TASVideos News and Announcements (posted by TASVideos senior staff).
Trans/NB Assisted Superplayers Discord open
posted by Memory Yesterday
I'd like to announce that I am opening a Discord server for Transgender and Nonbinary TASers called the Trans/NB Assisted Superplayers! This is a place for trans and nonbinary tasers to interact and support each other. We also would like to host events and such as well! This is not a space restricted to TASVideos members by any means, so any trans/nb TASers are free to join! To access it simply fill out the application form. Social media updates can be found on our Bluesky: @tnbas.bsky.social.
Plans are already underway to collaborate with Really Really Long A Thon and Frame Fatales for a marathon event taking place August 28th through September 1st 2026 where trans and nonbinary TASers are encouraged to submit! More information can be found in the discord.
For those who might be worried, no I am not leaving TASVideos or anything, nor should this impact my duties in any way. I simply want to do more for TASing at large and give back to the trans and nonbinary individuals who contribute so much to our communities.
Formalizing and displaying alternate timing or scoring methods!
posted by ikuyo 2 days ago
Well, it was a matter of time.
As of a couple days ago, our submission form officially allows the submitter to report an alternate timing method or optimization metric, such as in-game time or score! You can now see titles like
While we have officially allowed TASers to use whatever metric they want as an optimization target, this decision was not reflected in the way we display submissions and publications on the site, most notably in publication titles and YouTube encode titles. This has been a historical source of confusion, leading to several communities assuming we don't support in-game timers at all, or even causing casual audiences to assume TASes are slower than their real time counterparts.
You will find both a drop-down to select the metric or timing used in the movie, and a field to type how it should be displayed. This information will be used to fill the title data for the movie wherever needed.
If you plan to use this feature, we recommend you explain to us how to calculate or measure the reported metric if it is not obviously apparent, such as when using real time speedrun metrics. This will make it easier for judges or anyone unfamiliar with the game's speedruns to know what to look for.
By the way, if you have or know of a publication that you would like to use an alternate timing method, we have opened a thread for Publication timing/score update requests, as it can only be changed by people with editing permissions. Keep in mind that this could take us a while, as we are as usual working on a lot of things. Also, this feature is likely to get further revisions and changes in the future, as we find more cases that could use it. Thanks for your patience, and happy TASing!
#1312: ikuyo's PC Sayonara Wild Hearts "maximum score" (2,116,350) in 48:23.136or #4444: (a lot of author)'s N64 Super Mario 64 "120 stars" in 1:14:04.444 (Console Timing)
Here's also an example of this information in the submission queue (image sourced from a development build of the site)
Open call for contributors, with application form!
posted by ikuyo 13 days ago
TASVideos has been quite busy lately, as you may know. And thus, we may need some more hands and voices to help us handle our work. We are always looking for people willing to help us, but until today the way to approach us and volunteer was rather informal.
And we are here to fix it: this is the new official TASVideos Volunteer Application form! If you want to do wiki editing, reviewing, encoding, or any other form of volunteer work for the site, fill this form and we will get to you in due time. Thank you a lot! The site and our community appreciate your contributions. Apply here! https://forms.gle/Ly8fXyVtRpwUBn1t7. If you would like further details on how to help the site, please read https://tasvideos.org/Helping
TAS Framework Requirements Updated
posted by Memory 18 days ago
We have finally overhauled our requirements page for accepting new TAS frameworks. The page was previously written with primarily emulators in mind, but the page is now written to be friendly to single game tools such as CelesteTAS and GZ, the Ocarina of Time Practice ROM as well as large scope frameworks that are not emulators by definition such as libTAS. As TASers adapt new and creative ways of TASing games, we must keep up and accept these sorts of tools as well.
If you are interested in us accepting any sort of TASing framework, please reach out to an administrator or an administrator assistant. Also worth noting that these requirements are by no means final. If you have concerns that a framework you're using does not pass the requirements listed, we would be happy to discuss and negotiate. There is also discussion in Thread #22894: Potential support for single game/series/engine tasing tools.
Load State: a TASVideos Monthly Recap (June 2026)
posted by ikuyo 20 days ago
Hello! It is I, ikuyo, definitely on time. No, your schedule is behind! Anyway, I already made you wait longer than usual, let's get a Load of this State.
... was that anything?
- Starting of with an instant classic, [7167] FDS Super Mario Bros. "game end glitch" by threecreepio, OnehundredthCoin, HappyLee, Simplistic6502 & Kosmic in 05:29.957 is a major technical breakthrough for Super Mario Bros! After the discovery of ACE in SMB2J, the technical community for the games went on to search for a similar glitch in the original, and ultimately found it with the Famicom Disk System release. The story of this find is in itself as entertaining as the movie, and I highly recommend both the author notes and the additional video made by Kosmic, retelling the story of this find and how it was pulled off in the end.
