for.</p><p>In <em>Dragon's Dogma 2: Dark Arisen</em>, players must journey through Norgan, an abandoned region in the north, and join forces with a mysterious new character to uncover the secrets of an undying Fallen Dragon. </p><p>In that process, you must find and appraise gear, skills, and weapons known as 'spoils' or 'relics' obtained through exploration and by defeating new, formidable foes to stand a chance in the unforgiving region.</p><p>If this sounds a lot like the mechanics of <em>Dragon's Dogma: Dark Arisen</em>, you're on to something because the appraisal system is effectively identical to <em>Dragon's Dogma: Dark Arisen</em>'s purification of cursed items, which provided some of the most powerful gear available in the game. </p><p>That same concept is applied in <em>Dragon's Dogma 2: Dark Arisen</em>'s Norgan region, but with a bigger explorable map instead of a dungeon-only layout and presumably even more spoils to be found.</p><h2 id="better-than-its-predecessor">Better than its predecessor?</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/bqkmZyNFJGX94TXJDoBpmU/artplayer.org_upscaled_1786962079628.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/bqkmZyNFJGX94TXJDoBpmU/artplayer.org_upscaled_1786962079628.mp4"></video></div><p>It's only natural to compare Capcom's two <em>Dragon's Dogma</em> expansions, considering the similarities. However, after my time with its latest offering, it's hard (and frankly too soon) to conclude which holds the best experience.</p><p>Fortunately, some of the pain points from the base game experience in <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> have been addressed, as the major patch (arriving at the end of August) was included in the hour preview I played.</p><p>Finally, there's enough time to explore and loot areas without being bombarded by enemies every minute — enemy encounters are still frequent, but during my journey to the first major boss, it felt good not to have hordes of goblins constantly spoiling the fun.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/jXbZVFxP2n5eMBVB6cnyKJ/vlc-record-2026-08-17-12h44m56s-2026-08-10%2014-07-43.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/jXbZVFxP2n5eMBVB6cnyKJ/vlc-record-2026-08-17-12h44m56s-2026-08-10%2014-07-43.mp4-.mp4"></video></div><p>Performance is also significantly improved on the PS5. Bear in mind, I didn't have access to any frame rate overlay and couldn't visit the base game's regions (and I originally played the base game on PC), but it definitely felt like a constant 60fps, even in the most intense battles.</p><p>I didn't have plenty of time to explore many of Norgan's points of interest, but from acquiring a pet dire wolf, stumbling upon a frost-breathing giant, and finding level 3 skill spoils for the new Trickster and Magick Archer vocations, it's clear that <em>Dragon's Dogma 2: Dark Arisen</em> is the bigger expansion.</p><p>For example, Magick Archer now has an enhanced version of Arctic Bolt that becomes available by appraising one of the skill spoils, known as Glacial Bolt. This works wonders against bosses, with increased damage and the ability to freeze them in place for pawns to rally and attack.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/EiF3MsP2whbvViDW9ddfRP/vlc-record-2026-08-17-12h03m18s-2026-08-10%2014-07-43.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/EiF3MsP2whbvViDW9ddfRP/vlc-record-2026-08-17-12h03m18s-2026-08-10%2014-07-43.mp4-.mp4"></video></div><p>Harpies are also heavily present in Norgan, but with new designs and attack patterns, notably a more aggressive attempt to grab the player or their pawns. Some of the enemies I spotted in the preview were essentially reskins of those from the base game, but like the harpies, new maneuvers and attacks set them apart.</p><p>Fighting the Fallen Dragon was a surprise too, an epic main boss encounter that I wish didn't end so soon — especially with one surprising moment I didn't see coming (which I won't spoil), but left me wanting more and curious to see just how many formidable foes await the Arisen in the full experience.</p><p>It's worth noting that there are also twelve new dungeon challenges to be found across the base game in addition to Norgan's content. Again, I didn't get to see them, but if the caves and smaller explorable areas I found in Norgan are anything to go by, with lootable chests and some new foes to fight, there'll be a lot to look forward to in those dungeons.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/6xe6sPkZizPwXASpFUKc2T/vlc-record-2026-08-17-13h01m13s-2026-08-10%2015-07-55.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/6xe6sPkZizPwXASpFUKc2T/vlc-record-2026-08-17-13h01m13s-2026-08-10%2015-07-55.mp4-.mp4"></video></div><p>While I did have fun exploring Norgan, I'm cautiously optimistic about what the full experience has to offer. Bitterblack Isle's dungeon may have offered little in terms of exploration in a smaller map, but the sole focus on combat allowed vocations (or, in other words, classes) to work best in closed spaces in the first <em>Dark Arisen</em>, particularly Magick Archer and its Ricochet Hunter skill.</p><p>My main concern is that neither Norgan nor the additional twelve dungeon challenges will double down on those indoor and closed-space environments from <em>Dragon's Dogma: Dark Arisen</em>, and the new enemy and boss types may not be diverse enough to keep combat encounters entertaining.