The ************* is projected to be the leading in the global eSports market in 2025, with *** billion U.S. dollars in revenue. China, meanwhile, followed in the ranking with revenues amounting to *** million U.S. dollars. The global eSports market represents the competitive video gaming industry, where professional players and teams compete in front of live audiences and online viewers.
How big is the global eSports market?
The eSports industry, which appeals particularly to younger, tech-savvy audiences, has experienced growth recently. From 2023 to 2024, the global eSports market value increased from around *** billion U.S. dollars to *** billion U.S. dollars. The market was forecast to exceed **** billion U.S. dollars in 2033, representing a compound annual growth rate of almost ** percent during this period.Â
What is the most popular eSports tournament?
Many eSports enthusiasts tune in to watch the best gamers in the world participate in tournament-style events. As of January 2025, the League of Legends 2024 World Championship ranked as the most watched eSports event of all time, with a recorded **** million peak viewers. The next most viewed tournament was the previous installment of the tournament, the League of Legends 2023 World Championships, with a peak audience of *** million concurrent viewers.
Data provided by Statista Market Insights are estimates.
Definition:
Esports, short for electronic sports, refers to competitive video gaming where professional players or teams compete in various multiplayer video games. These competitions are often organized into leagues, tournaments, and events, attracting both online and offline audiences. Esports has grown into a global industry, with players, sponsors, and spectators contributing to its popularity and economic significance.
Structure:
The Esports market can be divided into 6 different parts. First, Sponsorship & Advertising, which refers to revenues made from sponsorship deals and advertising for events and tournaments. Merchandise & Ticketing refers to the revenues generated mainly from tournament tickets and the merchandise that comes with it. Additionally, Streaming, Media Rights and Publisher Fees, which all refers to the revenue that is associated with broadcasting Esports events accross various channels. Lastly, Esports Betting includes the betting on outcomes of Esport events.
Additional information:
The market comprises revenues, ad spendings, users, average revenue per user, and penetration rates. Revenues are generated through advertising spending and consumer spending. Sales channel data shows both online and offline revenues. Information on Esports betting can also be found in the Digital Market Insights. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (August 30, 2024). eSports market revenue in selected countries worldwide in 2025 (in million U.S. dollars) [Graph]. In Statista. Retrieved October 31, 2025, from https://www.statista.com/forecasts/1130696/esports-revenue-share-country
Statista. "eSports market revenue in selected countries worldwide in 2025 (in million U.S. dollars)." Chart. August 30, 2024. Statista. Accessed October 31, 2025. https://www.statista.com/forecasts/1130696/esports-revenue-share-country
Statista. (2024). eSports market revenue in selected countries worldwide in 2025 (in million U.S. dollars). Statista. Statista Inc.. Accessed: October 31, 2025. https://www.statista.com/forecasts/1130696/esports-revenue-share-country
Statista. "Esports Market Revenue in Selected Countries Worldwide in 2025 (in Million U.S. Dollars)." Statista, Statista Inc., 30 Aug 2024, https://www.statista.com/forecasts/1130696/esports-revenue-share-country
Statista, eSports market revenue in selected countries worldwide in 2025 (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1130696/esports-revenue-share-country (last visited October 31, 2025)
eSports market revenue in selected countries worldwide in 2025 (in million U.S. dollars) [Graph], Statista, August 30, 2024. [Online]. Available: https://www.statista.com/forecasts/1130696/esports-revenue-share-country