- [7169] A2600 Galaxian by eien86, SelflessVanity & nymx in 05:47.464 is a collaboration effort possible as three players, including the original judge for the first submission, all found improvements to push this shoot em up further. It is a breezy watch!
- [7174] Genesis Bishoujo Senshi Sailor Moon by GoddessMaria in 23:41.981 is a really enjoyable movie filled with fun playaround movement and efficient combat. Watch as Sailor Venus kicks, whips and throws her way across several stages, with such speed that she breaks thru the gameplay limits and hits bosses thru cutscenes!
- [7183] PSX Mega Man X5 Improvement Project Addendum "all stages" by M3 in 40:31.956 is a movie with all the goodies you expect from Mega Man X (or I guess Zero) action! Dashing, wall jumps, and boss fights so short you will not want to blink during them.
- [7188] GB Final Fantasy Adventure by prieR57 in 1:30:24.113 is a wonderful debut, as prieR57 brings their RTA knowledge of this RPG to the TAS table and improves the existing publication by two and a half minutes! Congratulations on your first publication!
- I've had Star Fox in my mind lately for... some reason. Not sure why. And if you have too, this is a good time to watch [7190] N64 Star Fox 64 "Main Game, minimum score" by WarHippy in 56:15.200, and see as Fox decides that today he doesn't feel like doing anything, and delivers the bare minimum he can by playing patient, downing his own allies, and getting Wolf to do the job for him.
- I heard once that Superman often feels like he lives in a world made of cardboard, and he rarely gets to show how powerful he really is. If you crave a tasting of his power, watch [7196] Genesis Justice League Task Force by alexheights1 in 05:50.952 and enjoy Superman infinite his way thru the Justice League and Darkseid with literal superhuman efficiency.
- I have a lot of fondness for those strange RPG-esque sports anime games for the SNES, mostly about Captain Tsubasa, that never made it to the Americas. The need to adapt the look and feel of those manga into the capabilities of early consoles led to a type of game very different to the usual sports titles we are more familiar with. As such, [7197] GB Honoo no Toukyuuji: Dodge Danpei by KusogeMan in 43:36.029 hit me right in the nostalgia with its menu focused gameplay system and charming art. If you want a look at those kinds of games executed with the talent of KusogeMan, this is your chance!
- [7199] NES Pinball "100000 points, glitched" by eien86 in 00:29.668 is a fun glitchy take on the most popular speedrun category for NES Pinball, as eien86 finds a glitch that boosts his score and breaks the game all at once!
- [7211] PC The Mystery at Greveholm by Emil_Borg in 08:34.531 is another movie that brings me back to games of my childhood, and it is executed well too!
- Remember when part of judging sometimes involved figuring out if something is even a video game? While you ponder those questions, go and enjoy [7216] PC West Point Bridge Designer by CoolKirby in 00:03.511, and congratulate CoolKirby on his civil engineer diploma!
- ChesetheStickman has found his calling in TASing weird mascot kart games, and [7220] DS Crazy Chicken: Star Karts by ChesetheStickman in 22:52.060 is definitely a game! In some ways less broken than Garfield Kart, in others significantly more broken. If you enjoy absolutely disrespecting the rules of kart racing, this is the movie for you!
- I have a confession to make to you all: I don't watch many DOOM TASes. This is because I can't play or even watch much of classic DOOM as the game just really triggers my motion sickness. Even then, I can absolutely admire the craft of [7221] PC Doom II: Cold Front by Dimon12321 in 3:39 (IGT), with its extremely precise movement and combat.
- And to wrap it all up, what about a fruit salad for dessert? Well, [7234] NES Donkey Kong Jr. "all fruits" by SelflessVanity in 01:13.146 will fill you up with a lot of sweet goodness, vine abuse and the occasional taunt to Mario.
Dustforce DX + Dustmod is now accepted for submissions! Get dusting!
posted by ikuyo 23 days ago
Put on your best overalls and ready your brooms. It's time for some Tool Assisted Sweeping.
As of today, Dustmod is now officially allowed for submissions and publication, making TASes of Dustforce DX made with it publishable on site! Dustforce DX is a movement centric platform game with 4 acrobatic janitors jumping, wall running and dashing their way thru complex landscapes all to achieve their goal of keeping clean. The game has had an active speedrunning and TAS community for short of a decade by now, and we are happy to have worked with them to make their Nexus scripting tools acceptable on site.
Thanks to Riokaii for acting as our bridge with that community and bringing us up to speed with the details of Dustmod usage, and to Samsara and fsvgm777 to testing sync and identifying specific issues.
This makes Dustmod the 4th single game engine now compatible with the site this year, joining the ranks of CelesteTAS, Coffee Tools and GZ. If you would like some guidance on using the tool, check out our Emulator Resources page!
See also:
- RecentChanges for latest updates to site pages
- Movie Maintenance log for movie maintenance edits.
- The RSS feeds for latest publications, submissions, and news.