</p><p>Nonetheless, I'm very much looking forward to getting my hands on the full expansion, especially since Capcom is seemingly fixated on delivering a vastly improved version of <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> with the highly anticipated pre-expansion patch. </p><p>We won't have to wait long, as the expansion is set for launch on October 9, 2026, on PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ 'If we stuck with the silent protagonist method, we wouldn't be able to tell this story properly' — Metro 2039 executive producer says making The Stranger a speaking protagonist 'goes hand in hand with telling a personal story' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Metro 2039</strong></em><strong> will have a speaking protagonist called The Stranger at the center of the game's story</strong></li><li><strong>Executive producer Jon Bloch says players will learn how the character feels about unfolding events</strong></li><li><strong>He adds that a silent protagonist wouldn't have allowed 4A Games to tell the story properly</strong></li></ul><p>Unlike the core <em>Metro</em> trilogy, <a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> will feature a new speaking protagonist, The Stranger, which allowed 4A Games to tell a darker, more personal story.</p><p>In an interview with TechRadar Gaming about the real-life impact the Russia-Ukraine war has had on the studio's upcoming game, creative director Andriy Shevchenko and executive producer Jon Bloch also touched on the sequel's new protagonist and how his motivations are at the center of the story.</p><p>"We've also gone way darker with the story," Bloch said. "It's a lot more personal story. The story is directly about our protagonist, The Stranger, about him, about his history, about the things he struggles with, about his singular motivation for what he's doing."</p><p>Artyom is the established main character of the preceding games, <em>Metro 2033</em>, <em>Metro: Last Light</em>, and <a href="https://www.techradar.com/reviews/metro-exodus-review"><em>Metro Exodus</em></a><em>, </em>and is a silent protagonist, while <em>Metro 2039</em>'s The Stranger is fully voiced, allowing players to hear his thoughts throughout.</p><p>According to Bloch, this shift enabled 4A Games to more deeply explore who the character is, how he feels about unfolding events, and "what's inside of him."</p><p>"It goes hand in hand with telling a personal story," he added. "If we stuck with the silent protagonist method, we wouldn't be able to tell this story properly."</p><p><em>Metro 2039</em> will release in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/if-we-stuck-with-the-silent-protagonist-method-we-wouldnt-be-able-to-tell-this-story-properly-metro-2039-executive-producer-says-making-the-stranger-a-speaking-protagonist-goes-hand-in-hand-with-telling-a-personal-story</link>
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                            <![CDATA[ Metro 2039 will feature a new speaking protagonist, The Stranger, which allowed 4A Games to tell a darker, more personal story. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 07:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metro 2039]]></media:description>                                                            <media:text><![CDATA[Metro 2039]]></media:text>
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                                <ul><li><em><strong>Metro 2039</strong></em><strong> will have a speaking protagonist called The Stranger at the center of the game's story</strong></li><li><strong>Executive producer Jon Bloch says players will learn how the character feels about unfolding events</strong></li><li><strong>He adds that a silent protagonist wouldn't have allowed 4A Games to tell the story properly</strong></li></ul><p>Unlike the core <em>Metro</em> trilogy, <a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> will feature a new speaking protagonist, The Stranger, which allowed 4A Games to tell a darker, more personal story.</p><p>In an interview with TechRadar Gaming about the real-life impact the Russia-Ukraine war has had on the studio's upcoming game, creative director Andriy Shevchenko and executive producer Jon Bloch also touched on the sequel's new protagonist and how his motivations are at the center of the story.</p><p>"We've also gone way darker with the story," Bloch said. "It's a lot more personal story. The story is directly about our protagonist, The Stranger, about him, about his history, about the things he struggles with, about his singular motivation for what he's doing."</p><p>Artyom is the established main character of the preceding games, <em>Metro 2033</em>, <em>Metro: Last Light</em>, and <a href="https://www.techradar.com/reviews/metro-exodus-review"><em>Metro Exodus</em></a><em>, </em>and is a silent protagonist, while <em>Metro 2039</em>'s The Stranger is fully voiced, allowing players to hear his thoughts throughout.</p><p>According to Bloch, this shift enabled 4A Games to more deeply explore who the character is, how he feels about unfolding events, and "what's inside of him."</p><p>"It goes hand in hand with telling a personal story," he added. "If we stuck with the silent protagonist method, we wouldn't be able to tell this story properly."</p><p><em>Metro 2039</em> will release in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Metro 2039 executive producer says the game brings back the 'spookiness' of the claustrophobic metro tunnels from the first games while also offering open world zones: 'We didn't want to ditch everything that we did in Metro Exodus' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Metro 2039</strong></em><strong> will feature the return of the claustrophobic metro tunnels </strong></li><li><strong>Executive producer Jon Bloch says the game "goes back to the roots" of the series</strong></li><li><strong>However, the team didn't want to "ditch everything that we did in </strong><em><strong>Metro Exodus,</strong></em><strong>" and the game will still offer open-world zones</strong></li></ul><p><a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> executive producer Jon Bloch has explained how 4A Games has balanced the return of claustrophic metro tunnels and open-world zones.