powerline.io - From the creator of Wings.io and Brutal.io
What's new?
August 13, 2026
- Refined transparency on the Stats screen
- Updated the “You Killed” and “Killed by” messages to match the upcoming mobile design
August 11, 2026
- Added a setting to show or hide player names in-game
- Redesigned the end-of-game stats screen
August 7, 2026
- Added Spectator Mode
August 6, 2026
- Improved performance in Firefox
- Fixed the drawing order of some interface elements
- Improved client/server synchronization when ping fluctuates
August 4, 2026
- Improved the spawn algorithm to reduce spawn killing
- Food is now pulled back inside the playable area as the boundaries shrink
- Added a Canvas fallback for devices that do not support WebGL
- Additional visual and gameplay polishing
August 2, 2026
- Fixed head glow.
- Fixed snake glow / boundary Z.
- Fixed Brave startup issue (and maybe other browsers).
August 1, 2026
- Significantly reduced lag across the entire game through optimizations to the network protocol, latency handling, and rendering pipeline. But if you have a slower machine or a poor connection, optimization can only go so far.
- Fixed the desynchronization bug.
- Improved snake growth, tail positioning, and collision reliability.
- Fixed an issue that could cause the snake’s head to become stuck at coordinates (0, 0).
- Introduced a new spawn algorithm that places players closer to the action.
- Polished numerous minor visual and UI glitches throughout the game.
- Added a region selector.
- Added a new settings panel with multiple customization toggles.
What's next?
- Update mobile and make it look like the web version.
- Use your feedback to fix issues and add requested features.
Have another suggestion or found a bug?
Drop me a line at calvin [at] powerline.io and I’ll do my best to respond. Please keep your feedback constructive, and if you have a video showing the bug, attach it. It really helps!