</p><p>In an interview with TechRadar Gaming, Bloch explained that it was a priority to bring back the tunnels, which were mostly absent from the previous game, <a href="https://www.techradar.com/reviews/metro-exodus-review"><em>Metro Exodus</em></a>, since most of the experience takes place above ground.</p><p>"<em>Metro 2039 </em>goes back to the roots," he said, "and brings back a lot of that deep, dark, claustrophobic, thick atmosphere tunnels, like the spookiness, all that stuff that we love from those first two games."</p><p>Bloch continued, saying, "We didn't want to ditch everything that we did in <em>Metro Exodus</em> that was great and all the things that we learned. So there are different elements throughout the game. </p><p>"This game is a story-driven game. It's like we've said before, it's a very personal story. He's [The Stranger] on a singular mission, and in order to tell that kind of story, we're able to actually utilize a lot of the design methodologies from the earlier games. And in order to really make sure that the story is compelling, it's immersive."</p><p>Creative director Andriy Shevchenko added that the games are all in the same universe and the team took "the best parts" from each for <em>Metro 2039</em>, explaining that players will feel "freedom" and the danger from the open-world zones.</p><p>"Every step forward, the farther away you are from your station or from your safe place, the more dangerous it's supposed to be," Shevchenko said. "But as John mentioned, we are a story-driven game, and to drive story without bottlenecks or our pure metro corridors is almost impossible."</p><p>The developer reiterated that it's impossible to translate that sense of danger in just an open world, saying, "That's one of the reasons we're getting back to our dark underground roots."</p><p><em>Metro 2039</em> arrives in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC. The developers have also confirmed that the team has prioritized optimization across all platforms, not just PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/metro-2039-executive-producer-says-the-game-brings-back-the-spookiness-of-the-claustrophobic-metro-tunnels-while-offering-open-world-zones-we-didnt-want-to-ditch-everything-that-we-did-in-metro-exodus</link>
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                            <![CDATA[ Metro 2039 executive producer Jon Bloch has explained how 4A Games has balanced the return of claustrophic metro tunnels and open-world zones. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 07:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A classic Metro video game first-person art shot showing a lighter, watch, weapon and monster in the distance at the top of some esclators]]></media:description>                                                            <media:text><![CDATA[A classic Metro video game first-person art shot showing a lighter, watch, weapon and monster in the distance at the top of some esclators]]></media:text>
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                            <![CDATA[
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                                <ul><li><em><strong>Metro 2039</strong></em><strong> will feature the return of the claustrophobic metro tunnels </strong></li><li><strong>Executive producer Jon Bloch says the game "goes back to the roots" of the series</strong></li><li><strong>However, the team didn't want to "ditch everything that we did in </strong><em><strong>Metro Exodus,</strong></em><strong>" and the game will still offer open-world zones</strong></li></ul><p><a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> executive producer Jon Bloch has explained how 4A Games has balanced the return of claustrophic metro tunnels and open-world zones.</p><p>In an interview with TechRadar Gaming, Bloch explained that it was a priority to bring back the tunnels, which were mostly absent from the previous game, <a href="https://www.techradar.com/reviews/metro-exodus-review"><em>Metro Exodus</em></a>, since most of the experience takes place above ground.</p><p>"<em>Metro 2039 </em>goes back to the roots," he said, "and brings back a lot of that deep, dark, claustrophobic, thick atmosphere tunnels, like the spookiness, all that stuff that we love from those first two games."</p><p>Bloch continued, saying, "We didn't want to ditch everything that we did in <em>Metro Exodus</em> that was great and all the things that we learned. So there are different elements throughout the game. </p><p>"This game is a story-driven game. It's like we've said before, it's a very personal story. He's [The Stranger] on a singular mission, and in order to tell that kind of story, we're able to actually utilize a lot of the design methodologies from the earlier games. And in order to really make sure that the story is compelling, it's immersive."</p><p>Creative director Andriy Shevchenko added that the games are all in the same universe and the team took "the best parts" from each for <em>Metro 2039</em>, explaining that players will feel "freedom" and the danger from the open-world zones.</p><p>"Every step forward, the farther away you are from your station or from your safe place, the more dangerous it's supposed to be," Shevchenko said. "But as John mentioned, we are a story-driven game, and to drive story without bottlenecks or our pure metro corridors is almost impossible."</p><p>The developer reiterated that it's impossible to translate that sense of danger in just an open world, saying, "That's one of the reasons we're getting back to our dark underground roots."</p><p><em>Metro 2039</em> arrives in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC. The developers have also confirmed that the team has prioritized optimization across all platforms, not just PC.</p>
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